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A '''Hyper Strike''' is a type of special move in ''[[Mario Strikers: Battle League]]''. It acts as the successor to the [[Super Strike]]s and [[Mega Strike]]s from ''[[Super Mario Strikers]]'' and ''[[Mario Strikers Charged]]'' respectively, though unlike those moves, each Hyper Strike has slightly different effects in the actual gameplay, rather than just aesthetic differences, making them comparable to the [[Special Shot]]s in ''[[Mario Sports Mix]]''. Like the Super Strike, Hyper Strikes grant two points instead of one if they score.
A '''Hyper Strike''' is a type of special move in ''[[Mario Strikers: Battle League]]''. It acts as the game's special move, similar to the [[Super Strike]]s and [[Mega Strike]]s from ''[[Super Mario Strikers]]'' and ''[[Mario Strikers Charged]]'' respectively, though unlike those moves, each Hyper Strike has different properties in gameplay, rather than just aesthetic differences, making them comparable to the [[Special Shot]]s in ''[[Mario Sports Mix]]''. In order to use a Hyper Strike, the player first needs to collect a [[Strike Orb]] which occasionally appears on the field. Once it is collected, the player can activate it. When a Hyper Strike is activated, the visuals are briefly switched into a cel-shaded, comic book-like style as the characters perform their action. Right before they are about to shoot the ball, three freeze-frames of them are shown, with the third one showing a close-up of their eyes covered in flames of a different color. Activating it is very similar to the Mega Strike's activation process, where timing the white bar with the teal section of the meter will yield a stronger Hyper Strike. Like the Super Strike, Hyper Strikes grant two points instead of one if they score.


When the opposing team uses their Hyper Strike, the player can control their [[Boom Boom]] goalie to attempt to stop it by repeatedly pressing {{button|ns|a}}, though this is harder with more well-timed Hyper Strikes.<ref name=FrenchGame>Nintendo France (May 16, 2022). [https://youtu.be/CUlQsDW4D4U?t=339 Mario Strikers: Battle League Football - Coup d'envoi du match Mario vs Bowser ! (Nintendo Switch)]. ''YouTube''. Retrieved May 16, 2022.</ref>
The player first needs to collect a [[Strike Orb]] which occasionally appears on the field, which will allow anyone on that team to use it once they have the ball and are on the other side of the field. In order to activate the Hyper Strike, the player in possession of the ball needs to perform a charged shot, which will cause their surroundings to slow down while a meter known as the Hyper Meter will appear. The meter resembles the one used for the Mega Strike, being a black arched meter with two sides with a teal zone, and two orange zones surrounding it. When the Hyper Meter appears, a white needle will start sliding across it. The player then needs to time a press of {{button|switch|a}} so that the needle lands as close as it can to the teal zone of both sides, giving the Hyper Strike the highest possible power. If they land a side in the orange zone instead, the Hyper Strike will be slightly less powerful, while landing it in the black zone will make it weaker.
 
When a Hyper Strike is activated, a cutscene will initiate showing the character performing their specific actions. During that time, the visuals will transition into a cel-shaded style (similar to the artwork for the series) as the characters are preparing to shoot the ball. Right before they are about to shoot it, three freeze-frames of their face are shown, with the third one showing a close-up of their eyes covered in flames of a particular color. After shooting the ball, the game will transition back to regular gameplay showing their Hyper Strike in action. Each Hyper Strike conceptually does the same thing, which first involves knocking out or immobilizing any opponents in the way before shooting itself towards the goal, though how it does it and who it can affect differs between characters.
 
If the white needle is stopped in the teal zone on both sides of the Hyper Meter, the Hyper Strike outright guarantees a goal, as the ball automatically bypasses the opposing team's [[Boom Boom]] goalie without giving him the chance to stop it. However, if the meter did not land on the teal on both sides, then the ball will stop at Boom Boom right in front of the goal. At this point, the player will have to repeatedly press {{button|switch|a}} to fill an arrow-shaped meter that stops the Hyper Strike from reaching the goal. However, the strength of the Hyper Strike will affect how much pressing the button will be required, with the more well-timed ones requiring more effort to block. Blocking a weaker Hyper Stike will have Boom Boom catch it and throw it to his teammates. Successfully blocking a stronger Hyper Strike will have Boom Boom deflect it, but stun him for a few seconds, which can result in the other team kicking the ball in the goal while he is down. Failing to block the Hyper Strike will result in it going through Boom Boom, giving the other team a goal.


