DK: Jungle Climber: Difference between revisions

m
 
(10 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{construction|user=The Mansion}}
{{italic title}}
{{italic title}}
{{game infobox
{{game infobox
|image=[[File: DKJungleClimber.jpg|250px]]
|image=[[File: DKJungleClimber.jpg|250px]]
|developer=[[Paon]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Paon DP|Paon]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{release|Japan|August 9, 2007|ROC|August 9, 2007|USA|September 10, 2007|Europe|October 12, 2007|Australia|November 1, 2007}}'''Virtual Console (Wii U):'''<br>{{release|Japan|July 8, 2015|USA|July 23, 2015|Europe|August 6, 2015|Australia|August 7, 2015}}
|release='''Nintendo DS:'''<br>{{release|Japan|August 9, 2007|ROC|August 9, 2007|USA|September 10, 2007|Europe|October 12, 2007|Australia|November 1, 2007}}'''Virtual Console (Wii U):'''<br>{{release|Japan|July 8, 2015|USA|July 23, 2015|Europe|August 6, 2015|Australia|August 7, 2015}}
|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=Single-player, Multiplayer, Local Wireless
|modes=Single-player, Multiplayer, Local Wireless
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|media={{media|ds=1}}
|media={{media|ds=1}}
|input={{input|ds=1}}
|input={{input|ds=1}}
}}
}}
'''''DK: Jungle Climber''''', known as '''''Donkey Kong: Jungle Climber''''' in Japan and Europe, is a [[Genre#Platform|platformer]] of the [[DK (series)|''DK'' series]], released for the [[Nintendo DS]] in 2007. It is the sequel to the 2005 [[Game Boy Advance]] game, ''[[DK: King of Swing]]'', and was developed by [[Paon]] and published by [[Nintendo]]. It was later re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in July 2015 and in Europe and Australia in August 2015.
'''''DK: Jungle Climber''''', known as '''''Donkey Kong: Jungle Climber''''' in Japan and Europe, is a [[Genre#Platform|platformer]] of the [[DK (series)|''DK'' series]], released for the [[Nintendo DS]] in 2007. It is a sequel to the 2005 [[Game Boy Advance]] game ''[[DK: King of Swing]]'', and was developed by [[Paon DP|Paon]] and published by [[Nintendo]]. It was later re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in July 2015 and in Europe and Australia in August 2015.
==Plot==
==Plot==
The [[Kong Family]] are on a vacation at [[Sun Sun Island]]. While they are there, [[Diddy Kong|Diddy]] notices a giant banana on a mountain. [[Cranky Kong|Cranky]] requests [[Donkey Kong]] to acquire it, and Diddy joins him.
The [[Kong]] family are on a vacation at [[Sun Sun Island]]. While they are there, [[Diddy Kong|Diddy]] notices a giant banana on a mountain. [[Cranky Kong|Cranky]] requests [[Donkey Kong]] to acquire it, and Diddy joins him.


On top of the mountain, [[King K. Rool]] and the [[Kremling]]s are stealing a [[Crystal Banana]] from an "alien". They plan to conquer the universe with it. A [[Banana Ship]] appears, and DK and Diddy battle it.
On top of the mountain, [[King K. Rool]] and the [[Kremling]]s are stealing a [[Crystal Banana]] from an "alien". They plan to conquer the universe with it. A [[Banana Ship]] appears, and DK and Diddy battle it.
Line 63: Line 62:
Dragon Kremling DK Jungle Climber.png|[[Draglinger]]
Dragon Kremling DK Jungle Climber.png|[[Draglinger]]
Mega AMP.png|[[Mega Amp]] (complete)
Mega AMP.png|[[Mega Amp]] (complete)
DKJC - Mega K. Rool.png|[[King K. Rool]], the game's main antagonist.
File:DKJCKingK.RoolSprite.png|[[King K. Rool]] (regular form)
DKJC - Mega K. Rool.png|King K. Rool ([[Crystal Banana]] form)
</gallery>
</gallery>


Line 70: Line 70:
===Collectibles===
===Collectibles===
The following items are collectibles, found constantly and consistently throughout levels.
The following items are collectibles, found constantly and consistently throughout levels.
{|class="dktable-brown"style="width:100%; border="4px solid black"background-color:white;"
{|class="wikitable dk"style="width:100%;border="4px solid black"background-color:white;"
|-
|-
!width=10%|Image
!width=10%|Image
Line 107: Line 107:
===Tools===
===Tools===
The following items are classified as tools - they rarely appear, and when they do, they are usually required for progression and must be used with a partner.
The following items are classified as tools - they rarely appear, and when they do, they are usually required for progression and must be used with a partner.
{|class="dktable-brown"style="width:100%; border="4px solid black"background-color:white;"
{|class="wikitable dk"style="width:100%;border="4px solid black"background-color:white;"
|-
|-
!width=10%|Image
!width=10%|Image
Line 180: Line 180:
*[[High-High Island]]
*[[High-High Island]]
**[[Space A Go-Go]]
**[[Space A Go-Go]]
**[[King Kruiser IV]]
**[[King Kruizer IV]]
**[[Little High-High Island]]
**[[Little High-High Island]]
*[[Wormhole]]
*[[Wormhole]]
Line 192: Line 192:
==Reception==
==Reception==
The game received positive reviews and was considered an improvement over ''[[DK: King of Swing]]''. The game was also praised for its fun, practical controls and its vibrant visuals.
The game received positive reviews and was considered an improvement over ''[[DK: King of Swing]]''. The game was also praised for its fun, practical controls and its vibrant visuals.
{|class="wikitable review_template" style="border:2px solid black; width:100%; font-size:100%; text-align:center; margin-bottom:5px;"cellpadding="4"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 215: Line 215:
|"''What was a very good Game Boy Advance title turns out to be an even better Nintendo DS game. The development team stuck to its guns with the original concept and fleshed it out with new levels, new elements, and more stuff to beef up the variety and to toughen things up. The lack of variety is what hurt King of Swing in the long run, and while Jungle Climber shares the same core mechanic that makes the game just a tad repetitive, the designers injected some great ideas into the original to bulk up the fun.''"
|"''What was a very good Game Boy Advance title turns out to be an even better Nintendo DS game. The development team stuck to its guns with the original concept and fleshed it out with new levels, new elements, and more stuff to beef up the variety and to toughen things up. The lack of variety is what hurt King of Swing in the long run, and while Jungle Climber shares the same core mechanic that makes the game just a tad repetitive, the designers injected some great ideas into the original to bulk up the fun.''"
|-
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler