Wii Rainbow Road: Difference between revisions

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This course has a ''[[Super Mario Galaxy]]'' theme to it, featuring a [[Launch Star]] and floating [[Star Bit]]s as elements of the track's design and theming. A large galaxy can be seen in the background, as well as sunlight on the Earth's surface. Both of the course's staff ghosts are driven with [[Rosalina]]. The opening to the course's music is similar to the opening portion of [[Rainbow Road (Mario Kart DS)|Rainbow Road]]'s music from ''[[Mario Kart DS]]''; later, it uses "[[Egg Planet]]", [[Good Egg Galaxy]]'s theme, as a countermelody underneath its own main melody. An arrangement of this course's music appears as one of the selectable songs in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''.
This course has a ''[[Super Mario Galaxy]]'' theme to it, featuring a [[Launch Star]] and floating [[Star Bit]]s as elements of the track's design and theming. A large galaxy can be seen in the background, as well as sunlight on the Earth's surface. Both of the course's staff ghosts are driven with [[Rosalina]]. The opening to the course's music is similar to the opening portion of [[Rainbow Road (Mario Kart DS)|Rainbow Road]]'s music from ''[[Mario Kart DS]]''; later, it uses "[[Egg Planet]]", [[Good Egg Galaxy]]'s theme, as a countermelody underneath its own main melody. An arrangement of this course's music appears as one of the selectable songs in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''.


This Rainbow Road returns in ''[[Mario Kart Tour]]'' as a [[classic course]] starting in the [[Space Tour (2023)|2023 Space Tour]]. It also returns in ''[[Mario Kart 8 Deluxe]]'' in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] as the fourth and final course of the [[Spiny Cup]], and the final course in the game overall.
This Rainbow Road returns in ''[[Mario Kart Tour]]'' as a [[classic course]] starting in the [[Space Tour (2023)|2023 Space Tour]]. It also returns in ''[[Mario Kart 8 Deluxe]]'' in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' as the fourth and final course of the [[Spiny Cup]], and the final course in the game overall.


In ''Mario Kart Wii'', the course appears to be located over the eastern parts of North America, as well as some parts of Europe, Africa, and South America. In ''Mario Kart Tour'', the course instead takes place above parts of Europe and Asia.  
In ''Mario Kart Wii'', the course appears to be located over the eastern parts of North America, as well as some parts of Europe, Africa, and South America. In ''Mario Kart Tour'' and ''Mario Kart 8 Deluxe'', the course instead takes place above parts of Europe and Asia.  


