Donkey Kong Country (Game Boy Advance): Difference between revisions

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|genre=[[Genre#Platform|Platformer]]
|genre=[[Genre#Platform|Platformer]]
|modes=1–2 players
|modes=1–2 players
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|ratings={{ratings|esrb=E|pegi=3|usk=0|cero=A}}
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|media={{media|gba=1}}
|media={{media|gba=1}}
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}}
}}
'''''Donkey Kong Country''''' is a 2003 [[Game Boy Advance]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. It is less downsized than the game's [[Donkey Kong Country (Game Boy Color)|previous remake]], though it still loses some graphical and sound clarity due to the smaller screen and differing hardware capabilities. Nevertheless, it trades them for new content, such as greater boss diversity and in-game cutscenes.
'''''Donkey Kong Country''''' is a 2003 [[Game Boy Advance]] [[Reissue#Remakes|remake]] of the [[Super Nintendo Entertainment System]] [[Donkey Kong Country|game of the same name]]. It is less downsized than the game's [[Donkey Kong Country (Game Boy Color)|previous remake]], though it still loses some graphical and sound clarity due to the smaller screen and differing hardware capabilities. Nevertheless, it trades them for new content, such as greater boss diversity and in-game cutscenes.
==Story==
==Story==
{{quote|What? This old chestnut again? Even I'm fed up of hearing it by now!|Cranky Kong}}
{{quote|What? This old chestnut again? Even I'm fed up of hearing it by now!|Cranky Kong}}
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}}
}}
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press {{button|GBA|select}}, as instructed on the screen, to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed.
When selecting a new file, the player can choose either single player or multiplayer; once the player selects a mode, they cannot change it unless they delete it and start a new one. In multiplayer, the first player controls Donkey Kong while the second player controls Diddy Kong. In multiplayer, if either Kong is hit, the other player must press {{button|GBA|select}}, as instructed on the screen, to take over with their Kong. The game keeps a score for both players, to keep track of how many levels they have completed.
{|class="wikitable dktable-brown"
{|class="wikitable dk"
|-
|-
!Icon
!Icon
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===The Kong Krew===
===The Kong Krew===
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
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|style="text-align:center"|[[File:DKCGBA Cranky stand.png]] [[File:DKCGBACrankyKongSprite.png]]
|style="text-align:center"|[[File:DKCGBA Cranky stand.png]] [[File:DKCGBACrankyKongSprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Cranky Kong]]
|Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[Cranky's Hut]], where he provides various pieces of advice to Donkey Kong and Diddy along their adventure. Cranky regards himself as the greatest video game hero, and does not believe the Kongs can complete their adventure without his assistance.
|Cranky Kong was the original Donkey Kong from the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game. He resides at [[Cranky's Cabin|Cranky's Hut]], where he provides various pieces of advice to Donkey Kong and Diddy along their adventure. Cranky regards himself as the greatest video game hero, and does not believe the Kongs can complete their adventure without his assistance.
|-
|-
|style="text-align:center"|[[File:DKCGBA Funky.png]]
|style="text-align:center"|[[File:DKCGBA Funky.png]]
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===Amiable Animals===
===Amiable Animals===
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities.
Aside from the supporting Kongs, Donkey Kong and Diddy Kong are also assisted by [[Animal Friends]] during the game. Each Animal Friend is imprisoned within an [[animal crate]] depicting a silhouette of their face. The Animal Friends only appear in certain levels, and the Kongs cannot take them to other levels. Every Animal Friend has their own unique abilities.
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!width=12%|Image
!width=12%|Image
!width=10%|Name
!width=10%|Name
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{{quote|Look at the state of this lot-and I bet they'll still bash you to a pulp!|King K. Rool}}
{{quote|Look at the state of this lot-and I bet they'll still bash you to a pulp!|King K. Rool}}
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!width=16%|Image
!width=16%|Image
!width=10%|Name
!width=10%|Name
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===The Bosses===
===The Bosses===
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy.
At the end of every world, the Kongs must fight a boss, each guarding a portion of the stolen bananas. Most of the bosses are a larger version of an enemy.
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!width=12%|Image
!width=12%|Image
!width=10%|Name
!width=10%|Name
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|style="text-align:center"|[[File:Master Necky DKC GBA sprite.png]] [[File:Master Necky Snr. - DKC GBA sprite.png]] [[File:DKCGBA Master Necky mad.png]]
|style="text-align:center"|[[File:Master Necky DKC GBA sprite.png]] [[File:Master Necky Snr. - DKC GBA sprite.png]] [[File:DKCGBA Master Necky mad.png]]
|style="text-align:center"|[[Master Necky]] and [[Master Necky Snr.]]
|style="text-align:center"|[[Master Necky]] and [[Master Necky Snr.]]
|Two giant Neckys that fight together. Each take five its to defeat, but once one is defeated, the other begins spitting nuts much faster and more frequently.
|Two giant Neckys that fight together. Both take five hits each to defeat, but once one is defeated, the other begins spitting nuts much faster and more frequently.
|style="text-align:center"|[[Necky's Revenge]]
|style="text-align:center"|[[Necky's Revenge]]
|-
|-
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==Items==
==Items==
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=12%|Image
!width=12%|Image
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|style="text-align:center"|[[File:Photograph DKC2GBA sprite.png]]
|style="text-align:center"|[[File:Photograph DKC2GBA sprite.png]]
|style="text-align:center"|[[Photograph|Camera]]
|style="text-align:center"|[[Photograph|Camera]]
|Items that add a [[photograph]] to the [[Scrapbook]] and can be obtained in many ways.
|Items that add a [[photograph]] to the [[Scrapbook (Donkey Kong Country series)|Scrapbook]] and can be obtained in many ways.
|}
|}


==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=15%|Image
!width=15%|Image
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===Barrels===
===Barrels===
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.
{|class="dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-style="background:#bb8855;"
|-style="background:#bb8855;"
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|style="text-align:center"|[[File:DK Barrel DKC GBA sprite.png]]
|style="text-align:center"|[[File:DK Barrel DKC GBA sprite.png]]
|style="text-align:center"|[[DK Barrel|Buddy Barrel]]s
|style="text-align:center"|[[DK Barrel|Buddy Barrel]]s
|Buddy Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a Budddy Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels.
|Buddy Barrels are the most common barrels in the game, as a few of them appear in certain areas of every level. If either Donkey Kong or Diddy are missing from the group, the active Kong can break a Buddy Barrel to release the other Kong. DK Barrels can also be picked up and used like Vine Barrels.
|-
|-
|style="text-align:center"|[[File:DKC GBA TNT Barrel.png]]
|style="text-align:center"|[[File:DKC GBA TNT Barrel.png]]
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==Supporting locations==
==Supporting locations==
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world.
During their adventure, Donkey Kong and Diddy Kong are assisted by three other members of the Kong Family who operate their own location in every world.
{|class="dktable-brown"
{|class="wikitable dk"
!Name
!Name
!Description
!Description
|-
|-
|[[File:Cranky's Hut DKC GBA.png]]<br>'''[[Cranky's Cabin]]'''
|[[File:Cranky's Hut DKC GBA.png]]<br>'''[[Cranky's Cabin|Cranky's Hut]]'''
|This area is ran by [[Cranky Kong]], who gives random level hints.
|This area is ran by [[Cranky Kong]], who gives random level hints.
|-
|-
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==Levels==
==Levels==
Compared to the original, a few levels have swapped positions with nearby levels.
Compared to the original, a few levels have swapped positions with nearby levels.
{|border="1"cellspacing=0 cellpadding=2 class="dktable-brown"align="center"style="background:whitesmoke"width=99%
{|border="1"cellspacing=0 cellpadding=2 class="wikitable dk"align="center"style="background:whitesmoke"width=99%
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
|-
|-
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**Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump.
**Regarding the cutscene, a difference between the cutscene and the manual was who ended up being responsible for subduing Diddy. In the cutscene, it was Krusha. In the manual, it was Klump.
*A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time.
*A "Time Attack" mode has been added, called [[DK Attack]], where Donkey and Diddy Kong must collect objects and complete the level in a certain amount of time.
*Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s.
*Rock Krocs can now be defeated by Donkey Kong's [[Hand Slap]] when they are stopped by [[Stop & Go Barrel]]s in every region.
*Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits.
*Some enemies come in different colors (normal Gnawties are blue, normal Kritters are purple, etc.) The original colors of some of said enemies are briefly featured in the credits.
*The millstones now spin through in-engine sprite rotation to make the animation more fluid than the separate sprite frames of the original. The same effect is applied to K. Rool's cannonballs.
*The millstones now spin through in-engine sprite rotation to make the animation more fluid than the separate sprite frames of the original. The same effect is applied to K. Rool's cannonballs.
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**The Warp Barrel in [[Millstone Mayhem]] has a different location, while the Warp Barrels in [[Vulture Culture]], [[Tree Top Town]], and [[Slipslide Ride]] were removed. In contrast, more Warp Barrels were added in the early levels, so all the levels in Kongo Jungle and Monkey Mines have one. This is a carryover from the sequels, which only have Warp Barrels in all the levels from their first two worlds. Despite this, the one in [[Trick Track Trek]] remains.
**The Warp Barrel in [[Millstone Mayhem]] has a different location, while the Warp Barrels in [[Vulture Culture]], [[Tree Top Town]], and [[Slipslide Ride]] were removed. In contrast, more Warp Barrels were added in the early levels, so all the levels in Kongo Jungle and Monkey Mines have one. This is a carryover from the sequels, which only have Warp Barrels in all the levels from their first two worlds. Despite this, the one in [[Trick Track Trek]] remains.
**When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level and not into this short area.
**When the heroes enter a Warp Barrel, they are sent into a short area that contains a group of bananas that spell out the word "WARP". In the original version of the game, as well as in the Game Boy Color version, the original barrel simply sends them to the end of the level and not into this short area.
*Squawks is automatically active in [[Torchlight Trouble]] instead of needing released from a crate.
*Squawks is automatically active in [[Torchlight Trouble]] instead of needing to be released from a crate.
*From Vine Valley onwards, the bosses are fought a little differently and some of the levels are reordered:
*From Vine Valley onwards, the bosses are fought a little differently and some of the levels are reordered:
**Bosses:  
**Bosses:  
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*Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels).
*Various foreground objects were added to some level environments that lacked them (ex: temple levels with trees in front, beams in mine levels).
**Several small animals not present in the original also appear for aesthetic purposes, like birds, lizard, frogs, bats, spiders, and rats.
**Several small animals not present in the original also appear for aesthetic purposes, like birds, lizard, frogs, bats, spiders, and rats.
*To get [[Completion#Donkey Kong Country|101% Completion]], the player now also has to collect all of the K-O-N-G Letters and fill up the scrapbook.
*To get [[Completion#Donkey Kong Country|101% Completion]], the player now also has to collect all of the K-O-N-G Letters and fill up the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
**The game exclusively features the "Hero Mode", unlocked for getting at least 90% completion on a save file. In this mode, the player controls a yellow-clothed Diddy, who must complete every level without the help of Continue Barrels or DK. However, the player can get the 101% the same way as in the original.
**The game exclusively features the "Hero Mode", unlocked for getting at least 90% completion on a save file. In this mode, the player controls a yellow-clothed Diddy, who must complete every level without the help of Continue Barrels or DK. However, the player can get the 101% the same way as in the original.
*When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and no bananas every time that the game is reset.
*When the player saves the game, it also saves the number of lives and bananas the Kongs have, unlike in the original, which resets the count to five extra lives and no bananas every time that the game is reset.
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**Donkey, Diddy, and King K. Rool now reuse their voice clips from ''Donkey Kong 64''.
**Donkey, Diddy, and King K. Rool now reuse their voice clips from ''Donkey Kong 64''.
*K-O-N-G Letters spin around as in the sequels, instead of always facing the screen; they also no longer sparkle or shimmer. This makes their animations more consistent in the series.
*K-O-N-G Letters spin around as in the sequels, instead of always facing the screen; they also no longer sparkle or shimmer. This makes their animations more consistent in the series.
*A scrapbook, similar to the one in the Game Boy Color version, was added; the Kongs have to collect [[photograph]]s throughout the game in order to add pictures to it.
*A Scrapbook, similar to the one in the Game Boy Color version, was added; the Kongs have to collect [[photograph]]s throughout the game in order to add pictures to it.
*The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well.
*The Two Player Contest option (while starting a new file) was removed. This option was removed in the remakes of its two sequels as well.
*[[Very Gnawty]] appears in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however.
*[[Very Gnawty]] appears in [[DK's Tree House]] after defeating [[Really Gnawty]]. When it realizes that the Kongs have arrived, Very Gnawty hops past them and out of the front door. This can be performed only once per file, however.
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==References to other games==
==References to other games==
*''{{wp|Sabre Wulf (Game Boy Advance)|Sabre Wulf}}'': In Cranky's cabin, the head of the game's titular wulf is seen mounted on the wall, with the game's official character art hung beside it. Also, the hat belonging to the game's protagonist, Sabreman, can be seen on a barrel in the cabin.
*''{{wp|Sabre Wulf (Game Boy Advance)|Sabre Wulf}}'': In [[Cranky's Cabin|Cranky's Hut]], the head of the game's titular wulf is seen mounted on the wall, with the game's official character art hung beside it. Also, the hat belonging to the game's protagonist, Sabreman, can be seen on a barrel in the cabin.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': At the end of the game, Cranky complains that the new detail of K. Rool escaping and vowing to return is a cheap way to promise a [[Donkey Kong Country 2 (Game Boy Advance)|sequel]].
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': At the end of the game, Cranky complains that the new detail of K. Rool escaping and vowing to return is a cheap way to promise a [[Donkey Kong Country 2 (Game Boy Advance)|sequel]].
*''{{wp|Banjo-Kazooie}}'': In Cranky's cabin, in the foreground can be seen a skull-shaped object with three red feathers, resembling the head of the supporting character Mumbo Jumbo from ''Banjo-Kazooie''.
*''{{wp|Banjo-Kazooie}}'': In Cranky's Hut, in the foreground can be seen a skull-shaped object with three red feathers, resembling the head of the supporting character Mumbo Jumbo from ''Banjo-Kazooie''.
*''[[Donkey Kong 64]]'': During the ending scene, K. Rool promises to destroy the island, which is his plan in this game.
*''[[Donkey Kong 64]]'': During the ending scene, K. Rool promises to destroy the island, which is his plan in this game.


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