==List of Hyper Strikes==
==List of Hyper Strikes==
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! colspan=3 bgcolor=red | [[Mario|<font color=white>Mario</font>]]
! colspan=3 bgcolor=red | [[Mario|<font color=white>Mario</font>]]
|-
|-
| width=30% align=center| [[File:Mariohyperstrike.png|200px]]
| width=30% align=center| {{anchor|Fire Cyclone}}[[File:Mariohyperstrike.png|200px]]
| width=15% align=center| '''Fire Cyclone'''<ref name=NintendoUK>Nintendo UK (May 12, 2022). [https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Mario-Strikers-Battle-League-Football-2169139.html Mario Strikers: Battle League Football]. Retrieved May 14, 2022.</ref>
| width=15% align=center| '''Fire Cyclone'''  
| Mario kicks the ball high into the air and jumps after it. He then flips and performs a bicycle kick with the ball towards the goal. The ball is sent spiraling while covered in flames, burning anyone who is in the way.<ref name=HyperStrikes>Blue Shell (May 21, 2022). [https://www.youtube.com/watch?v=XJdWMYVOjO0 EVERY HYPER STRIKE in Mario Strikers Battle League! (Wario, Donkey Kong, Rosalina & MORE!)]. ''YouTube''. Retrieved May 21, 2022.</ref>
| Mario kicks the ball high into the air and jumps after it. He then flips and performs a bicycle kick with the ball towards the goal. The ball is sent spiraling while covered in flames, burning anyone who is in the way.
 