==''Mario Kart Wii''==
==''Mario Kart Wii''==
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==''Mario Kart 8 Deluxe''==
==''Mario Kart 8 Deluxe''==
{{new subject|DLC wave|section=y}}
[[File:MK8D Wii Rainbow Road Scene 1.png|250px|thumb|left|Rainbow Road in ''Mario Kart 8 Deluxe'']]
[[File:MK8D Wii Rainbow Road Scene 1.png|250px|thumb|right|Rainbow Road in ''Mario Kart 8 Deluxe'']]
This version of Rainbow Road reappears in ''[[Mario Kart 8 Deluxe]]'' as part of the sixth and final wave of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC. It is the fourth and last course of the [[Spiny Cup]], the forty-eighth and last course in the DLC and the ninety-sixth and last course in the game overall. It is also the only course from ''Mario Kart Wii'' added in the 2023 half of the Booster Course Pass not to be the third course of its cup. The course is largely based on its appearance from ''Mario Kart Tour'', only with significant visual upgrades. Unlike other Booster Course Pass tracks, the course model has not been upscaled from ''Tour'', meaning the track is narrower than most other ones in the pass, matching the ''Mario Kart Wii'' version. The entire course is now in [[anti-gravity]], making it the only Rainbow Road, and one of six courses in the game with this distinction, alongside [[Mute City]], {{classic-link|GCN|Baby Park}}, [[Big Blue]], [[Sky-High Sundae]], and the battle course [[Lunar Colony]]. Two [[Spin Boost Pillar]]s have been added along the track; one at the left turn after the figure-8 section and the right turn before the launch star tunnel. In the figure-8 section of the course, the ramps lining the holes and the Item Boxes above the half-pipes have returned, and there are Double Item Boxes at the set before the wavy track. Also, the boost panel at the end of the wavy track now remains slanted upwards, instead of moving along with the wave. Additionally, the wavy section does not get increasingly more bumpy as the race goes on. The required half-pipe jump has been modified from ''Tour'' to be closer to the ''Wii'' original, though it is not identical. The dash panels along the second curve of each split path are now on the outside of the curve, and each dash panel along the final U-turn has been moved to the opposite side of the track. Even more guard rails have been added along the sides of the split path part of the track: Both paths are fully covered on the outside of both of their turns. In the case of the first turns, there are no guard rail gaps between them and the start of the section, and in the case of the second turns, there are no guard rail gaps between them and the dash panel ramps. Unlike in ''Mario Kart Tour'', the course has reverted to having three laps instead of two sections. It is the longest three-lap course in the game, beating [[Toad Harbor]] from the original ''Mario Kart 8'' and {{classic-link|DS|Waluigi Pinball}} and {{classic-link|Wii|Maple Treeway}} from previous waves of the ''Booster Course Pass''.
This version of Rainbow Road reappears in ''[[Mario Kart 8 Deluxe]]'' as part of the sixth and final wave of the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] DLC. It is the fourth and final course in the [[Spiny Cup]], and the final course in the DLC and game overall. The course is largely based on its appearance from ''Mario Kart Tour'', but with significant visual upgrades. Unlike other Booster Course Pass tracks, the course model has not been upscaled from ''Tour'', meaning the track is narrower than most other ones in the pass, matching the ''Mario Kart Wii'' version. The entire course is now in [[anti-gravity]], making it the only Rainbow Road, and one of six courses in the game with this distinction, alongside [[Mute City]], {{classic-link|GCN|Baby Park}}, [[Big Blue]], [[Sky-High Sundae]], and the battle course [[Lunar Colony]]. Two [[Spin Boost Pillar]]s have been added along the track; one at the left turn after the figure-8 section and the right turn before the launch star tunnel. In the figure-8 section of the course, the ramps lining the holes and the Item Boxes above the half-pipes have returned<ref>GameXplain (November 1, 2023). [https://youtu.be/Zp88vZ2POcc NEW Gameplay + Music of All 8 Tracks in Wave 6 of Mario Kart 8 Deluxe Booster Course DLC! (JP Site)]. ''YouTube''. Retrieved November 1, 2023.</ref>, and there are Double Item Boxes at the set before the wavy track. Also, the boost panel at the end of the wavy track now remains slanted upwards, instead of moving along with the wave. Additionally, the wavy section does not get increasingly more bumpy as the race goes on. The required half-pipe jump has been modified from ''Tour'' to be closer to the ''Wii'' original, though it is not identical. The dash panels along the second curve of each split path are now on the outside of the curve, and each dash panel along the final U-turn has been moved to the opposite side of the track. Even more guard rails have been added along the sides of the split path part of the track: Both paths are fully covered on the outside of both of their turns. In the case of the first turns, there are no guard rail gaps between them and the start of the section, and in the case of the second turns, there are no guard rail gaps between them and the dash panel ramps. Unlike in ''Mario Kart Tour'', the course has reverted to having three laps instead of two sections. It is the longest three-lap course in the game, beating [[Toad Harbor]] from the original ''Mario Kart 8'' and {{classic-link|DS|Waluigi Pinball}} and {{classic-link|Wii|Maple Treeway}} from previous waves of the ''Booster Course Pass''.


