Crash Kong: Difference between revisions
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[[Image:CrashKong_MvsDK2.png|thumb|A '''Crash Kong'''.]] | [[Image:CrashKong_MvsDK2.png|thumb|A '''Crash Kong'''.]] | ||
'''Crash Kongs''' are tiny | '''Crash Kongs''' are tiny Mini-Donkey Kongs in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' that carry cymbals. When this Kong sees a [[Mini Mario (toy)|Mini Mario]], the Crash Kong will try ram the Mini-Mario into a wall to crush them against it. | ||
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster. Mini-Marios can actually jump upon a Crash Kong – this | Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster after a ! flashes over their heads. Mini-Marios can actually jump upon a Crash Kong – this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes – often Crash Kongs are stuck in these pits by merely two blocks. | ||
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Revision as of 23:13, November 25, 2010
It has been requested that this article be rewritten and expanded to include more information.
Crash Kongs are tiny Mini-Donkey Kongs in Mario vs. Donkey Kong 2: March of the Minis that carry cymbals. When this Kong sees a Mini Mario, the Crash Kong will try ram the Mini-Mario into a wall to crush them against it.
Crash Kongs walk around, back and forth, on a surface, at a same pace, stopping at an edge each time. If it sees a Mini-Mario, it will run faster after a ! flashes over their heads. Mini-Marios can actually jump upon a Crash Kong – this becomes a stepping stone that helps get into pipes and sometimes provides them with a way across a section of spikes – often Crash Kongs are stuck in these pits by merely two blocks.
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