|-
|-
! colspan=3 bgcolor=darkgreen | [[Luigi|<font color=white>Luigi</font>]]
! colspan=3 bgcolor=green | [[Luigi|<font color=white>Luigi</font>]]
|-
|-
| width=30% align=center| [[File:Luigihyperstrike.png|200px]]
| width=30% align=center| {{anchor|Spin Tornado}}[[File:Luigihyperstrike.png|200px]]
| width=15% align=center| '''Spin Tornado'''<ref name=NintendoUK/>
| width=15% align=center| '''Spin Tornado'''
| Luigi tosses the ball up and in front of him with his feet. After spinning around, he kicks the ball forward, with his kick causing the ball to start spinning around, creating a tornado. Opposing players that are too close to the tornado will be sucked in and thrown into the sky, allowing for the ball to be shot into the goal without any possible disruptions. After the move is over, all of the sucked-up players will be thrown back down onto the pitch.<ref name=HyperStrikes/>
| Luigi tosses the ball up and in front of him with his feet. After spinning around, he kicks the ball forward, with his kick causing the ball to start spinning around, creating a tornado. Opposing players that are too close to the tornado will be sucked in and thrown into the sky, allowing the tornado to shoot the ball into the goal. After the Hyper Strike ends, players that were thrown upwards by the tornado will come crashing back down.
|-  
|-  
! colspan=3 bgcolor=black | [[Bowser|<font color=white>Bowser</font>]]
! colspan=3 bgcolor=black | [[Bowser|<font color=white>Bowser</font>]]
|-
|-
| width=30% align=center| [[File:Bowserhyperstrike.png|200px]]
| width=30% align=center| {{anchor|Flame Cannon}}[[File:Bowserhyperstrike.png|200px]]
| width=15% align=center| '''Flame Cannon'''<ref name=NintendoUK/>
| width=15% align=center| '''Flame Cannon'''  
|Bowser picks up the ball with his hand and breathes fire on it. He then throws the fire-covered ball straight at the goal.<ref name=HyperStrikes/>
|Bowser picks up the ball with his hand and breathes fire on it. He then throws the fire-covered ball straight at the goal, burning anyone that is in the way.
|-
|-
! colspan=3 bgcolor=pink | [[Princess Peach|<font color=white>Peach</font>]]
! colspan=3 bgcolor=pink | [[Princess Peach|<font color=black>Peach</font>]]
|-
|-
| width=30% align=center| [[File:Peachhyperstrike.png|200px]]
| width=30% align=center| {{anchor|Dance of Hearts}}[[File:Peachhyperstrike.png|200px]]
| width=15% align=center|  '''Dance of Hearts'''<ref name=NintendoUK/>
| width=15% align=center|  '''Dance of Hearts'''
| Peach does a cartwheel while picking the ball up with her legs. She tosses it in the air, catches it, and rolls it along her arms before tossing it, now glowing pink, upwards. She then does a short jump upwards and kicks the ball, which travels in a heart-shaped pattern before heading for the goal, and any opponents that are in the ball's way will end up in a love trance, leaving them unable to stop the ball.<ref name=HyperStrikes/>
| Peach does a cartwheel while picking the ball up with her legs. She tosses it in the air, catches it, and rolls it along her arms before tossing it, now glowing pink, upwards. She then does a short jump upwards and kicks the ball, which travels in a heart-shaped pattern before heading for the goal. Any opponents that are in the ball's way will end up in a love trance. If Boom Boom fails to block the shot, he will end up in the love trance and manually roll the ball into the opponent's goal himself.
|-  
|-  
! colspan=3 bgcolor=cyan | [[Rosalina|<font color=white>Rosalina</font>]]
! colspan=3 bgcolor=cyan | [[Rosalina|<font color=black>Rosalina</font>]]
|-
|-
| width=30% align=center| [[File:Rosalinahyperstrike.png|200px]]
| width=30% align=center| {{anchor|Orbital Burst}}[[File:Rosalinahyperstrike.png|200px]]
| width=15% align=center|  '''Orbital Burst'''<ref name=NintendoUK/>
| width=15% align=center|  '''Orbital Burst'''
| Rosalina kicks the ball super high, so high that it manages to reach an entire planet, rotate around it, and begin coming back to her in the form of a comet. When the comet-shaped ball returns to Rosalina, she kicks it, causing a large wave of ice to freeze anyone that is too close to her while the ball goes into the goal.<ref name=HyperStrikes/>
| Rosalina kicks the ball so high that it manages to break free from the stadium's dome, reach a soccer ball-shaped planet, orbit around it once, and begin coming back to her in the form of an icy comet. When the comet-shaped ball returns to Rosalina, she kicks it towards the goal, causing it to leave a trail of ice behind that can freeze anyone that is in the way.
|-  
|-  
! colspan=3 bgcolor=red | [[Toad|<font color=white>Toad</font>]]
! colspan=3 bgcolor=red | [[Toad|<font color=white>Toad</font>]]
|-
|-
| width=30% align=center| [[File:Toadhyperstrike.png|200px]]
| width=30% align=center| {{anchor|Drill Smash}}[[File:Toadhyperstrike.png|200px]]
| width=15% align=center| '''Drill Smash'''<ref name=NintendoUK/>
| width=15% align=center| '''Drill Smash'''
| Toad kicks the ball into the air, and four other [[Toad (species)|Toads]] will appear next to him and toss him into the air. The playable Toad then headbutts the ball into the ground, where it will burrow underground until it reappears in front of the opposing team's goalie.<ref name=HyperStrikes/>
| Toad kicks the ball into the air, and four other [[Toad (species)|Toads]] will appear next to him and toss him into the air. The playable Toad then headbutts the ball into the ground, where it will burrow underground until it reappears in front of the opposing team's goalie.
|-  
|-  
! colspan=3 bgcolor=limegreen | [[Yoshi|<font color=white>Yoshi</font>]]
! colspan=3 bgcolor=limegreen | [[Yoshi|<font color=black>Yoshi</font>]]
|-
|-
| width=30% align=center| [[File:Yoshihyperstrike.png|200px]]
| width=30% align=center| {{anchor|Egg Stomp}}[[File:Yoshihyperstrike.png|200px]]
| width=15% align=center| '''Egg Stomp'''<ref name=NintendoUK/>
| width=15% align=center| '''Egg Stomp'''  
| Yoshi eats the ball and lays it as a giant egg. He then kicks the egg upwards and flutter jumps after it, and then does a [[Ground Pound]] on the ball, which will cause it to begin bouncing around the field at random locations, knocking away anyone it hits. After bouncing around a few times, the ball will break free from the egg before shooting itself towards the goal.<ref name=HyperStrikes/>
| Yoshi eats the ball and lays it as a giant egg. He then kicks the egg upwards, [[Flutter Jump]]s after it, and then does a [[Ground Pound]] on the egg, which will cause it to begin bouncing around the field at random locations, knocking away anyone it hits. After bouncing around a few times, the ball will break free from the egg before shooting itself towards the goal.
|-
|-
|-
|-
! colspan=3 bgcolor=saddlebrown | [[Donkey Kong|<font color=white>Donkey Kong</font>]]
! colspan=3 bgcolor=brown | [[Donkey Kong|<font color=white>Donkey Kong</font>]]
|-
|-
| width=30% align=center| [[File:Dkhyperstrike.png|200px]]
| width=30% align=center| {{anchor|Banana Blast}}[[File:Dkhyperstrike.png|200px]]
| width=15% align=center| '''Banana Blast'''<ref name=NintendoUK/>
| width=15% align=center| '''Banana Blast'''
