List of Super Mario Odyssey pre-release and unused content: Difference between revisions

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*The pre-release boxart of the game featured part of a screenshot of Mario in the [[Sand Kingdom]] shivering (due to the cold weather when first arriving)  wearing a sombrero and poncho. In the final boxart of the game, this picture was instead changed to him swimming underwater in the [[Lake Kingdom]] due to [[List of Mario-related controversies#Super Mario Odyssey box art change|controversy]] surrounding the original image being described as a negative stereotype of the Mexican people.
*The pre-release boxart of the game featured part of a screenshot of Mario in the [[Sand Kingdom]] shivering (due to the cold weather when first arriving)  wearing a sombrero and poncho. In the final boxart of the game, this picture was instead changed to him swimming underwater in the [[Lake Kingdom]] due to [[List of controversies#Super Mario Odyssey box art change|controversy]] surrounding the original image being described as a negative stereotype of the Mexican people.
*An unused sprite of an 8-bit Metro Kingdom [[regional coin]] exists in the game's files but is not used in the final game.
*An unused sprite of an 8-bit Metro Kingdom [[regional coin]] exists in the game's files but is not used in the final game.
*In a poster for the game, [[Isle Delfino]] from ''[[Super Mario Sunshine]]'' could be seen to the top left of the Mushroom Kingdom. Similarly, in an early version of the globe texture, it is seen to the top right of the Mushroom Kingdom. It is nowhere to be found in the final game, although upon close inspection, there is a small bump on the globe's final texture map that is roughly where it was in the poster, to the top left of the Mushroom Kingdom.<ref>[https://youtube.com/watch?v=rIP9Pn5ScpE]</ref>
*The aforementioned globe texture also reveals that the [[Cascade Kingdom]] was originally shaped like a T-Rex skeleton rather than a triceratops, the [[Lake Kingdom]] was missing, the [[Wooded Kingdom]] was shaped differently, the [[Lost Kingdom]] was not surrounded by [[Poison (obstacle)|poison]], the [[Seaside Kingdom]] was positioned differently, and the [[Luncheon Kingdom]] was shaped like a fork rather than a volcano. Also, all of the areas were green (except for the [[Snow Kingdom]]), whereas in the final game, some of the areas are in different colors, such as the [[Cap Kingdom]] being black.<ref>[https://tcrf.net/images/6/6d/Super-Mario-Odyssey-Globe1-Unused.png]</ref>


=="First Look at Nintendo Switch" trailer==
=="First Look at Nintendo Switch" trailer==
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*The [[Checkpoint Flag]] at [[Tostarena Town]]'s entrance is not present.
*The [[Checkpoint Flag]] at [[Tostarena Town]]'s entrance is not present.
*The [[Tostarenan]] in front of the Jaxi sign is hopping in front of it, while in the final game, he simply paces in front of it.
*The [[Tostarenan]] in front of the Jaxi sign is hopping in front of it, while in the final game, he simply paces in front of it.
===Gallery===


==Nintendo Switch Presentation Trailer==
==Nintendo Switch Presentation Trailer==
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*The details of Bowser's [[airship]] are different and simpler than in the final game.
*The details of Bowser's [[airship]] are different and simpler than in the final game.
*Bowser has his standard hairstyle instead of his more "formal" hairstyle seen in the final game.
*Bowser has his standard hairstyle instead of his more "formal" hairstyle seen in the final game.
*Peach's appearance more closely resembles her model from ''[[Super Mario 3D World]]'', with the colors of her hair and dress being given more contrast than in the final game.
*Peach's appearance more closely resembles her model from ''[[Super Mario 3D World]]'', with the colors of her hair and dress being given more saturated colors than in the final game.
*When [[Cookatiel]] is carrying the meat, Mario's nose and mustache are not seen on the meat as the [[capture]] ability would have been spoiled and it had not been introduced yet.
*When [[Cookatiel]] is carrying the meat, Mario's nose and mustache are not seen on the meat as the [[capture]] ability would have been spoiled and it had not been introduced yet.
*One of the buildings Mario [[Wall Jump]]s off of is green; it is gray instead in the final game.
*One of the buildings Mario [[Wall Jump]]s off of is green; it is gray instead in the final game.
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*[[Knucklotec]] did not have a [[Multi Moon]] inside his head.
*[[Knucklotec]] did not have a [[Multi Moon]] inside his head.
*In one cutscene, the Binding Band is not seen next to Peach.
*In one cutscene, the Binding Band is not seen next to Peach.
*The mini-hats that appear on the Odyssey's support beams do not appear.


