User:Nintendo101/flowerpot

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Enemies and obstacles

Enemies

Name Description Locations Spoils
Rendered model of a Goomba from Super Mario Galaxy.
Goomba
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top, leaving them vulnerable to being kicked or stomped on. Pumpkinhead Goombas become regular Goombas if spun. Good Egg Galaxy, Space Junk Galaxy, Rolling Green Galaxy, Battlerock Galaxy, Hurry-Scurry Galaxy, Beach Bowl Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Bowser's Dark Matter Plant, Gold Leaf Galaxy, Bowser Jr.'s Lava Reactor, Gateway Galaxy, Deep Dark Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Artwork of a Grand Goomba from Super Mario Galaxy.
Grand Goomba
A giant Goomba. It can only be defeated with a spin and a kick. Gateway Galaxy Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Goombeetle
Goombeetle
Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside. Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser's Dark Matter Plant, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Model of a Micro Goomba in Super Mario Galaxy
Micro Goomba
Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin. Rolling Green Galaxy, Battlerock Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Bowser Jr.'s Lava Reactor, Gateway Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Pumpkinhead Goomba
Pumpkinhead Goomba
Slow-moving Goombas with Jack-o'-lanterns covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas. Ghostly Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the prickly plant in Super Mario Galaxy.
Prickly plant
Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconutB or rubbery bulb. Good Egg Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy, Toy Time Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
A giant prickly plant from Super Mario Galaxy
Giant prickly plant
Like normal-sized prickly plants, giant prickly plants damage Mario on contact and can only be destroyed via indirect means. Airborne ones appear in Gusty Garden Galaxy. Good Egg Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Electrogoomba
Electrogoomba
Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated with a spin or a stomp. Good Egg Galaxy, Battlerock Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Octoguysmg.png
Octoguy
Red Electrogoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump. Honeyhive Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Gold Leaf Galaxy, Deep Dark Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Rocto enemy in Super Mario Galaxy.
Rocto
Stationary Octoroks that sit in barrels. They shoot coconutsB and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs. Good Egg Galaxy, Space Junk Galaxy, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy None
Offical artwork of Slurple
Slurple
Slurples latch onto Mario and gradually deplete his life meter. Spinning defeats them. Good Egg Galaxy, Honeyhive Galaxy, Gusty Garden Galaxy, Gold Leaf Galaxy, Sea Slide Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Piranha Plant
Piranha Plant
Carnivorous plants that try to bite Mario when approached and laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. Sproutle Vines sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. Good Egg Galaxy, Honeyhive Galaxy, Beach Bowl Galaxy, Gusty Garden Galaxy, Dusty Dune Galaxy, Gold Leaf Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Isolated custom sprite for chart purposes. Please do not include in galleries.×1
Spiny Piranha Plant
Spiny Piranha Plant
Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it. Good Egg Galaxy, Beach Bowl Galaxy, Gusty Garden Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Isolated custom sprite for chart purposes. Please do not include in galleries.×1
Rendered model of the Tracks enemy in Super Mario Galaxy.
Tracks
Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps. Good Egg Galaxy, Gusty Garden Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Gateway Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×20
Rendered model of the boulder obstacle in Super Mario Galaxy.
Ruby Rock
Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them. There are caves that indefinitely release Ruby Rocks in several galaxies. Good Egg Galaxy, Honeyhive Galaxy, Gusty Garden Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Gold Leaf Galaxy, Melty Molten Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Pokeynut
Pokeynut
Giant Pokeys. They slam their heads downward to strike Mario. Their bodies fall apart when struck by coconutsB, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned heads defeats them. Good Egg Galaxy, Dusty Dune Galaxy Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Rendered model of the Pokey Head enemy in Super Mario Galaxy.
Pokey Head
Green Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp. Gusty Garden Galaxy, Dusty Dune Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Pokeyplant from Super Mario Galaxy
Pokeyplant
A red Pokey. It shimmies away from Mario while attempting to slam its head onto him. The Pokeyplant can be defeated by destroying each of its body segments, or by stomping on its head from above. If reduced to just a head, it attempts to flee. Dusty Dune Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
SMG Bullet Bill.png
Bullet Bill
Missiles fired from Bill Blasters. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards cages and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Good Egg Galaxy, Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor, Bubble Blast Galaxy None
Rendered model of a Banzai Bill from Super Mario Galaxy.
