Underwater driving: Difference between revisions

→‎Courses with underwater segments: Piranha Plant Cove's finish line is underwater too.
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(→‎Courses with underwater segments: Piranha Plant Cove's finish line is underwater too.)
 
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Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]].
Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]].


In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse without needing Lakitu.
In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse unassisted.


==In-game statistics==
==In-game statistics==
{{main|Mario Kart 7 in-game statistics|Mario Kart 8 in-game statistics|Mario Kart 8 Deluxe in-game statistics}}
{{main|Mario Kart 7 in-game statistics|Mario Kart 8 in-game statistics|Mario Kart 8 Deluxe in-game statistics}}
In ''Mario Kart 7'', ''[[Mario Kart 8]]'', and ''[[Mario Kart 8 Deluxe]]'', when driving underwater, the handling, speed, and drifting of most [[driver]]s, [[vehicle]]s, and [[tire]]s are different than usual. For some examples from ''Mario Kart 7'', the [[Egg 1]] would become faster, while the [[Barrel Train]] would become slower. In ''Mario Kart 8'', the [[Badwagon]] strongly excels while underwater, but it has among the worst underwater statistics in ''Mario Kart 8 Deluxe''.
In ''Mario Kart 7'', ''[[Mario Kart 8]]'', and ''[[Mario Kart 8 Deluxe]]'', when driving underwater, the handling, speed, and drifting of most [[driver]]s, vehicles, and [[tire]]s are different than usual. For some examples from ''Mario Kart 7'', the [[Egg 1]] would become faster, while the [[Barrel Train]] would become slower. In ''Mario Kart 8'', the [[Badwagon]] strongly excels while underwater, but it has among the worst underwater statistics in ''Mario Kart 8 Deluxe''.