===Demo===
===Demo===
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*Several of the quotes uttered by NPCs are different than in the final game:
*Several of the quotes uttered by NPCs are different than in the final game:
**The RC Car driver in New Donk City originally said, "Is there a better way to spend free time? Nope." before it was changed to, "How are my kids so good at this?"
**The RC Car driver in New Donk City originally said, "Is there a better way to spend free time? Nope." before it was changed to, "How are my kids so good at this?"
*The HUD during the E3 demo did not feature the instructions to press {{button|ns|minus}} to view the map and {{button|ns|plus}} for the menu, or the compass underneath the [[Health Meter]].
*The HUD during the E3 demo did not feature the instructions to press {{button|switch|minus}} to view the map and {{button|switch|plus}} for the menu, or the compass underneath the [[Health Meter]].
*When there is only one hit point left, the Health Meter flashes differently than in the final game.
*When there is only one hit point left, the Health Meter flashes differently than in the final game.
*When the player acquired a [[Life-Up Heart]], the extra health meter was colored green alongside the first one instead of light blue.
*When the player acquired a [[Life-Up Heart]], the extra health meter was colored green alongside the first one instead of light blue.
*Missing health bars were clored black instead of white in the demo.
*In New Donk City, there are signs present in certain areas that are not in the final game.
*In New Donk City, there are signs present in certain areas that are not in the final game.
*The rooftop pool beside the top of city hall in the [[Metro Kingdom]] is significantly deeper, with the water level being just over Mario's head; in the final game, the water level approximately reaches Mario's neck.<ref>https://twitter.com/VinchVolt/status/946182614653681664</ref> It is likely that this change was due to the original water level leaving Mario susceptible to drowning, as demonstrated in a YouTube video uploaded by gaming news site Polygon during E3.<ref>https://www.youtube.com/watch?v=Bixxb8jSxSg</ref>
*The rooftop pool beside the top of city hall in the [[Metro Kingdom]] is significantly deeper, with the water level being just over Mario's head; in the final game, the water level approximately reaches Mario's neck.<ref>https://twitter.com/VinchVolt/status/946182614653681664</ref> It is likely that this change was due to the original water level leaving Mario susceptible to drowning, as demonstrated in a YouTube video uploaded by gaming news site Polygon during E3.<ref>https://www.youtube.com/watch?v=Bixxb8jSxSg</ref>
*The [[T-Rex]] in the [[Deep Woods]] was sleeping, while it is roaming around in the final game.


===Gallery===
===Gallery===
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</gallery>
</gallery>


==Unused Data==
==Unused data==
 
In the music note collecting room in New Donk City, there is an unused copy of the area that seems to mirror the normal one. This is never  normally seen in game, and may date from an older concept for the area considered in its development.<ref>https://www.youtube.com/watch?v=5zW0yq9sLuY</ref><ref>SKELUX. (January 29, 2019). [https://www.youtube.com/watch?v=5zW0yq9sLuY Mario Odyssey's IMPOSSIBLE Mirror Room, Why's it Here?] ''YouTube''. Retrieved February 03, 2019.</ref>
In the music note collecting room in New Donk City, there's an unused copy of the area that seems to mirror the normal one. This is never  normally seen in game, and may date from an older concept for the area considered in its development.<ref>https://www.youtube.com/watch?v=5zW0yq9sLuY</ref><ref>SKELUX. (January 29, 2019). [https://www.youtube.com/watch?v=5zW0yq9sLuY Mario Odyssey's IMPOSSIBLE Mirror Room, Why's it Here?] ''YouTube''. Retrieved February 03, 2019.</ref>