Banzai Bill
Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. Bowser's Galaxy Reactor None
Rendered model of the Torpedo Ted enemy in Super Mario Galaxy.
Torpedo Ted
Underwater missiles. Their eyes flash red and they home in on Mario when he is in close proximity. They can be lured towards glass cages to break them. Buoy Base Galaxy, Drip Drop Galaxy None
Rendered model of a Chomp from Super Mario Galaxy.
Chomp
Metal enemies that roll in a set trajectory. The only way to defeat them is by running into them as Rainbow Mario. They bark when in close proximity. A cannon in Good Egg Galaxy expels Chomps. Good Egg Galaxy, Battlerock Galaxy, Ghostly Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Rendered model of a Gold Chomp from Super Mario Galaxy.
Golden Chomp
A rolling Chomp made of gold. It can only be destroyed by Mario if he collides with it in his Rainbow form. Gusty Garden Galaxy Power Star icon from Super Mario Galaxy.×1
Rendered model of the Mini Chomp enemy in Super Mario Galaxy.
Mini Chomp
Little Chomps that roll out of doghouses. Mini Chomps cannot be damaged directly: they are only destroyed once all nearby Flipswitch Panels are activated. Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Lava Bubble enemy in Super Mario Galaxy.
Lava Bubble
Floating drops of lava that propel themselves towards Mario. Lava Bubbles appear during the boss battle with King Kaliente. Shooting them with a Star Bit defeats them. They otherwise burnout on their own. Good Egg Galaxy, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Flipbug.png
Flipbug
When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his Bee form, they pursue him. Honeyhive Galaxy, Gusty Garden Galaxy, Gold Leaf Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Mandibug
Mandibug
Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a Ground Pound. A Mandibug trembles if Mario stands on its back but eventually shake him off. Honeyhive Galaxy, Bowser Jr.'s Airship Armada, Honeyclimb Galaxy, Gold Leaf Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
SMG Wiggler Artwork.png
Wiggler
Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them. Honeyhive Galaxy, Beach Bowl Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Gold Leaf Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Water Shooter
Water Shooter
Mounted nozzles that shoot large drops of water over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins. Honeyhive Galaxy, Buoy Base Galaxy, Deep Dark Galaxy, Sand Spiral Galaxy Indestructible
Rendered model of a Fire Shooter from Super Mario Galaxy.
Fire Shooter
Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed. Bowser's Star Reactor, Toy Time Galaxy, Deep Dark Galaxy, Bubble Blast Galaxy Indestructible
Spiky Topman
Spiky Topman
Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. Battlerock Galaxy, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Spring Topman enemy in Super Mario Galaxy.
Spring Topman
Green Topmen who cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights. Some Spring Topmen can produce Topminis. Buoy Base Galaxy, Dreadnought Galaxy None
Artwork of a Topmini from Super Mario Galaxy
Topmini
Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis. They otherwise are produced by Spring Topmen and Sentry Garages. Buoy Base Galaxy, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
A Sentry Garage's model from Super Mario Galaxy
Sentry Garage
A large Spring Vault that releases four Topminis from its sides. After jumping on its head, it can be used as a spring to reach higher areas. Buoy Base Galaxy None
Spring Vault from Super Mario Galaxy
Spring Vault
Spring-like Pulse Beams. They can be used as springs after jumping on their head. Flipswitch Galaxy, Battlerock Galaxy, Dreadnought Galaxy None
Model of a boltless Ball Beamer from Super Mario Galaxy.
Ball Beamer
Stationary enemies that discharge wide-range shockwaves on the surface of spherical planets. The shockwaves damage Mario on contact and are discharged in consistent, three-part intervals that can be timed. Most Ball Beamers lack interactive components, but there is one in Buoy Base Galaxy with a gold screw on its top. Spinning the screw disengages the Ball Beamer and opens up the metal planet it is fastened to. Buoy Base Galaxy, Deep Dark Galaxy Indestructible
A Pulse Beam's model from Super Mario Galaxy
Pulse Beam
Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario. Toy Time Galaxy, Dreadnought Galaxy Indestructible
LaserRobot.png
Sentry Beam
Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing. Battlerock Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy Indestructible
A model of an Eye Beamer from Super Mario Galaxy.
