Rabbid Kong: Difference between revisions

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{{character infobox
{{character infobox
|image=[[File:Rabbid Kong - RabbidsKingdomBattle.png|250px]]<br>Rabbid Kong striking a fierce pose
|image=[[File:Rabbid Kong - RabbidsKingdomBattle.png|250px]]<br>Artwork of Rabbid Kong from ''Mario + Rabbids Kingdom Battle''
|first_appearance=''[[Mario + Rabbids Kingdom Battle]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Mario + Rabbids Kingdom Battle]]'' ([[List of games by date#2017|2017]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[Spirit (Super Smash Bros. Ultimate)|spirit]] cameo) ([[List of games by date#2018|2018]])
|latest_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[List of games by date#2022|2022]])
|species=[[Rabbid]]
|species=[[Rabbid]]
}}
}}
{{Quote|We would like to introduce a new friend of ours. He's the 'top banana' around here.|Bowser Jr.|Mario + Rabbids Kingdom Battle}}
{{Quote|We would like to introduce a new friend of ours. He's the 'top banana' around here.|Bowser Jr.|Mario + Rabbids Kingdom Battle}}
{{quote2|Goes 'Bananas'!|Introductory Tagline}}
'''Rabbid Kong''' is a massive, ape-like [[Rabbid]] that appears in ''[[Mario + Rabbids Kingdom Battle]]'' as the end boss of [[Ancient Gardens]], as well as the main antagonist of the [[Donkey Kong Adventure]] expansion. He also appears as a cameo in ''[[Mario + Rabbids Sparks of Hope]]''. As his name implies, he is heavily based on [[Donkey Kong]], right down to wearing his signature "DK" necktie. However, Rabbid Kong's posture and walk style are more realistic and more comparable to those of a real life {{wp|gorilla}} than Donkey Kong's more cartoonish movements.
'''Rabbid Kong''' is a massive, ape-like [[Rabbid]] that appears in ''[[Mario + Rabbids Kingdom Battle]]'' as the end boss of [[Ancient Gardens]], as well as the main antagonist and final boss of the [[Donkey Kong Adventure]] expansion. As his name implies, he is heavily based on [[Donkey Kong]], right down to wearing his signature "DK" necktie. However, Rabbid Kong's posture and walk style are more realistic and more comparable to those of a real life {{wp|gorilla}} than Donkey Kong's more cartoonish movements.


==History==
==History==
===''Mario + Rabbids Kingdom Battle''===
===''Mario + Rabbids'' series===
====''Mario + Rabbids Kingdom Battle''====
[[File:MRKB Rabbid Kong Splash.png|thumb|left|Splash screen featuring Rabbid Kong]]
[[File:MRKB Rabbid Kong Splash.png|thumb|left|Splash screen featuring Rabbid Kong]]
Rabbid Kong is created by [[Spawny]] after [[Bowser Jr.]] convinces him to join him, and is subsequently fought by [[Mario]] and his friends.
Rabbid Kong is created by [[Spawny]] after [[Bowser Jr.]] convinces him to join him, and is subsequently fought by [[Mario]] and his friends.


Rabbid Kong's first move is to create a shock wave on the battlefield that deducts 10 [[Heart Point|HP]] from each heroic character, and the move also knocks them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. To avoid this, Luigi or Rabbid Peach can alternatively deploy a Sentry towards the pressure plate, allowing all three heroes to attack Rabbid Kong while simultaneously protecting them from his stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase. Three [[Ziggy|Garden Ziggies]] support Rabbid Kong in the first phase, followed by two [[Hopper|Garden Hopper]]s in the second phase and one [[Smasher|Garden Smasher]] in the third phase.
Rabbid Kong's first move is to create a shock wave on the battlefield that deducts 10 [[Heart Point|HP]] from each heroic character, and the move also [[bounce]]s them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. To avoid this, Luigi or Rabbid Peach can alternatively deploy a Sentry towards the pressure plate, allowing all three heroes to attack Rabbid Kong while simultaneously protecting them from his stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase. Three [[Ziggy|Garden Ziggies]] support Rabbid Kong in the first phase, followed by two [[Hopper|Garden Hopper]]s in the second phase and one [[Smasher|Garden Smasher]] in the third phase. When a Rabbid character touches the pressure plate and drops all of the bananas, a cutscene involving Rabbid Kong shaking them, using them to scratch his bottom, and tossing them to the ground plays. When a ''Super Mario'' character touches it, he simply roars instead. Rabbid Kong's battle theme is an arrangement of the music heard in the stormy part of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', itself an arrangement of [[DK Island Swing]].


