Template:PMTTYD enemy

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The Thousand-Year Door enemy
PMTTYD enemy
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

Upload one!

Location(s)
Max HP
Attack
Defense
Moves
Items
Coins
Log
More
Level
Exp. points
Sleep?
Dizzy?
Confuse?
Tiny?
Burn?
Freeze?
Stop?
Soft?
Fright?
Gale Force?
KO?
Tattle
Tattle Log #:
#

This template is for information on enemies in Paper Mario: The Thousand-Year Door. The variables are as follows:

{{PMTTYD enemy
|name=
|image=
|align=
|location=
|hp=
|atk=
|def=
|moves=
|items=
|coins=
|log=
|lvl=
|exp=
|sleep=
|stop=
|dizzy=
|confuse=
|burn=
|freeze=
|tiny=
|soft=
|fright=
|gale=
|ko=
|tattle=
|before=
|#=
|after=
}}
 
The enemy's name (the page title is the default).
An image of the enemy.
"Right" (default), "left" or "horizontal".
Where the enemy can be found.
The enemy's HP
The enemy's attack.
The enemy's defence.
The enemy's moves.
The item(s) potentially dropped by the enemy.
The coins gained from defeating the enemy.
The enemy's log in the Bestiary.
The enemy's level.
The basic amount of EXP gained from the enemy.
The chances of putting the enemy to sleep.
The chances of immobilizing the enemy.
The chances of making the enemy dizzy.
The chances of confusing the enemy.
The chances of burning the enemy.
The chances of freezing the enemy.
The chances of shrinking the enemy.
The chances of lowering the enemy's defence.
The chances of the Fright Mask scaring the enemy.
The chances of Gale Force blowing away the enemy.
The chances of Showstopper defeating the enemy.
The enemy's tattle.
The bestiary entry preceding the enemy.
The enemy's number in the bestiary.
The bestiary entry following the enemy.
 

All of the stats can be found in this chart (found here, with explanations). The Paper Mario: The Thousand-Year Door bestiary article has the tattles.

For Coins=, enter the range of the number of coins that can be dropped by the enemy in the format minimum - maximum (or a single number if one amount of coins is always dropped; although bosses and support enemies like Mini-Yux never drop coins and should be given "N/A" instead). The "Ex%" column in the aforementioned chart determines the likelihood that any given number of coins will be dropped, but does not need to be factored into the data in this infobox: just the range is sufficient. Similarly, the hold and drop rates of item/badges (which can be found here) also do not need to be provided in the Item= input of infobox, to avoid clutter and confusion.

The Exp= value is the basic amount of experience points gained from defeating the enemy, however if the enemy's level is less than Mario's, it will give him an increased amount of experience points based on the calculations given here (note that no calculations need to be done for this infobox, just the base EXP and Level need to be provided). All the stats from "sleep" to "ko" are in turn multiplied by a item/move's own built-in chances of inflicting that status condition, although most items and moves have around 100% multipliers, making these effectively the direct odds. An exception is Gale Force, which has a multiplier of around 70%. Some enemy values are over 100% to compensate for other moves with odds lower than 100% and ensure the status effect is given.

If no Align= value is provided, the template will take the vertical right-aligned form (seen to the right); it should be "horizontal" (seen below) in "List of stats" sections, or other assemblages of infoboxes, and left vertical when imbedded in the body text at the top of the page. If the page's title is the plain enemy name (i.e. no qualifiers in parentheses), the Name= variable is not needed.

Paper Mario: The Thousand-Year Door enemy
PMTTYD enemy
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

Upload one!

Max HP Attack Defense
Location(s) Role Level
Sleep? Dizzy? Confuse?
Tiny? Stop? Soft?
Burn? Freeze? Fright?
Gale Force? KO? Moves
Exp. points Coins Items
Tattle Log #:
#
Log
Tattle