It is worth noting, however, that if a vehicle is using [[anti-gravity]] while underwater, the anti-gravity stats will take higher priority than the underwater stats.
It is worth noting, however, that if a vehicle is using [[anti-gravity]] while underwater, the anti-gravity stats will take higher priority than the underwater stats.
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{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:60%;"align=center
{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:60%;"align=center
|-
|-
!width="12%" bgcolor="#dedede" align=center|Track
!width="12%" style="background:#dedede" align=center|Track
!width="10%" bgcolor="#dedede" align=center|Games
!width="10%" style="background:#dedede" align=center|Games
!width="33%" bgcolor="#dedede" align=center|Description
!width="33%" style="background:#dedede" align=center|Description
!width="5%" bgcolor="#dedede" align=center|Optional?
!width="5%" style="background:#dedede" align=center|Optional?
|-
|-
|align=center|{{classic-link|SNES|Donut Plains 3}}
|align=center|{{classic-link|SNES|Donut Plains 3}}
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|-
|-
|align=center|{{classic-link|3DS|DK Jungle}}
|align=center|{{classic-link|3DS|DK Jungle}}
|align=center|''Mario Kart 7''<br>''Mario Kart 8''<br>''Mario Kart 8 Deluxe''<br>''Mario Kart Tour''
|align=center|''Mario Kart 7''<br>''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|Underneath the glider section when leaving the temple.
|Underneath the glider section when leaving the temple.
|align=center|[[File:Check_mark.svg|17px]]
|align=center|[[File:Check_mark.svg|17px]]
|-
|-
|align=center|{{classic-link|3DS|Rosalina's Ice World}}
|align=center|{{classic-link|3DS|Rosalina's Ice World}}
|align=center|''Mario Kart 7''<br>''Mario Kart Tour''
|align=center|''Mario Kart 7''<br>''Mario Kart Tour''<br>''Mario Kart 8 Deluxe''
|Underneath the icy lake. Optional on the first lap, but not during the second or third.
|Underneath the icy lake. Optional on the first lap, but not during the second or third.
|align=center|[[File:X_mark.svg|17px]]
|align=center|[[File:X_mark.svg|17px]]
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|align=center|[[Dolphin Shoals]]
|align=center|[[Dolphin Shoals]]
|align=center|''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|align=center|''Mario Kart 8''<br>''Mario Kart 8 Deluxe''
|Every part of the track except for a large antigravity curve after the [[Maw-Ray]]. Uniquely, this includes the [[Finish Line (object)|Finish Line]].
|Every part of the track except for a large antigravity curve after the [[Maw-Ray]]. This includes the [[Finish Line (object)|Finish Line]].
|align=center|[[File:X_mark.svg|17px]]
|align=center|[[File:X_mark.svg|17px]]
|-
|-
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|-
|-
|align=center|[[Piranha Plant Cove]]
|align=center|[[Piranha Plant Cove]]
|align=center|''Mario Kart Tour''
|align=center|''Mario Kart Tour''<br>''Mario Kart 8 Deluxe''
|The entire track.
|Most of the track (Piranha Plant Cove, Piranha Plant Cove 2 and in ''Mario Kart 8 Deluxe''). <br>The entire track (Piranha Plant Cove 3). <br>Except for the second route in ''Tour'', this includes the Finish Line.
|align=center|[[File:X_mark.svg|17px]]
|align=center|[[File:X_mark.svg|17px]]
|-
|align=center|{{classic-link|Tour|Rome Avanti}}
|align=center|''Mario Kart 8 Deluxe''
|The [[Trevi Fountain]]. Not drivable in ''Tour''.
|align=center|[[File:Check mark.svg|17px]]
|-
|-
|align=center|[[Piranha Plant Pipeline]]
|align=center|[[Piranha Plant Pipeline]]
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==Trivia==
==Trivia==
*{{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, Dolphin Shoals and Piranha Plant Cove are the only courses to start underwater, and SNES Donut Plains 3 is the only course to have its underwater section removed in a later installment, in this case ''[[Mario Kart 8]]'' and ''[[Mario Kart Tour]]'', though the player's screen does become wet and a propeller will pop out for a short moment when going out of bounds into the lake.
*{{classic-link|DS|Palm Shore}} is the only battle course to include underwater driving, Dolphin Shoals and Piranha Plant Cove are the only courses to start underwater, and SNES Donut Plains 3 is the only course to have its underwater section removed in a later installment, in this case ''[[Mario Kart 8]]'' and ''[[Mario Kart Tour]]'', though the player's screen does become wet and a propeller will pop out for a short moment when going out of bounds into the lake.
*In ''Mario Kart Tour'', the first variants of [[Tour Singapore Speedway|Singapore Speedway]] and [[Tour Bangkok Rush|Bangkok Rush]] have shallow bodies of water that trigger the underwater propeller, but the player themselves are not usually fully submerged in it. In Singapore Speedway, the propeller appears when a back portion of small kart (such as a [[Pipe Frame]] driven by small and medium drivers) is submerged in the pool of it, while in Bangkok Rush, the propeller appears when the player uses a small driver and a small kart next to the start of the river section. In the courses' appearances in the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], these sections affect every player the same way as when driving underwater, but the propeller does not appear. A new shallow body of water is added in {{classic-link|Tour|Vancouver Velocity}} that triggers the underwater propeller, just before the player is respawned by [[Lakitu (Mario Kart referee)|Lakitu]].
*In ''Mario Kart Tour'', the first variants of [[Tour Singapore Speedway|Singapore Speedway]] and [[Tour Bangkok Rush|Bangkok Rush]] have shallow bodies of water that trigger the underwater propeller, but the player themselves are not usually fully submerged in it. In Singapore Speedway, the propeller appears when a back portion of small kart (such as a [[Pipe Frame]] driven by small and medium drivers) is submerged in the pool of it, while in Bangkok Rush, the propeller appears when the player uses a small driver and a small kart next to the start of the river section. In the courses' appearances in the ''[[Mario Kart 8 Deluxe – Booster Course Pass]]'', these sections affect every player the same way as when driving underwater, but the propeller does not appear. A new shallow body of water is added in {{classic-link|Tour|Vancouver Velocity}} that triggers the underwater propeller, just before the player is respawned by [[Lakitu (Mario Kart referee)|Lakitu]].


==References==
==References==
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