|Donkey Kong, while holding the ball in one hand, takes out a banana with the other and eats it all in one bite. He then throws the ball in the air and jumps after it. At the peak of the jump, he slams the ball down with his palm, causing a large shockwave that knocks other players around and sending the ball downwards towards the goal in a banana-shaped arch.<ref name=HyperStrikes/>
|Donkey Kong, while holding the ball in one hand, takes out a banana with the other and eats it all in one bite. Empowered by the banana, he then throws the ball in the air and jumps after it. At the peak of the jump, he slams the ball down with his palm, causing a large shockwave that knocks other players around and sending the ball downwards towards the goal in a banana-shaped arch.
|-
|-
! colspan=3 bgcolor=yellow | [[Wario|<font color=black>Wario</font>]]
! colspan=3 bgcolor=yellow | [[Wario|<font color=black>Wario</font>]]
|-
|-
| width=30% align=center| [[File:Wariohypsertrike.png|200px]]
| width=30% align=center| {{anchor|Electric Ricochet}}[[File:Wariohypsertrike.png|200px]]
| width=15% align=center| '''Electric Ricochet'''<ref name=NintendoUK/>
| width=15% align=center| '''Electric Ricochet'''
| Wario tosses the ball in front of him, and shakes his rear end at it. He then backflips into the air, and lands on the ball with his rear end, causing it to rapidly bounce off the walls while covered in electricity, knocking out anyone that gets in its way.<ref name=HyperStrikes/>
| Wario tosses the ball in front of him and shakes his rear end at it. He then backflips into the air, and [[Ground Pound]]s the ball, causing it to rapidly bounce off the walls while covered in electricity, knocking out anyone that gets in its way, before rebounding into the goal.
|-  
|-  
! colspan=3 bgcolor=indigo | [[Waluigi|<font color=white>Waluigi</font>]]
! colspan=3 bgcolor=purple | [[Waluigi|<font color=white>Waluigi</font>]]
|-
| width=30% align=center| {{anchor|Thorn Barrier}}[[File:Waluigihyperstrike.png|200px]]
| width=15% align=center| '''Thorn Barrier'''
| Waluigi kicks the ball up and puts a rose in his mouth. The ball then lands on Waluigi's chest before going to his knee, foot, and sliding along his arms. When Waluigi kicks the ball forward, it begins moving in a curved pattern. Anyone that touches the ball as it travels to the goal will be entangled in vines and thorns, rendering them unable to move.
|-
! colspan=3 bgcolor=red | [[Shy Guy|<font color=white>Shy Guy</font>]]
|-
| width=30% align=center| {{anchor|Propeller Dive}}[[File:MSBL Shy Guy Hyper Strike.jpg|200px]]
| width=15% align=center| '''Propeller Dive'''
| Shy Guy kicks the ball high up and a [[Fly Guy]] will appear carrying him upward. After that, he does a quick twirl before throwing Shy Guy toward the ball. While twirling, Shy Guy then headbutts the ball, where it will create a twirl of wind as it goes toward the goal. Any opponents getting caught in will spun around it and be thrown off afterward.
|-
! colspan=3 bgcolor=orange | [[Princess Daisy|<font color=black>Daisy</font>]]
|-
| width=30% align=center| {{anchor|Flower Spiral}}[[File:MSBL Daisy Hyper Strike.jpg|200px]]
| width=15% align=center| '''Flower Spiral'''
| Daisy tosses the ball up, and bounces it on her knee before juggling the ball with her feet and bouncing it off with her rear end. As she kicks the ball, it will then move in a spiral pattern leaving behind a trail of flowers. If any opponents get caught on one of the flowers when they bloom, they will be sent upward. Once the ball is at the center, it will then shoot straight to the goal leaving behind a mark of Daisy's emblem on the ground.
|-
! colspan=3 style="background:#D24134; | [[Pauline|<font color=white>Pauline</font>]]
|-
| width=30% align=center| {{anchor|Swing Solo}}[[File:MSBL Pauline Hyper Strike.jpg|200px]]
| width=15% align=center| '''Swing Solo'''
| Pauline tosses the ball upwards with her feet, and then quickly catches a microphone that is tossed to her from offscreen. She will then knock the microphone into the ground before kicking down on the stand with her foot, causing the microphone to swing upwards and hit the ball. The ball will go upwards in an arch before touching the ground, which is when a bunch of music notes will attack opponents that are too close, causing them to be shocked. The ball will then shoot itself into the goal.
|-
! colspan=3 style="background:#FFBA10" | [[Diddy Kong|<font color=black>Diddy Kong</font>]]
|-
| width=30% align=center| {{anchor|Barrel Boom}}[[File:MSBL Diddy Hyper Strike.jpg|200px]]
| width=15% align=center| '''Barrel Boom'''
| While standing on his hands, Diddy Kong whistles, summoning a [[Barrel Cannon]]. Diddy Kong then does a flip kick to send the ball upwards before backflipping into the Barrel Cannon. The Barrel Cannon will fire Diddy Kong into the ball, which he hits with his tail. The ball will loop around once before splitting off into five energy blasts, the middle of which contains the ball and goes into the goal. Anyone that gets hit by the energy blasts will start continuously spinning.
|-
! colspan=3 style="background:#F57323" | [[Bowser Jr.|<font color=white>Bowser Jr.</font>]]
|-
| width=30% align=center| {{anchor|Twisting Knuckleball}}[[File:MSBL Bowser Jr. Hyper Strike.jpg|200px]]
| width=15% align=center| '''Twisting Knuckleball'''
| Bowser Jr. slams the ball to the ground hard enough that it flies upwards. Then, the [[Junior Clown Car]] appears, which Bowser Jr. hops into, before flying upwards towards the ball. The Junior Clown Car then takes out its boxing gloves, spins around and strikes the ball with full force with one of its fists, causing it to fly around in circular motions multiple times. Bowser Jr. himself will then spin around in his Clown Car, knocking back anyone who comes in contact with it, before the Junior Clown Car finally explodes, creating a massive shockwave and sending the ball flying straight towards the goal.
|-
! colspan=3 style="background:#BC42FF" | [[Birdo|<font color=white>Birdo</font>]]
|-
|-
| width=30% align=center| [[File:Waluigihyperstrike.png|200px]]
| width=30% align=center| {{anchor|Jewel Dance}}[[File:MSBL Birdo Hyper Strike.jpg|200px]]
| width=15% align=center| '''Thorn Barrier'''<ref name=NintendoUK/>
| width=15% align=center| '''Jewel Dance'''
| Waluigi kicks the ball up and puts a rose in his mouth. The ball then lands on Waluigi's chest before going to his knee, foot, and sliding along his arms. When Waluigi kicks the ball forward, it begins moving in a curved pattern. Anyone that touches the ball as it travels to the goal will be entangled in vines and thorns, rendering them unable to move.<ref name=HyperStrikes/>
| Birdo sucks the ball in her nozzle, then proceeds to spit out three egg-shaped disco balls, the last of which contains the ball. She then starts twirling around and kicks the egg containing the ball, causing it to shatter and the ball to bounce on the other two disco balls, which produce shockwaves that cause anyone who comes in contact with them to twirl in place for a few seconds. After bouncing on the third and final egg, the ball flies towards the goal.
|}
|}


