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[[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] rolling in ''[[Super Mario 3D Land]]'']]
[[File:SM3DL-Mario Roll Artwork.png|thumb|250px|[[Mario]] rolling in ''[[Super Mario 3D Land]]'']]


The '''Roll''' is a [[List of moves|move]] that involves the character curling into a ball-like shape and moving. It is used in different ways depending on the series and game with the ability.
'''Rolling''' is a [[List of moves|move]] that involves the character curling into a ball-like shape and moving. It is used in different ways depending on the series and game with the ability.


==History==
==History==
===''Donkey Kong''===
===''Donkey Kong'' (Game Boy)===
Rolling as an action in the ''[[Mario (franchise)|Mario]]'' franchise first appears in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. When [[Mario]] lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun or kill Mario.
Rolling as an action in the [[Super Mario (franchise)|''Super Mario'' franchise]] first appears in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. When [[Mario]] lands from a great height, he briefly rolls as he lands on the ground. Longer falls can stun Mario or make him lose a life.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
The roll is used by [[Mario]] and [[Luigi]] in ''[[Super Mario 3D Land]]'', which causes either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick]] and [[Slide Kick]] from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[list of enemies|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. [[Jump]]ing during the move makes the roll become a '''Rolling Leap''', a longer and faster version of the [[Long Jump]].  
The roll is used by Mario and [[Luigi]] in ''[[Super Mario 3D Land]]'', which causes either brother to burst forward from a [[crouch]]. After a short period of time, the character stops rolling and resumes crouching. To perform it, the player has to press {{button|3ds|X}} or {{button|3ds|Y}} while crouching; thus, it replaces the [[Sweep Kick]] and [[Slide Kick]] from ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its remake]]. When rolling, Mario and Luigi move faster than walking and can break open [[crate]]s; however, the roll cannot defeat [[list of enemies|enemies]], as opposed to the [[Roll Attack]] from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]]. Since the roll is performed while crouching, rolling can be used while in spaces too small to stand in. [[Jump]]ing during the move makes the roll become a '''Rolling Leap''', a longer and faster version of the [[Long Jump]].  


If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''.<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual], pg 20.</ref> When this move is used, the character crouches and continuously spins their tail until {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning their tail, defeating every enemy in their way.
If Mario is in his [[Tanooki Mario|Tanooki form]] or Luigi is in his Kitsune form, this move becomes the '''Tail Spin'''.<ref>[https://www.nintendo.com/consumer/downloads/manual-WiiU-Super_Mario_3D-World.pdf ''Super Mario 3D World'' manual], pg 20.</ref> When this move is used, the character crouches and continuously spins his tail until {{button|3ds|X}} or {{button|3ds|Y}} is not pressed anymore. By combining this move with the Rolling Leap, the character can move while spinning his tail, defeating every enemy in his way.


In the [[List of Super Mario 3D Land pre-release and unused content|pre-release version]] of ''Super Mario 3D Land'', the roll was performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} buttons while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D ''[[Super Mario (series)|Super Mario]]'' games.
In the [[List of Super Mario 3D Land pre-release and unused content|pre-release version]] of ''Super Mario 3D Land'', the roll was performed by pressing the {{button|3ds|L}} or {{button|3ds|R}} button while moving. If the player attempts to do this in the final version, Mario slides while crouching instead, as in the 2D games of the [[Super Mario (series)|''Super Mario'' series]].


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''; [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] can roll as well. While a character is in [[Cat Mario|Cat form]], the roll becomes a sliding tackle.
The roll returns in ''[[Super Mario 3D World]]'', where it works in the same way as it does in ''Super Mario 3D Land''; [[Princess Peach|Peach]], [[Toad]], and [[Rosalina]] can roll as well. While a character is in [[Cat Mario|Cat form]], the roll becomes a sliding tackle.


