Kanaami Road: Difference between revisions

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'''Kanaami Roads'''<ref>''Mario Kart Tour'' internal filename (<tt>roadkanaami</tt>)</ref> are red [[Chain-Link]] platforms that appear in the [[Mario Kart (series)|''Mario Kart'']] series. They have a unique associated [[ramp]] design, and also sometimes incorporate sloping structures similar to those found in [[Excitebike Arena]] or the [[RMX Choco Island 1|RMX Choco]] [[RMX Choco Island 2|Island courses]]. They make their first appearance in ''[[Mario Kart Tour]]'', where they are mostly found in the R, T, and R/T variations of courses.
'''Kanaami Roads'''<ref>''Mario Kart Tour'' internal filename (<tt>roadkanaami</tt>)</ref> are red [[Chain-Link]] platforms that appear in the [[Mario Kart (series)|''Mario Kart'']] series. They have a unique associated [[ramp]] design, and also sometimes incorporate sloping structures similar to those found in [[Excitebike Arena]] or the [[RMX Choco Island 1|RMX Choco]] [[RMX Choco Island 2|Island courses]]. They make their first appearance in ''[[Mario Kart Tour]]'', where they are mostly found in the R, T, and R/T variations of courses.


In R variants, they are placed to assist the player in going upwards in areas where racers jump or glide down from a height, or sometimes at the end of [[glider]] or [[Cannon (Mario Kart series)|cannon]] sections to give more space for the player to land. In T variants, their main use is instead to enable more [[Jump Boost]]s, [[Dash Panel]]s, and [[Mini-Turbo]]s, which in turn provides more actions for the game's combo and point-earning system. In some variations of courses, they are used to take racers outside the normal bounds of the track. Kanaami Roads are also frequently the startpoint and/or endpoint of [[Glider Challenge]]s.
In R variants, they are placed to assist the player in going upwards in areas where racers jump or glide down from a height, or sometimes at the end of [[glider]] or [[Cannon (Mario Kart series)|cannon]] sections to give more space for the player to land. In T variants, their main use is instead to enable more [[Mini-Turbo]]s, [[Jump Boost]]s, and [[Dash Panel]] boosts, which in turn provides more actions for the game's combo and point-earning system. In some variations of courses, they are used to take racers outside the normal bounds of the track. Kanaami Roads are also frequently the startpoint and/or endpoint of [[Glider Challenge]]s.


Kanaami Roads are also used in the normal variations of some courses, usually to replace a Chain-Link platform from a previous appearance. [[Wii Mushroom Gorge]] has several ramps replaced by Kanaami Roads, [[3DS Toad Circuit]] has part of the bridge replaced, [[3DS Rock Rock Mountain]] uses them on the left half of the starting area, and [[3DS Piranha Plant Slide]] uses them as the floor of the underwater section.
Kanaami Roads are also used in the normal variations of some courses, usually to replace a Chain-Link platform from a previous appearance. [[Wii Mushroom Gorge]] has several ramps replaced by Kanaami Roads, [[3DS Toad Circuit]] has part of the bridge replaced, [[3DS Rock Rock Mountain]] uses them on the left half of the starting area, and [[3DS Piranha Plant Slide]] uses them as the floor of the underwater section.

Revision as of 21:59, May 12, 2024

The title of this article is official, but it comes from development data such as an internal filename. If an acceptable public source is found, then the article should be moved to its appropriate title.

Many Kanaami Roads paired with ramps in GBA Bowser's Castle 3R/T

Kanaami Roads[1] are red Chain-Link platforms that appear in the Mario Kart series. They have a unique associated ramp design, and also sometimes incorporate sloping structures similar to those found in Excitebike Arena or the RMX Choco Island courses. They make their first appearance in Mario Kart Tour, where they are mostly found in the R, T, and R/T variations of courses.

In R variants, they are placed to assist the player in going upwards in areas where racers jump or glide down from a height, or sometimes at the end of glider or cannon sections to give more space for the player to land. In T variants, their main use is instead to enable more Mini-Turbos, Jump Boosts, and Dash Panel boosts, which in turn provides more actions for the game's combo and point-earning system. In some variations of courses, they are used to take racers outside the normal bounds of the track. Kanaami Roads are also frequently the startpoint and/or endpoint of Glider Challenges.

Kanaami Roads are also used in the normal variations of some courses, usually to replace a Chain-Link platform from a previous appearance. Wii Mushroom Gorge has several ramps replaced by Kanaami Roads, 3DS Toad Circuit has part of the bridge replaced, 3DS Rock Rock Mountain uses them on the left half of the starting area, and 3DS Piranha Plant Slide uses them as the floor of the underwater section.

Kanaami Roads reappear in Mario Kart 8 Deluxe via the Booster Course Pass, mostly in the aforementioned cases where Mario Kart Tour incorporated them as a normal part of the track geometry. However, N64 Kalimari Desert has a Kanaami Road appear on its second lap to turn racers onto the train tracks. This Kanaami Road is invisible and intangible to racers not on lap two, so a player that is sufficiently behind or ahead may see racers driving on thin air.

The word "Kanaami" itself is a romanization of「金網」, which is Japanese for "wire mesh", such as that of Chain-Links.

Gallery

Mario Kart 8 Deluxe

Mario Kart Tour

Internal names

Game File Name Meaning

Mario Kart Tour roadkanaami RoadKanaami Chain-Link road

References

  1. ^ Mario Kart Tour internal filename (roadkanaami)