==References==
==Gallery==
<references/>
{{more images|Gifs of Hyper Strikes of Bowser Jr.'s Twisting Knuckleball and Birdo's Jewel Dance.}}
<gallery widths=180px>
MarioHS.gif|Mario's Fire Cyclone
LuigiHS.gif|Luigi's Spin Tornado
BowserHS.gif|Bowser's Flame Cannon
PeachHS.gif|Peach's Dance of Hearts
RosalinaHS.gif|Rosalina's Orbital Burst
ToadHS.gif|Toad's Drill Smash
YoshiHS.gif|Yoshi's Egg Stomp
DonkeyKongHS.gif|Donkey Kong's Banana Blast
WarioHS.gif|Wario's Electric Richochet
WaluigiHS.gif|Waluigi's Thorn Barrier
ShyGuyHS.gif|Shy Guy's Propeller Dive
DaisyHS.gif|Daisy's Flower Spiral
PaulineHS.gif|Pauline's Swing Solo
DiddyHS.gif|Diddy Kong's Barrel Boom
<!--JuniorHS.gif|Bowser Jr.'s Twisting Knuckleball-->
<!--BirdoHS.gif|Birdo's Jewel Dance-->
</gallery>
 
==Names in other languages==
===Hyper Strike===
{{foreign names
|Jap=ハイパーストライク
|JapR=Haipā Sutoraiku
|JapM=Hyper Strike
|Dut=
|DutM=
|Fre=Hyper frappe
|FreM=
|Ger=
|GerM=
|Ita=Ipertiro
|ItaM=
|Kor=
|KorR=
|KorM=
|PorA=Superchutaço
|PorAM=Super powerful shot
|PorE=Hiper-remate
|PorEM=Hyper Finish
|Rus=
|RusR=
|RusM=
|SpaA=Hiperchutazo
|SpaAM=
|SpaE=Hipertrallazo
|SpaEM=
}}
 
===Fire Cyclone===
{{foreign names
|Jap=ファイアサイクロン
|JapR=Faia Saikuron
|JapM=Fire Cyclone
}}
 
===Spin Tornado===
{{foreign names
|Jap=スピントルネード
|JapR=Supin Torunēdo
|JapM=Spin Tornado
}}
 
===Flame Cannon===
{{foreign names
|Jap=フレイムキャノン
|JapR=Fureimu Kyanon
|JapM=Flame Cannon
}}
 
===Dance of Hearts===
{{foreign names
|Jap=ハートフルダンス
|JapR=Hātofuru Dansu
|JapM=Heartful Dance
}}
 
===Orbital Burst===
{{foreign names
|Jap=オービットバースト
|JapR=Ōbitto Bāsuto
|JapM=Orbit Burst
}}
 
