Wario Colosseum: Difference between revisions

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[[Image:Mkddtrack13.jpg|thumb|right|A view of '''Wario Colosseum'''.]]
{{racecourse
|title=Wario Colosseum (''Double Dash!!'')
|image=[[Image:Mkddtrack13.jpg|center|230px]]Overview of the track in ''Mario Kart Double Dash!!''.
|appearances=''[[Mario Kart: Double Dash!!]]''
|cups=[[Special Cup]]
}}


'''Wario Colosseum''' is, as the name implies, a Colosseum that belongs to [[Wario]]. It's raced first in the [[Special Cup]] of ''[[Mario Kart: Double Dash!!]]''.
'''Wario Colosseum''' is, as the name implies, a Colosseum that belongs to [[Wario]]. It's raced first in the [[Special Cup]] of ''[[Mario Kart: Double Dash!!]]''. It is the longest course in the game, having it reduced to 2 laps in Grand Prix mode and in the "Recommended" option of laps in VS mode.


==Course Layout==
[[Image:Special cup wario colesseum01.jpg|thumb|left|A screenshot from the course depicting one of the larger jumps.]]
[[Image:Special cup wario colesseum01.jpg|thumb|left|A screenshot from the course depicting one of the larger jumps.]]
The course contains many twists and turns. There are two huge [[Jump|jumps]] in the course, but if a racer is hit in mid-air, chances are he or she won't make the jump. There is a part of the track that is a giant corkscrew downward, perfect for passing if a racer can get enough speed. Near the end of the course is a large bowl-shaped track. The middle is nonexistent, but there are two dash panels on either side that can be used as shortcuts. However, using these puts the player at risk of falling in the middle. The longer, safer route is to drive around. After the bowl, there is a 90-degree turn, which returns racers to the starting line. This course is unique in having only two laps rather than the usual three, mostly because of its unusual length being very long (a similar case to [[Baby Park]] course in the game as well). However, in VS mode, the lap will be set according to what rules are; recommend will be two laps while any other option will be the set amount of laps.
The course first starts at a straight road, which leads to a curve to the left. Past that curve is a ramp with boost panels in it and an [[Item Box]] for use. After the ramp is a small, twisty road with an overhang that leads into another ramp, with another Item Box in it. After the ramp is a curve to the left, which leads to a straight road with a set of Item Boxes. After the Item Boxes is a large ramp with boost panels in it that leads the player into the dome-shaped area, that will lead the player in a corkscrew for the next moment. Past the corkscrew curving to the right is a downhill road that turns right, leads into a straight road, and curves right again, that leads into a hill with boost panels that will send the player flying.
 
Past the hill is a curve left that leads the player into a U-turn, and after the the U-turn is a steep downhill road that makes the player fly instead of driving downwards. After the downhill road is a set of item boxes in a curve to the left.
 
Past the curve is a huge dome arena that the player can have a choice of taking two paths. One is the ramp in the middle, that leads the player flying across a pit underneath him/her. This way is quicker than the way around the pit, but more dangerous as the player is prone to falling off if not angled correctly. The other path, which leads the player around the pit, is safer, but a longer route. It is the route that the AI prefers, as they never take the ramp in the center.
 
After that giant pit is a ascent of the road that leads into a 90 degree turn left, underneath an overhang. The road underneath the overhang slightly curves to the right. After the over hang, the road still curves to the right, until it is straight again and then, leads to a ramp with boost panels in it and the last set of Item Boxes. After the ramp is a curve to the right, which leads into the straight road into the finish line.
 
There are no hidden shortcuts in this course. The only route that acts the most like a shortcut is the ramp over the pit, but this can easily be seen and performed.
 
==Trivia==
*This course and [[Baby Park]] are the only courses in the [[Mario Kart (series)|Mario Kart series]] to not have the consistent amount of laps, with this one being only 2 instead of the usual 3.
 
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{{Racecourses}}
{{Racecourses}}


[[Category: Race Courses]] [[Category:Places]]
[[Category: Race Courses]] [[Category:Places]]
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Revision as of 14:45, February 20, 2010

Template:Racecourse

Wario Colosseum is, as the name implies, a Colosseum that belongs to Wario. It's raced first in the Special Cup of Mario Kart: Double Dash!!. It is the longest course in the game, having it reduced to 2 laps in Grand Prix mode and in the "Recommended" option of laps in VS mode.

Course Layout

File:Special cup wario colesseum01.jpg
A screenshot from the course depicting one of the larger jumps.

The course first starts at a straight road, which leads to a curve to the left. Past that curve is a ramp with boost panels in it and an Item Box for use. After the ramp is a small, twisty road with an overhang that leads into another ramp, with another Item Box in it. After the ramp is a curve to the left, which leads to a straight road with a set of Item Boxes. After the Item Boxes is a large ramp with boost panels in it that leads the player into the dome-shaped area, that will lead the player in a corkscrew for the next moment. Past the corkscrew curving to the right is a downhill road that turns right, leads into a straight road, and curves right again, that leads into a hill with boost panels that will send the player flying.

Past the hill is a curve left that leads the player into a U-turn, and after the the U-turn is a steep downhill road that makes the player fly instead of driving downwards. After the downhill road is a set of item boxes in a curve to the left.

Past the curve is a huge dome arena that the player can have a choice of taking two paths. One is the ramp in the middle, that leads the player flying across a pit underneath him/her. This way is quicker than the way around the pit, but more dangerous as the player is prone to falling off if not angled correctly. The other path, which leads the player around the pit, is safer, but a longer route. It is the route that the AI prefers, as they never take the ramp in the center.

After that giant pit is a ascent of the road that leads into a 90 degree turn left, underneath an overhang. The road underneath the overhang slightly curves to the right. After the over hang, the road still curves to the right, until it is straight again and then, leads to a ramp with boost panels in it and the last set of Item Boxes. After the ramp is a curve to the right, which leads into the straight road into the finish line.

There are no hidden shortcuts in this course. The only route that acts the most like a shortcut is the ramp over the pit, but this can easily be seen and performed.

Trivia

  • This course and Baby Park are the only courses in the Mario Kart series to not have the consistent amount of laps, with this one being only 2 instead of the usual 3.


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