Mario Party 2: Difference between revisions

234 bytes added ,  27 days ago
m
Undo revision 4208064 by 24.61.251.157 (talk) Source?
(→‎Story: The story states the Koopa Troopa shouted the warning, and the play shows them stopping for a bit.)
m (Undo revision 4208064 by 24.61.251.157 (talk) Source?)
Tag: Undo
(8 intermediate revisions by 6 users not shown)
Line 230: Line 230:
|[[File:Bowser Land map.png|180px]]
|[[File:Bowser Land map.png|180px]]
|[[File:MP2 Bowser Land Logo.png|180px|link=Bowser Land]]
|[[File:MP2 Bowser Land Logo.png|180px|link=Bowser Land]]
|align=left|'''Bowser Land''' is the sixth and final board in ''Mario Party 2''. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes beside their normal attire, and they are not assigned a title. The rules of the game are turned around on this board. The effect this has is that, when a player passes by a bank, they gain five Coins instead of having to pay the equivalent sum of Coins. This will add up to a loan in the bank. Also, unlike in other boards (where any player who lands on a Bank Space will receive all previously deposited Coins), they will have to pay the full loan (or less, if they do not have enough; if they have no Coins, they will lose a Star). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to the starting space. However, if no players are in the parade's path, the parade will be canceled. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red [[Warp Pipe]] make players warp to the next red Warp Pipe. Players who land on a Happening Space near the [[Blooper|Bloober]] at the north-west corner of the board will be taken to a "ride", where they will go in a circle until they manage to land on another Happening Space.
|align=left|'''Bowser Land''' is the sixth and final board in ''Mario Party 2''. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes, nor are they assigned a title. The rules of the game are turned around on this board. The effect this has is that, when a player passes by a bank, they gain five Coins instead of having to pay the equivalent sum of Coins. This will add up to a loan in the bank. Also, unlike in other boards (where any player who lands on a Bank Space will receive all previously deposited Coins), they will have to pay the full loan (or less, if they do not have enough; if they have no Coins, they will lose a Star). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to the starting space. However, if no players are in the parade's path, the parade will be canceled. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red [[Warp Pipe]] make players warp to the next red Warp Pipe. Players who land on a Happening Space near the [[Blooper|Bloober]] at the north-west corner of the board will be taken to a "ride", where they will go in a circle until they manage to land on another Happening Space.
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|Bowser
|Bowser
Line 317: Line 317:
==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Mario Party 2 pre-release and unused content}}
{{main|List of Mario Party 2 pre-release and unused content}}
==Glitches==
===Coffin Congestion softlock===
In [[Coffin Congestion]], if the player is bouncing between two coffins when the minigame ends, the minigame will continue indefinitely, softlocking the game.<ref>https://www.youtube.com/watch?v=K3nrTXjHivk&t=0s</ref>


==Regional differences==
==Regional differences==