===Drill Smash===
{{foreign names
|Jap=ドリルスマッシュ
|JapR=Doriru Sumasshu
|JapM=Drill Smash
}}
 
===Egg Stomp===
{{foreign names
|Jap=エッグストンプ
|JapR=Eggu Sutonpu
|JapM=Egg Stomp
}}
 
===Banana Blast===
{{foreign names
|Jap=バナナインパクト
|JapR=Banana Inpakuto
|JapM=Banana Impact
}}
 
===Electric Ricochet===
{{foreign names
|Jap=エレキピンボール
|JapR=Ereki Pinbōru
|JapM=Electric Pinball
}}
 
===Thorn Barrier===
{{foreign names
|Jap=スパイキーバリア
|JapR=Supaikī Baria
|JapM=Spiky Barrier
}}
 
===Propeller Dive===
{{foreign names
|Jap=スクリューダイブ
|JapR=Sukryū Daibu
|JapM=Screw Dive
}}
 
===Flower Spiral===
{{foreign names
|Jap=フラワースパイラル
|JapR=Furawā Supairaru
|JapM=Flower Spiral
}}
 
===Swing Solo===
{{foreign names
|Jap=スイングノート
|JapR=Suingu Nōto
|JapM=Swing Note
}}
 
===Barrel Boom===
{{foreign names
|Jap=バレルブラスト
|JapR=Bareru Burasuto
|JapM=Barrel Blast
}}
 
===Twisting Knuckleball===
{{foreign names
|Jap=ツイストナックル
|JapR=Tsuisuto Nakkuru
|JapM=Twist Knuckle
}}
 
===Jewel Dance===
{{foreign names
|Jap=ジュエリーステップ
|JapR=Juerī Suteppu
|JapM=Jewelry Step
}}


{{MSBL}}
[[Category:Special moves]]
[[Category:Special moves]]
[[Category:Mario Strikers: Battle League]]
[[Category:Mario Strikers: Battle League]]

Latest revision as of 18:43, March 7, 2024

A Hyper Strike is a type of special move in Mario Strikers: Battle League. It acts as the successor to the Super Strikes and Mega Strikes from Super Mario Strikers and Mario Strikers Charged respectively, though unlike those moves, each Hyper Strike has slightly different effects in the actual gameplay, rather than just aesthetic differences, making them comparable to the Special Shots in Mario Sports Mix. Like the Super Strike, Hyper Strikes grant two points instead of one if they score.

The player first needs to collect a Strike Orb which occasionally appears on the field, which will allow anyone on that team to use it once they have the ball and are on the other side of the field. In order to activate the Hyper Strike, the player in possession of the ball needs to perform a charged shot, which will cause their surroundings to slow down while a meter known as the Hyper Meter will appear. The meter resembles the one used for the Mega Strike, being a black arched meter with two sides with a teal zone, and two orange zones surrounding it. When the Hyper Meter appears, a white needle will start sliding across it. The player then needs to time a press of A Button so that the needle lands as close as it can to the teal zone of both sides, giving the Hyper Strike the highest possible power. If they land a side in the orange zone instead, the Hyper Strike will be slightly less powerful, while landing it in the black zone will make it weaker.

When a Hyper Strike is activated, a cutscene will initiate showing the character performing their specific actions. During that time, the visuals will transition into a cel-shaded style (similar to the artwork for the series) as the characters are preparing to shoot the ball. Right before they are about to shoot it, three freeze-frames of their face are shown, with the third one showing a close-up of their eyes covered in flames of a particular color. After shooting the ball, the game will transition back to regular gameplay showing their Hyper Strike in action. Each Hyper Strike conceptually does the same thing, which first involves knocking out or immobilizing any opponents in the way before shooting itself towards the goal, though how it does it and who it can affect differs between characters.

If the white needle is stopped in the teal zone on both sides of the Hyper Meter, the Hyper Strike outright guarantees a goal, as the ball automatically bypasses the opposing team's Boom Boom goalie without giving him the chance to stop it. However, if the meter did not land on the teal on both sides, then the ball will stop at Boom Boom right in front of the goal. At this point, the player will have to repeatedly press A Button to fill an arrow-shaped meter that stops the Hyper Strike from reaching the goal. However, the strength of the Hyper Strike will affect how much pressing the button will be required, with the more well-timed ones requiring more effort to block. Blocking a weaker Hyper Stike will have Boom Boom catch it and throw it to his teammates. Successfully blocking a stronger Hyper Strike will have Boom Boom deflect it, but stun him for a few seconds, which can result in the other team kicking the ball in the goal while he is down. Failing to block the Hyper Strike will result in it going through Boom Boom, giving the other team a goal.

