Jungle Hijinks: Difference between revisions

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|before=[[Spooky Attic|<<]]
|before=[[Spooky Attic|<<]]
|after=[[Roof (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
|after=[[Roof (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
'''Jungle Hijinks''' is the eighth and final primary floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. As the floor's name suggests, banana trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "[[DK Island Swing]]", first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] from ''[[Donkey Kong Country]]''.


'''Jungle Hijinks''' is the eighth and final primary floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. As the floor's name suggests, palm trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "[[DK Island Swing]]", first heard in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] from ''[[Donkey Kong Country]]''.
This area introduces [[Bomb Block]]s and [[Rock (Mario vs. Donkey Kong series)|rock]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy rocks. New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit]]s. Additionally, every previously introduced [[Donkey Kong's robot|monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s.
 
New enemies introduced on this floor include [[Kongā]], [[Snapjaw]]s, and [[Snifit (toy)|Snifit]]s. Additionally, every previously introduced [[monkey robot]] makes at least one appearance on this floor, including [[Circus Kong]]s, [[Capture Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s. This area also introduces [[Bomb Block]]s. When Bomb Blocks are picked up, they allow the player to place a [[bomb]] near objects. The bomb's explosion can defeat enemies and destroy {{conjectural|stone blocks}}.
 
The battle against [[Donkey Kong]] in [[Room 8-DK]], referred to as '''Boss Game 8''', is fairly different from previous encounters. Donkey Kong hangs on two vines using his hands and feet, moving erratically from vine to vine. If a Mini Mario comes into contact with Donkey Kong, he punches the Mini Mario and breaks it. Snapjaws appear as obstacles during this battle, moving up and down along certain [[vine]]s. A [[Bird (toy)|Bird]] also appears, which constantly moves from left to right and occasionally attempts to dive directly down towards the Mini Marios. The only way to defeat Donkey Kong is to shoot Mini Marios towards the five [[girder]] platforms on the top of the screen, each with a bunch of [[banana]]s hanging from them, and drop the bananas on Donkey Kong. If a Mini Mario drops these bananas on one of the Snapjaws or the Bird, they will temporarily disappear. After hitting Donkey Kong with a bunch of bananas, his movement speed will briefly increase. If the Bird is present, its speed also briefly increases as it drops several [[egg]]s downwards. After taking 6 hits, Donkey Kong is defeated and flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].


Upon completing [[Boss Game 8]], the Jungle Hijinks construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 8, Donkey Kong flees to the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]].
==Levels==
==Levels==
{| cellspacing=0 border=2 cellpadding=3 style="text-align: center;"
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
|-style="background: #38cf9e;"
|-style="background:#38cf9e;"
!width="7%"|Level
!width="7%"|Level
!width="1%"|Preview
!width="1%"|Preview
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|None
|None
|This level introduces a Kongā and features [[Lift|Moving Platform]]s, [[Color Switch]]es, and [[Warp Pipe]]s.
|This level introduces a Kongā and features [[Lift|Moving Platform]]s, [[Color Switch]]es, and [[Warp Pipe]]s.
|Kongā, Crash Kongs, [[Spike Trap|Spikes]]
|Kongā, Crash Kongs, [[Spike Trap|spikes]]
|-
|-
|[[Room 8-2]]
|[[Room 8-2]]
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|4
|4
|Pink Blocks
|Pink Blocks
|This level introduces Snapjaws, as well as [[vine]]s which they can eat to open new areas and move to a different height.
|This level introduces Snapjaws, which can eat [[vine]]s to open new areas and move to a different height.
|Snapjaws
|Snapjaws
|-
|-
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|8
|8
|None
|None
|This level features [[conveyor belts]], conveyor belt switches, Warp Pipes, [[girder]]s, vines, and a [[Gold Mini Mario]].
|This level features [[Conveyor Belt|conveyor belt]]s, conveyor belt switches, Warp Pipes, [[girder]]s, vines, and a [[Gold Mini Mario]].
|Snapjaws
|Snapjaws
|-
|-
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|4
|4
|Bomb Blocks
|Bomb Blocks
|This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy stone blocks. This level also features moving platforms and a single conveyor belt and switch.
|This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy rocks. This level also features moving platforms and a single conveyor belt and switch.
|Spikes, water
|Spikes, water
|-
|-
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|None
|None
|This level introduces Snifits, and features girders, three [[Yellow Spring]]s, three [[Blue Spring]]s, [[Warp Pipe]]s, and a [[? Block]].
|This level introduces Snifits, and features girders, three [[Yellow Spring]]s, three [[Blue Spring]]s, [[Warp Pipe]]s, and a [[? Block]].
|Snifits, Crash Kongs, Capture Kong, Spikes
|Snifits, Crash Kongs, Capture Kong, spikes
|-
|-
|[[Room 8-7]]
|[[Room 8-7]]
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|None
|None
|This level features Capture Kongs, girders, and Color Switches.
|This level features Capture Kongs, girders, and Color Switches.
|Capture Kongs, Spikes
|Capture Kongs, spikes
|-
|-
|[[Room 8-8]]
|[[Room 8-8]]
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|5
|5
|Pink Blocks
|Pink Blocks
|This level features Pink Blocks, girders, vines, two [[Yellow Spring]]s, a single conveyor belt and switch, and an [[Lift|elevator]].
|This level features Pink Blocks, girders, vines, two [[Yellow Spring]]s, a single conveyor belt and switch, and an [[lift|elevator]].
|Snapjaws, water
|Snapjaws, water
|-
|-
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|4
|4
|Bomb Blocks
|Bomb Blocks
|This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and stone blocks stop bullets from a Snifit.
|This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and rocks stop bullets from a Snifit.
|Snifits, Capture Kongs, water
|Snifits, Capture Kongs, water
|-
|-
|[[Room 8-DK]]
|[[Boss Game 8]]
|[[File:MvDK2 Room 8-DK.png]]
|[[File:MvDK2 Room 8-DK.png]]
|9 to 40
|9 to 40
|None
|None
|The eighth battle against Donkey Kong.
|The eighth battle against Donkey Kong.
|Donkey Kong, Snapjaws, Bird
|Donkey Kong, Snapjaws, bird
|}
|}


