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{{rewrite-expand|reason=include more ''[[Wario Land 4]]'' and ''[[Super Mario Galaxy]]'' info}}
{{rewrite-expand|include more ''[[Wario Land 4]]'' and ''[[Super Mario Galaxy]]'' info}}
[[File:NSMBW World 1-4 Screenshot.png|thumb|A current that appears in [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] in ''[[New Super Mario Bros. Wii]]'']]
[[File:NSMBW World 1-4 Screenshot.png|thumb|A current that appears in [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]] in ''[[New Super Mario Bros. Wii]]'']]
'''Currents'''<ref>''Nintendo Power'' Volume 106, pages 63, 64.</ref><ref>[https://web.archive.org/web/20010429062749/http://www.warioland3.com/strategy/body.asp?key_id=N1_GREEN&land_id=N1 Official American ''Wario Land 3'' website (Internet Archive)]</ref><ref>''Nintendo Power'' Volume 133, page 59. "''Wario’s swimming gets a whole lot better once you’ve found the Super Swim. He can even swim against the current! The Control Pad moves Wario, and B makes him swim faster.''"</ref> appear in a few games as obstacles. While currents cannot hurt the player, they can push the player away or send them into a pit.
'''Currents'''<ref>{{cite|title=''Nintendo Power'' Volume 106|date=March 1998|publisher=Nintendo of America|language=American English|location=Redmond, WA|page=63 and 64}}</ref><ref>{{cite|archive=web.archive.org/web/20010429062749/http://www.warioland3.com/strategy/body.asp?key_id=N1_GREEN&land_id=N1|deadlink=y|title=Official American ''Wario Land 3'' website|publisher=Nintendo of America}}</ref><ref>{{cite|title=''Nintendo Power'' Volume 133|date=June 2000|publisher=Nintendo of America|language=American English|location=Redmond, WA|page=59|quote=Wario’s swimming gets a whole lot better once you’ve found the Super Swim. He can even swim against the current! The Control Pad moves Wario, and B makes him swim faster.}}</ref> in the [[Super Mario (franchise)|''Super Mario'' franchise]] are obstacles with enough force to push players away or send them into a [[pit]]. Most currents are located underwater.


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.''====
====''Super Mario Bros.''====
While currents do not physically appear in ''[[Super Mario Bros.]]'', the [[Pit|bottomless pit]]s in all water areas in the game attempt to suck Mario down while he swims over them.
While currents do not physically appear in ''[[Super Mario Bros.]]'', the bottomless pits in all [[water]] areas in the game attempt to suck [[Mario]] down while he [[swim]]s over them.


These currents also appear in ''[[Super Mario Bros.: The Lost Levels]]'', again only in water levels and behaving exactly the same way.
These currents also appear in ''[[Super Mario Bros.: The Lost Levels]]'', again only in water levels and behaving exactly the same way.


====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
Currents appear in ''[[Super Mario Bros. 3]]'', now coming out of [[Warp Pipe]]s and visibly showing a bubble jet. Again, they only appear in water levels, where they push Mario in the direction of the bubble jet. [[Frog Mario]] can fight the currents by pressing {{button|NES|B}} to do his fast swim; in [[World 4-4 (Super Mario Bros. 3)|World 4-4]] and [[World 6-9 (Super Mario Bros. 3)|World 6-9]], this can be exploited to find some hidden bonus areas.
Currents in ''[[Super Mario Bros. 3]]'' come out of [[Warp Pipe]]s and show a bubble jet. Again, they only appear in water levels, where they push Mario in the direction of the bubble jet. [[Frog Mario]] can fight the currents by pressing {{button|NES|B}} to do his fast swim; in [[World 4-4 (Super Mario Bros. 3)|World 4-4]] and [[World 6-9 (Super Mario Bros. 3)|World 6-9]], this can be exploited to find some hidden bonus areas.


====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
In ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]], a huge exit is opened for the Bowser's submarine in the second area of [[Dire, Dire Docks]] after [[Bowser in the Fire Sea]] is completed. If the player approaches, they are sucked into the hole, leading them to the [[Castle Grounds]].
Upward-pointing jet streams in ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]] appear underwater in [[Jolly Roger Bay]] and [[Dire, Dire Docks]]. In the latter location, a huge exit is opened for Bowser's Submarine after [[Bowser in the Fire Sea]] is completed. If the player approaches, they are sucked into the hole, leading them to the [[Castle Grounds]]. Additionally, both the [[Behind the Waterfall|Cavern of the Metal Cap]] and [[Tall, Tall Mountain]] have quick-flowing rivers.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
Currents appear in ''[[New Super Mario Bros.]]'', behaving the same as in ''Super Mario Bros. 3''. Some levels feature currents that can be turned off if the player presses a [[? Switch]].
[[File:NSMB Pipe current.png|frame|A current in ''New Super Mario Bros.'']]
Currents in ''[[New Super Mario Bros.]]'' function identically as in ''Super Mario Bros. 3'', though some levels have currents that can be turned off if the player presses a [[? Switch]].