List of Hyper Strikes[edit]

Mario
Mario's Hyper Strike in Mario Strikers: Battle League. Fire Cyclone Mario kicks the ball high into the air and jumps after it. He then flips and performs a bicycle kick with the ball towards the goal. The ball is sent spiraling while covered in flames, burning anyone who is in the way.
Luigi
Luigi's Hyper Strike in Mario Strikers: Battle League. Spin Tornado Luigi tosses the ball up and in front of him with his feet. After spinning around, he kicks the ball forward, with his kick causing the ball to start spinning around, creating a tornado. Opposing players that are too close to the tornado will be sucked in and thrown into the sky, allowing the tornado to shoot the ball into the goal. After the Hyper Strike ends, players that were thrown upwards by the tornado will come crashing back down.
Bowser
MBowser's Hyper Strike in Mario Strikers: Battle League. Flame Cannon Bowser picks up the ball with his hand and breathes fire on it. He then throws the fire-covered ball straight at the goal, burning anyone that is in the way.
Peach
Peach's Hyper Strike in Mario Strikers: Battle League. Dance of Hearts Peach does a cartwheel while picking the ball up with her legs. She tosses it in the air, catches it, and rolls it along her arms before tossing it, now glowing pink, upwards. She then does a short jump upwards and kicks the ball, which travels in a heart-shaped pattern before heading for the goal. Any opponents that are in the ball's way will end up in a love trance. If Boom Boom fails to block the shot, he will end up in the love trance and manually roll the ball into the opponent's goal himself.
Rosalina
Rosalina's Hyper Strike in Mario Strikers: Battle League. Orbital Burst Rosalina kicks the ball so high that it manages to break free from the stadium's dome, reach a soccer ball-shaped planet, orbit around it once, and begin coming back to her in the form of an icy comet. When the comet-shaped ball returns to Rosalina, she kicks it towards the goal, causing it to leave a trail of ice behind that can freeze anyone that is in the way.
Toad
Toad's Hyper Strike in Mario Strikers: Battle League. Drill Smash Toad kicks the ball into the air, and four other Toads will appear next to him and toss him into the air. The playable Toad then headbutts the ball into the ground, where it will burrow underground until it reappears in front of the opposing team's goalie.
Yoshi
Yoshi's Hyper Strike in Mario Strikers: Battle League. Egg Stomp Yoshi eats the ball and lays it as a giant egg. He then kicks the egg upwards, Flutter Jumps after it, and then does a Ground Pound on the egg, which will cause it to begin bouncing around the field at random locations, knocking away anyone it hits. After bouncing around a few times, the ball will break free from the egg before shooting itself towards the goal.
Donkey Kong
Donkey Kong's Hyper Strike in Mario Strikers: Battle League. Banana Blast Donkey Kong, while holding the ball in one hand, takes out a banana with the other and eats it all in one bite. Empowered by the banana, he then throws the ball in the air and jumps after it. At the peak of the jump, he slams the ball down with his palm, causing a large shockwave that knocks other players around and sending the ball downwards towards the goal in a banana-shaped arch.
Wario
Wario's Hyper Strike in Mario Strikers: Battle League. Electric Ricochet Wario tosses the ball in front of him and shakes his rear end at it. He then backflips into the air, and Ground Pounds the ball, causing it to rapidly bounce off the walls while covered in electricity, knocking out anyone that gets in its way, before rebounding into the goal.
Waluigi
Waluigi's Hyper Strike in Mario Strikers: Battle League. Thorn Barrier Waluigi kicks the ball up and puts a rose in his mouth. The ball then lands on Waluigi's chest before going to his knee, foot, and sliding along his arms. When Waluigi kicks the ball forward, it begins moving in a curved pattern. Anyone that touches the ball as it travels to the goal will be entangled in vines and thorns, rendering them unable to move.
Shy Guy
Shy Guy's Hyper Strike in Mario Strikers: Battle League Propeller Dive Shy Guy kicks the ball high up and a Fly Guy will appear carrying him upward. After that, he does a quick twirl before throwing Shy Guy toward the ball. While twirling, Shy Guy then headbutts the ball, where it will create a twirl of wind as it goes toward the goal. Any opponents getting caught in will spun around it and be thrown off afterward.
Daisy
Daisy's Hyper Strike in Mario Strikers: Battle League Flower Spiral Daisy tosses the ball up, and bounces it on her knee before juggling the ball with her feet and bouncing it off with her rear end. As she kicks the ball, it will then move in a spiral pattern leaving behind a trail of flowers. If any opponents get caught on one of the flowers when they bloom, they will be sent upward. Once the ball is at the center, it will then shoot straight to the goal leaving behind a mark of Daisy's emblem on the ground.
Pauline
Pauline's Hyper Strike in Mario Strikers: Battle League Swing Solo Pauline tosses the ball upwards with her feet, and then quickly catches a microphone that is tossed to her from offscreen. She will then knock the microphone into the ground before kicking down on the stand with her foot, causing the microphone to swing upwards and hit the ball. The ball will go upwards in an arch before touching the ground, which is when a bunch of music notes will attack opponents that are too close, causing them to be shocked. The ball will then shoot itself into the goal.
Diddy Kong
Diddy Kong's Hyper Strike in Mario Strikers: Battle League Barrel Boom While standing on his hands, Diddy Kong whistles, summoning a Barrel Cannon. Diddy Kong then does a flip kick to send the ball upwards before backflipping into the Barrel Cannon. The Barrel Cannon will fire Diddy Kong into the ball, which he hits with his tail. The ball will loop around once before splitting off into five energy blasts, the middle of which contains the ball and goes into the goal. Anyone that gets hit by the energy blasts will start continuously spinning.
Bowser Jr.
Bowser Jr.'s Hyper Strike in Mario Strikers: Battle League Twisting Knuckleball Bowser Jr. slams the ball to the ground hard enough that it flies upwards. Then, the Junior Clown Car appears, which Bowser Jr. hops into, before flying upwards towards the ball. The Junior Clown Car then takes out its boxing gloves, spins around and strikes the ball with full force with one of its fists, causing it to fly around in circular motions multiple times. Bowser Jr. himself will then spin around in his Clown Car, knocking back anyone who comes in contact with it, before the Junior Clown Car finally explodes, creating a massive shockwave and sending the ball flying straight towards the goal.
Birdo
Birdo's Hyper Strike in Mario Strikers: Battle League Jewel Dance Birdo sucks the ball in her nozzle, then proceeds to spit out three egg-shaped disco balls, the last of which contains the ball. She then starts twirling around and kicks the egg containing the ball, causing it to shatter and the ball to bounce on the other two disco balls, which produce shockwaves that cause anyone who comes in contact with them to twirl in place for a few seconds. After bouncing on the third and final egg, the ball flies towards the goal.

