Battle Mode: Difference between revisions

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In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode from ''Mario Kart 8 Deluxe'' where it is increased to 100cc.
In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode from ''Mario Kart 8 Deluxe'' where it is increased to 100cc.


Battle Mode was added into ''Mario Kart Tour'' in the [[Battle Tour]], in October 2022, where alongside being available as a multiplayer mode, battle courses can also be found as part of [[cup]]s. All battle courses currently in the game use {{classic-link|SNES|Battle Course 1}}'s music from ''Mario Kart 8 Deluxe'' instead of their original music tracks or renditions thereof.
Battle Mode was added into ''Mario Kart Tour'' in the [[Battle Tour]], in October 2022, where alongside being available as a multiplayer mode, battle courses can also be found as part of [[cup]]s. All battle courses use {{classic-link|SNES|Battle Course 1}}'s music from ''Mario Kart 8 Deluxe'' instead of their original music tracks or renditions thereof.


Though a staple for the series, Battle Mode is absent from the ''Mario Kart Arcade GP'' series and ''[[Mario Kart Live: Home Circuit]]''.
Though a staple for the series, Battle Mode is absent from the ''Mario Kart Arcade GP'' series and ''[[Mario Kart Live: Home Circuit]]''.
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''[[Mario Kart DS]]'' has a few changes to Balloon Battle. For the first time, it can be played in single-player, unlike the previous four games, which require being in multiplayer to play. The player also starts out with one balloon instead of three, and more can be blown by holding {{button|gba|select}} or by blowing into the {{button|DS|Mic}}. There are four balloons in reserve (five in total), and the kart has to be stopped before blowing another balloon. The player can only choose the [[Standard Kart]] in this mode. In this game, there are eight different colors the balloons can be. Those colors are blue, cyan, green, orange, pink, purple, red, and yellow.
''[[Mario Kart DS]]'' has a few changes to Balloon Battle. For the first time, it can be played in single-player, unlike the previous four games, which require being in multiplayer to play. The player also starts out with one balloon instead of three, and more can be blown by holding {{button|gba|select}} or by blowing into the {{button|DS|Mic}}. There are four balloons in reserve (five in total), and the kart has to be stopped before blowing another balloon. The player can only choose the [[Standard Kart]] in this mode. In this game, there are eight different colors the balloons can be. Those colors are blue, cyan, green, orange, pink, purple, red, and yellow.


''[[Mario Kart Wii]]'' introduced a lot of changes to Balloon Battle. The match is now timed to three minutes, and the objective is to pop the most balloons within that time limit instead of the traditional last-man-standing setup. The characters are now divided into two teams; free-for-all matches are not available. A new addition to this game is the ability to respawn after losing all balloons; this causes one point to be deducted from the team's total points.
''[[Mario Kart Wii]]'' introduced many changes to Balloon Battle. The match is now timed to three minutes, and the objective is to pop the most balloons within that time limit instead of the traditional last-man-standing setup. The characters are now divided into two teams; free-for-all matches are not available. A new addition to this game is the ability to respawn after losing all balloons; this causes one point to be deducted from the team's total points.