In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', players can also roll in midair, similar to the ''Super Mario Odyssey'' version of the [[Dive]]. They can also roll right upon landing from a [[Ground Pound]].
In the [[Nintendo Switch]] version, ''[[Super Mario 3D World + Bowser's Fury]]'', players can also roll in midair, similar to the ''[[Super Mario Odyssey]]'' version of the [[Dive]]. They can also roll right upon landing from a [[Ground Pound]].


====''Super Mario Run''====
====''Super Mario Run''====
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|image2=SMR - Rolling Jump.png
|image2=SMR - Rolling Jump.png
|width=100
|width=100
|footer=Mario performing a Landing Roll and a Rolling Jump in ''[[Super Mario Run]]''
|footer=Mario performing a Landing Roll and a Rolling Jump in ''Super Mario Run''
}}
}}
In ''[[Super Mario Run]]'', the '''Landing Roll''' is an action that is performed when characters land from a great height, like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. Unlike in ''Donkey Kong'', the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the [[jump]] that can defeat enemies from below.
In ''[[Super Mario Run]]'', the '''Landing Roll''' is an action that is performed when characters land from a great height, like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', but its properties are different. Characters are also capable of rolling if the player taps the screen when they are on a [[Pause Block]] pointing to the right. Unlike in ''Donkey Kong'', the roll defeats enemies that it comes into contact with. Tapping the screen while rolling performs a '''Rolling Jump''', a variation of the [[jump]] that can defeat enemies from below.
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====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']]
[[File:SMO Cap Moon 30.png|thumb|left|Mario rolling in ''Super Mario Odyssey'']]
The roll move returns in ''[[Super Mario Odyssey]]''. It works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll when the player holds {{button|switch|zl}} and presses {{button|switch|Y}} or shakes {{button|switch|joy-con}} to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.)  He can also initiate a roll when the player holds {{button|switch|zl}} as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area.
The roll move returns in ''Super Mario Odyssey''. It works similarly to its appearances in ''Super Mario 3D Land'' and ''Super Mario 3D World'', but rolling also reacts to slopes such that [[Mario]] can roll faster while going down inclines but can struggle to roll up slopes without gathering speed beforehand. In this game, Mario can perform a continuous roll when the player holds {{button|switch|zl}} and presses {{button|switch|Y}} or shakes {{button|switch|joy-con}} to keep rolling instead of performing just one roll at a time. (The latter method is faster than the former.)  He can also initiate a roll when the player holds {{button|switch|zl}} as he lands from a Long Jump, Ground Pound, or Dive. Additionally, Mario has the ability to turn while rolling. In a bonus area in the [[Cap Kingdom]], Mario automatically rolls upon touching the first slope. After this, Mario cannot stop rolling until he reaches the end of the area.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
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|Ger=Rolle vorwärts
|Ger=Rolle vorwärts
|GerM=Roll forward
|GerM=Roll forward
|Ita=Rotolamento
|Ita=Capriola<ref>''[[Super Mario 3D Land]]'' Italian smart guide and Italian e-manual, pag. 8</ref><ref>''[[Super Mario 3D World]]'' Italian e-manual, pag. 17</ref><br>Rotolamento<ref>''[[Super Mario Odyssey]]'' Italian in-game guide, basic moves</ref>
|ItaM=Rolling
|ItaM=Somersault<br>Rolling
|Por=Cambalhota para a Frente<br>Derrapada
|Por=Cambalhota<br>Cambalhota para a Frente<br>Derrapada
|PorM=Forward Somersault<br>Skid
|PorM=Somersault<br>Forward Somersault<br>Skid
|Rus=Катиться<br>''Katit'sya''<br>Кувырок
|Rus=Катиться<br>''Katit'sya''<br>Кувырок
|RusR=Kuvyrok
|RusR=Kuvyrok
|RusM=To roll<br><br>Roll
|RusM=To roll<br><br>Roll
|Kor=구르기
|KorR=Gureugi
|KorM=Roll
}}
}}


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