Kudgel's Kontest: Difference between revisions

Corrected information
(→‎Overview: from kudgel's page)
(Corrected information)
Tag: Mobile edit
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
__NOTOC__
{{level infobox
{{levelbox
|image=[[File:Kudgel's Kontest DKC2.png]]
|image=[[File:Kudgel's Kontest DKC2.png]]
|code=3 - BOSS
|code=3 - BOSS
Line 6: Line 5:
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|boss=[[Kudgel]]
|boss=[[Kudgel]]
|song=Boss Bossanova
|track=Boss Bossanova
|before=[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|before=[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Kudgel's Kontest''' is the boss level of [[Krem Quay]], the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is where the [[Kong]]s fight the boss [[Kudgel]], who they must defeat to move on to the next world, [[Krazy Kremland]]. Kudgel's Kontest is the only boss level in the game without an equivalent in ''[[Donkey Kong Land 2]]''.
'''Kudgel's Kontest''' is the boss level of [[Krem Quay]], the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It takes place at a swamp, and the ground is a pier covered in moss. Kudgel's Kontest is where [[Diddy Kong]] and [[Dixie Kong]] fight the boss [[Kudgel]], who they must defeat to move on to the next world, [[Krazy Kremland]]. Kudgel's Kontest is the only boss level of ''Donkey Kong Country 2: Diddy's Kong Quest'' to not have its own equivalent in ''[[Donkey Kong Land 2]]''.


==Overview==
==Layout==
[[File:Kudgel's Kontest GBA.png|thumb|left|The Kongs fighting Kudgel in the Game Boy Advance version]]
[[File:Kudgel's Kontest GBA.png|thumb|left|Kudgel's Kontest in the Game Boy Advance version]]
The area takes place at a swamp and the ground is a flat stretch of land covered in moss.
The battle starts with Kudgel falling on the area. The Kongs display a frightened expression as Kudgel swings his club, barely missing them. Kudgel jumps high off-screen and tries to land on the [[Kong]]s a few seconds later. When Kudgel lands on the ground, the arena shakes briefly stunning the Kongs for a few seconds unless they are in midair. Kudgel performs this action up to three times, and then he follows up by swinging his club at the Kongs. Diddy and Dixie must avoid getting hit by the club, or else they will get injured and knocked off-screen. Right after Kudgel swings his club, he will stomp the ground, causing a [[TNT Barrel]] to appear in the middle of the arena. As Kudgel jumps back off-screen, Diddy or Dixie must quickly pick up the TNT Barrel before he lands, and then throw it at him from a safe distance, otherwise Kudgel swings his club to block the TNT Barrel. If the TNT Barrel misses Kudgel, the Kongs have to continue avoiding Kudgel's attacks until another TNT Barrel appears. When Kudgel is damaged, he will resume his attack pattern, though he moves at a progressively faster rate by jumping lower, and swinging his club more quickly as well. When Kudgel takes damage three times, he will change his attack method by performing jumps in an arc. After doing three arc jumps, he will summon another TNT Barrel that the Kongs must use. And each time Kudgel takes damage, he will move increasingly faster with his arc jumps. After being hit by a sixth TNT Barrel, Kudgel is defeated, and he blasts away into the swampy background. Following this, a [[Kremkoin]] appears for the Kongs to collect.


When [[Diddy Kong]] and [[Dixie Kong]] enter the arena, Kudgel falls down onto the arena. The Kongs display a frightened expression as Kudgel swings his club, barely missing them. The battle starts with Kudgel jumping high offscreen and attempting to land onto the [[Kong]]s a few seconds later. When Kudgel lands on the ground, the arena shakes briefly (in the Game Boy Advance version, a translucent shockwave effect is shown). If Diddy and Dixie are not in midair when this occurs, they get stunned for a few seconds. Kudgel repeats this action again and then swings his club at the Kongs. Diddy and Dixie avoid contact with the club and Kudgel or else they get injured.
The [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]] has a [[list of Donkey Kong Country 2: Diddy's Kong Quest glitches#Kudgel's Kontest Glitch|glitch]] that softlocks the game if the Kongs throw the final TNT Barrel at Kudgel while he is in midair. This triggers a loud buzzing noise when Kudgel is blasted away, and the Kongs are unable to leave the level unless the player resets the game, or by exiting the level in boss rematch.
 
Right after Kudgel swings his club, he stomps two times, causing a [[TNT Barrel]] to appear in the middle of the arena. As Kudgel jumps back offscreen, Diddy or Dixie must quickly pick up the TNT Barrel before he lands, and throw it from a distance to attack Kudgel either just before or after he lands. If the Kongs are too close, Kudgel swings his club and blocks the TNT Barrel. Additionally, if the Kongs fail to hit Kudgel, they essentially restart the battle; Kudgel jumps up and down two more times and only summons another TNT Barrel afterward. When the Kongs hit Kudgel a second time, the cycle repeats two more time, although for each hit, Kudgel reacts faster and also jumps offscreen one more time before summoning the next TNT Barrel.
 
After Kudgel is hit a third time, he slowly bounces in an arc for a few seconds. He then stomps to summon a fourth TNT Barrel. Kudgel jumps offscreen again, and like the previous three hits, the Kongs must only throw the TNT Barrel right before or after Kudgel lands. The cycle is repeated two more times, and Kudgel bounces around faster for each hit that he takes.
 
Kudgel is defeated when takes a sixth hit from a TNT Barrel, causing him to blast out from the arena and into the swamp in the background. The [[Kremkoin]] appears for the Kongs to collect.
 
{{br|left}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Kudgel's Kontest start.png|The Kong show fright upon encountering Kudgel
Kudgel's Kontest start.png|The Kongs show fright upon encountering Kudgel
Kudgel's Kontest club swing.png|Kudgel swinging his club at the Kongs
Kudgel's Kontest club swing.png|Kudgel swinging his club at the Kongs
</gallery>
</gallery>
Line 34: Line 25:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=げきしん!ボス グラッバ
|Jap=げきしん!ボス グラッバ
|JapR=Gekishin! Bosu Gurabba
|JapR=Gekishin! Bosu Gurabba
|JapM=Quake! Boss Kudgel
|JapM=Quake! Boss [[Kudgel#Names in other languages|Glubba]]
|Fre=Kombat de Kudgel
|FreM=Kudgel Fight
|Ger=Kudgels Herausforderung
|GerM=Kudgel's Challenge
|Ita=Scontro con Klavo
|ItaM=Clash with Kudgel
|Spa=Concurso de Porras
|SpaM=Cheer Contest
}}
}}
==Trivia==
*The Game Boy Advance version has a notable [[List of Donkey Kong Country 2: Diddy's Kong Quest glitches#Kudgel's Kontest Glitch|glitch]] where the game locks up if the Kongs throw the final TNT Barrel at Kudgel while he is in midair. This triggers a loud buzzing noise when Kudgel is blasted away, and the Kongs are unable to leave the level unless the player resets the game, or by exiting the level in boss rematch.


{{DKC2}}
{{DKC2}}
[[Category:Swamps]]
[[Category:Swamps]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
Anonymous user