Visually, the course is also noticeably paler in color compared to how it appeared in ''Mario Kart Tour'', making it closer resemble how it originally appeared in ''Mario Kart Wii''. Additionally, the tiles on the road are smaller compared to how they appear in ''Tour'', giving the road somewhat of a resemblance to ''[[Mario Kart 8]]''{{'}}s own [[Rainbow Road (Mario Kart 8)|Rainbow Road]]. The launch star rainbow tunnel has colors stretching from the start to the end like in ''Mario Kart Wii''. The other two tunnels, the one for the half-pipe jump and the other for the bend before the start-and-finish, have their designs look like how the tunnel for the bend was designed in ''Mario Kart Wii'' with the latter having the lights and the rainbow moving backwards once again. The sound effect of the wavy road, the sound effect for the cannon, and the sound effect of the rainbow tunnel of the U-turn have been brought back after being absent in ''Mario Kart Tour''. The minimap has been rotated 90° counterclockwise and lacks a drop-shadow. Additionally, the effect of characters burning up when they fall off the course was retained from ''Mario Kart Wii'', though the effect is shorter and racers fall off more horizontally.
Visually, the course is also noticeably paler in color compared to how it appeared in ''Mario Kart Tour'', making it closer resemble how it originally appeared in ''Mario Kart Wii''. Additionally, the tiles on the road are smaller compared to how they appear in ''Tour'', giving the road somewhat of a resemblance to ''[[Mario Kart 8]]''{{'}}s own [[Rainbow Road (Mario Kart 8)|Rainbow Road]]. The launch star rainbow tunnel has colors stretching from the start to the end like in ''Mario Kart Wii''. The other two tunnels, the one for the half-pipe jump and the other for the bend before the start-and-finish, have their designs look like how the tunnel for the bend was designed in ''Mario Kart Wii'' with the latter having the lights and the rainbow moving backwards once again. The sound effect of the wavy road, the sound effect for the cannon, and the sound effect of the rainbow tunnel of the U-turn have been brought back after being absent in ''Mario Kart Tour''. The minimap has been rotated 90° counterclockwise and lacks a drop-shadow. Additionally, the effect of characters burning up when they fall off the course was retained from ''Mario Kart Wii'', though the effect is shorter and racers fall off more horizontally.
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===''Mario Kart Tour''===
===''Mario Kart Tour''===
*'''''Mario Kart Tour'' Twitter:''' ''The New Year's Tour is coming to a close, but there's still plenty to look forward to in #MarioKartTour! Next up is the Space Tour where you can race down the new Wii Rainbow Road course!''
*'''''Mario Kart Tour'' Twitter:''' ''The New Year's Tour is coming to a close, but there's still plenty to look forward to in #MarioKartTour! Next up is the Space Tour where you can race down the new Wii Rainbow Road course!''
===''Mario Kart 8 Deluxe''===
*'''Nintendo Switch News app (UK): ''Trip the light fantastic on Rainbow Road!'''<br>Today we'd like to present another course released as part of the sixth wave, which is available now: {{Color|Rainbow Road|blue}}.<br>This version of the classic course, first seen in the Wii game {{Color|Mario Kart Wii|blue}}, takes place on a multicoloured racetrack floating in outer space. With most of the track lacking guard rails, you'll need to take extra-special care not to become an unidentified flying object! That's not to say it'll be a slo-mo spacewalk though - a well-timed Jump Boost off of the undulations will earn you a little extra speed, just as slamming into opponents in the course's antigravity environment will activate Spin Boosts!''
*'''Nintendo Switch News app (US)''':{{footnote|main|1}}
**''This colorful course debuted in Mario Kart™ Wii game.''
**''Take a trip out of this world as you race down a rainbow road floating in space. But take care, there are no guardrails to prevent you from driving off the course.''
**''While you can catch jump boosts by leaping from wavy parts of the course, the course’s anti-gravity allows you to get spin turbos by bumping into other players.''
{{footnote|note|1|In the corresponding news article "Wave 6 DLC Spotlight: SNES Bowser Castle 3 & Wii Rainbow Road", a {{media link|MK8D BCP Switch news Wave 6 DLC Spotlight error.jpg|screenshot}} of {{classic-link|3DS|Rosalina's Ice World}} is mistakenly used among those of {{classic|Wii|Rainbow Road}}.}}


==Gallery==
==Gallery==
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|Dut=Regenboogbaan
|Dut=Regenboogbaan
|DutM=Rainbow Track
|DutM=Rainbow Track
|Fra=Route Arc-en-ciel
|Fre=Route Arc-en-ciel
|FraM=Rainbow Road
|FreM=Rainbow Road
|Ger=Regenbogen-Boulevard
|Ger=Regenbogen-Boulevard
|GerM=Rainbow Boulevard
|GerM=Rainbow Boulevard