Goal Ring: Difference between revisions

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{{about|the goals in the [[Yoshi (franchise)|Yoshi franchise]]|the goals found in [[New Super Mario Bros. U]]'s [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]|[[goal ring (New Super Mario Bros. U)]]}}
{{about|the goals in the [[Yoshi (franchise)|Yoshi franchise]]|the goals found in [[New Super Mario Bros. U]]'s [[Challenge Mode (New Super Mario Bros. U)|Challenge Mode]]|[[goal ring (New Super Mario Bros. U)]]}}
[[File:SMW2 GoalRoulette.png|frame|right|A [[Yoshi (species)|Red Yoshi]] near a goal roulette]]
[[File:SMW2 GoalRoulette.png|frame|right|A [[Yoshi (species)|Red Yoshi]] near a goal roulette]]
The '''Goal Ring''',<ref>''Yoshi's New Island'' digital manual, p. 9</ref><ref>''Yoshi's Woolly World'' digital manual</ref> also called the '''goal roulette'''<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet, page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet, page 22.</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet, page 11.</ref> is a ring found in ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', ''[[Yoshi's Woolly World]]'', and ''[[Yoshi & Poochy's Woolly World]]''. It is found at the end of every [[level]] (except for [[castle]]s and [[fortress]]es), acting as the goal point. The Goal Ring is a circle consisting of all the [[Smiley Flower|flower]]s the player collected in that level and blue dots. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Four tall trees stand past the goal ring in most courses.
The '''Goal Ring''',<ref>''Yoshi's New Island'' digital manual, p. 9</ref><ref>''Yoshi's Woolly World'' digital manual</ref> also called the '''goal roulette'''<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet, page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet, page 22.</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet, page 11.</ref> is a ring found in ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', ''[[Yoshi's Woolly World]]'', and ''[[Yoshi & Poochy's Woolly World]]''. It is found at the end of every [[level]] (except for [[castle]]s and [[fortress]]es), acting as the goal point. The Goal Ring is a circle consisting of all the [[Smiley Flower|flower]]s the player collected in that level and blue dots. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Four tall trees stand past the Goal Ring in most courses.


When a [[Yoshi (species)|Yoshi]] jumps through the Goal Ring and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the Goal Ring will stop spinning and land on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] (or gets five [[Egg Medal]]s, as in ''Yoshi's New Island'', or goes to a [[Bonus Game (Yoshi's Woolly World)|bonus game]] in ''Yoshi's Woolly World'') after they leave the scoreboard. In ''Super Mario World 2: Yoshi's Island'' (and its remake) and ''Yoshi's Island DS'', after the instant Bonus Challenge, the player will go to the next level. The spots on the Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring will bloom for the first flower collected, and additional flowers will result in the addition of (a) flower(s) every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring will not bloom. Landing on one of these flower buds will have the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. In ''Poochy & Yoshi's Woolly World'', if the player stops the Goal Ring on a flower, they will get a chance at Gold Rush in [[Poochy Dash]] instead of a bonus game.
When a [[Yoshi (species)|Yoshi]] jumps through the Goal Ring and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the Goal Ring will stop spinning and land on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] (or gets five [[Egg Medal]]s, as in ''Yoshi's New Island'', or goes to a [[Bonus Game (Yoshi's Woolly World)|bonus game]] in ''Yoshi's Woolly World'') after they leave the scoreboard. In ''Super Mario World 2: Yoshi's Island'' (and its remake) and ''Yoshi's Island DS'', after the instant Bonus Challenge, the player will go to the next level. The spots on the Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring will bloom for the first flower collected, and additional flowers will result in the addition of (a) flower(s) every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring will not bloom. Landing on one of these flower buds will have the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. In ''Poochy & Yoshi's Woolly World'', if the player stops the Goal Ring on a flower, they will get a chance at Gold Rush in [[Poochy Dash]] instead of a bonus game.