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Currents return in ''[[New Super Mario Bros. Wii]]'', behaving exactly the same as in previous games.
Currents in ''[[New Super Mario Bros. Wii]]'' function identically to previous ''Super Mario Bros.'' games.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
Currents reappear in ''[[New Super Mario Bros. 2]]'' behaving the same as in past games. In this game, currents are no longer limited to protruding from Warp Pipes, with some naturally occurring as well, as in ''Super Mario Bros.'' [[World 1-5 (New Super Mario Bros. 2)|World 1-5]]'s second [[Star Coin]] features a ''Super Mario Bros.''-style downward current over a pit.
Currents in ''[[New Super Mario Bros. 2]]'' are obstacles retaining their usual function, but are no longer limited to protruding from Warp Pipes, with some naturally occurring as well, as in ''Super Mario Bros.'' [[World 1-5 (New Super Mario Bros. 2)|World 1-5]]'s second [[Star Coin]] features a ''Super Mario Bros.''-style downward current over a pit.


====''New Super Mario Bros. U'' / ''New Super Luigi U''====
====''New Super Mario Bros. U'' / ''New Super Luigi U''====
Currents are featured again in ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'', behaving identical to previous games. Like with ''New Super Mario Bros. 2'', some currents occur naturally, such as the returning downwards currents featured in [[Tropical Refresher]] and [[Urchin Reef Romp]].
Currents in ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]'' function identically as usual, but like with ''New Super Mario Bros. 2'', some currents occur naturally, such as the returning downwards currents featured in [[Tropical Refresher]] and [[Urchin Reef Romp]].
 
===''Super Mario World 2: Yoshi's Island''===
Currents<ref>{{cite|author=Miller, Kent; Munson, Terry|title=''Super Mario World 2: Yoshi's Island'' Player's Guide|page=85|date=1995|publisher=Nintendo of America}}</ref> in ''[[Super Mario World 2: Yoshi's Island]]'' are located in sewer stages, where they can push [[Yoshi]], [[crate]]s, and even [[Piranha Plant|Wild Piranha]]s.


===''Wario Land'' series===
===''Wario Land'' series===
====''Wario Land II''====
[[File:WL3 S BankOfTheWildRiver4.PNG|thumb|A current just below Pesce in ''Wario Land 3'']]
In ''[[Wario Land II]]'', currents appear infrequently in levels such as [[Turn off the giant faucet!]] and [[Escape from the Tea Cup!]] They push [[Wario]] in the direction the water flows.
Currents in the [[Wario Land (series)|''Wario Land'' series]] push [[Wario]] in whichever direction they flow. Currents in ''[[Wario Land II]]'' appear in levels such as [[Turn off the giant faucet!]] and [[Escape from the Tea Cup!]], but are uncommon. Currents in ''[[Wario Land 3]]'' appear in many levels, notably [[Bank of the Wild River]], [[The Steep Canyon]], and [[Beneath the Waves]], and one current in Bank of the Wild River must be clogged by [[Pesce]] in order to continue.


====''Wario Land 3''====
===''Donkey Kong Jungle Beat''===
[[File:WL3 S BankOfTheWildRiver4.PNG|thumb|A current just below Pesce in ''Wario Land 3'']]
Currents in ''[[Donkey Kong Jungle Beat]]'' are obstacles in many underwater stages, most prominently in [[Deep Sea Sprint]], where they can speed up both [[Donkey Kong]] and the [[Sea Turtle]]s.
In ''[[Wario Land 3]]'', currents appear in many levels, notably [[Bank of the Wild River]], [[The Steep Canyon]], and [[Beneath the Waves]]. One in the first of these must be clogged by the boss [[Pesce]] in order to continue.


===''Mario Kart'' series===
===''Mario Kart'' series===
====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:MK7 Current.png|thumb|A current in Wario Shipyard]]
Currents in ''[[Mario Kart 7]]'' are obstacles in [[3DS Wario Shipyard|Wario Shipyard]] and [[3DS Piranha Plant Slide|Piranha Plant Slide]] that push around racers, similarly to [[wind]], though one current in Piranha Plant Slide allows players to reach the [[Dash Panel]] over the last [[Piranha Plant]] before the [[Glide Ramp]].
In ''[[Mario Kart 7]]'', currents appear as obstacles that push racers around in [[3DS Wario Shipyard|Wario Shipyard]] and [[3DS Piranha Plant Slide|Piranha Plant Slide]]. In the case of the latter, one such current allows the player to access the [[Dash Panel]] over the last [[Piranha Plant]] before the [[Glide Ramp]]. Currents function similarly to [[wind]].


