Mario Kart 64: Difference between revisions

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{{quote2|Welcome to Mario Kart!|[[Mario]] upon the title screen}}
{{quote2|Welcome to Mario Kart!|[[Mario]] upon the title screen}}
'''''Mario Kart 64''''' is a [[Genre#Racing games|racing]] game that was originally released for the [[Nintendo 64]] in 1996 in Japan and 1997 worldwide. It is the second game in the ''[[Mario Kart (series)|Mario Kart]]'' series. Being an upgrade from its predecessor, ''[[Super Mario Kart]]'', it features a similar base to that game in which players select cast members of the [[Super Mario (franchise)|''Super Mario'' franchise]] to drive in [[kart]]s, employing a weapon-based system to benefit the player and hinder opponents, though it has expanded gameplay, such as the introduction of [[Mini-Turbo]] boosts from [[drift]]ing and four-player support. It is the first game of the ''Super Mario'' franchise to let more than two people play simultaneously. It is also the first ''Mario Kart'' game to use three-dimensional graphics for its environment design, such as the addition of elevation, advanced collision physics, expanded camera controls, real walls that can obscure views, and increased aesthetic fidelity; however, the characters, the items, and some track obstacles in-game remain as two-dimensional, pre-rendered sprites, which are rendered for game optimization. Additionally, the game contains unique track designs rather than multiple variants of the same track, and it introduces various track tropes that would later be reused in later ''Mario Kart'' installments, such as [[Luigi Circuit]] being the first track. Other elements would become series mainstays, such as its racer weight classification, the introduction of [[Wario]] and [[Donkey Kong]] as playable characters, and several new items such as the [[Spiny Shell (blue)|Spiny Shell]] and triple variants of [[Green Shell]]s and [[Red Shell]]s.
'''''Mario Kart 64''''' is a [[Genre#Racing games|racing]] game that was originally released for the [[Nintendo 64]] in 1996 in Japan and 1997 worldwide. It is the second main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series. Being an upgrade from its predecessor, ''[[Super Mario Kart]]'', it features a similar base to that game in which players select cast members of the [[Super Mario (franchise)|''Super Mario'' franchise]] to drive in [[kart]]s, employing a weapon-based system to benefit the player and hinder opponents, though it has expanded gameplay, such as the introduction of [[Mini-Turbo]] boosts from [[drift]]ing and four-player support. It is the first game of the ''Super Mario'' franchise to let more than two people play simultaneously. It is also the first ''Mario Kart'' game to use three-dimensional graphics for its environment design, such as the addition of elevation, advanced collision physics, expanded camera controls, real walls that can obscure views, and increased aesthetic fidelity; however, the characters, the items, and some track obstacles in-game remain as two-dimensional, pre-rendered sprites, which are rendered for game optimization. Additionally, the game contains unique track designs rather than multiple variants of the same track, and it introduces various track tropes that would later be reused in later ''Mario Kart'' installments, such as [[Luigi Circuit]] being the first track. Other elements would become series mainstays, such as its racer weight classification, the introduction of [[Wario]] and [[Donkey Kong]] as playable characters, and several new items such as the [[Spiny Shell (blue)|Spiny Shell]] and triple variants of [[Green Shell]]s and [[Red Shell]]s.


The game was commercially successful and received a [[Player's Choice]] edition, being the second-best-selling game on the Nintendo 64, beaten out only by ''[[Super Mario 64]]'', and it was generally well-received by critics. ''Mario Kart 64'' later became available for the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007 and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2016, and it is one of the launch titles for [[Nintendo 64 - Nintendo Switch Online]].
The game was commercially successful and received a [[Player's Choice]] edition, being the second-best-selling game on the Nintendo 64, beaten out only by ''[[Super Mario 64]]'', and it was generally well-received by critics. ''Mario Kart 64'' later became available for the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2007 and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in 2016, and it is one of the launch titles for [[Nintendo 64 - Nintendo Switch Online]]. The Wii release requires 129 [[Memory Card|blocks]] (16.5 MB) to be installed, while the Wii U release requires 66 MB to be installed.


