RamRam: Difference between revisions

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(→‎Names in other languages: For some reason, the Dutch portion appears to be missing for nearly all the GBA manual PDFs that Nintendo of Europe has provided on their website, despite the fact that it SHOULD be there in the original print. I don't have the European MvDK manual at hand, but given the page amounts, and all the names of this enemy being nearly the same across the board, I'm certain this should be correct.)
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Their name, in addition to referring to ramming as an action, may be a reference to [[Rambi]], another rhino associated with [[Donkey Kong]]. This connection is further hinted at in the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], where RamRams are redesigned to look more like Rambi.
Their name, in addition to referring to ramming as an action, may be a reference to [[Rambi]], another rhino associated with [[Donkey Kong]]. This connection is further hinted at in the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], where RamRams are redesigned to look more like Rambi.
==Gallery==
==Gallery==
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==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]
|file1=<tt>Model/RamRam.bfres.zs</tt>
|name1=RamRam
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=ラムラム<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>
|Jap=ラムラム<ref>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>

Revision as of 13:08, March 6, 2024

RamRam
RamRam MVSDKNS
First appearance Mario vs. Donkey Kong (2004)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)

Template:Quote2 RamRams[1][2] are rhinoceros enemies in Mario vs. Donkey Kong that first appear in the second world of the game, Donkey Kong Jungle. RamRams hinder Mario's progress by ramming into him; however, despite their name, they always maintain the same movement speed, and they cannot charge forward at a faster speed than normal. Mario can pick them up and throw them onto spikes, which they are immune to. Mario can then use them as platforms to get over the spikes. RamRams can also be used as a weight to keep a switch activated. RamRams can be defeated by dropping fruit on top of them, or throwing other RamRams and barrels on them. RamRams flail around with a panicked expression if they are defeated or while they are being carried by Mario.

Their name, in addition to referring to ramming as an action, may be a reference to Rambi, another rhino associated with Donkey Kong. This connection is further hinted at in the Nintendo Switch remake, where RamRams are redesigned to look more like Rambi.

Gallery

Additional names

Internal names

Game File Name Meaning

Mario vs. Donkey Kong (Nintendo Switch) Model/RamRam.bfres.zs RamRam -

Names in other languages

Language Name Meaning
Japanese ラムラム[3]
Ramuramu
Transliteration of the English name

Dutch RamRam[6]
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French RamRam[5]
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German Ram Ram[4]
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Italian RamRam[8]
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Spanish Ram Ram[7]
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References