====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Currents return in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', behaving the same as in ''Mario Kart 7''. They appear in [[Dolphin Shoals]] and <small>3DS</small> Piranha Plant Slide.
Currents in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' function identically as in ''Mario Kart 7''. They appear in [[Dolphin Shoals]], {{classic-link|GCN|Dry Dry Desert}}, and {{classic|3DS|Piranha Plant Slide}}. In the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', they appear in {{classic|Tour|Amsterdam Drift}}. A current also appears in [[Squeaky Clean Sprint]], pushing racers forwards in the drain section of the course. The [[Bath Bomb]]s in the course produce rising clouds similar to currents.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
Currents return in ''[[Mario Kart Tour]]'', reappearing in the [[classic course]] 3DS Wario Shipyard, where their behavior is the same as in ''Mario Kart 7''. The currents which are blown out of the giant pipe can now allow the player to perform a [[Jump Boost]].
[[File:MKT Current.jpg|thumb|A current in ''Mario Kart Tour'']]
Currents in ''[[Mario Kart Tour]]'' return as obstacles, appearing in the [[classic course]] 3DS Wario Shipyard and 3DS Piranha Plant Slide, where their behavior is the same as in ''Mario Kart 7''. The currents which are blown out of Wario Shipyard's giant pipe can now allow the player to perform a [[Jump Boost]]. Large and small currents later appear in [[Amsterdam Drift 2]], where they come from the vents in the waterway. They also appear in [[Piranha Plant Cove]], Piranha Plant Cove 2, and the T variant of GCN Daisy Cruiser, where they come out of cracks which can be used to perform a Jump Boost, similarly to those of [[Water Geyser]]s. The current in the drain and the clouds from the Bath Bombs in Squeaky Clean Sprint also appear, although the current is now present only at the drain's entrance. In the R variant of the course, a current comes out from another drain in the bathtub to launch racers out of it.


===''Donkey Kong Country: Tropical Freeze''===
===''Donkey Kong Country: Tropical Freeze''===
[[File:CurrentCapers2.jpg|220px|thumb|The expanding and contracting current seen in ''Donkey Kong Country: Tropical Freeze'']]
Currents in ''[[Donkey Kong Country: Tropical Freeze]]'' are obstacles in some underwater levels, most prominently in [[Current Capers]], where some of them expand and contract. [[Dixie Kong]] can fight the currents with her hair spin.
Currents also appear as obstacles in ''[[Donkey Kong Country: Tropical Freeze]]'', where they are featured in some underwater levels. They are most prominently featured in [[Current Capers]], where some currents in the level expand and contract. [[Dixie Kong]] is capable of fighting the currents with her hair spin.


===''Mario Party 10''===
===''Mario Party 10''===
Currents appear in ''[[Mario Party 10]]'', in the minigame [[Blooper Blastoff]]. If interacted with, they push away the player's Blooper submarine.
Currents in ''[[Mario Party 10]]'' are interactive objects in [[Blooper Blastoff]] that can push away the player's Blooper submarine.
{{br}}
 
==Gallery==
<gallery>
SMG2 Screenshot Current.png|Screenshot from ''[[Super Mario Galaxy 2]]''
MK7 Current.png|A current in Wario Shipyard in ''Mario Kart 7''
CurrentCapers2.jpg|The expanding and contracting current in ''Donkey Kong Country: Tropical Freeze''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=水流<ref>{{cite|title=''Donkey Kong Jungle Beat'' Shogakukan book|publisher=Shogakukan|language=Japanese|page=[http://i.imgur.com/m4yDpvD.jpg 13]}}</ref><ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=60, 200}}</ref>
|JapR=Suiryū
|JapM=Current
|Jap2=下方水流<ref>{{cite|author=----|title="New Super Mario Bros. U"『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=215}}</ref>
|Jap2R=Kahō Suiryū
|Jap2M=Downward Current <small>(''New Super Mario Bros. U'')</small>
|Ita=Corrente
|ItaM=Current
}}
 
==See also==
*[[Moving sand]]
*[[Water]]


==References==
==References==
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{{SMB}}
{{SMB3}}
{{SMB3}}
{{YI}}
{{SM64}}
{{SM64}}
{{WL2}}
{{WL2}}
{{WL3}}
{{WL3}}
{{DKJB}}
{{NSMB}}
{{NSMB}}
{{NSMBW}}
{{NSMBW}}
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{{NSMBU}}
{{NSMBU}}
{{DKCTF}}
{{DKCTF}}
{{MK8}}}}
{{MK8}}
{{SMBW}}}}
[[Category:Hazardous objects]]
[[Category:Hazardous objects]]
[[Category:Donkey Kong Country 3 (Game Boy Advance)]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Country: Tropical Freeze]]
[[Category:Donkey Kong Jungle Beat objects]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 8 objects]]
[[Category:Mario Kart 8 objects]]
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[[Category:New Super Mario Bros. U]]
[[Category:New Super Mario Bros. U]]
[[Category:New Super Mario Bros. Wii]]
[[Category:New Super Mario Bros. Wii]]
[[Category:Super Mario Bros. Wonder objects]]
[[Category:Super Mario World 2: Yoshi's Island objects]]
[[Category:Wario Land II]]
[[Category:Wario Land II]]
[[Category:Wario Land 3]]
[[Category:Wario Land 3]]
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