==Gameplay==
==Gameplay==
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|{{button|wiiu|y}} / {{button|wiiu|x}} / {{button|wiiu|L}} / {{button|wiiu|Rightstick}} down
|{{button|wiiu|y}} / {{button|wiiu|x}} / {{button|wiiu|L}} / {{button|wiiu|Rightstick}} down
|{{button|switch|ZL}} / {{button|switch|rightstick}} down / {{button|switch|X}} / {{button|switch|ZR}} + {{button|switch|B}}
|{{button|switch|ZL}} / {{button|switch|rightstick}} down / {{button|switch|X}} / {{button|switch|ZR}} + {{button|switch|B}}
|{{button|switch|SL}} / {{button|switch|jc-top}} / {{button|switch|minus}}{{button|switch|plus}} + {{button|switch|jc-bottom}}
|{{button|switch|SL}} / {{button|switch|jc-top}} / {{button|switch|PlusMinus}} + {{button|switch|jc-bottom}}
|-
|-
|Hop / Slide
|Hop / Slide
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|{{button|wiiu|Rightstick}}  up
|{{button|wiiu|Rightstick}}  up
|{{button|switch|rightstick}} up / {{button|switch|ZR}} + {{button|switch|X}}
|{{button|switch|rightstick}} up / {{button|switch|ZR}} + {{button|switch|X}}
|{{button|switch|minus}}{{button|switch|plus}} + {{button|switch|jc-top}}
|{{button|switch|PlusMinus}} + {{button|switch|jc-top}}
|-
|-
|Toggle game screen
|Toggle game screen
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|{{button|wiiu|Rightstick}} right
|{{button|wiiu|Rightstick}} right
|{{button|switch|rightstick}} right / {{button|switch|ZR}} + {{button|switch|A}}
|{{button|switch|rightstick}} right / {{button|switch|ZR}} + {{button|switch|A}}
|{{button|switch|minus}}{{button|switch|plus}} + {{button|switch|jc-right}}
|{{button|switch|PlusMinus}} + {{button|switch|jc-right}}
|-
|-
|Set music volume to on, half, or off
|Set music volume to on, half, or off
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|{{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|switch|L}}
|{{button|switch|L}}
|{{button|switch|minus}}{{button|switch|plus}} + {{button|switch|Stick}}
|{{button|switch|PlusMinus}} + {{button|switch|Stick}}
|-
|-
|Select option during the menus / Pause / Resume gameplay
|Select option during the menus / Pause / Resume gameplay
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|{{button|wiiu|plus}}
|{{button|wiiu|plus}}
|{{button|switch|plus}}
|{{button|switch|plus}}
|{{button|switch|minus}}{{button|switch|plus}} + {{button|switch|L}}{{button|switch|R}}
|{{button|switch|PlusMinus}} + {{button|switch|L}} / {{button|switch|R}}
|}
|}
</center>
</center>
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===Time Trial===
===Time Trial===
In [[Mario Kart (series)#Modes of play|Time Trial]], players must race for the fastest time. After setting a record, players can challenge that record and race against themselves, represented by a [[Ghost (Mario Kart series)|ghost]] of their character-of-choice. The ghost will be saved only if the player does not pause, crash into an obstacle, drive in reverse, or fall off the road during the race. The original release of this game uses 123 pages of the [[Memory Card|Controller Pak]] to record ghost data, which would occupy all the space in the Controller Pak. However, later versions of the game used 121 pages on the Controller Pak, leaving only two pages free. Because none of the available controllers have a Controller Pak slot, it is impossible to record ghost data on the Wii or Wii U Virtual Console versions of the game.
[[File:N64 Controller Pak.jpg|thumb|right|The [[Nintendo 64]]'s Controller Pak (front and back)]]
In [[Mario Kart (series)#Modes of play|Time Trial]], players must race for the fastest time. After setting a record, players can challenge that record and race against themselves, represented by a [[Ghost (Mario Kart series)|ghost]] of their character-of-choice. The ghost will be saved only if the player does not pause, crash into an obstacle, drive in reverse, or fall off the road during the race.
 
The original release of this game uses 123 pages (7.87 KB) of the [[Memory Card|Controller Pak]] to record ghost data, which would occupy all the space in the Controller Pak (one page being a non-standard measurement unit equal to 64 bytes). However, later versions of the game used 121 pages (7.74 KB) on the Controller Pak, leaving only two pages free. Because none of the available controllers on later consoles have a Controller Pak slot, it is impossible to record ghost data on the Wii and Wii U Virtual Console versions of the game, or in the [[Nintendo 64 - Nintendo Switch Online]] app.


