Wire Spin: Difference between revisions

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(→‎Names in other languages: Tweaked to match display of name in the MvDK booklet, where the above text is rendered in Hiragana.)
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{{Merge from|Bar Spin|Wire Spin#Merge Bar Spin to Wire Spin (and maaaybe merge Super Whirl Jump to it as well)}}
[[File:Mario Spin.jpg|200px|thumb|Artwork of Mario performing a Wire Spin for ''Donkey Kong'' on Game Boy.]]
{{distinguish|Bar Spin}}
The '''Wire Spin''', also referred to as the '''Bar Spin''',<ref>''Mario vs. Donkey Kong'' American English Nintendo 3DS [[Virtual Console]] digital manual, tab 12: "Advanced Controls".</ref> is an ability that characters can use when they grab on to taut [[wire]]s or horizontal bars, where they continuously rotate around it, much like a gymnastic skill known as the {{wp|Giant (gymnastics)|giant}}, for a higher [[jump]]. A similar move, known as the [[Super Whirl Jump]], appears in ''[[Super Mario Sunshine]]''.
[[File:Mario Spin.jpg|100px|thumb|Artwork of Mario performing a Wire Spin]]
The '''Wire Spin''', also referred to as the '''Bar Spin''',<ref>''Mario vs. Donkey Kong'' American English Nintendo 3DS [[Virtual Console]] digital manual, tab 12: "Advanced Controls".</ref> is an ability [[Mario]] can use when he grabs on to [[wire]]s. The [[Super Whirl Jump]] and [[Bar Spin]] are similar to this.
==History==
==History==
===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, Mario can use it when the player holds {{button|padup}}; the longer {{button|padup}} is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press {{button|paddown}} or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of [[Spike Trap|spike]]s) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.
The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, [[Mario]] can use it when the player holds {{button|padup}}; the longer {{button|padup}} is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press {{button|paddown}} or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of [[Spike Trap|spike]]s) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.
 
===''Mario vs. Donkey Kong''===
===''Mario vs. Donkey Kong''===
The move returns in ''[[Mario vs. Donkey Kong]]'', where it is executed the same way as in ''Donkey Kong'' for the Game Boy.
The move returns in ''[[Mario vs. Donkey Kong]]'' for the [[Game Boy Advance]], as well as its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] for [[Nintendo Switch]], where it is executed the same way as in ''Donkey Kong'' for the Game Boy. Since the Nintendo Switch remake features 2-player co-op gameplay, [[Toad]] can perform this move as well.
 
===''Wario Land: Shake It!''===
[[File:WLS4.png|thumb|Wario performing a Bar Spin]]
In ''[[Wario Land: Shake It!]]'', [[Wario]] can perform a Bar Spin<ref>[https://web.archive.org/web/20080924150410/http://www.wariolandshakeit.com/launch/index.html North American website for ''Wario Land: Shake It!''] (Archived)</ref> when he comes in contact with a horizontal bar or rope, latching onto it automatically. As Wario hangs from the bar, he swings around it when the player shakes the [[Wii#Wii Remote|Wii Remote]]. When the player presses the {{button|wii|2}} button, Wario can maneuver to another bar. He must be careful to time his jumps from one bar to the next; he may be injured by enemy forces.
{{br|right}}
==Gallery==
<gallery>
Bar Spin.jpg|Wario dismounting from a Bar Spin in ''[[Wario Land: Shake It!]]''
MvDK NS Mario Swing.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' (Nintendo Switch)
</gallery>
==Names in other languages==
==Names in other languages==
{{Foreign names
{{foreign names
|Jap=大車輪<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=『ドンキーコング』|url=https://www.nintendo.co.jp/data/software/manual/man_rahj.pdf|format=electronic manual|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|date=2011|page=8}}</ref><ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd]]|title=『ドンキーコングマリオvs.ドンキーコング』|url=https://www.nintendo.com/jp/switch/a97pa/index.html|language=Japanese|publisher=Nintendo Co., Ltd.|date=2023}}</ref>
|Jap={{ruby|大車輪|だいしゃりん}}<ref>{{cite|date=1994|title=『Game Boy Donkey Kong 取扱説明書』|publisher=[[Nintendo|Nintendo Co., Ltd.]]|language=Japanese|page=9}}</ref><ref>{{cite|date=2004|title=『Mario vs. Donkey Kong {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|url=https://ohp.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf|format=PDF|publisher=Nintendo Co., Ltd.|language=Japanese|page=14}}</ref>
|JapR=Daisharin
|JapR=Daisharin
|JapM={{wp|Giant (gymnastics)|Giant}}; translates literally to "big wheel"
|JapM={{wp|Giant (gymnastics)|Giant}}; translates literally to "big wheel"
|Jap2={{ruby|大車輪|だいしゃりん}}<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2004|title=『Mario vs. Donkey Kong {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=https://m1.nintendo.net/docvc/RVL/JPN/SB4J/SB4J_J.pdf|language=Japanese|location=Tokyo|publisher=Nintendo Co., Ltd.|page=14}}</ref>
|Ita=Volteggiare
|Jap2R=Daisharin
|ItaM=Vaulting <small>(''Wario Land: Shake It!'')</small>
}}
}}


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{{DK}}
{{DK}}
{{MVDK}}
{{MVDK}}
{{WLSI}}
[[Category:Moves]]
[[Category:Moves]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Wario moves]]
[[Category:Wario Land: Shake It!]]