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{{level
{{level infobox
|title=Stage 1
|code=Round 1
|code=Stage 1
|image=[[File:DKJ Arcade Stage 1 Screenshot.png]]
|image=[[Image:Stage1.png|200px]]<br>'''Stage 1''' in the arcade game.
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|difficulty=
|before=<<
|notes=The first level
|after=[[Jump Board Scene|>>]]
|before= <<
|after= [[Stage 2|>>]]
}}
}}
'''Stage 1''' is the first [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''. It takes place in the jungle.
The '''Vine Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual</ref> also called '''the vines'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 1''',<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 45.</ref> is the first [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' It takes place in the jungle. In the [[Game Boy]] ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', [[Stage 2-4]] of the [[Forest (Donkey Kong)|Forest]] resembles it.


==Gameplay==
==Layout==
The level has [[Donkey Kong Jr.]] climbing to the top of the area using the various vines and platforms strewn around to get to the top and free [[Donkey Kong|Cranky Kong]] from the grasp of [[Mario]]. However Mario throws [[Snapjaw]]s at him which can climb vines to get him. There is also water at the bottom of the stage, which is an instand death if Donkey Kong Jr. falls into it. Donkey Kong Jr. will also die if he falls off a ledge too far above the ground. After Donkey Kong Jr. arrives at the top of the stage, he has to get the key and push it into the keyhole, forcing Mario to push the cage further away.
The level has [[Donkey Kong Jr.]] climbing to the top of the area using the various vines and platforms strewn around to get to the top and free [[Donkey Kong]] from the grasp of [[Mario]]. However, Mario throws [[Snapjaw]]s at him, which can climb vines to get him. There is also water at the bottom of the round, which is an instant death if Donkey Kong Jr. falls into it. Donkey Kong Jr. also dies if he falls off a ledge too far above the ground. After Donkey Kong Jr. arrives at the top of the round, he has to get the [[key]] and push it into the keyhole, forcing Mario to push the cage further away.
 
==Names in other languages==
{{foreign names
|Fre=les vignes<ref name=int/>
|FreM=the vines
|Ger=die Lianen<ref name=int/>
|GerM=the vines
|Ita=le liane<ref name=int/>
|ItaM=the vines
|Spa=las parras<ref name=int/>
|SpaM=the vines
}}
 
==References==
<references/>


{{BoxTop}}
{{DKJR}}
{{DKJR}}
[[Category:Levels]]
[[Category:Donkey Kong Jr. levels]]
[[Category:Donkey Kong Levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Latest revision as of 11:03, April 28, 2024

Level
Vine Scene
DKJ Arcade Stage 1 Screenshot.png
Level code Round 1
Game Donkey Kong Jr.
<< Directory of levels >>

The Vine Scene,[1] also called the vines[2] or Round 1,[3] is the first level of the game Donkey Kong Jr. It takes place in the jungle. In the Game Boy Donkey Kong, Stage 2-4 of the Forest resembles it.

Layout[edit]

The level has Donkey Kong Jr. climbing to the top of the area using the various vines and platforms strewn around to get to the top and free Donkey Kong from the grasp of Mario. However, Mario throws Snapjaws at him, which can climb vines to get him. There is also water at the bottom of the round, which is an instant death if Donkey Kong Jr. falls into it. Donkey Kong Jr. also dies if he falls off a ledge too far above the ground. After Donkey Kong Jr. arrives at the top of the round, he has to get the key and push it into the keyhole, forcing Mario to push the cage further away.

Names in other languages[edit]

Language Name Meaning
French les vignes[2]
the vines
German die Lianen[2]
the vines
Italian le liane[2]
the vines
Spanish las parras[2]
the vines

References[edit]

  1. ^ Donkey Kong Junior Atari computer version manual
  2. ^ a b c d e Donkey Kong Junior Atari computer version manual (International)
  3. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 45.