===Versus===
===Versus===
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Characters are divided into three classes depending on their weight: light, medium, and heavy. The following numbers are taken from the game's internal data:<ref name="TASVideos Mario Kart 64 Document">[http://tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes TAS Videos page on ''Mario Kart 64''] "TASVideos.org". Retrieved September 19th, 2020</ref>
Characters are divided into three classes depending on their weight: light, medium, and heavy. The following numbers are taken from the game's internal data:<ref name="TASVideos Mario Kart 64 Document">[http://tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes TAS Videos page on ''Mario Kart 64''] "TASVideos.org". Retrieved September 19th, 2020</ref>


{|border=1 style="text-align:center"
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1300px"
|-
!colspan=4 style="background:red;color:white"|Drivers
|-
|-
!style="background:red;color:white"|Drivers
|-style="background:#EAECF0"


|width=25%|
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Mario U.png]]<br>[[File:MK64 icon Mario.png]]<br><big>'''{{color-link|Mario|red}}'''</big>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Mario U.png]]<br>[[File:MK64 icon Mario.png]]<br><big>'''{{text outline|{{color-link|Mario|red}}}}'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Mario MK64.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:Mario MK64.png|300x250px]]
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|}
|}


|width=25%|
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Luigi U.png]]<br>[[File:MK64 icon Luigi.png]]<br><big>'''{{color-link|Luigi|green}}'''</big>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Luigi U.png]]<br>[[File:MK64 icon Luigi.png]]<br><big>'''{{text outline|{{color-link|Luigi|green}}|white}}'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Luigi.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Luigi.png|300x250px]]
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{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Peach U.png]]<br>[[File:MK64 icon Peach.png]]<br><big>'''{{color-link|Princess Peach|deeppink|Peach}}'''</big>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Peach U.png]]<br>[[File:MK64 icon Peach.png]]<br><big>'''{{text outline|{{color-link|Princess Peach|deeppink|Peach}}}}'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Peach.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Peach.png|300x250px]]
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|width=25%|
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Toad U.png]]<br>[[File:MK64 icon Toad.png]]<br><big>'''{{color-link|Toad|mediumblue}}'''</big>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Toad U.png]]<br>[[File:MK64 icon Toad.png]]<br><big>'''{{text outline|{{color-link|Toad|mediumblue}}|white}}'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Toad.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Toad.png|300x250px]]
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|-
|style="display:inline-block; background:white" width=320px|
 
|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Yoshi U.png]]<br>[[File:MK64 icon Yoshi.png]]<br><big>'''{{color-link|Yoshi|limegreen}}'''</big>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Yoshi U.png]]<br>[[File:MK64 icon Yoshi.png]]<br><big>'''{{text outline|{{color-link|Yoshi|limegreen}}}}'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Yoshi.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Yoshi.png|300x250px]]
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|
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character D.K. U.png]]<br>[[File:MK64 icon DK.png]]<br><big>'''{{color-link|Donkey Kong|gold|D.K.}}'''</big><sup><small>(new)</small></sup>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character D.K. U.png]]<br>[[File:MK64 icon DK.png]]<br><big>'''{{text outline|{{color-link|Donkey Kong|gold|D.K.}}}}'''</big><sup><small>(new)</small></sup>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 DK.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 DK.png|300x250px]]
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|
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Wario U.png]]<br>[[File:MK64 icon Wario.png]]<br><big>'''{{color-link|Wario|indigo}}'''</big><sup><small>(new)</small></sup>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Wario U.png]]<br>[[File:MK64 icon Wario.png]]<br><big>'''{{text outline|{{color-link|Wario|indigo}}|white}}'''</big><sup><small>(new)</small></sup>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Wario.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Wario.png|300x250px]]
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|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Bowser U.png]]<br>[[File:MK64 icon Bowser.png]]<br><big>'''{{color-link|Bowser|orangered}}'''</big>
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Bowser U.png]]<br>[[File:MK64 icon Bowser.png]]<br><big>'''{{text outline|{{color-link|Bowser|orangered}}}}'''</big>
|-
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Bowser.png|300x250px]]
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Bowser.png|300x250px]]
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|colspan=4|
|style="background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
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|-
!style="background:#EAECF0; height:32px" align="center"|[[File:MK64 Mini Bomb Kart.png]]<br><big>'''{{color-link|Mini Bomb Kart|darkkhaki}}'''</big><sup><small>(new)</small></sup>
!style="background:#EAECF0; height:32px" align="center"|[[File:MK64 Mini Bomb Kart.png]]<br><big>'''{{text outline|{{color-link|Mini Bomb Kart|darkkhaki}}}}'''</big><sup><small>(new)</small></sup>
|-
|-
!style="background:white; height:250px" align="center"|[[File:MK64Battle.jpg|300x250px]]
!style="background:white; height:250px" align="center"|[[File:MK64Battle.jpg|300x250px]]
|-
|-
|The Mini Bomb Kart can be played as only after a player is disqualified from Battle Mode. It can be used once to launch a kamikaze attack on another character, after which the player is out for the rest of the match.
|The Mini Bomb Kart can be played as only after a player is defeated in Battle Mode. It can be used once to drive into and bomb another player, destroying the Mini Bomb Kart. The Mini Bomb Kart can also get hit by items and fall off the stage to be picked up by Lakitu.
|}
|}
|}
|}
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<center>
<center>
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|-
|-
!colspan=4 style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64MushroomCupMenuImage.png]]</div><br><big>'''{{color-link|Mushroom Cup|white}}'''</big>
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64MushroomCupMenuImage.png]]</div><br><big>'''{{color-link|Mushroom Cup|white}}'''</big>
|-
|-style="background:darkslategray"