Eye Beamer
Mechanical eyes that are suspended in the air. They shoot electric beams that damage Mario on contact. Some Eye Beamers move while others are stationary. The back of Eye Beamers is undamaging and flat: they can be stood on and used as platforms. Dusty Dune Galaxy, Dreadnought Galaxy Indestructible
Model of a green Koopa Troopa from Super Mario Galaxy.
Koopa Troopa (Green)
Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell. Space Junk Galaxy, Bowser Jr.'s Airship Armada, Dusty Dune Galaxy, Sea Slide Galaxy, Dreadnought Galaxy, Bigmouth Galaxy Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Rendered model of the Red Koopa Troopa enemy in Super Mario Galaxy.
Koopa Troopa (Red)
A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a Red Shell. Sea Slide Galaxy Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
A Dry Bones
Dry Bones
Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into quicksand. Dusty Dune Galaxy, Bowser's Dark Matter Plant, Bowser's Galaxy Reactor Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Super Mario Galaxy promotional artwork: A Magikoopa or Kamek holding his wand (reused for Mario Party DS as his artwork)
Magikoopa
Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed but does make it stall. A Magikoopa featured in one of the opening cutscenes is localized in English as "Kamek". Space Junk Galaxy, Bowser Jr.'s Airship Armada, Toy Time Galaxy, Deep Dark Galaxy, Matter Splatter Galaxy, Sand Spiral Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Mecha-Bowser from Super Mario Galaxy
Mecha-Bowser
Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. Toy Time Galaxy, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Closeup of a Spoing in Super Mario Galaxy
Spoing
Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario. Space Junk Galaxy, Ghostly Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Sprangler in the Sea Slide Galaxy
Sprangler
Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on. Ghostly Galaxy, Bowser Jr.'s Airship Armada, Sea Slide Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
A Space Mine from Super Mario Galaxy.
Space Mine
Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit. Battlerock Galaxy, Bubble Breeze Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Sling Pod Galaxy, Dreadnought Galaxy, Sand Spiral Galaxy, Bubble Blast Galaxy None
Mikey Mine
Mikey Mine
Naval mines that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. Deep Dark Galaxy None
SMG Bob-Omb Artwork.png
Bob-omb
Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Jumping on a Bob-omb disengages it, turning it into a bomb that can be picked up. Battlerock Galaxy, Dreadnought Galaxy, Rolling Gizmo Galaxy None
Rendered model of a Cannonball from Super Mario Galaxy.
Cannonball
Round ammunition shot from enemy cannons. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit. Battlerock Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Sling Pod Galaxy, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of the Monty enemy in Super Mario Galaxy.
Monty
Bandana-wearing moles that sit in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or by dazing them with a Star Bit, leaving them vulnerable to attack. Battlerock Galaxy, Gusty Garden Galaxy, Dreadnought Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Undergrunt enemy in Super Mario Galaxy.
Undergrunt
Burrowing Montys. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements. Gusty Garden Galaxy, Gold Leaf Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Thwomp
Thwomp
Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his life meter. The tops and sides of their bodies can be used as platforms and walls, respectively. Slightly smaller Thwomps appear in the 2D sections of several galaxies. Bowser's Star Reactor, Beach Bowl Galaxy, Buoy Base Galaxy, Dusty Dune Galaxy, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor Indestructible
Rendered model Bomp from Super Mario Galaxy.
Bomp
Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. Buoy Base Galaxy, Freezeflame Galaxy Indestructible
A Tox Box
Tox Box
Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under, while the other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. Beach Bowl Galaxy, Toy Time Galaxy Indestructible
Rendered model of the meteor obstacle in Super Mario Galaxy.
Meteor
Fiery space rocks. Bowser shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor, and Bowser Jr. fires them from the cannons in his airship in Bowser's Galaxy Reactor. They otherwise appear raining from the sky in lava-themed galaxies. Bowser's Star Reactor, Honeyclimb Galaxy, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor None
Rendered model of a Clampy from Super Mario Galaxy.
