The Super Mario Bros. Super Show!: Difference between revisions

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|creator=[[Shigeru Miyamoto]] (characters)<br>[[Andy Heyward]] (concept)
|creator=[[Shigeru Miyamoto]] (characters)<br>[[Andy Heyward]] (concept)
|devel=
|devel=
|writer=Brad Wilson<br>Brooks Wachtel<br>Bruce Shelly<br>Cassandra Schafhausen<br>David Bennett Carren<br>David Ehrman<br>David Schwartz<br>David Tischman<br>Eleanor Burian-Mohr<br>George Atkins<br>J. Larry Carroll<br>Jack Hanrahan<br>Jack Olesker<br>John Vornholt<br>Kevin O'Donnell<br>Larry Alexander<br>Mark McCorkle<br>Martha Moran<br>Michael A. Medlock<br>[[Perry Martin]]<br>Peter Norris<br>[[Phil Harnage]]<br>Reed Shelly<br>Robert Schooley<br>Rowby Goren<br>Sean Roche<br>Steve Robertson<br>Ted Pedersen<br>Tony Marino
|writer=Brad Wilson<br>Brooks Wachtel<br>Bruce Shelly<br>Cassandra Schafhausen<br>David Bennett Carren<br>David Ehrman<br>David Schwartz<br>David Tischman<br>Eleanor Burian-Mohr<br>George Atkins<br>J. Larry Carroll<br>{{wp|Jack Hanrahan}}<br>Jack Olesker<br>{{wp|John Vornholt}}<br>Kevin O'Donnell<br>Larry Alexander<br>{{wp|Mark McCorkle}}<br>Martha Moran<br>Michael A. Medlock<br>[[Perry Martin]]<br>Peter Norris<br>[[Phil Harnage]]<br>Reed Shelly<br>{{wp|Bob Schooley|Robert Schooley}}<br>{{wp|Rowby Goren}}<br>Sean Roche<br>Steve Robertson<br>Ted Pedersen<br>Tony Marino
|direct=Dan Riba
|direct=Dan Riba
|creadir=
|creadir=
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|camera=
|camera=
|prodcompany=[[DiC Entertainment]] <br> Saban Entertainment
|prodcompany=[[DiC Entertainment]] <br> Saban Entertainment
|distributor={{wp|Viacom Enterprises}}<br>Saban Entertainment (international)<br/>{{wp|Paramount Home Media Distribution|Paramount Home Entertainment}}<br>{{wp|NCircle Entertainment}} (current video releases)<br>{{wp|WildBrain}}<ref>https://issuu.com/wildbrain_official/docs/wildbrain_catalogue_2021</ref> (current distributor)<br>{{wp|FilmRise}}<ref>https://advanced-television.com/2022/03/07/filmrise-wildbrain-partner-to-distribute-childrens-programming/</ref>
|distributor={{wp|Viacom Enterprises}}<br>Saban Entertainment (international)<br>{{wp|Paramount Home Media Distribution|Paramount Home Entertainment}}<br>{{wp|NCircle Entertainment}} (current video releases)<br>{{wp|WildBrain}}<ref>https://issuu.com/wildbrain_official/docs/wildbrain_catalogue_2021</ref> (current distributor)<br>{{wp|FilmRise}}<ref>https://advanced-television.com/2022/03/07/filmrise-wildbrain-partner-to-distribute-childrens-programming/</ref>
|runtime=20 minutes
|runtime=20 minutes
|channel= {{wp|First-run syndication}}
|channel= {{wp|First-run syndication}}
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==Audio releases==
==Audio releases==
In Germany, there were 6 volume audio cassettes released by Karussell that contained the cartoon segments from the series.
In Germany, there were six volume audio cassettes released by Karussell that contained the cartoon segments from the series.