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|-
|-
!colspan=4 style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64FlowerCupMenuImage.png]]</div><br><big>'''{{color-link|Flower Cup|white}}'''</big>
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64FlowerCupMenuImage.png]]</div><br><big>'''{{color-link|Flower Cup|white}}'''</big>
|-
|-style="background:darkslategray"


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|-
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!colspan=4 style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64StarCupMenuImage.png]]</div><br><big>'''{{color-link|Star Cup|white}}'''</big>
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64StarCupMenuImage.png]]</div><br><big>'''{{color-link|Star Cup|white}}'''</big>
|-
|-style="background:darkslategray"


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!colspan=4 style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64SpecialCupMenuImage.png]]</div><br><big>'''{{color-link|Special Cup|white}}'''</big>
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64SpecialCupMenuImage.png]]</div><br><big>'''{{color-link|Special Cup|white}}'''</big>
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!colspan=4 style="background:cadetblue"|<big>'''{{color|Battle Courses|white}}'''</big>
!colspan=4 style="background:cadetblue"|<big>'''{{color|Battle Courses|white}}'''</big>
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===Two players===
===Two players===
*The line between the two screens has each player's icon on it and acts as an overview on the players' positions. The lap count can be swapped with a map of the course.
*The line between the two screens has each player's icon on it and acts as an overview on the players' positions. The lap count can be swapped with a map of the course.
*In [[N64 Kalimari Desert|Kalimari Desert]], the [[train (obstacle)|train]]s have a tender and only one passenger car attached to them, as opposed to a tender and five passenger cars.
*In the VS mode, the [[train (obstacle)|train]]s in [[N64 Kalimari Desert|Kalimari Desert]] have a tender and only one passenger car attached to them, as opposed to a tender and five passenger cars. In Mario GP, they have only the locomotive, no tender or passenger cars.
*In [[N64 Frappe Snowland|Frappe Snowland]], it snows only in the background and not on the track itself.
*In [[N64 Frappe Snowland|Frappe Snowland]], it snows only in the background and not on the track itself.
*The course name and cup name are not shown when players play in Grand Prix.
*The course name and cup name are not shown when players play in Grand Prix.
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{{main|List of Mario Kart 64 staff}}
{{main|List of Mario Kart 64 staff}}
[[File:MK64 Staff.jpg|thumb|Commemorative photo of the development team for ''Mario Kart 64'']]
[[File:MK64 Staff.jpg|thumb|Commemorative photo of the development team for ''Mario Kart 64'']]
''Mario Kart 64'' was developed by a considerably larger team of staff than ''Super Mario Kart''. [[Hideki Konno]] has directed ''Mario Kart 64'', and he served as key staff for most mainline ''Mario Kart'' entries. The game's soundtrack was composed by [[Kenta Nagata]], who would later compose soundtracks for succeeding ''Mario Kart'' installments, ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart 7]]''. As ''Mario Kart 64'' is the first game in the series to introduce character voices, [[Charles Martinet]] reprises his role for [[Mario]] from ''Super Mario 64'' while also providing voices for [[Luigi]] and [[Wario]], while [[Leslie Swan]] portrayed Peach and [[Isaac Marshall]] provided Toad's voice in international versions of the game, while the voices for the Japanese cast used different voice actors.
''Mario Kart 64'' was developed by a considerably larger team of staff than ''Super Mario Kart''. [[Hideki Konno]] has directed ''Mario Kart 64'', and he served as key staff for most mainline ''Mario Kart'' entries. The game's soundtrack was composed by [[Kenta Nagata]], who would later compose soundtracks for succeeding ''Mario Kart'' installments, ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart 7]]''. As ''Mario Kart 64'' is the first game in the series to introduce character voices, [[Charles Martinet]] reprises his role as [[Mario]] from ''[[Super Mario 64]]'' in all versions of the game, though the other characters (besides [[Bowser]]) have different voice actors between the Japanese and international versions; in the international version, Martinet also voiced [[Luigi]] and [[Wario]], while [[Leslie Swan]] portrayed Peach and [[Isaac Marshall]] provided Toad's voice.


