Wire Spin: Difference between revisions

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[[File:Mario Spin.jpg|100px|thumb|right|Artwork of Mario performing a '''Wire Spin'''.]]
[[File:Mario Spin.jpg|200px|thumb|Artwork of Mario performing a Wire Spin for ''Donkey Kong'' on Game Boy.]]
 
The '''Wire Spin''', also referred to as the '''Bar Spin''',<ref>''Mario vs. Donkey Kong'' American English Nintendo 3DS [[Virtual Console]] digital manual, tab 12: "Advanced Controls".</ref> is an ability that characters can use when they grab on to taut [[wire]]s or horizontal bars, where they continuously rotate around it, much like a gymnastic skill known as the {{wp|Giant (gymnastics)|giant}}, for a higher [[jump]]. A similar move, known as the [[Super Whirl Jump]], appears in ''[[Super Mario Sunshine]]''.
The '''Wire Spin''' is an ability [[Mario]] can use when he grabs onto [[Wire]]s.
 
==History==
==History==
===''Donkey Kong'' (Game Boy)===
===''Donkey Kong'' (Game Boy)===
The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, Mario can use it while pressing up on the D-Pad to reach places he couldn't reach such as high heights or areas over a large gap of [[Spikes]] or other dangerous hazards, Mario can either do a small jump to reach lower heights or make sure he doesn't go into a dangerous hazard by jumping to far or a large jump to go to large heights or make it over large hazards.
The Wire Spin's first appearance is in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. In the game, [[Mario]] can use it when the player holds {{button|padup}}; the longer {{button|padup}} is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press {{button|paddown}} or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of [[Spike Trap|spike]]s) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.
===''Mario vs. Donkey Kong''===
The move returns in ''[[Mario vs. Donkey Kong]]'' for the [[Game Boy Advance]], as well as its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] for [[Nintendo Switch]], where it is executed the same way as in ''Donkey Kong'' for the Game Boy. Since the Nintendo Switch remake features 2-player co-op gameplay, [[Toad]] can perform this move as well.
===''Wario Land: Shake It!''===
[[File:WLS4.png|thumb|Wario performing a Bar Spin]]
In ''[[Wario Land: Shake It!]]'', [[Wario]] can perform a Bar Spin<ref>[https://web.archive.org/web/20080924150410/http://www.wariolandshakeit.com/launch/index.html North American website for ''Wario Land: Shake It!''] (Archived)</ref> when he comes in contact with a horizontal bar or rope, latching onto it automatically. As Wario hangs from the bar, he swings around it when the player shakes the [[Wii#Wii Remote|Wii Remote]]. When the player presses the {{button|wii|2}} button, Wario can maneuver to another bar. He must be careful to time his jumps from one bar to the next; he may be injured by enemy forces.
{{br|right}}
==Gallery==
<gallery>
Bar Spin.jpg|Wario dismounting from a Bar Spin in ''[[Wario Land: Shake It!]]''
MvDK NS Mario Swing.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' (Nintendo Switch)
</gallery>
==Names in other languages==
{{foreign names
|Jap={{ruby|大車輪|だいしゃりん}}<ref>{{cite|date=1994|title=『Game Boy Donkey Kong 取扱説明書』|publisher=[[Nintendo|Nintendo Co., Ltd.]]|language=Japanese|page=9}}</ref><ref>{{cite|date=2004|title=『Mario vs. Donkey Kong {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|url=https://ohp.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf|format=PDF|publisher=Nintendo Co., Ltd.|language=Japanese|page=14}}</ref>
|JapR=Daisharin
|JapM={{wp|Giant (gymnastics)|Giant}}; translates literally to "big wheel"
|Ita=Volteggiare
|ItaM=Vaulting <small>(''Wario Land: Shake It!'')</small>
}}


===''Mario vs. Donkey Kong''===
==References==
The move returns in ''[[Mario vs. Donkey Kong]]'', where it is executed the same way as in ''Donkey Kong'' for the Game Boy.
<references/>


{{DK}}
{{DK}}
{{MVDK}}
{{MVDK}}
{{WLSI}}
[[Category:Moves]]
[[Category:Moves]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Donkey Kong (Game Boy)]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Wario moves]]
[[Category:Wario Land: Shake It!]]