Mini Mayhem

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Template:Worldbox Mini Mayhem is the first floor in Mario vs. Donkey Kong: Minis March Again!.

In Normal Mode, it is subtitled Floor 1 (Ground Floor or Floor G in the PAL version). Being the first floor, all the levels are relatively simple and easy, allowing the player to adjust to the game mechanics. The only enemy to appear on this floor is a single Circus Kong in Room 1-7. The backdrop depicts a blue sky and green hills all painted onto a metal wall, with fake clouds hung from strings scrolling across the roof. The soundtrack of this floor is reused from Mushroom Mayhem in Mario vs. Donkey Kong 2: March of the Minis. The Mini Mayhem Construction Kit is available by default in the Construction Zone, unlike other Construction Kits, which must be unlocked by completing their respective worlds.

In Plus Mode, the floor is subtitled Floor 1+ (Ground Floor+ or Floor G+ in the PAL version). Here, the rooms are slightly harder than the normal floor, with each level being significantly bigger. There is also the addition of Shy Guys and Snifits, which are added to the Mini Mayhem Construction Kit once the floor is beaten on Plus Mode. The backdrop is mostly the same as in Normal Mode, with the only difference being the orange-colored sky. Also, the soundtrack is an original composition.

Levels

Level Description Enemies and obstacles encountered
Room 1-1 A course that introduces Pink Blocks. Spikes
Room 1-2 A similar course with Pink Blocks. Spikes
Room 1-3 Another course with Pink Blocks. Spikes
Room 1-4 A course where Pink Blocks must be placed like a staircase. Spikes
Room 1-5 A course that introduces the Yellow Spring. Spikes
Room 1-6 A course that contains a Ladder. Spikes
Room 1-7 A course that introduces one Circus Kong. Spikes, Circus Kong
Room 1-Key The first Key Mini Mario course in the game. Spikes
Floor 1 Donkey Kong The first boss battle with Donkey Kong. The player must shoot him with Mini Marios when he shows up in one of the three windows. Donkey Kong
Room 1-SP A course with long arrays of Coins placed on different levels. Two Circus Kongs guard the Goal Door. One of them has to be stunned and passed by using Hammers to reach the goal. Spikes, Circus Kongs

New elements

This floor contains tutorial levels that showcase Pink Blocks, Springs, Ladders and the Key Mini Mario. The player can access and play them by tapping on the "?" icon in the bottom right corner of this floor's level select screen.

Pink Blocks

In-game description North American version PAL version
Pink blocks are a common tool you can use to help Mini Mario reach the exit.

Use your stylus and tap the pink blocks to suck them up.

Then tap on a dotted box to place them back into play.

Pink blocks are a common tool you can use to help mini toys reach the exit.

Use your stylus and touch the pink blocks to suck them up.

Then touch a dotted box to place them back into play.

Tutorial overview The player has to pick up three Pink Blocks from a grid and place them so that the mini successfully crosses a gap with spikes and reaches the Goal Door.

Springs

In-game description North American version PAL version
If a Mini Mario walks into a spring, he will jump automatically on to the spring, which will launch him up in the air!

Use springs to overcome obstacles!

When mini toys walk into a spring, they will automatically jump onto the spring, which will launch them up into the air!

Use springs to overcome obstacles!

Tutorial overview The player has to simply activate the mini and let it walk into a Yellow Spring, which will bounce it to the Goal Door.

Ladders

In-game description North American version PAL version
When Mini Mario encounters a ladder, he will climb or descend the ladder automatically, and then continue walking in the direction he was facing. When mini toys encounter a ladder, they will climb or descend the ladder automatically, and then continue walking in the direction they were facing.
Tutorial overview The player should simply activate the mini and wait for it to descend and climb two consecutive ladders in order to reach the Goal Door.

Key Mini Mario

In-game description North American version PAL version
In the last regular stage on each floor, the door leading to Donkey Kong is locked!

Fortunately one of the Mini Marios has the key!

The Key Mini Mario must unlock the door before other Mini Marios can exit.

In the last regular level on each floor, the door leading to Donkey Kong is locked!

Fortunately, one of the Mini Marios has the key!

The Key Mini Mario must unlock the door before other Mini Marios can exit.

Tutorial overview The player can activate one Mini Mario and wait for it to walk into the other to recruit it. After the minis do a short tour around the stage, the Key Mini Mario eventually reaches the locked Goal Door and unlocks it for both itself and the other Mini Mario.

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