*1. [[The Great Gladiator Gig / Love 'Em and Leave 'Em]]
*1. [[The Great Gladiator Gig / Love 'Em and Leave 'Em]]
*2. [[The Great BMX Race / Two Plumbers and a Baby]]
*2. [[The Great BMX Race / Two Plumbers and a Baby]]
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==Production==
==Production==
{{quote2|The bible was written by Bruce and Reed Shelly. Reading it, you could tell that they were still struggling to get a handle on the show. I mean, the core problem was obvious: There are no real characters or stories in a Nintendo game, so how do you turn one into a TV series? [...] There was little indication about the kinds of adventures our heroes would have, and a lot of unanswered questions about how we would incorporate elements of the game. I had no clue how to solve those problem and didn’t see how that show was going to work at all! But DIC had an order for 52 episodes and deadlines were looming. We had to make some decisions fast or fall behind schedule, which would be a disaster. So at the beginning there was a lot of urgency to solve those problems and get on with it.|Perry Martin<ref name="Perry">Brett Homenick (September 11, 2018). [https://vantagepointinterviews.com/2018/09/11/do-the-mario-perry-martin-on-scripting-the-cartoon-adaptations-of-the-super-mario-bros/ DO THE MARIO! Perry Martin on Scripting the Cartoon Adaptations of the Super Mario Bros.!]. ''Vantage Point Interviews''. Retrieved October 05 2018.</ref>}}
{{quote|The bible was written by Bruce and Reed Shelly. Reading it, you could tell that they were still struggling to get a handle on the show. I mean, the core problem was obvious: There are no real characters or stories in a Nintendo game, so how do you turn one into a TV series? [...] There was little indication about the kinds of adventures our heroes would have, and a lot of unanswered questions about how we would incorporate elements of the game. I had no clue how to solve those problem and didn’t see how that show was going to work at all! But DIC had an order for 52 episodes and deadlines were looming. We had to make some decisions fast or fall behind schedule, which would be a disaster. So at the beginning there was a lot of urgency to solve those problems and get on with it.|Perry Martin<ref name="Perry">Brett Homenick (September 11, 2018). [https://vantagepointinterviews.com/2018/09/11/do-the-mario-perry-martin-on-scripting-the-cartoon-adaptations-of-the-super-mario-bros/ DO THE MARIO! Perry Martin on Scripting the Cartoon Adaptations of the Super Mario Bros.!]. ''Vantage Point Interviews''. Retrieved October 05 2018.</ref>}}


Strong from its multiple animated shows based on pre-existing properties, [[DIC Entertainment]] approached [[Nintendo]] with an offer to make a cartoon based on the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Nintendo initially declined, but later signed a deal after DIC put together a creative team they liked.<ref name="Canoe">[http://slam.canoe.ca/Slam/Wrestling/Movies/2013/01/11/20490741.html Canoe: Super Mario Bros. Super Show hit a high score]</ref> Nintendo required DIC to pay extensive royalties, an unusual arrangement for children's programming at the time.  
Strong from its multiple animated shows based on pre-existing properties, [[DIC Entertainment]] approached [[Nintendo]] with an offer to make a cartoon based on the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Nintendo initially declined, but later signed a deal after DIC put together a creative team they liked.<ref name="Canoe">[http://slam.canoe.ca/Slam/Wrestling/Movies/2013/01/11/20490741.html Canoe: Super Mario Bros. Super Show hit a high score]</ref> Nintendo required DIC to pay extensive royalties, an unusual arrangement for children's programming at the time.  
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==Staff==
==Staff==
{{main|List of The Super Mario Bros. Super Show! staff}}
{{main|List of The Super Mario Bros. Super Show! staff}}
The ''Super Show'' was executive produced by [[Andy Heyward]], directed by Dan Riba and produced by [[John Grusd]], who also produced and directed the two subsequent ''Super Mario'' cartoons by DIC. Animation was provided by [[Sei Young Animation Co., Ltd.]]. The live-action sequences were co-produced with Saban Productions.
The ''Super Show'' was executive produced by [[Andy Heyward]], directed by Dan Riba and produced by [[John Grusd]], who also produced and directed the two subsequent ''Super Mario'' cartoons by DIC. Animation was provided by [[Sei Young Animation Co., Ltd.]] The live-action sequences were co-produced with Saban Productions.


==Differences from the games==
==Differences from the games==
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**Mario and Luigi have overalls matching their cap colors, with blue shirts, and also have black hair instead of brown, along the lines of their early appearances in sprites and artwork.
**Mario and Luigi have overalls matching their cap colors, with blue shirts, and also have black hair instead of brown, along the lines of their early appearances in sprites and artwork.
**Toad's appearance is based on his sprite from ''Super Mario Bros.'', with the waistcoat being red instead of blue. In the first three episodes, all instances of white and red in his appearance were inverted, but this was fixed from the fourth episode onwards, although his shoes were recolored purple instead of the red from the original sprite. However, Toad's original inverted color scheme was reused for his [[Fire Mario|super form]] in the episode "The Fire of Hercufleas" and on VHS and DVD covers.
**Toad's appearance is based on his sprite from ''Super Mario Bros.'', with the waistcoat being red instead of blue. In the first three episodes, all instances of white and red in his appearance were inverted, but this was fixed from the fourth episode onwards, although his shoes were recolored purple instead of the red from the original sprite. However, Toad's original inverted color scheme was reused for his [[Fire Mario|super form]] in the episode "The Fire of Hercufleas" and on VHS and DVD covers.
*Bowser is depicted as a reptile rather than a turtle like in the games; he also does not have the ability to [[Fire Breath|shoot fire]] and instead uses his [[Magic Wand|magic wands]] or [[Bowser's Minions|minions]] for long-range attacks.
*Bowser is depicted with a more crocodilian design rather than his more fantastical design like in the games; he also does not have the ability to [[Fire Breath|shoot fire]] and instead uses his [[Magic Wand|magic wands]] or [[Bowser's Minions|minions]] for long-range attacks.