==''The Art of Super Mario Odyssey''==
==''The Art of Super Mario Odyssey''==
*[[Rosalina]] was originally going to have a role in the game, where she was going to be a street musician who specialized in playing the acoustic guitar.
*[[Rosalina]] was considered to have a role in the game, where she was going to be a street musician who specialized in playing the acoustic guitar.<ref>Gaming Reinvented. (September 29, 2018). [https://gamingreinvented.com/news/super-mario-odyssey-art-book-reveals-concepts-for-bowsette-rosalina-and-more/ Super Mario Odyssey Art Book Reveals Concepts for Bowsette, Rosalina and More!] ''Gaming Reinvented''. Retrieved February 03, 2019.</ref><ref>Gaming Reinvented. (October 26, 2018). [https://gamingreinvented.com/news/more-super-mario-odyssey-concept-art-reveals-early-designs-for-cappy-npcs-enemies-and-more/ More Super Mario Odyssey Concept Art Reveals Early Designs for Cappy, NPCs, Enemies and More!] ''Gaming Reinvented''. Retrieved February 03, 2019.</ref>
*Several costumes were planned for Mario to be worn in the game, but were dropped for unknown reasons. Some of these unused costume concepts include [[Cloud Mario]], [[Toadette]], a sailor fuku uniform, a [[Luma]], and the green [[Sprixie Princesses|Sprixie Princess]].
*Several costume ideas were dropped for being unsuitable for mixing and matching as well as not fitting the game progression. Some of these concepts include [[Cloud Mario]], [[Toadette]], a sailor fuku uniform, a [[Luma]], and the green [[Sprixie Princesses|Sprixie Princess]].
*Bowser was originally going to be assisted by an evil Bonneter serving as a villainous version of Cappy, allowing him to capture other characters and objects like Mario, but it was replaced with a robotic top hat equipped with mechanical boxing gloves in the final game. The original concept for the game's final boss battle involved him capturing Peach, with her design being altered to resemble Bowser's after getting captured by him.
*One idea portrayed Bowser as assisted by an evil Bonneter serving as a villainous version of Cappy, allowing him to capture other characters and objects like Mario, but for the game release, the idea was altered to show Bowser equipping a robotic top hat with mechanical boxing gloves.<ref>[https://gamingreinvented.com/wp-content/uploads/2018/10/BowserinCar-1024x498.jpg]</ref> The original concept for the game's final boss battle involved him capturing Peach, with her design being altered to resemble Bowser's after getting captured by him.
*Peach and woolly mammoth capture artwork appear in the book, suggesting that Mario could capture the former at one point and that the latter would have appeared in the game as a capture.
*Peach and woolly mammoth capture artwork appear in the book, suggesting that Mario could capture the former at one point and that the latter would have appeared in the game as a capture.
*Bowser was also depicted wearing a detective style hat and trenchcoat at one point as well. This implied that he may have dressed in different outfits themed after the kingdoms he visits, like Mario and Peach do in the final game.
*Bowser was also depicted wearing a detective style hat and trenchcoat at one point as well. This implied that he may have dressed in different outfits themed after the kingdoms he visits, like Mario and Peach do in the final game. Other artwork shows Mario having captured one of the [[sheep]] that appears in the final game, as well as a generic colored cube.
*He also had a winged car at one point, reminiscent of the [[Koopa Chase]] in ''[[Super Mario 3D World]]''. This was replaced by an airship in the final game.
*He also had a winged car at one point, reminiscent of [[Bowser's Muscle Car]] in ''[[Super Mario 3D World]]''. This was replaced by an airship in the final game.
*Cappy had numerous earlier design concepts too. Most of these were just designs with different types of hat, though one resembled a bird like creature with legs instead of an Eerie-esque ghost and another had him as a slime-like creature with a witch's hat.
*Cappy had numerous earlier design concepts too. Most of these were just designs with different types of hat, though one resembled a bird like creature with legs instead of an Eerie-esque ghost and another had him as a slime-like creature with a witch's hat.
*New Donk City went through quite a few revisions in its art style as well. One of these had a much more ''Mario''-esque aesthetic for the area, complete with New Donkers resembling Mario and Luigi themselves. Another gave them anime style designs somewhat resembling those in the ''Professor Layton'' series.
*New Donk City went through quite a few revisions in its art style as well. One of these had a much more ''Super Mario''-esque aesthetic for the area, complete with New Donkers resembling Mario and Luigi themselves. Another gave them anime style designs somewhat resembling those in the ''Professor Layton'' series.
*''[[Yume Kōjō: Doki Doki Panic]]''-style arabian NPCs were planned to appear in the Sand Kingdom at one point and are shown alongside camels, snake charmers, and sphinx-like creatures.
*''[[Yume Kōjō: Doki Doki Panic]]''-style Arabian NPCs were planned to appear in the Sand Kingdom at one point and are shown alongside camels, snake charmers, and sphinx-like creatures.
*Cats were originally meant to appear in New Donk City as NPCs.
*Cats were a suggestion to populate New Donk City.
*[[Toad Town]] was meant to appear in the Mushroom Kingdom, complete with a fountain, cafe and human tourist NPCs.
*[[King Totomesu]] from ''[[Super Mario Land]]'' would've been included, but was scrapped in favor of the [[Sphynx]]es in the final game.
*[[Toad Town]] was considered as an addition for the Mushroom Kingdom, complete with a fountain, cafe and human tourist NPCs.
*The [[Cloud Kingdom]] went through numerous redesigns in its development, ranging from a mountain range to a palace made out of clouds before ending up as the arena found in the final game.
*The [[Cloud Kingdom]] went through numerous redesigns in its development, ranging from a mountain range to a palace made out of clouds before ending up as the arena found in the final game.
*The [[Ruined Dragon]] had a few design revisions over time too, ranging from an Eastern style dragon to a humanoid dragon god-style creature.
*The [[Ruined Dragon]] had a few design revisions over time too, ranging from an Eastern style dragon to a humanoid dragon god-style creature.
*Mario and Peach were originally going to marry at the end of the game, but the ending was changed so that Peach refuses to marry either Mario or Bowser due to them both constantly bickering over her.
*One early concept for the Odyssey was a traditional airship such as the ones commanded by Bowser seen throughout the ''Super Mario'' franchise instead of resembling a red top hat.
 