Clampy
A giant clam that opens and closes its mouth. Star Chips or coins can be found inside it. Snapping shut with Mario inside damages him. Beach Bowl Galaxy Indestructible
Gringill SMG.png
Gringill
Big conger eel enemies. Gringills lunge at Mario if he approaches the mouth of their caves. They can only be defeated by projectile shells. In some instances, they can be found swimming in open water. Beach Bowl Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, Deep Dark Galaxy, Bigmouth Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Rendered model of a Giant Gringill from Super Mario Galaxy.
Giant Gringill
Large Gringills restricted to underwater caves. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills. Beach Bowl Galaxy, Sea Slide Galaxy, Deep Dark Galaxy Sprite of a 1-Up Mushroom from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2.×1
Urchin as seen in Super Mario Galaxy.
Urchin
Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs. Beach Bowl Galaxy, Buoy Base Galaxy, Freezeflame Galaxy, Sea Slide Galaxy, Drip Drop Galaxy, Deep Dark Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×5
Ground Urchin in Freezeflame Galaxy
Ground Urchin
Red Urchins found in hot areas. When Mario draws near, they protract their spines and roll towards him. Ground Urchins can only be defeated by fire and lava. There is a box-like stone sculpture in Freezeflame Galaxy that continuously expels these Urchins. Freezeflame Galaxy, Deep Dark Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×5
SMG Bat Artwork.png
Bat
Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp. Beach Bowl Galaxy, Ghostly Galaxy, Toy Time Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
An ice bat
Ice bat
White bats. Making direct contact freezes Mario. They can only be damaged by fire. Freezeflame Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of a Cataquack from Super Mario Galaxy.
Cataquack
Duck-like creatures that toss Mario high into the air, although this does not harm him. Cataquacks immediately charge towards Mario after making visual contact. They otherwise idly walk in circles or sleep on the ground. Spinning them or performing a Ground Pound temporarily dazes them. They cannot swim and drown if led into water. Beach Bowl Galaxy, Gold Leaf Galaxy None
Rendered model of a Boo from Super Mario Galaxy.
Boo
Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the Toad Brigade Captain. Some Boos are found underwater. Mario can transform into one via the Boo Mushroom, which causes any nearby Boos to become enamored with Mario and chase him. Ghostly Galaxy, Deep Dark Galaxy, Bigmouth Galaxy, Sand Spiral Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Isolated custom asset for chart purposes. Please do not include in galleries or integrate into major asset categories.×1
Bomb Boo
Bomb Boo
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. Ghostly Galaxy None
In-game render of the Atomic Boo enemy in Super Mario Galaxy, found only in the "Boo in a Box" mission.
Atomic Boo
A large Boo. It can only be defeated with a light source. The Spooky Speedster is an Atomic Boo. Deep Dark Galaxy Power Star icon from Super Mario Galaxy.×1
An Amp
Amp
Floating, smiling orbs. Amps discharge electricity and shock Mario on contact. They move in one direction, typically in a circular pattern around poles. Buoy Base Galaxy, Dreadnought Galaxy, Bubble Blast Galaxy Indestructible
Rendered model of the Zap Ball enemy in Super Mario Galaxy.
Zap Ball
Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces. Space Junk Galaxy, Battlerock Galaxy, Buoy Base Galaxy, Gusty Garden Galaxy, Toy Time Galaxy Indestructible
Rendered model of a Blooper from Super Mario Galaxy.
Blooper
Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a shell defeats it. They release a cloud of ink when defeated. Buoy Base Galaxy, Deep Dark Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
An Ice Bubble from Super Mario Galaxy.
Ice Bubble
Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked. Neutralized Ice Bubbles propel themselves towards the nearest pool of freezing water to regenerate their cloud. Freezeflame Galaxy, Toy Time Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
A Li'l Cinder from Super Mario Galaxy
Li'l Cinder
Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite. Freezeflame Galaxy, Melty Molten Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of a blue Crabber from Super Mario Galaxy.
Crabber (Blue)
Sidestepping crabs that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after. Dusty Dune Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy Sprite of a 1-Up Mushroom from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2.×1
Rendered model of a red Crabber from Super Mario Galaxy.
Crabber (Red)
Red Crabbers actively pursue Mario but move slowly. Dusty Dune Galaxy, Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of a Cluckboom from Super Mario Galaxy.
Cluckboom
Plurp-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack. Dusty Dune Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of a Bone Twister from Super Mario Galaxy.