==Development==
==Development==
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==Glitches==
==Glitches==
{{main|List of Mario Kart 64 glitches}}
{{main|List of Mario Kart 64 glitches}}
===Falling Through the Bridge===
===Falling through bridge===
[[File:MK64 FrappeSnowland ClipGlitch.gif|left|thumb|The glitch in Frappe Snowland]]
[[File:MK64 FrappeSnowland ClipGlitch.gif|thumb|The glitch in Frappe Snowland]]
This glitch occurs only in [[N64 Frappe Snowland|Frappe Snowland]] in the bridge part before the finish with a second player. The second player must drive off the bridge into the water at a certain point, so that [[Lakitu (Mario Kart referee)|Lakitu]] picks the player up and drops them onto the bridge. If the area Lakitu is dropping off seems to be the last line on the bridge closest to the finish line, Lakitu drops the player directly through the bridge into the water. If the second player happens to spin out while trying to accelerate, the player still falls into the water. This glitch will happen continuously until the player is helped out of this situation. This glitch works only with Player 2.
This glitch occurs only in [[N64 Frappe Snowland|Frappe Snowland]] in the bridge part before the finish with a second player. The second player must drive off the bridge into the water at a certain point, so that [[Lakitu (Mario Kart referee)|Lakitu]] picks the player up and drops them onto the bridge. If the area Lakitu is dropping off seems to be the last line on the bridge closest to the finish line, Lakitu drops the player directly through the bridge into the water. If the second player happens to spin out while trying to accelerate, the player still falls into the water. This glitch will happen continuously until the player is helped out of this situation. This glitch works only with Player 2.
{{br}}
{{br}}


===Skip All of Yoshi Valley===
===Yoshi Valley skip===
This is a glitch that can be performed in any mode with any player on [[N64 Yoshi Valley|Yoshi Valley]], excluding Extra Mode. This glitch can be performed only with a [[Dash Mushroom|Mushroom]] item. Immediately after crossing the finish line, the racer has to make a 90-degree left turn and use a Mushroom boost to hop the fence. If the racer hits a certain part of the wall across the canyon and then plummets to the bottom, Lakitu should put the racer back on the starting line, and it will be the second lap (Time Trials only), it will be the final lap (if performed on the second lap in any mode), or the race should be finished (if performed on the final lap).
This is a glitch that can be performed in any mode with any player on [[N64 Yoshi Valley|Yoshi Valley]], excluding Extra Mode. This glitch can be performed only with a [[Dash Mushroom|Mushroom]] item. Immediately after crossing the finish line, the racer has to make a 90-degree left turn and use a Mushroom boost to hop the fence. If the racer hits a certain part of the wall across the canyon and then plummets to the bottom, Lakitu should put the racer back on the starting line, and it will be the second lap (Time Trials only), it will be the final lap (if performed on the second lap in any mode), or the race should be finished (if performed on the final lap).
{{br}}
{{br}}


==Version differences==
==Version differences==
{{see also|tcrf:Mario Kart 64#Version Differences{{!}}tcrf:Mario Kart 64 § Version Differences}}
{{see also|tcrf:Mario Kart 64/Regional Differences{{!}}tcrf:Mario Kart 64/Regional Differences}}
{{multiple image
{{multiple image
|image1=Marioro.png
|image1=Marioro.png
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|align=right
|align=right
}}
}}
In the Japanese version, Luigi, Toad, Princess Peach, and Wario have different voiceovers than in the international versions; the Japanese voiceovers were eventually used overseas in the first two ''[[Mario Party (series)|Mario Party]]'' games (aside from Peach's) and ''[[Mario Kart: Super Circuit]]'', with Toad's voiceovers also being in ''[[Mario Party 3]]''. Also, Toad, D.K., and Bowser are referred to as Kinopio, D. Kong, and Koopa, respectively. Additionally, the title screen features Japanese children shouting, "Mario Kart!" with a generic narrator used as the system voice. In the international releases, Mario shouts, ''"Welcome to Mario Kart!"'' on the title screen, and he is also used as the system voice.
In the Japanese version, Luigi, Toad, Princess Peach, and Wario have different voiceovers than in the international versions; the Japanese voiceovers were eventually used overseas in the first two ''[[Mario Party (series)|Mario Party]]'' games (aside from Peach's) and ''[[Mario Kart: Super Circuit]]'', with Toad's voiceovers also being in ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' and ''[[Mario Party 3]]''. Also, Toad, D.K., and Bowser are referred to as Kinopio, D. Kong, and Koopa, respectively. Additionally, Japanese children shout, "Mario Kart!" on the title screen, and a generic narrator is used as the system voice. In the international releases, Mario shouts, ''"Welcome to Mario Kart!"'' on the title screen, and he is also used as the system voice.