When defeated, Rabbid Kong attempts to make his last stand by standing atop a wobbly block tower; however, [[Rabbid Peach]] humorously knocks it over (after Mario tells her not to touch it), causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.
When defeated, Rabbid Kong angrily attempts to make his last stand by standing atop a wobbly block tower; however, [[Rabbid Peach]] humorously knocks it over (after Mario tells her not to touch it), causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.
 
As shown in early prototypes of the game, Rabbid Kong was supposed to perform a {{wp|Dab (dance)|dab}} upon successfully landing a move, but this was removed by the final version of the game, and was instead given to [[Luigi]].<ref>"''In one of the prototypes seen earlier in development[… t]he DK rabbid apparently will dab periodically if it lands an attack correctly.''"—'''Robertson, Liam''' (May 29, 2017). [http://comicbook.com/gaming/2017/05/29/mario-rabbids-kingdom-battle-an-inside-look/#3 ''Mario + Rabbids Kingdom Battle'': An Inside Look]. ''comicbook.com.'' Retrieved October 31, 2017.</ref>


Rabbid Kong returns in the [[Donkey Kong Adventure]] DLC pack as the main antagonist. There, he gets revenge on [[Rabbid Peach]] by trampling her into the ground, but with that, he sets Donkey Kong and [[Rabbid Cranky]] against himself. He eventually is corrupted into his [[Mega Rabbid Kong|large alter ego]] thanks to the [[Bad Banana]]s, but reverts to normal once the Bad Bananas are turned back into regular [[Banana]]s, and makes amends with the group.
Rabbid Kong returns in the [[Donkey Kong Adventure]] DLC pack as the main antagonist. There, he gets revenge on [[Rabbid Peach]] by trampling her into the ground, but with that, he sets Donkey Kong and [[Rabbid Cranky]] against himself. He eventually is corrupted into his [[Mega Rabbid Kong|large alter ego]] thanks to the [[Bad Banana]]s, but reverts to normal once the Bad Bananas are turned back into regular [[Banana]]s, and makes amends with the group.
{{br|left}}
{{br|left}}
====''Mario + Rabbids Sparks of Hope''====
[[File:Rabbid_Kong.png|thumb|200px|Rabbid Kong in ''[[Mario + Rabbids Sparks of Hope]]'']]
Rabbid Kong appears in ''[[Mario + Rabbids Sparks of Hope]]'' as part of the [[Spark (Mario + Rabbids Sparks of Hope)|Spark]] [[Gargantu-fan]]'s [[Kong Cameo]] ability. Rabbid Kong is shown during a cinematic that plays upon activating the ability, then sends waves that knock enemies back. A shrub shaped like Rabbid Kong is also seen at [[Peach's Castle]].


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
Rabbid Kong, although depicted in his Mega Rabbid Kong form, appears in ''[[Super Smash Bros. Ultimate]]'' as a Novice-class Attack-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]]. When used, the spirit increases a fighter's weight. In [[Super Smash Bros. Ultimate#Adventure|World of Light]], the Rabbid Kong spirit is encountered west from the area with the mushroom platforms on the Light Realm map. To earn the spirit, the player has to fight a white [[Donkey Kong]] wearing the [[Bunny Hood]] on the [[3D Land]] stage.
Rabbid Kong, although depicted in his Mega Rabbid Kong form, appears in ''[[Super Smash Bros. Ultimate]]'' as a Novice-class Attack-type primary [[Spirit (Super Smash Bros. Ultimate)|spirit]]. When used, the spirit increases a fighter's weight. In [[Super Smash Bros. Ultimate#Adventure|World of Light]], the Rabbid Kong spirit is encountered west from the area with the mushroom platforms on the Light Realm map. In the corresponding spirit battle, the player faces a white-furred [[Donkey Kong]] wearing the [[Bunny Hood]] on the [[3D Land]] stage.


