Beaver Bother!: Difference between revisions

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|time=60 seconds
|time=60 seconds
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{{quote2|Herd the beavers into the pit! Press {{button|n64|A}} to jump. And {{button|n64|B}} to scare them!|In-game instructions}}
{{quote|Herd the beavers into the pit! Press {{button|n64|A}} to jump. And {{button|n64|B}} to scare them!|In-game instructions}}
'''Beaver Bother''' is a [[Bonus Area|Bonus Stage]] in ''[[Donkey Kong 64]]''.
'''Beaver Bother!''' is a [[Bonus Area|bonus stage]] in ''[[Donkey Kong 64]]''.
 
==Gameplay==
==Gameplay==
The minigame is unique because the player controls a [[Klaptrap]], marking its first playable appearance. The Klaptrap must herd a certain number of [[Gnawty|Gnawties]] into a circular hole in the center of a barrel within 60 seconds. The Gnawties spawn in the area and casually move around the area. The Gnawties are unwilling to fall into the hole, so Klaptrap must bite his teeth to scare the Gnawties into running in a random direction. Sometimes this causes a Gnawty to run into the center hole. Once a Gnawty falls into a hole, a few more spawn into the stage. If Klaptrap falls down the hole, the player loses the minigame, therefore Klaptrap has the ability to jump. The player also loses the minigame if they run out of time. Once enough Gnawties are herded into the center hole, the [[Kong]]s win the minigame, and the active one is rewarded a [[Golden Banana]] (except if they replay it at Snide's H.Q.)
The minigame is unique because the player controls a [[Klaptrap]], marking its first playable appearance. The Klaptrap must herd a certain number of [[Gnawty|Gnawties]] into a circular hole in the center of a barrel within 60 seconds. The Gnawties spawn in the area and casually move around the area. The Gnawties are unwilling to fall into the hole, so Klaptrap must bite his teeth to scare the Gnawties into running in a random direction. Sometimes this causes a Gnawty to run into the center hole. Once a Gnawty falls into a hole, a few more spawn into the stage. If Klaptrap falls down the hole, the player loses the minigame, therefore Klaptrap has the ability to jump. The player also loses the minigame if they run out of time. Once enough Gnawties are herded into the center hole, the [[Kong]]s win the minigame, and the active one is rewarded a [[Golden Banana]] (except if they replay it at Snide's H.Q.)


==Variations==
==Variations==
{| class="wikitable dk"
{|class="wikitable dk"
|-
|-
! Location !! Kong !! No. of Gnawties
!Location!!Kong!!No. of Gnawties
|-
|-
| [[Frantic Factory]] || [[Diddy Kong]] || 12
|[[Frantic Factory]]||[[Diddy Kong]]||12
|-
|-
| [[Creepy Castle]] || [[Lanky Kong]] || 15
|[[Creepy Castle]]||[[Lanky Kong]]||15
|-
|-
| Creepy Castle || [[Chunky Kong]] || 15
|Creepy Castle||[[Chunky Kong]]||15
|-
|-
| [[Snide's H.Q.]] || Any Kong || 15
|[[Snide's H.Q.]]||Any Kong||15
|}
|}


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|JapM=Gnawty Drop!
|JapM=Gnawty Drop!
}}
}}
{{DK64}}
{{DK64}}
[[Category:Donkey Kong 64 minigames]]
[[Category:Donkey Kong 64 minigames]]

Latest revision as of 15:37, May 18, 2024

Beaver Bother!
Beaver Bother! in Donkey Kong 64
Klaptrap herds a Gnawty into a hole
Appears in Donkey Kong 64
Time limit 60 seconds
“Herd the beavers into the pit! Press A Button to jump. And B Button to scare them!”
In-game instructions

Beaver Bother! is a bonus stage in Donkey Kong 64.

Gameplay[edit]

The minigame is unique because the player controls a Klaptrap, marking its first playable appearance. The Klaptrap must herd a certain number of Gnawties into a circular hole in the center of a barrel within 60 seconds. The Gnawties spawn in the area and casually move around the area. The Gnawties are unwilling to fall into the hole, so Klaptrap must bite his teeth to scare the Gnawties into running in a random direction. Sometimes this causes a Gnawty to run into the center hole. Once a Gnawty falls into a hole, a few more spawn into the stage. If Klaptrap falls down the hole, the player loses the minigame, therefore Klaptrap has the ability to jump. The player also loses the minigame if they run out of time. Once enough Gnawties are herded into the center hole, the Kongs win the minigame, and the active one is rewarded a Golden Banana (except if they replay it at Snide's H.Q.)

Variations[edit]

Location Kong No. of Gnawties
Frantic Factory Diddy Kong 12
Creepy Castle Lanky Kong 15
Creepy Castle Chunky Kong 15
Snide's H.Q. Any Kong 15

Names in other languages[edit]

Language Name Meaning
Japanese ノーティおとし!
Nōti otoshi!
Gnawty Drop!