"Raceways" are known as "Circuits" in the Japanese version ("Mario Circuit," etc.); however, "Royal Raceway" is known in Japanese as "Peach Circuit" instead of "Royal Circuit."
"Raceways" are known as "Circuits" in the Japanese version ("Mario Circuit," etc.); however, "Royal Raceway" is known in Japanese as "Peach Circuit" instead of "Royal Circuit."
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The billboards in the Japanese version use parodies of real-life companies that were sponsors of {{wp|Formula One}} races at the time. These include "Marioro" (a play on "{{wp|Marlboro (cigarette)|Marlboro}}"), which was changed to "Mario Star"; "Luigip" (a play on "{{wp|Agip}}"), which became "Luigi's"; "Yoshi 1" (a pun on "{{wp|Mobil 1}}"), which became "Yoshi" with a pawprint replacing the "1"; "Koopa Air" (which parodied {{wp|Goodyear Tire and Rubber Company|Goodyear}}, including the blue-and-yellow color scheme, which was changed in international versions); and an orange "64" ball (which was a reference to the {{wp|76 (gas station)|76 gas station}} chain, though the ball's color was changed to blue in the international versions).
The billboards in the Japanese version use parodies of real-life companies that were sponsors of {{wp|Formula One}} races at the time. These include "Marioro" (a play on "{{wp|Marlboro (cigarette)|Marlboro}}"), which was changed to "Mario Star"; "Luigip" (a play on "{{wp|Agip}}"), which became "Luigi's"; "Yoshi 1" (a pun on "{{wp|Mobil 1}}"), which became "Yoshi" with a pawprint replacing the "1"; "Koopa Air" (which parodied {{wp|Goodyear Tire and Rubber Company|Goodyear}}, including the blue-and-yellow color scheme, which was changed in international versions); and an orange "64" ball (which was a reference to the {{wp|76 (gas station)|76 gas station}} chain, though the ball's color was changed to blue in the international versions).


The Japanese version has collision on the grass above the tunnel on Luigi Raceway, which can be reached by bouncing off another racer and flying over the wall; this was removed in international versions. Also, whereas English-language credits sequences exist in both the Japanese and international releases, the Japanese version also contains a Japanese-language version of the sequence that is seen when a player clears the Special Cup in Extra.
The Japanese version has collision on the grass above the tunnel on Luigi Raceway, which can be reached by bouncing off another racer and flying over the wall; this was removed in international versions. Also, whereas English-language credits sequences exist in both the Japanese and international releases, the Japanese version also contains a Japanese-language version of the sequence that is seen when the Special Cup is cleared in Extra.