==Profiles and statistics==
==Profiles and statistics==
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===''Super Smash Bros. Ultimate'' spirit===
===''Super Smash Bros. Ultimate'' spirit===
{| border=1 align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:left; border-collapse:collapse; font-family:Arial; font-size:85%;"
{|class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial; font-size:85%;"
|-
|-
!rowspan=2 width=8% style="text-align:center;"|Name
!rowspan=2 width=3%|#
!rowspan=2 class=unsortable width=10% style="text-align:center;"|Image
!rowspan=2 width=8%|Name
!rowspan=2 width=8% style="text-align:center;"|Series / game
!rowspan=2 class=unsortable width=10%|Image
!rowspan=2 width=5% style="text-align:center;"|Type
!rowspan=2 width=8%|Series / game
!rowspan=2 width=5% style="text-align:center;"|Class
!rowspan=2 width=5%|Type
!rowspan=2 width=8% style="text-align:center;"|Strength / effects
!rowspan=2 width=5%|Class
!rowspan=2 width=13% style="text-align:center;"|How to obtain
!rowspan=2 width=8%|Strength / effect(s)
!colspan=4 width=40% style="text-align:center;"|Spirit battle
!rowspan=2 width=13%|How to obtain
!colspan=4 width=40%|Spirit battle
|-
|-
!width=7% style="text-align:center;"|Opponent(s)
!width=7%|Opponent(s)
!class=unsortable width=19% style="text-align:center;"|Battle conditions
!class=unsortable width=19%|Battle conditions
!width=7% style="text-align:center;"|Stage
!width=7%|Stage
!width=7% style="text-align:center;"|Song
!width=7%|Song
|-
|-
!align=center|Rabbid Kong
|131
|align=center|[[File:Mega Rabbid Kong MRKB DK DLC.png|100px]]
!Rabbid Kong
|[[File:Mega Rabbid Kong MRKB DK DLC.png|100px]]
|''Mario + Rabbids Kingdom Battle''
|''Mario + Rabbids Kingdom Battle''
|Primary (1)
|Primary (1)
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MarioRabbidsHolidaytheme artwork.jpg
MarioRabbidsHolidaytheme artwork.jpg
DK AdventurePoster.jpg
DK AdventurePoster.jpg
Ditrani Salvatore MRKB-DKA enviro2.jpg|Renders of a Rabbid Kong structure from the Donkey Kong Adventure story expansion
MRKB Rabbid Kong initial sketch.jpg|Initial sketches of Rabbid Kong
MRKB Rabbid Kong initial sketch.jpg|Initial sketches of Rabbid Kong
Bonetti Miriam MRKB Rabbid Kong.jpg|Official model render
Rabbid Kong model MRSOH.png|Model of Rabbid Kong in ''Mario + Rabbids Sparks of Hope''
</gallery>
</gallery>


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|Jap=ラビッツコング
|Jap=ラビッツコング
|JapR=Rabittsu Kongu
|JapR=Rabittsu Kongu
|JapM=Rabbits Kong
|JapM=Rabbid Kong
|Kor=래비드콩
|KorR=Raebideukong
|KorM=Rabbid Kong
|Spa=Rabbid Kong
|SpaM=-
|Fre=Lapin DK
|Fre=Lapin DK
|FreM=Rabbit [[Donkey Kong|DK]]
|FreM=Rabbit [[Donkey Kong|DK]]
|Ger=Rabbid Kong
|Ger=Rabbid Kong
|GerM=-
|Ita=Rabbid Kong
|Ita=Rabbid Kong
|ItaM=-
|Kor=래비드콩
|KorR=Raebideukong
|KorM=Rabbid Kong
|Rus=Кролик-Конг
|Rus=Кролик-Конг
|RusR=Krolik-Kong
|RusR=Krolik-Kong
|RusM=Rabbid Kong
|RusM=Rabbid Kong
|Spa=Rabbid Kong
}}
}}


==Trivia==
==Trivia==
*Rabbid Kong's battle theme is an arrangement of the music heard in the stormy part of [[Jungle Japes]] in ''[[Donkey Kong 64]]'', itself an arrangement of [[DK Island Swing]].
*In the ''{{wp|Rabbids Invasion}}'' episode ''Gorilla Rabbid'', there is a similar-looking Rabbid who also references Donkey Kong through barrel-throwing, akin to [[Donkey Kong (game)|the arcade game]].
*As shown in early prototypes of the game, Rabbid Kong was supposed to perform a [[Wikipedia:Dab (dance)|dab]] upon successfully landing a move, but this was removed by the final version of the game, and was instead given to [[Luigi]].<ref>"''In one of the prototypes seen earlier in development[… t]he DK rabbid apparently will dab periodically if it lands an attack correctly.''"—'''Robertson, Liam''' (May 29, 2017). [http://comicbook.com/gaming/2017/05/29/mario-rabbids-kingdom-battle-an-inside-look/#3 ''Mario + Rabbids Kingdom Battle'': An Inside Look]. ''comicbook.com.'' Retrieved October 31, 2017.</ref>
*In the ''{{wp|Rabbids Invasion}}'' episode ''Gorilla Rabbid'', there is a similar-looking Rabbid which apparently appears as early prototype version of rabbid kong who also references Donkey Kong through barrel-throwing, akin to [[Donkey Kong (game)|the arcade game]].


==References==
==References==
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{{Kongs}}
{{Kongs}}
{{M+RKB}}
{{M+RKB}}
{{M+RSOH}}
[[Category:Rabbids]]
[[Category:Rabbids]]
[[Category:Kongs]]
[[Category:Kongs]]