Mushroom Mayhem: Difference between revisions
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'''Mushroom Mayhem''' is the first floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. [[Mario]] and his [[Mini]]s enter this floor after [[Pauline]] is kidnapped by [[Donkey Kong]], beginning their quest to save her. | '''Mushroom Mayhem''' is the first floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. [[Mario]] and his [[Mini]]s enter this floor after [[Pauline]] is kidnapped by [[Donkey Kong]], beginning their quest to save her. In the background of each room, a rendering of [[Peach's Castle#Mario vs. Donkey Kong 2: March of the Minis|Peach's Castle]] can be seen. A floor similar to Peach's Castle appears in the game as the sixth floor, [[Toadstool Castle]]. The various music tracks played on this floor are remixes of the Mini Mario levels from ''[[Mario vs. Donkey Kong]]''. | ||
Most of this floor's levels feature [[Pink Block]]s. Other level elements that appear on this floor include [[girder]]s, [[Yellow Spring]]s, [[Blue Spring]]s, [[Spike Trap| Spike]]s, [[conveyor belt]]s, and [[Lift|elevator]]s. The only enemies on this floor are [[Shy Guy (toy)|Shy Guy]]s, [[Fire Piranha Plant|Piranha Plant]]s, and [[Circus Kong]]s. | |||
During the first battle against Donkey Kong in [[Room 1-DK]], referred to as Boss Game 1, [[Mini Mario (toy)|Mini Mario]]s are loaded into a cannon, while Donkey Kong hides behind a wall with three windows. Occasionally, he appears behind one of the windows, during which the player can shoot him with a Mini Mario by tapping the "Shoot" button below the cannon. Donkey Kong attacks by slamming the ground, causing [[barrel]]s and dumbbells to fall from above, which can be avoided by moving the cannon with the stylus. If a Mini Mario touches a Barrel or dumbbell, it breaks; if 25 Mini Marios are broken, the player loses the boss battle. After taking 6 hits, Donkey Kong is defeated and flees to [[Tropical Island]]. | |||
During the first battle against Donkey Kong, referred to as Boss Game 1, [[Mini Mario (toy)|Mini Mario]]s are loaded into a cannon, while Donkey Kong hides behind a wall with three windows. Occasionally, he appears behind one of the windows, during which the player can shoot him with a Mini Mario by tapping the "Shoot" button below the cannon. Donkey Kong attacks by slamming the ground, causing [[barrel]]s and dumbbells to fall from above, which can be avoided by moving the cannon with the stylus. If a Mini Mario touches a Barrel or dumbbell, it breaks; if 25 Mini Marios are broken, the player loses the boss battle. After taking 6 hits, Donkey Kong is defeated and flees to [[Tropical Island]]. | |||
==Levels== | ==Levels== | ||
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|[[Room 1-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-1]] | |[[Room 1-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-1]] | ||
|[[File:MvDK2_Room_1-1.png|150px]] | |[[File:MvDK2_Room_1-1.png|150px]] | ||
|This level introduces | |This level introduces Pink Blocks. | ||
|None | |None | ||
|- | |- | ||
|[[Room 1-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-2]] | |[[Room 1-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-2]] | ||
|[[File:MvDK2_Room_1-2.png|150px]] | |[[File:MvDK2_Room_1-2.png|150px]] | ||
|This level introduces | |This level introduces girders, Yellow Springs, and Blue Springs, along with Spikes. | ||
|Spikes | |Spikes | ||
|- | |- | ||
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|[[File:MvDK2_Room_1-3.png|150px]] | |[[File:MvDK2_Room_1-3.png|150px]] | ||
|This level introduces [[Gold Mini Mario]] and the first enemies in the game. | |This level introduces [[Gold Mini Mario]] and the first enemies in the game. | ||
|Spikes, | |Spikes, Piranha Plants | ||
|- | |- | ||