In the Chinese version, the Special Cup was renamed the iQue Cup, and most "64" references were removed.
In the Chinese version, the Special Cup was renamed the iQue Cup, and most "64" references were removed.
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==References to other games==
==References to other games==
*''[[Super Mario Bros. 3]]'': [[N64 Bowser's Castle|Bowser's Castle]] contains various elements from this game, such as a portrait of [[Bowser]] using his artwork from this game, sideways-moving [[Thwomp]]s, and a checkerboard floor.
*''[[Super Mario Kart]]'': The introductory music in ''Mario Kart 64'' is an elongated arrangement of the theme from this game. In the music for the track [[N64 Banshee Boardwalk|Banshee Boardwalk]], a part of [[Ghost Valley]]'s music can be heard. Also, part of the music that plays during the Award Ceremony (if drivers win a [[trophy]]) is the same as in the same scenario in ''Super Mario Kart''.
*''[[Super Mario Kart]]'': The introductory music in ''Mario Kart 64'' is an elongated arrangement of the theme from this game. In the music for the track [[N64 Banshee Boardwalk|Banshee Boardwalk]], a part of [[Ghost Valley]]'s music can be heard. Also, part of the music that plays during the Award Ceremony (if drivers win a [[trophy]]) is the same as in the same scenario in ''Super Mario Kart''.
*''[[Super Mario World 2: Yoshi's Island]]'': Yoshi's sound effects were taken from this game.
*''[[Super Mario World 2: Yoshi's Island]]'': Yoshi's sound effects were taken from this game.
*''[[Super Mario 64]]'': In the track [[N64 Royal Raceway|Royal Raceway]], there is a part where the racer can turn off the road and arrive at the [[Peach's Castle|Mushroom Castle]] exactly as it appeared in this game. It is also where the Award Ceremony is held.
*''[[Super Mario 64]]'': In the track [[N64 Royal Raceway|Royal Raceway]], there is a part where the racer can turn off the road and arrive at the [[Peach's Castle|Mushroom Castle]] exactly as it appeared in this game. It is also where the Award Ceremony is held. The models and vocal effects for the penguins are reused from this game.
*''[[Donkey Kong Country]]'': This is the first appearance of the ''Donkey Kong Country'' version of Donkey Kong in the main ''Super Mario'' franchise. In fact, the sprite resembles the one Donkey Kong had in that game. [[Nintendo]] also mentions in the credits the 3D model of D.K. originally came from [[Rare]], the developers of the [[Donkey Kong Country (series)|''Donkey Kong Country'' trilogy]].
*''[[Donkey Kong Country]]'': This is the first appearance of the ''Donkey Kong Country'' version of Donkey Kong in the main ''Super Mario'' franchise. In fact, the sprite resembles the one Donkey Kong had in that game. [[Nintendo]] also mentions in the credits the 3D model of D.K. originally came from [[Rare]], the developers of the [[Donkey Kong Country (series)|''Donkey Kong Country'' trilogy]].


