Nintendo DS (battle course): Difference between revisions

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'''Nintendo DS''' is a battle arena first seen in ''[[Mario Kart DS]]''. It is the ''Mario Kart DS'' equivalent to ''[[Mario Kart: Double Dash!!]]''{{'}}s [[Nintendo GameCube (battle course)|Nintendo GameCube]]. Designed to look like the original [[Nintendo DS]] system, the arena is simply two connected platforms, with one, the "bottom screen" flat, and one, the "top screen" slanted. The "screens" are not known to change images. While [[Mario]] and his friends battled atop the course, the screens were decorated with a screenshot of the game's first title screen. While not quite as curved as a real Nintendo DS, the arena is a very accurate representation, going so far as to include details such as the [[microphone]] and speakers.{{br|left}}
'''Nintendo DS''' is a battle arena first seen in ''[[Mario Kart DS]]''. It is the ''Mario Kart DS'' equivalent to ''[[Mario Kart: Double Dash!!]]''{{'}}s [[Nintendo GameCube (battle course)|Nintendo GameCube]]. Designed to look like the original [[Nintendo DS]] system, the arena is simply two connected platforms, with one, the "bottom screen" flat, and one, the "top screen" slanted. The "screens" are not known to change images. While [[Mario]] and his friends battled atop the course, the screens were decorated with a screenshot of the game's first title screen. While not quite as curved as a real Nintendo DS, the arena is a very accurate representation, going so far as to include details such as the [[microphone]] and speakers.{{br|left}}


The course is located in a starry region of outer space. While the arena does not appear to move around in space, it has no evident technology to keep it in a single place. It is likely that the same method used to suspend the [[Rainbow Road|Rainbow Roads]] and [[Nintendo GameCube (battle course)|Nintendo GameCube]] arena is the same used to suspend the Nintendo DS.  The course has no obstacles, and no dangers other than falling off of the side of the system.
The course is located in a starry region of outer space. While the arena does not appear to move around in space, it has no evident technology to keep it in a single place. It is likely that the same method used to suspend the [[Rainbow Road|Rainbow Roads]] and [[Nintendo GameCube (battle course)|Nintendo GameCube]] arena is the same used to suspend the Nintendo DS.  The course has no obstacles; however, unlike the Nintendo GameCube battle course, there are no walls surrounding the system, so there is a danger of falling off of the side, which results in getting rescued by [[Lakitu]].


The [[Mario Kart DS#Missions|missions]] 1-5 and 7-6 take place on this course. In both missions, there are gates the player is supposed to drive through.
The [[Mario Kart DS#Missions|missions]] 1-5 and 7-6 take place on this course. In both missions, there are gates the player is supposed to drive through.

Revision as of 02:56, December 10, 2016

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Nintendo DS is a battle arena first seen in Mario Kart DS. It is the Mario Kart DS equivalent to Mario Kart: Double Dash!!'s Nintendo GameCube. Designed to look like the original Nintendo DS system, the arena is simply two connected platforms, with one, the "bottom screen" flat, and one, the "top screen" slanted. The "screens" are not known to change images. While Mario and his friends battled atop the course, the screens were decorated with a screenshot of the game's first title screen. While not quite as curved as a real Nintendo DS, the arena is a very accurate representation, going so far as to include details such as the microphone and speakers.

The course is located in a starry region of outer space. While the arena does not appear to move around in space, it has no evident technology to keep it in a single place. It is likely that the same method used to suspend the Rainbow Roads and Nintendo GameCube arena is the same used to suspend the Nintendo DS. The course has no obstacles; however, unlike the Nintendo GameCube battle course, there are no walls surrounding the system, so there is a danger of falling off of the side, which results in getting rescued by Lakitu.

The missions 1-5 and 7-6 take place on this course. In both missions, there are gates the player is supposed to drive through.

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