Revision as of 22:33, October 14, 2022

This article is about the goals in the Yoshi franchise. For the goals found in New Super Mario Bros. U's Challenge Mode, see goal ring (New Super Mario Bros. U).
Red Yoshi near a goal roulette
A Red Yoshi near a goal roulette

The Goal Ring,[1][2] also called the goal roulette[3][4] or GOAL! Ring,[5] is a ring found in Super Mario World 2: Yoshi's Island (and its reissue), Yoshi's Island DS, Yoshi's New Island, Yoshi's Woolly World, and Yoshi & Poochy's Woolly World. It is found at the end of every level (except for castles and fortresses), acting as the goal point. The Goal Ring is a circle consisting of all the flowers the player collected in that level and blue dots. When the ring is entered, the word "GOAL!" appears in the top right corner of the screen. Four tall trees stand past the Goal Ring in most courses.

When a Yoshi jumps through the Goal Ring and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the Goal Ring will stop spinning and land on either a blue dot or a flower. If it lands on a blue dot, nothing happens, and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a Bonus Challenge (or gets five Egg Medals, as in Yoshi's New Island, or goes to a bonus game in Yoshi's Woolly World) after they leave the scoreboard. In Super Mario World 2: Yoshi's Island (and its remake) and Yoshi's Island DS, after the instant Bonus Challenge, the player will go to the next level. The spots on the Goal Ring always "bloom" in the same order when flowers are collected. The spot on the top of the Goal Ring will bloom for the first flower collected, and additional flowers will result in the addition of (a) flower(s) every two spots away from the previous one in a counterclockwise direction. If the player missed a flower in the stage, the matching spot in the Goal Ring will not bloom. Landing on one of these flower buds will have the same result as landing on a blue dot, thus decreasing the chances of the player's being able to play a Bonus Challenge. In Poochy & Yoshi's Woolly World, if the player stops the Goal Ring on a flower, they will get a chance at Gold Rush in Poochy Dash instead of a bonus game.

In Yoshi's Woolly World, when Yoshi jumps through the Goal Ring, it instantly stops instead of spinning slower and slower. Also, blue dots and flower buds are replaced by beads. When Yoshi lands on a bead, the player earns extra beads.

Profiles

Yoshi's Woolly World

  • Instruction Manual description: "The Smiley Flowers you collected throughout a course will appear on the Goal Ring. Pass through the ring to clear the course."

Gallery

Names in other languages

Language Name Meaning
Japanese ゴールルーレット[6]
Gōru Rūretto
ゴールリング[7]
Gōru Ringu

Goal Roulette

Goal Ring

Italian Anello meta
Goal Ring
Spanish (NOA) Aro de meta
Goal Ring

Trivia

  • The Goal Ring also appears in the Template:Wikia in Template:Wikia, where it acts the same way it did in the main Yoshi series, minus the Bonus Challenges.
  • Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air still can have status effects (such as the Fuzzy effect). However, this does not change graphics or gameplay.
  • If the player loads in an enemy right at the other Yoshi's entrance after entering, the game will soft-freeze.[citation needed]
  • The Goal Ring always loads when the player is a certain distance away from it and always starts spinning from the same spot upon being loaded. As a result, a player can often manipulate whether they get a Bonus Challenge or not by entering the Goal Ring a certain amount of time after loading it. If a player collects at least three flowers in a level, they can run into the Goal Ring at full speed, and the roulette will always stop on the bottom left flower position of the Goal Ring, thus always giving them a Bonus Challenge.

References

  1. ^ Yoshi's New Island digital manual, p. 9
  2. ^ Yoshi's Woolly World digital manual
  3. ^ Yoshi's Island: Super Mario Advance 3 instruction booklet, page 28.
  4. ^ Yoshi's Island DS instruction booklet, page 22.
  5. ^ Super Mario World 2: Yoshi's Island instruction booklet, page 11.
  6. ^ Super Mario: Yossy Island instruction booklet, pgs. 13-14
  7. ^ Yoshi's New Island Japanese instruction manual, section 9.