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*''[[Mario Kart: Double Dash!!]]'': The name [[GCN Sherbet Land|Sherbet Land]] is reused in this game. Also, [[Rainbow Road (Mario Kart: Double Dash!!)|Rainbow Road]]'s music has a part from the ''Mario Kart 64'' [[N64 Rainbow Road|Rainbow Road]]'s music.
*''[[Mario Kart: Double Dash!!]]'': The name [[GCN Sherbet Land|Sherbet Land]] is reused in this game. Also, [[Rainbow Road (Mario Kart: Double Dash!!)|Rainbow Road]]'s music has a part from the ''Mario Kart 64'' [[N64 Rainbow Road|Rainbow Road]]'s music.
*''[[Mario Kart DS]]'': The name [[DS Wario Stadium|Wario Stadium]] is reused in this game. Also, the courses [[N64 Moo Moo Farm|Moo Moo Farm]], [[N64 Frappe Snowland|Frappe Snowland]], [[N64 Choco Mountain|Choco Mountain]], and [[N64 Banshee Boardwalk|Banshee Boardwalk]] and the battle stage [[Block Fort]] reappear in this game.
*''[[Mario Kart DS]]'': The name [[DS Wario Stadium|Wario Stadium]] is reused in this game. Also, the courses [[N64 Moo Moo Farm|Moo Moo Farm]], [[N64 Frappe Snowland|Frappe Snowland]], [[N64 Choco Mountain|Choco Mountain]], and [[N64 Banshee Boardwalk|Banshee Boardwalk]] and the battle stage [[Block Fort]] reappear in this game.
*''[[Super Smash Bros. Brawl]]'': Luigi Raceway's theme appears as an arrangement.
*''[[Mario Kart Wii]]'': The racecourse [[Wii Moo Moo Meadows|Moo Moo Meadows]] and battle stage [[Block Plaza]] are based on Moo Moo Farm and Block Fort, respectively. Also, the courses [[N64 Mario Raceway|Mario Raceway]], [[N64 Sherbet Land|Sherbet Land]], [[N64 DK's Jungle Parkway|DK's Jungle Parkway]], and [[N64 Bowser's Castle|Bowser's Castle]] and the battle stage [[N64 Skyscraper|Skyscraper]] reappear in this game.
*''[[Mario Kart Wii]]'': The racecourse [[Wii Moo Moo Meadows|Moo Moo Meadows]] and battle stage [[Block Plaza]] are based on Moo Moo Farm and Block Fort, respectively. Also, the courses [[N64 Mario Raceway|Mario Raceway]], [[N64 Sherbet Land|Sherbet Land]], [[N64 DK's Jungle Parkway|DK's Jungle Parkway]], and [[N64 Bowser's Castle|Bowser's Castle]] and the battle stage [[N64 Skyscraper|Skyscraper]] reappear in this game.
*''[[New Super Mario Bros. Wii]]'': A section of Rainbow Road's music is covered in [[World 9 (New Super Mario Bros. Wii)|World 9]]'s music.
*''[[New Super Mario Bros. Wii]]'': A section of Rainbow Road's music is covered in [[World 9 (New Super Mario Bros. Wii)|World 9]]'s music.
*''[[Mario Kart 7]]'': The courses [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Koopa Troopa Beach|Koopa Troopa Beach]], and [[N64 Kalimari Desert|Kalimari Desert]] and the battle stage [[N64 Big Donut|Big Donut]] reappear in this game. The kart now called [[Pipe Frame]] returns in this game as a kart body, with the dual exhaust design instead of the single exhaust from ''Super Mario Kart''. Some of the music tracks are covers or rearranged versions of themes from ''Mario Kart 64'', such as [[3DS Rainbow Road|Rainbow Road]]. A part of [[3DS Neo Bowser City|Neo Bowser City]]'s music contains segments from the course background music for [[N64 Toad's Turnpike|Toad's Turnpike]]. Finally, ''Mario Kart 64'''s winning and losing results themes receive a cover version in ''Mario Kart 7''.
*''[[Mario Kart 7]]'': The courses [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Koopa Troopa Beach|Koopa Troopa Beach]], and [[N64 Kalimari Desert|Kalimari Desert]] and the battle stage [[N64 Big Donut|Big Donut]] reappear in this game. The kart now called [[Pipe Frame]] returns in this game as a kart body, with the dual exhaust design instead of the single exhaust from ''Super Mario Kart''. Some of the music tracks are covers or rearranged versions of themes from ''Mario Kart 64'', such as [[3DS Rainbow Road|Rainbow Road]]. A part of [[3DS Neo Bowser City|Neo Bowser City]]'s music contains segments from the course background music for [[N64 Toad's Turnpike|Toad's Turnpike]]. Finally, ''Mario Kart 64'''s winning and losing results themes receive a cover version in ''Mario Kart 7''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': Toad's Turnpike, [[N64 Royal Raceway|Royal Raceway]], [[N64 Yoshi Valley|Yoshi Valley]], and [[N64 Rainbow Road|Rainbow Road]] reappear in these two games, and Choco Mountain and Kalimari Desert are included among the courses in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''Mario Kart 8 Deluxe''. The [https://www.youtube.com/watch?v=akdLMnIV7Jc&hd=1 unused split screen] for multiplayer in this game is also used here.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': Toad's Turnpike, [[N64 Royal Raceway|Royal Raceway]], [[N64 Yoshi Valley|Yoshi Valley]], and [[N64 Rainbow Road|Rainbow Road]] reappear in these two games, and Choco Mountain and Kalimari Desert are included among the courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''. The [https://www.youtube.com/watch?v=akdLMnIV7Jc&hd=1 unused split screen] for multiplayer in this game is also used here.
*''[[Paper Mario: Color Splash]]'': The theme that plays when Luigi is driving on the [[Rainbow Road]] that leads to [[Black Bowser's Castle]] is an arrangement of the ''Mario Kart 64'' Rainbow Road's music.  
*''[[Paper Mario: Color Splash]]'': The theme that plays when Luigi is driving on the [[Rainbow Road]] that leads to [[Black Bowser's Castle]] is an arrangement of the ''Mario Kart 64'' Rainbow Road's music.  
*''[[Mario Kart Tour]]'': Luigi Raceway, Koopa Troopa Beach, Kalimari Desert, Frappe Snowland, Choco Mountain, Royal Raceway, and Yoshi Valley reappear in this game. The results theme is an arrangement of the winning results theme of ''Mario Kart 64''. The new [[N64 Kalimari Desert|Kalimari Desert 2]] course allows racers to race inside the train tunnel, similar to how players could be able to go inside Kalimari Desert's train tunnel in ''Mario Kart 64''.
*''[[Mario Kart Tour]]'': [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Koopa Troopa Beach|Koopa Troopa Beach]], [[N64 Kalimari Desert|Kalimari Desert]], [[N64 Frappe Snowland|Frappe Snowland]], [[N64 Choco Mountain|Choco Mountain]], [[N64 Mario Raceway|Mario Raceway]], [[N64 Royal Raceway|Royal Raceway]], and [[N64 Yoshi Valley|Yoshi Valley]] reappear in this game. The results theme is an arrangement of the winning results theme of ''Mario Kart 64''. The new [[N64 Kalimari Desert|Kalimari Desert 2]] course allows racers to race inside the train tunnel, similar to how players could be able to go inside Kalimari Desert's train tunnel in ''Mario Kart 64''.


==Gallery==
==Gallery==