Crash Kong: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Undo revision 784971 by AwesomeR (Talk))
No edit summary
Line 1: Line 1:
{{rewrite-expand}}
{{rewrite-expand}}
[[Image:CrashKong_MvsDK2.png|thumb|A '''Crash Kong'''.]]
[[Image:CrashKong_MvsDK2.png|thumb|A '''Crash Kong'''.]]
'''Crash Kongs''' are tiny enemy toys in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' carrying cymbals. When this Kong sees a [[Mini Mario (toy)|Mini Mario]], the Crash Kong will try ram the Mini-Mario into a wall (it can be squished).
'''Crash Kongs''' are tiny Mini-Donkey Kongs in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' that carry cymbals. When this Kong sees a [[Mini Mario (toy)|Mini Mario]], the Crash Kong will try ram the Mini-Mario into a wall to crush them against it.


Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster. Mini-Marios can actually jump upon a Crash Kong – this provides an extra boost that helps get into pipes and sometimes provides them with a way across a section of spikes – often Crash Kongs are stuck in these pits.
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster after a ! flashes over their heads. Mini-Marios can actually jump upon a Crash Kong – this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes – often Crash Kongs are stuck in these pits by merely two blocks.
<br clear=all>
<br clear=all>
{{MOTM}}
{{MOTM}}

Revision as of 23:13, November 25, 2010

It has been requested that this article be rewritten and expanded to include more information.

Crash Kong artwork for Mario vs. Donkey Kong 2: March of the Minis
A Crash Kong.

Crash Kongs are tiny Mini-Donkey Kongs in Mario vs. Donkey Kong 2: March of the Minis that carry cymbals. When this Kong sees a Mini Mario, the Crash Kong will try ram the Mini-Mario into a wall to crush them against it.

Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster after a ! flashes over their heads. Mini-Marios can actually jump upon a Crash Kong – this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes – often Crash Kongs are stuck in these pits by merely two blocks.
Template:MOTM