Bone Twister
Whirlwinds that move along set paths. They trap Mario when they make contact, but this does not harm him. Mario is propelled high into the air like a bamboo-copter if he spins while trapped inside. Some Bone Twisters carry jagged rocks that damage Mario if he makes contact. Dusty Dune Galaxy Indestructible
Rendered model of a Bonefin from Super Mario Galaxy.
Bonefin
Undead sharks. They appear during the boss fight with Kingfin, who summons them from a hydrothermal vent as he accumulates damage. They lock-on and launch towards Mario when he comes in close proximity to them. Bonefins can be defeated by leading them to the water's surface or by striking them with a shell. All Bonefins disappear when Kingfin is defeated. Bonefin Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
SMG Cheep Cheep.png
Cheep Cheep
Pudgy red fish. Underwater, they passively swim in circles. On land or shallow water, they hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump. Deep Dark Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×3
Rendered model of the Spiny Cheep-Cheep enemy in Super Mario Galaxy with its spines extended.Model of a deflated Spiny Cheep-Cheep from Super Mario Galaxy
Spiny Cheep-Cheep
Pufferfish enemies that protract their spines and charge towards Mario on sight. They are only found within sunken treasure chests. Drip Drop Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×7
Jammyfish Bigmouth SMG.png
Jammyfish
Jellyfish that swim in schools along a set path. They damage Mario on contact but do not actively pursue him. Deep Dark Galaxy, Bigmouth Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1
Model of a Jam-o'-War (without its cap) from Super Mario Galaxy.
Jam-o'-War
Large Jammyfish that idly float in place and electrocute Mario if touched. Jam-o'-Wars are defeated when they are hit by a shell twice. The first strike turns them green. Deep Dark Galaxy, Bigmouth Galaxy Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2.×1

Obstacles

Name Description Locations
A Bill Blaster in Bowser Jr's Robot Reactor.
Bill Blaster
Cannons that shoot Bullet Bills. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of airships. Many Bill Blasters are built into the body of Megaleg. The cannons do not shoot more than one Bullet Bill at a time. Good Egg Galaxy, Bowser Jr.'s Robot Reactor, Battlerock Galaxy, Buoy Base Galaxy, Bowser Jr.'s Airship Armada, Bowser Jr.'s Lava Reactor, Dreadnought Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor, Bubble Blast Galaxy
A Banzai Bill Cannon in Bowser's Galaxy Reactor
Banzai Bill Cannon
Giant cannons that shoot Banzai Bills. Bowser's Galaxy Reactor
A torpedo tube in the Buoy Base Galaxy.
Torpedo tube
Underwater cannons that shoot Torpedo Teds. Buoy Base Galaxy
Squared screenshot of a Chomp cannon in Super Mario Galaxy.
Chomp box
Giant turrets that release Chomps. Little doghouse-like Chomp boxes release Mini Chomps. Good Egg Galaxy, Dreadnought Galaxy
A burner in Super Mario Galaxy
Burner
Cannons that create small explosions. It takes a few seconds for them to charge up. Good Egg Galaxy
Cannon firing a Cannonball in the Dreadnought Galaxy
Cannon
Enemy cannons that shoot cannonballs. They are built into the sides of terrain. Cannons fire continuously in set intervals that can be timed. Battlerock Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Sling Pod Galaxy, Dreadnought Galaxy
The sprite (by technical definition, even if it is incredibly large) of the black hole obstacle in Super Mario Galaxy.
Black hole
Bottomless voids with their own gravity. Mario is pulled into black holes if he gets too close and lose a life. They exist in the center of several spherical planets and function similarly to bottomless pits. Good Egg Galaxy, Honeyhive Galaxy, Flipswitch Galaxy, Bowser Jr.'s Robot Reactor, Space Junk Galaxy, Battlerock Galaxy, Hurry-Scurry Galaxy, Bowser's Star Reactor, Sling Pod Galaxy, Beach Bowl Galaxy, Ghostly Galaxy, Bowser Jr.'s Airship Armada, Gusty Garden Galaxy, Freezeflame Galaxy, Honeyclimb Galaxy, Bowser's Dark Matter Plant, Gold Leaf Galaxy, Sea Slide Galaxy, Toy Time Galaxy, Bowser Jr.'s Lava Reactor, Deep Dark Galaxy, Dreadnought Galaxy, Melty Molten Galaxy, Gateway Galaxy, Bowser's Galaxy Reactor, Bubble Blast Galaxy
Squared screenshot of mud in Super Mario Galaxy.
