Sukōpī

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The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Sukōpī
GBDK Sukopi Artwork.png
First appearance Donkey Kong (1994)
Comparable
Sukōpī (compressed)

Sukōpī are arachnid creatures, designed after scorpions, which appear in Donkey Kong for Game Boy. Three can be seen in Stage 5-11 of the Desert, out of which only two can be interacted with, since the other one is left out of the boundaries of the stage's accessible map. A lone Sukōpī can also be found in Stage 8-6.

Sukōpī are indestructible enemies that run up walls and ceilings, always following the path opening in front of them and walking at a constant, moderate speed. Should Mario come in contact with one of these enemies, he loses a life. Prior to exploring Stage 5-11, Mario encounters Snipers, which behave the same as Sukōpī.

In Stage 5-11, Sukōpī bustle inside small areas delimited by gates, which Mario can trigger by pulling switches. The hero can thus influence the enemies' space restrictions, as well as his own susceptibility to potential enemy attacks.

Names in other languages

Language Name Meaning
Japanese スコーピー[1]
Sukōpī
Derived from「スコーピオン」(sukōpion, scorpion) and suffix "-y"

References

  1. ^ Kazuki, Motoyama. Volume 30 of the KC Deluxe manga, page 51