Talk:Chargin' Chuck: Difference between revisions

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::::::::::::I understand that, but SMW was when they really wanted to differentiate designs - compare Dry Bones between SMB3 and SMW, they could be seen as different enemies. If it weren't for the localized name for the next example, these'd have about as much as common with each other as the Hammer Bro and AFH Bro (basically named "Hurray!" in Japanese). I'll probably end up making a proposal to settle this at some point (and throw in a part for Sumo Bro being derivative of Sledge Bro) as I'm getting opposition on the page itself here but a lot of support in DMs elsewhere. In the meantime, I'll probably look for more direct evidence. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:21, January 16, 2024 (EST)
::::::::::::I understand that, but SMW was when they really wanted to differentiate designs - compare Dry Bones between SMB3 and SMW, they could be seen as different enemies. If it weren't for the localized name for the next example, these'd have about as much as common with each other as the Hammer Bro and AFH Bro (basically named "Hurray!" in Japanese). I'll probably end up making a proposal to settle this at some point (and throw in a part for Sumo Bro being derivative of Sledge Bro) as I'm getting opposition on the page itself here but a lot of support in DMs elsewhere. In the meantime, I'll probably look for more direct evidence. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:21, January 16, 2024 (EST)
:::::::::::::Perhaps but I don't see how design decisions affecting two sets of Dry Bones should be applied between Chargin' Chuck and Boom Boom. We need more evidence, and I wouldn't be comfortable putting that in the article as if we've arrived at that conclusion. Stating some design similarities is probably okay but I would personally stop short at stating any link between the two. {{User:Mario/sig}} 21:24, January 16, 2024 (EST)
:::::::::::::Perhaps but I don't see how design decisions affecting two sets of Dry Bones should be applied between Chargin' Chuck and Boom Boom. We need more evidence, and I wouldn't be comfortable putting that in the article as if we've arrived at that conclusion. Stating some design similarities is probably okay but I would personally stop short at stating any link between the two. {{User:Mario/sig}} 21:24, January 16, 2024 (EST)
:::::::::::::Could you elaborate on what connection you're seeing in the Japanese names of the enemies? How "Bunbun" and "Bull" are connected aside from starting with the same letter isn't at all apparent to me. Furthermore, while there ''are'' similarities in their behavior, I'd argue that doesn't support them being variants of one another on its own. While variants do often share behaviors, that doesn't mean that every enemy that shares its behavior is a variant of the enemy with which it shares its behavior. To give a counter-example, Spike Tops and Lil Sparkies have, more or less, the same behavior, circling around the edges of platforms and being invulnerable to most forms of attack, but that's not enough to suggest they're variants of one another. The three key points you're presenting here are similarities in Japanese names, a subset of their actions being identical, and visual similarities. That last one is tenuous to me, and, as you say, it requires allowing for a bit of a redesign. Unless I'm missing something more on the connection between their Japanese names, I'm not convinced them starting with the same sound is enough to establish a link. That only leaves their behavior as a point to go off of, and that's already making the assumption we can disregard all the behaviors they don't share. I'm simply not convinced, but I do welcome you to elaborate on the name connection if I have missed something. [[User:Hooded Pitohui|Hooded Pitohui]] ([[User talk:Hooded Pitohui|talk]]) 21:38, January 16, 2024 (EST)