Mud
Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby. Good Egg Galaxy
Squared screenshot of honey in Super Mario Galaxy.
Honey
A sweet substance collected by Honeybees. Honey reduces Mario's movement the same way mud does. Honeyhive Galaxy
Squared screenshot of lava in Super Mario Galaxy.
Lava
Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. Some small planets are completely covered in lava. On others, the lava rises and falls like the tide. Good Egg Galaxy, Bowser's Star Reactor, Freezeflame Galaxy, Bowser's Dark Matter Plant, Bowser Jr.'s Lava Reactor, Melty Molten Galaxy, Bowser's Galaxy Reactor
Rendered model of the Lava Geyser obstacle in Super Mario Galaxy.
Lava Geyser
Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. Freezeflame Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor
Squared screenshot of a Fireball in Super Mario Galaxy.
Fireball
Trailing fireballs shot out of lava. They move very slowly and burn Mario on contact. They typically move in an arch. Freezeflame Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor
A Steam Jet
Fire geyser
Hot steam forced from the ground. Making contact burns Mario. Space Junk Galaxy, Freezeflame Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor
SMG Fire Bar screenshot.png
Fire Bar
Rotating bars of fireballs that burn Mario on contact. Battlerock Galaxy, Bowser's Star Reactor, Toy Time Galaxy, Deep Dark Galaxy, Melty Molten Galaxy, Bowser's Galaxy Reactor, Sling Pod Galaxy
Squared screenshot of freezing water in Super Mario Galaxy.
Freezing water
Water so frigid that it gradually depletes Mario's life meter if he tries to swim through it. When Mario enters freezing water, the screen is briefly disrupted by a static-like visual effect, readily differentiating it from normal bodies of water. During "Hot and Cold Collide", this water rises and falls on one of the planets. Freezeflame Galaxy
Squared screenshot of a whirlpool in Super Mario Galaxy.
Whirlpool
A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage. Sea Slide Galaxy, Deep Dark Galaxy, Bigmouth Galaxy
Squared screenshot of snow in Super Mario Galaxy.
Snow
Powdery snow that reduces Mario's speed when walked through. The snow is cleared when the Star Pointer is waved over it or with fireballs. Snow Cap Galaxy
Squared screenshot of the ice sphere in Super Mario Galaxy.
Ice sphere
An ice planet. The surface is so cold that direct contact makes Mario leap as if he was burned and reduces his life meter. Bowser's Galaxy Reactor
Squared screenshot of poison in Super Mario Galaxy.
Poison swamp
Poisonous sludge. If Mario falls into the poison, he sinks and loses a life. Bubble Breeze Galaxy, Toy Time Galaxy
Squared screenshot of quicksand in Super Mario Galaxy.
Quicksand
Shifting sands. It functions identically to poison in that it rapidly causes Mario to sink and lose a life. Dusty Dune Galaxy, Sand Spiral Galaxy, Bowser's Galaxy Reactor
Squared screenshot of moving sand in Super Mario Galaxy.
Moving sand
Rapidly flowing sand. Mario can stand on it but is brought down his intended trajectory and potentially into hazards. During "Treasure of the Pyramid", the sand rises inside of a pyramid. Dusty Dune Galaxy
Squared screenshot of dark matter in Super Mario Galaxy.
Dark matter
Dark matter causes Mario to disintegrate and lose a life if he makes contact with it. Bowser's Dark Matter Plant
Squared screenshot of a green electric rail in Super Mario Galaxy.
Electric rail
Electric barriers. They emit either green or red electricity and move horizontally in some galaxies. Spiky Topmen can be defeated by spinning them into an electric rail. Topmaniac can only be damaged by knocking it into rails. Good Egg Galaxy, Flipswitch Galaxy, Battlerock Galaxy, Toy Time Galaxy, Dreadnought Galaxy, Sweet Sweet Galaxy, Bubble Blast Galaxy
Model of an Electric Ball from Super Mario Galaxy.