|[[Room 1-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-4]] | |[[Room 1-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-4]] | ||
|[[File:MvDK2_Room_1-4.png|150px]] | |[[File:MvDK2_Room_1-4.png|150px]] | ||
|This level introduces | |This level introduces conveyor belts, elevators, and Shy Guys. | ||
|Spikes, Shy Guys | |Spikes, Shy Guys | ||
|- | |- | ||
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|[[Room 1-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-6]] | |[[Room 1-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 1-6]] | ||
|[[File:MvDK2_Room_1-6.png|150px]] | |[[File:MvDK2_Room_1-6.png|150px]] | ||
|This level introduces a | |This level introduces a Circus Kong. When Mini Marios come in contact with it, it tosses them into the air. However, it can be temporarily stunned by a Mini Mario with Hammers. | ||
|Spikes, Circus Kong | |Spikes, Circus Kong | ||
|- | |- |
Revision as of 18:03, June 24, 2022
Mushroom Mayhem | |
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Game | Mario vs. Donkey Kong 2: March of the Minis |
Level(s) | 9 |
<< List of worlds >> |
Mushroom Mayhem is the first floor in Mario vs. Donkey Kong 2: March of the Minis. Mario and his Minis enter this floor after Pauline is kidnapped by Donkey Kong, beginning their quest to save her. In the background of each room, a rendering of Peach's Castle can be seen. A floor similar to Peach's Castle appears in the game as the sixth floor, Toadstool Castle. The various music tracks played on this floor are remixes of the Mini Mario levels from Mario vs. Donkey Kong.
Most of this floor's levels feature Pink Blocks. Other level elements that appear on this floor include girders, Yellow Springs, Blue Springs, Spikes, conveyor belts, and elevators. The only enemies on this floor are Shy Guys, Piranha Plants, and Circus Kongs.
During the first battle against Donkey Kong in Room 1-DK, referred to as Boss Game 1, Mini Marios are loaded into a cannon, while Donkey Kong hides behind a wall with three windows. Occasionally, he appears behind one of the windows, during which the player can shoot him with a Mini Mario by tapping the "Shoot" button below the cannon. Donkey Kong attacks by slamming the ground, causing barrels and dumbbells to fall from above, which can be avoided by moving the cannon with the stylus. If a Mini Mario touches a Barrel or dumbbell, it breaks; if 25 Mini Marios are broken, the player loses the boss battle. After taking 6 hits, Donkey Kong is defeated and flees to Tropical Island.
Levels
Level | Preview | Description | Enemies and obstacles encountered |
---|---|---|---|
Room 1-1 | This level introduces Pink Blocks. | None | |
Room 1-2 | This level introduces girders, Yellow Springs, and Blue Springs, along with Spikes. | Spikes | |
Room 1-3 | This level introduces Gold Mini Mario and the first enemies in the game. | Spikes, Piranha Plants | |
Room 1-4 | This level introduces conveyor belts, elevators, and Shy Guys. | Spikes, Shy Guys | |
Room 1-5 | This level introduces Hammers, which can be used by Mini Marios to defeat Shy Guys permanently. | Shy Guys | |
Room 1-6 | This level introduces a Circus Kong. When Mini Marios come in contact with it, it tosses them into the air. However, it can be temporarily stunned by a Mini Mario with Hammers. | Spikes, Circus Kong | |
Room 1-7 | This level features several conveyor belts, an elevator, and a Gold Mini Mario. | Spikes | |
Room 1-8 | This level features Pink Blocks, Hammers, and an elevator. | Piranha Plants, Shy Guys | |
Room 1-9 | This level features Pink Blocks, girders, Springs, Hammers, and an elevator. | Shy Guys, Circus Kongs | |
Room 1-DK | The first boss fight against Donkey Kong. | Donkey Kong, barrels, dumbbells |
Level maps
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | キノコおうこく Kinoko Ōkoku |
Mushroom Kingdom |
Italian | Valle dei Funghi |
Mushroom Valley |
Spanish | Caos Champiñón |
Mushroom Chaos |