''[[Mario Kart 7]]'' allows players to battle in two teams or in a free-for-all match. The time limit of the match is reduced to two minutes, and when losing all balloons, players now lose half of their points instead of a single one as in ''Mario Kart Wii'' (though they can lose up to 3 points; players that score 12 points, for instance, will lose 3 points instead of 6). In addition, any vehicle can be used for Battle Mode, like in ''Mario Kart: Double Dash!!'', and unlike ''Mario Kart DS'' and ''Mario Kart Wii'', which only let players use the [[Standard Kart]] and [[Standard Bike]] in the mode. Like in ''Mario Kart DS'', there are eight different colors the balloons can be. Those colors are black, blue, cyan, green, purple, red, white, and yellow.
''[[Mario Kart 7]]'' allows players to battle in two teams or in a free-for-all match. The time limit of the match is reduced to two minutes, and when losing all balloons, players now lose half of their points instead of a single one as in ''Mario Kart Wii'' (though they can lose up to 3 points; players that score 12 points, for instance, will lose 3 points instead of 6). In addition, any vehicle can be used for Battle Mode, like in ''Mario Kart: Double Dash!!'', and unlike ''Mario Kart DS'' and ''Mario Kart Wii'', which only let players use the [[Standard Kart]] and [[Standard Bike]] in the mode. Like in ''Mario Kart DS'', there are eight different colors the balloons can be. Those colors are black, blue, cyan, green, purple, red, white, and yellow.
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''[[Mario Kart 8]]''{{'}}s battles take place on regular racecourses throughout the game alongside the rules changing again: it combines the survival mechanic used in older games and the timed point-based setup of the previous two installments. Players start with three points, and losing a balloon will deduct one point. If all balloons are popped, they are out of the game, but in team mode or multiplayer, players can still participate as a ghost and cannot gain more points. Appearing transparent on the player's screen but invisible to everyone else, they can still use items to harm the other players, and can still win if the player manages to reach enough points prior to losing all balloons. Balloon Battle is the only Battle Mode option available in ''Mario Kart 8''. As a result of some of these modifications, the Battle Mode in ''Mario Kart 8'' has been criticized for the lack of original battle stages.<ref>Mc Shea, Tom (May 15, 2014). [https://www.gamespot.com/reviews/mario-kart-8/1900-6415760/ Mario Kart 8 Review]. ''GameSpot''. Retrieved May 22, 2017. ([https://web.archive.org/web/20140624181547/http://www.gamespot.com:80/reviews/mario-kart-8/1900-6415760 Archived] June 24, 2014, 18:15:47 UTC via Wayback Machine.)</ref> In this game, when playing with no teams, there are twelve different colors the balloons can be. These colors are black, blue, brown, cyan, green, lime, orange, pink, purple, red, white, and yellow. The balloons also have the ''Mario Kart'' logo on them.
''[[Mario Kart 8]]''{{'}}s battles take place on regular racecourses throughout the game alongside the rules changing again: it combines the survival mechanic used in older games and the timed point-based setup of the previous two installments. Players start with three points, and losing a balloon will deduct one point. If all balloons are popped, they are out of the game, but in team mode or multiplayer, players can still participate as a ghost and cannot gain more points. Appearing transparent on the player's screen but invisible to everyone else, they can still use items to harm the other players, and can still win if the player manages to reach enough points prior to losing all balloons. Balloon Battle is the only Battle Mode option available in ''Mario Kart 8''. As a result of some of these modifications, the Battle Mode in ''Mario Kart 8'' has been criticized for the lack of original battle stages.<ref>Mc Shea, Tom (May 15, 2014). [https://www.gamespot.com/reviews/mario-kart-8/1900-6415760/ Mario Kart 8 Review]. ''GameSpot''. Retrieved May 22, 2017. ([https://web.archive.org/web/20140624181547/http://www.gamespot.com:80/reviews/mario-kart-8/1900-6415760 Archived] June 24, 2014, 18:15:47 UTC via Wayback Machine.)</ref> In this game, when playing with no teams, there are twelve different colors the balloons can be. These colors are black, blue, brown, cyan, green, lime, orange, pink, purple, red, white, and yellow. The balloons also have the ''Mario Kart'' logo on them.


''[[Mario Kart 8 Deluxe]]'' changes the Battle Mode rules to the setup last used in ''[[Mario Kart 7]]'' with new battle arenas and some changes. Just like in ''Mario Kart Wii'' and ''Mario Kart 7'', Balloon Battle uses the timed point-based scoring system rather than the last-man-standing formula and can be played either in teams or free-for-all. Each player now starts out with five balloons rather than the traditional three, and losing all balloons halves the player's points, regardless of how many points they have. The player respawns with three balloons instead of five. The details of the balloons are the same as in ''Mario Kart 8'' (including the twelve colors).
''[[Mario Kart 8 Deluxe]]'' changes the Battle Mode rules to the setup last used in ''[[Mario Kart 7]]'' with new battle arenas and some changes. Just like in ''Mario Kart Wii'' and ''Mario Kart 7'', Balloon Battle uses the timed point-based scoring system rather than the last-man-standing formula and can be played either in teams or free-for-all. There are also now 1.5 seconds of invincibility frames, unlike the Wii U version. Each player now starts out with five balloons rather than the traditional three, and losing all balloons halves the player's points, regardless of how many points they have. The player respawns with three balloons instead of five. The details of the balloons are the same as in ''Mario Kart 8'' (including the twelve colors).