Electric Ball[1]
Metal orbs that spin around the sides of disc-shaped planetoids. They are similar to Amps and electrocute Mario on contact. Battlerock Galaxy, Dreadnought Galaxy
Rendered model of the spike platform in Super Mario Galaxy.
Spikes
Spikes damage Mario on contact, and generally appear attached to terrain and shifting objects. Moving lifts with spikes embedded into their sides appear in a few galaxies, and bergy bits in "Wall Jumping up Waterfalls" are covered in ones made of ice. Good Egg Galaxy, Flipswitch Galaxy, Beach Bowl Galaxy, Gold Leaf Galaxy, Toy Time Galaxy
Squared screenshot of a crushing pillar in Super Mario Galaxy.
Crushing pillar[2]
Walls that shift up and down. Mario loses a life if crushed. Battlerock Galaxy, Dreadnought Galaxy
Squared screenshot of bars in Super Mario Galaxy.Squared screenshot of crystal from Super Mario Galaxy.
Bars / Crystal
Thin barriers that can only be phased through by Boo Mario while he is invisible. Ghostly Galaxy, Boo's Boneyard Galaxy
Squared screenshot of spotlight in Super Mario Galaxy.
Spotlight
Beams of light. They can be used to defeat enemy Boos, but they will also force Boo Mario back into his normal form. Ghostly Galaxy, Deep Dark Galaxy
Squared screenshot of a bone in Super Mario Galaxy.
Bone[3]
Floating barriers in courses where Mario races the Spooky Speedster. They can obstruct Mario's path. Most bones have simple designs and are purely obstructive, but some are ribs that shift up and down. Some are encased in meat that bounce Mario on contact. Few are cackling skulls. Ghostly Galaxy, Boo's Boneyard Galaxy
Squared screenshot of brambles in Super Mario Galaxy.
Bramble
Thick, thorn-covered vines that damage Mario on contact. Gusty Garden Galaxy
Rendered model of the spring enemy in Super Mario Galaxy.
Spring
These floating springs bounce Boo Mario back on contact but do not cause damage. Boo's Boneyard Galaxy
Squared screenshot of a bumper in Super Mario Galaxy.
Bumper
Floating objects that bounce Mario on contact. Bubble Blast Galaxy

Bosses

Bosses are listed in the order that they are first encountered.

Name Description Missions
Dino Piranha
Dino Piranha
A Piranha Plant boss with a clubbed tail. It charges after Mario when he is in its line of sight. Spinning into its club knocks it at its head, damaging it. It charges faster after the first strike. Dino Piranha, Dino Piranha Speed Run
KingKalienteProfile.png
King Kaliente
A giant Rocto that sits in lava. He shoots coconutsB and flaming rocks at Mario. Spinning into a coconut sends it back and damages him. He starts to parry these attacks as the fight progresses. King Kaliente's Battle Fleet
Rendered model of the Mandibug Stack in Super Mario Galaxy.
Mandibug Stack
A Mandibug that carries its child on its back. Both can be defeated by performing a Ground Pound. Defeating the child angers the parent and makes it harder to strike. Trouble on the Tower
Bugaboom
Bugaboom
A giant, winged Mandibug that tries to bite Mario with its jaws and can be damaged with a Ground Pound. Bugaboom takes flight after being struck once and starts releasing explosive droppings as it flies. Big Bad Bugaboom
SMG Megaleg and Moon Model.png
Megaleg
A giant robot. Its legs are covered with gravitational panels that enable Mario to walk up its body. Bill Blasters are built into its body. A Grand Star is caged on its head that can be freed with a lured Bullet Bill. Megaleg's Moon
Kamella from Super Mario Galaxy.