*In several episodes, Birdos were shown to be able to fly, a trait not seen in any ''Super Mario'' game.
*In several episodes, Birdos were shown to be able to fly, a trait not seen in any ''Super Mario'' game.
*Rather than becoming [[Fire Mario]], unlike in the games, Mario (or Luigi) would become "Super Mario" or "Super Luigi" upon touching either a [[Fire Flower]], [[Super Star|Starman]], or some other source of excessive power. As Super Mario, Mario could hurl [[fireball]]s, had super-strength, and on a few rare occasions, could even fly. Although Mario could lose his powers by taking a hit (similar to the 2D ''Super Mario'' side-scrollers), it was also possible for them to wear off after a while.
*Rather than becoming [[Fire Mario]], unlike in the games, Mario (or Luigi) would become "Super Mario" or "Super Luigi" upon touching either a [[Fire Flower]], [[Super Star|Starman]], or some other source of excessive power. As Super Mario, Mario could hurl [[fireball]]s, had super-strength, and on a few rare occasions, could even fly. Although Mario could lose his powers by taking a hit (similar to the 2D ''Super Mario'' side-scrollers), it was also possible for them to wear off after a while.
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*''[[Super Mario Bros. & Friends: When I Grow Up]]'': The King Koopa design appears on the "Business Executive" page.  
*''[[Super Mario Bros. & Friends: When I Grow Up]]'': The King Koopa design appears on the "Business Executive" page.  
*''[[Super Mario Bros. Print World]]'': King Koopa's promo art is one of the printable graphic.  
*''[[Super Mario Bros. Print World]]'': King Koopa's promo art is one of the printable graphic.  
*Luigi's personality of being scared and cautious was (arguably) first used in ''The Super Mario Bros. Super Show!'' Later, this personality appeared in other media, most notably in the [[Mario & Luigi (series)|''Mario & Luigi'' series]], ''[[Luigi's Mansion]]'', the ''[[Paper Mario (series)|Paper Mario]]'' series, the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Luigi's Mansion: Dark Moon]]'', ''[[Mario + Rabbids Kingdom Battle]]'', ''[[Mario + Rabbids Sparks of Hope]]'', ''[[Luigi's Mansion 3]]'', and ''[[The Super Mario Bros. Movie]]''.
*Luigi's personality of being scared and cautious was (arguably) first used in ''The Super Mario Bros. Super Show!'' This personality has be retained in most ''Super Mario'' media, including the [[Mario & Luigi (series)|''Mario & Luigi'' series]], ''[[Luigi's Mansion]]'', the ''[[Paper Mario (series)|Paper Mario]]'' series, the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Luigi's Mansion: Dark Moon]]'', ''[[Mario + Rabbids Kingdom Battle]]'', ''[[Mario + Rabbids Sparks of Hope]]'', ''[[Luigi's Mansion 3]]'', and ''[[The Super Mario Bros. Movie]]''.
*King Koopa's color scheme may have inspired his mostly green alternate costume for Bowser in ''[[Mario Golf]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
*King Koopa's color scheme may have inspired his mostly green alternate costume for Bowser in ''[[Mario Golf]]'' and ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
*''[[The Super Mario Bros. Movie]]'': The arrangement of the start of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] used before Mario's appearance in the teaser trailer for the film is the same one used at the start of the show's opening theme.<ref>GirDude (October 6, 2022). [https://twitter.com/GirDude/status/1578120123902296065 They used the Super Show version of the theme in the trailer???? #mario #MarioMovie] ''Twitter''. Retrieved October 8, 2022.</ref> Two of the film's posters have the first verse of [[Mario Brothers Rap|The Mario Rap]],<ref>Javier Corona-Lopez // JavierTheTAWOG&ATFanEst2007 (November 28, 2022). [https://www.youtube.com/watch?v=U9jVga56a3s We're the Mario Brothers, and plumbing's our game] ''YouTube''. Retrieved November 30, 2022.</ref> while the rap itself is heard in the Super Mario Bros. Plumbing commercial.
*''[[The Super Mario Bros. Movie]]'': The arrangement of the start of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] used before Mario's appearance in the teaser trailer for the film is the same one used at the start of the show's opening theme.<ref>GirDude (October 6, 2022). [https://twitter.com/GirDude/status/1578120123902296065 They used the Super Show version of the theme in the trailer???? #mario #MarioMovie] ''Twitter''. Retrieved October 8, 2022.</ref> Two of the film's posters have the first verse of [[Mario Brothers Rap|The Mario Rap]],<ref>Javier Corona-Lopez // JavierTheTAWOG&ATFanEst2007 (November 28, 2022). [https://www.youtube.com/watch?v=U9jVga56a3s We're the Mario Brothers, and plumbing's our game] ''YouTube''. Retrieved November 30, 2022.</ref> while the rap itself is heard in the Super Mario Bros. Plumbing commercial.