*Mario and Peach were suggested to marry at the end of the game, but the idea was changed so that Peach refuses to marry either Mario or Bowser due to them both constantly bickering over her.
<ref>Gaming Reinvented. (September 29, 2018). [https://gamingreinvented.com/news/super-mario-odyssey-art-book-reveals-concepts-for-bowsette-rosalina-and-more/ Super Mario Odyssey Art Book Reveals Concepts for Bowsette, Rosalina and More!] ''Gaming Reinvented''. Retrieved February 03, 2019.</ref>
*The [[Broodals]] went through many different designs. Some examples include bridesmaids, crocodiles, birds, certain NPCs from different kingdoms, circus performers, regional bodyguards, and recurring established enemies.<ref>@VGArtAndTidbits (June 28, 2019). [https://twitter.com/VGArtAndTidbits/status/1144596531695226880?s=20 ''"Super Mario Odyssey - The Broodals concept artwork."''] ''Twitter''. Retrieved August 8, 2021.</ref>
<ref>Gaming Reinvented. (October 26, 2018). [https://gamingreinvented.com/news/more-super-mario-odyssey-concept-art-reveals-early-designs-for-cappy-npcs-enemies-and-more/ More Super Mario Odyssey Concept Art Reveals Early Designs for Cappy, NPCs, Enemies and More!] ''Gaming Reinvented''. Retrieved February 03, 2019.</ref>


===Gallery===
===Gallery===
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Peach Bowser Concept TAoSMO.jpg|[[Bowser]] [[capture]]s [[Princess Peach]]
Peach Bowser Concept TAoSMO.jpg|[[Bowser]] [[capture]]s [[Princess Peach]]
</gallery>
</gallery>
==See also==
*[[tcrf:Super Mario Odyssey|''Super Mario Odyssey'' on The Cutting Room Floor]]
*[http://club.beta64.tv/2017/11/20/super-mario-odyssey/ Pre-release footage on Beta Compare Club]


==References==
==References==
<references/>
<references/>
==External links==
{{TCRF}}
*[http://club.beta64.tv/2017/11/20/super-mario-odyssey/ Pre-release footage on Beta Compare Club]


{{Pre-release and unused content}}
{{Pre-release and unused content}}
Anonymous user