Kamella
A Magikoopa boss. She launches magical fireballs and Green Shells from her wand. Striking her with shells is the only way to damage her. She starts to erratically teleport as the fight progresses. Kamella's Airship Attack, The Underground Ghost Ship, Ghost Ship Daredevil Run
TarantoxSMG.png
Tarantox
A giant spider cocooned in silk. The green orbs covering its body are its weak points, which Mario can damage by launching himself at them with Sling Pods. It spits acid after being hit once. Tarantox's Tangled Web
Topmaniac
Topmaniac
A large Topman with serrated edges. Jumping on its head makes the blades retract, allowing Mario to safely spin it into an electric rail. Topmaniac and the Topman Tribe, Topmaniac's Daredevil Run, Revenge of the Topman Tribe, Topman Tribe Speed Run
Artwork of Bowser in Super Mario Galaxy
Bowser
The fire-breathing king of Koopas. He launches himself to the sky and back to generate shockwaves. Luring him above a glass panel causes him to crash through and burn his tail on lava. This leaves him vulnerable to a spin attack. He can conjure stone armor and roll like a Ruby Rock. He refers to Mario as his "archenemy".[4] The Fiery Stronghold, Darkness on the Horizon, The Fate of the Universe
Bouldergeist SMG.png
Bouldergeist
A ghost covered in rocks. It launches rocks and erects stone spikes from the ground to damage Mario. Attacking it with Bomb Boos destroys its armor and leaves it vulnerable to attack. During the second phase, it constructs giant hands to attack Mario and protect its body. It is the one who kidnaps Luigi.[5] Beware of Bouldergeist, Bouldergeist's Daredevil Run
Super Mario Galaxy promotional artwork: Bowser Jr.
Bowser Jr.
Bowser's son. He rides a miniature airship that fires Bullet Bills and cannonballs at Mario. Magikoopas aide Bowser Jr. during the fight. Throwing shells at the airship damages it and eventually makes it sink. Bowser Jr. otherwise has a recurring story presence throughout the game. Sinking the Airships
Major Burrows Artwork.png
Major Burrows
A giant Undergrunt chasing a Star Bunny. He burrows towards Mario before bursting from the ground with swiping claws. Performing a Ground Pound on the earth when his head is exposed forces him to the surface and leaves him vulnerable to a spin attack. The Dirty Tricks of Major Burrows, Major Burrows's Daredevil Run
Baron Brrr
Baron Brrr
A big Ice Bubble. He fires ice balls that freeze Mario on contact. If close, he thrusts himself downward and generates a freezing shockwave. Being close to the ground leaves him vulnerable to being spun, which extinguishes his icy aura. The Frozen Peak of Baron Brrr
Undergrunt Gunner.png
Water Bazooka
Blue rotating cannons operated by Undergrunt Gunners. They fire drops of water that trap Mario on contact. The glass-encased cockpit is the weak point. When It Rains, It Pours, Bubble Blastoff
Rendered model of the boss Mecha-Bowser from Super Mario Galaxy.
Mecha-Bowser
An enormous robot modeled after Bowser. Gearmos are trapped inside of its mouth. To free them and destroy the robot, the stack of stone wheels on top of its head must be Ground Pounded. Heavy Metal Mecha-Bowser
An Undergrunt Gunner
Electric Bazooka
A yellow cannon operated by an Undergrunt Gunner. This one shoots balls of electricity that home-in on Mario. Bouncing Down Cake Lane
SMG Kingfin Artwork.png
Kingfin
A massive shark that is guarded by a school of Bonefins. It is vulnerable to shells. As it swims, it destroys underwater pillars. It does not actively pursue Mario, but it summons more Bonefins as the battle progresses. Kingfin's Fearsome Waters
of King Kaliente
King Kaliente (Black)
A stronger variant of King Kaliente. He launches more projectiles and can immediately parry attacks. He causes meteors to rain from the sky during the battle. King Kaliente's Spicy Return
Firey Dino Piranha from Super Mario Galaxy.
Dino Piranha (Black)
A fast Dino Piranha. Its clubbed tail periodically catches fire. The flames burn Mario and prevent him from spinning the club. After making a successful strike, the Dino Piranha becomes faster, leaving walls of flames in its wake as it spews giant fiery balls. Defeating this boss without being damaged requires well-timed precision. Fiery Dino Piranha

References

  1. ^ Super Mario Galaxy internal filename (ObjectData/ElectricBall.arc)
  2. ^ Black, page 111
  3. ^ Black, page 145
  4. ^ "Not bad! I guess I chose the right guy to be my archenemy." – Bowser during "Darkness on the Horizon" (12 Nov. 2007). Super Mario Galaxy by Nintendo EAD Tokyo (North American Localization). Nintendo of America. Retrieved 18 May 2023.
  5. ^ Cite error: Invalid <ref> tag; no text was provided for refs named geist