List of Mario Kart: Double Dash!! pre-release and unused content: Difference between revisions

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MKDD beta shot.png|Early [[GCN Luigi Circuit|Luigi Circuit]]. The later version has different textures, and also note that the incorrect race placement.
MKDD beta shot.png|Early [[GCN Luigi Circuit|Luigi Circuit]]. The later version has different textures, and also note that the incorrect race placement.
MKDD Beta Mario Koopa LC.png|Early Luigi Circuit.
MKDD Beta Mario Koopa LC.png|Early Luigi Circuit.
MKDD Dry Dry Desert beta.png|Early [[GCN Dry Dry Desert|Dry Dry Desert]]. The hot air balloons were removed in the retail version.
MKDD Dry Dry Desert beta.png|Early [[GCN Dry Dry Desert|Dry Dry Desert]]. The hot air balloons are still present in the retail version but disabled
MKDD Waluigi Stadium early.png|Early [[GCN Waluigi Stadium|Waluigi Stadium]]. Note how the [[Koopa Dasher]] has an "N" for ''[[Koopa Troopa|Nokonoko]]''.
MKDD Waluigi Stadium early.png|Early [[GCN Waluigi Stadium|Waluigi Stadium]]. Note how the [[Koopa Dasher]] has an "N" for ''[[Koopa Troopa|Nokonoko]]''.
MKDD Wiggler Wagon.png|Early [[Mushroom City]]. The final revision has only one [[Wiggler Wagon]] in the course. Also note that [[Bowser]] is a partner with [[Mario]] and another is with [[Bowser Jr.]], as seen on the left of the screen.
MKDD Wiggler Wagon.png|Early [[Mushroom City]]. The final revision has only one [[Wiggler Wagon]] in the course. Also note that [[Bowser]] is a partner with [[Mario]] and another is with [[Bowser Jr.]], as seen on the left of the screen.
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Some unused data has exists in a ''Double Dash!!'' demo from Interactive Multi-Game Demo Disc Version 13.  
Some unused data has exists in a ''Double Dash!!'' demo from Interactive Multi-Game Demo Disc Version 13.  


An icon and trophies for a Reverse Cup have been found, which possibly could mean that a cup where the racers drive the tracks backwards was planned. Presumably, this would function like the "reverse" tracks eventually seen in ''[[Mario Kart Tour]]'', with tracks that are impossible to drive backwards being modified to make it possible. The trophies are upside-down cups.<ref name="The Cutting Room Floor">[[tcrf:Proto:Mario_Kart:_Double_Dash!!/Multi-Game_Demo_Disc_Demo#Reverse_Cup]]</ref> In addition, early character icons have been found featuring [[Donkey Kong Jr.]] instead of [[Diddy Kong]].<ref>[[tcrf:Proto:Mario_Kart:_Double_Dash!!/Multi-Game_Demo_Disc_Demo/Unused_or_Early_Graphics#Early_Character_Icons]]</ref> A button with the text "best rap time" can be found in the demo's code.<ref>[https://smallmariofindings.tumblr.com/post/637074986172039168/the-demo-version-of-mario-kart-double-dash Small Mario Findings]</ref>
An icon and trophies for a Reverse Cup have been found, which possibly could mean that a cup where the racers drive the tracks backwards was planned. Presumably, this would function like the "reverse" tracks eventually seen in ''[[Mario Kart Tour]]'', with tracks that are impossible to drive backwards being modified to make it possible. The trophies are upside-down cups.<ref name="The Cutting Room Floor">[[tcrf:Proto:Mario_Kart:_Double_Dash!!/Multi-Game_Demo_Disc_Demo#Reverse_Cup]]</ref> In addition, early character icons have been found featuring [[Donkey Kong Jr.]] instead of [[Diddy Kong]].<ref>[[tcrf:Proto:Mario_Kart:_Double_Dash!!/Multi-Game_Demo_Disc_Demo/Unused_or_Early_Graphics#Early_Character_Icons]]</ref> A button with the text "best {{wp|Engrish|rap}} time" can be found in the demo's code.<ref>[https://smallmariofindings.tumblr.com/post/637074986172039168/the-demo-version-of-mario-kart-double-dash Small Mario Findings]</ref>


The swimming [[Noshi|Nossie]] from the [[GCN Dino Dino Jungle|Dino Dino Jungle]] track has textures for four color variants. Only the yellow and red textures are used, possibly because the first two are not as visually distinct enough from the blue, four-legged Nossie.
The swimming [[Noshi|Nossie]] from the [[GCN Dino Dino Jungle|Dino Dino Jungle]] track has textures for four color variants. Only the yellow and red textures are used, possibly because the first two are not as visually distinct enough from the blue, four-legged Nossie.

Latest revision as of 18:27, May 10, 2024

This is a list of pre-release and unused content for the game Mario Kart: Double Dash!!

Early iteration[edit]

The models of the characters are from Super Smash Bros. Melee, and Mario and Luigi are seen in this trailer of a very early build of the game, driving separately, each in a simple, blue kart. It was originally called Mario Kart for Nintendo GameCube.

Early builds[edit]

Several screenshots released during the development of the actual Double Dash!! build shows different textures, tracks, speedometer HUD, and racer mugshots.

Time trial code[edit]

Leftover contest code for Time Trials in Mario Kart: Double Dash!!
An example of the code

Pressing L Button R Button L Button R Button X Button Y Button X Button Y Button Z Button at the end of a trial mode race (where save ghost and replay are) will bring up a series of numbers and letters, a code that stores the race time, lap time, characters used, kart used and course I.D. This was used for a Japanese contest.[1]

Unused data[edit]

Some unused data has exists in a Double Dash!! demo from Interactive Multi-Game Demo Disc Version 13.

An icon and trophies for a Reverse Cup have been found, which possibly could mean that a cup where the racers drive the tracks backwards was planned. Presumably, this would function like the "reverse" tracks eventually seen in Mario Kart Tour, with tracks that are impossible to drive backwards being modified to make it possible. The trophies are upside-down cups.[2] In addition, early character icons have been found featuring Donkey Kong Jr. instead of Diddy Kong.[3] A button with the text "best rap time" can be found in the demo's code.[4]

The swimming Nossie from the Dino Dino Jungle track has textures for four color variants. Only the yellow and red textures are used, possibly because the first two are not as visually distinct enough from the blue, four-legged Nossie.

Early Sherbet Land Course[edit]

Hidden in the European Demo Disc 10 demo is an early version of Sherbet Land. The name of the course is Dekoboko. Inside the objects folder includes a Wiggler Wagon, a Mario tree, an early version of Freezie, and a sign.

External links[edit]

References[edit]