''[[Mario Kart Tour]]''{{'}}s rendition of Balloon Battle is similar to that of ''Mario Kart 8''{{'}}'s, where losing all of one's balloons will result in being eliminated, but there is still a time limit present. In this game, much like how races only have two laps instead of three, players only start with two balloons instead of three in Battle Mode. Once a player loses all of their balloons, their kart will be put on a [[Lift]] that circles the perimeter of the stage. When the player hits an [[Item Box]], they can still throw items at opponents from offstage. This is only possible for the player themselves in multiplayer, as the match automatically ends when the player is eliminated in single-player. Like in ''Mario Kart DS'' and ''Mario Kart 7'', there are eight different colors the balloons can be. These colors are blue, cyan, green, pink, purple, red, white, and yellow.
''[[Mario Kart Tour]]''{{'}}s rendition of Balloon Battle is similar to that of ''Mario Kart 8''{{'}}s, where losing all of one's balloons will result in being eliminated, but there is still a time limit present. In this game, much like how races only have two laps instead of three, players only start with two balloons instead of three in Battle Mode. Once a player loses all of their balloons, their kart will be put on a [[Lift]] that circles the perimeter of the stage. When the player hits an [[Item Box]], they can still throw items at opponents from offstage. This is only possible for the player themselves in multiplayer, as the match automatically ends when the player is eliminated in single-player. Like in ''Mario Kart DS'' and ''Mario Kart 7'', there are eight different colors the balloons can be. These colors are blue, cyan, green, pink, purple, red, white, and yellow.
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|Dut=Gevechtsstand
|Dut=Gevechtsstand
|DutM=Battle Mode
|DutM=Battle Mode
|Fra=Mode bataille
|Fre=Mode bataille
|FraM=Battle Mode
|FreM=Battle Mode
|Ger=Kampfmodus
|Ger=Kampfmodus
|GerM=Battle Mode
|GerM=Battle Mode
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|Dut=Ballongevecht
|Dut=Ballongevecht
|DutM=Balloon Battle
|DutM=Balloon Battle
|Fra=Bataille de ballons
|Fre=Bataille de ballons
|FraM=Balloon Battle
|FreM=Balloon Battle
|Ger=Ballonschlacht
|Ger=Ballonschlacht
|GerM=Balloon Battle
|GerM=Balloon Battle
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|JapM=Take the Shine
|JapM=Take the Shine
|ChiS=给我! 太阳之力
|ChiS=给我! 太阳之力
|ChiSR=Gěiwǒ! Tàiyáng zhī
|ChiSR=Gěiwǒ! Tàiyáng Zhī
|ChiSM=Give me! Shine
|ChiSM=Give me! Shine
|ChiT=給我! 太陽之力
|ChiT=給我! 太陽之力
|ChiTR=Gěiwǒ! Tàiyáng zhī
|ChiTR=Gěiwǒ! Tàiyáng Zhī
|ChiTM=Give me! Shine
|ChiTM=Give me! Shine
|Dut=Zonnestrijd
|Dut=Zonnestrijd
|DutM=Shine Fight
|DutM=Shine Fight
|Fra=Capture de soleil
|Fre=Capture de soleil
|FraM=Shine Capture
|FreM=Shine Capture
|Ger=Insignien-Diebstahl
|Ger=Insignien-Diebstahl
|GerM=Shine Theft
|GerM=Shine Theft
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|JapR=Dokkan! Bomuhei
|JapR=Dokkan! Bomuhei
|JapM=Boom! Bob-omb
|JapM=Boom! Bob-omb
|Chi=爆炸! 炸彈兵
|ChiS=爆炸! 炸弹兵
|ChiR=Bàozhà! Zhàdàn Bīng
|ChiSR=Bàozhà! Zhàdàn Bīng
|ChiM=Explosion! Bob-omb
|ChiSM=Explosion! Bob-omb
|ChiT=爆炸! 炸彈兵
|ChiTR=Bàozhà! Zhàdàn Bīng
|ChiTM=Explosion! Bob-omb
|Dut=Bob-omb-bende
|Dut=Bob-omb-bende
|DutM=Bob-omb Mess
|DutM=Bob-omb Mess
|Fra=Bob-ombs à gogo
|Fre=Bob-ombs à gogo
|FraM=Bob-ombs Galore
|FreM=Bob-ombs Galore
|Ger=Bob-omb-Wurf
|Ger=Bob-omb-Wurf
|GerM=Bob-omb Toss
|GerM=Bob-omb Toss
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|Dut=Muntengevecht
|Dut=Muntengevecht
|DutM=Coin Battle
|DutM=Coin Battle
|Fra=Bataille de pièces
|Fre=Bataille de pièces
|FraM=Coin Battle
|FreM=Coin Battle
|Ger=Münzenjäger
|Ger=Münzenjäger
|GerM=Coin Hunter
|GerM=Coin Hunter
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|JapR=Pakkun VS Supai
|JapR=Pakkun VS Supai
|JapM=Piranhas vs. Spies
|JapM=Piranhas vs. Spies
|ChiS=吞食花VS间谍
|ChiS=吞食花 VS 间谍
|ChiSR=Tūnshí Huā VS Jiàndié
|ChiSR=Tūnshí Huā VS Jiàndié
|ChiSM=Piranhas vs. Spies
|ChiSM=Piranhas vs. Spies
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|Dut=Boevenjacht
|Dut=Boevenjacht
|DutM=Crook Hunt
|DutM=Crook Hunt
|Fra=Traque sur la piste
|Fre=Traque sur la piste
|FraM=Tracking the Trail
|FreM=Road Pursuit (''Chase on the road'')
|Ger=Räuber und Gendarm
|Ger=Räuber und Gendarm
|GerM=Cops and Robbers
|GerM=Cops and Robbers
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[[Category:Mario Kart 8 Deluxe]]
[[Category:Mario Kart 8 Deluxe]]
[[it:Modalità battaglia]]
[[it:Modalità battaglia]]
[[de:Schlacht-Modus]]
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