Gallery[edit]

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Names in other languages[edit]

Hyper Strike[edit]

Language Name Meaning
Japanese ハイパーストライク
Haipā Sutoraiku
Hyper Strike

French Hyper frappe
 
Italian Ipertiro
 
Portuguese (NOA) Superchutaço
Super powerful shot
Portuguese (NOE) Hiper-remate
Hyper Finish
Spanish (NOA) Hiperchutazo
 
Spanish (NOE) Hipertrallazo
 

Fire Cyclone[edit]

Language Name Meaning
Japanese ファイアサイクロン
Faia Saikuron
Fire Cyclone

Spin Tornado[edit]

Language Name Meaning
Japanese スピントルネード
Supin Torunēdo
Spin Tornado

Flame Cannon[edit]

Language Name Meaning
Japanese フレイムキャノン
Fureimu Kyanon
Flame Cannon

Dance of Hearts[edit]

Language Name Meaning
Japanese ハートフルダンス
Hātofuru Dansu
Heartful Dance

Orbital Burst[edit]

Language Name Meaning
Japanese オービットバースト
Ōbitto Bāsuto
Orbit Burst

Drill Smash[edit]

Language Name Meaning
Japanese ドリルスマッシュ
Doriru Sumasshu
Drill Smash

Egg Stomp[edit]

Language Name Meaning
Japanese エッグストンプ
Eggu Sutonpu
Egg Stomp

Banana Blast[edit]

Language Name Meaning
Japanese バナナインパクト
Banana Inpakuto
Banana Impact

Electric Ricochet[edit]

Language Name Meaning
Japanese エレキピンボール
Ereki Pinbōru
Electric Pinball

Thorn Barrier[edit]

Language Name Meaning
Japanese スパイキーバリア
Supaikī Baria
Spiky Barrier

Propeller Dive[edit]

Language Name Meaning
Japanese スクリューダイブ
Sukryū Daibu
Screw Dive

Flower Spiral[edit]

Language Name Meaning
Japanese フラワースパイラル
Furawā Supairaru
Flower Spiral

Swing Solo[edit]

Language Name Meaning
Japanese スイングノート
Suingu Nōto
Swing Note

Barrel Boom[edit]

Language Name Meaning
Japanese バレルブラスト
Bareru Burasuto
Barrel Blast

Twisting Knuckleball[edit]

Language Name Meaning
Japanese ツイストナックル
Tsuisuto Nakkuru
Twist Knuckle

Jewel Dance[edit]

Language Name Meaning
Japanese ジュエリーステップ
Juerī Suteppu
Jewelry Step