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EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks
EnteringJungleHijinks.png|Mario, Donkey Kong, and the Mini Marios enter Jungle Hijinks
ShyGuySmashJungleHijinks.png|[[Shy Guy Smash!]]
ShyGuySmashJungleHijinks.png|[[Shy Guy Smash!]]
MvDK2 Room 8-DK Intro.png|Intro screen shown before Room 8-DK
MvDK2 Room 8-DK Intro.png|Intro screen shown before Boss Game 8
MvDK2 Room 8-DK Intro (No Text).png|Intro screen shown before Room 8-DK (no text)
MvDK2 Room 8-DK Intro (No Text).png|Intro screen shown before Boss Game 8 (no text)
MvDK2 Room 8-DK Victory.png|Victory screen shown after completing Room 8-DK
MvDK2 Room 8-DK Victory.png|Victory screen shown after completing Boss Game 8
MvDK2 Room 8-DK Victory (No Text).png|Victory screen shown after completing Room 8-DK (no text)
MvDK2 Room 8-DK Victory (No Text).png|Victory screen shown after completing Boss Game 8 (no text)
JungleHijinksKitUnlocked.png|Unlocking the Jungle Hijinks construction kit for the Construction Zone
JungleHijinksKitUnlocked.png|Unlocking the Jungle Hijinks construction kit for the Construction Zone
</gallery>
</gallery>
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|Spa=Jungla Escandalosa
|Spa=Jungla Escandalosa
|SpaM=Scandalous Jungle
|SpaM=Scandalous Jungle
|Ita=Giungla Selvaggia
|Ita=Giungla selvaggia
|ItaM=Wild Jungle
|ItaM=Wild jungle
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}
[[Category:Jungles]]
[[Category:Jungles]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[it:Giungla Selvaggia (Mario Vs. Donkey Kong 2: La Marcia dei Minimario)]]
[[it:Giungla selvaggia (Mario Vs. Donkey Kong 2: La Marcia dei Minimario)]]

Latest revision as of 21:59, April 8, 2024

Not to be confused with Jungle Hijinxs.
Jungle Hijinks
Jungle Hijinks, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
<< List of worlds >>

Jungle Hijinks is the eighth and final primary floor in Mario vs. Donkey Kong 2: March of the Minis. As the floor's name suggests, banana trees and a forest of trees resembling a jungle can be seen in the background. The music tracks played on this floor are arrangements of "DK Island Swing", first heard in Jungle Hijinxs from Donkey Kong Country.

This area introduces Bomb Blocks and rocks. When Bomb Blocks are picked up, they allow the player to place a bomb near objects. The bomb's explosion can defeat enemies and destroy rocks. New enemies introduced on this floor include Kongā, Snapjaws, and Snifits. Additionally, every previously introduced monkey robot makes at least one appearance on this floor, including Circus Kongs, Capture Kongs, Crash Kongs, and Cool Kongs.

Upon completing Boss Game 8, the Jungle Hijinks construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 8, Donkey Kong flees to the Roof.

Levels[edit]

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 8-1 A screenshot of Room 8-1 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level introduces a Kongā and features Moving Platforms, Color Switches, and Warp Pipes. Kongā, Crash Kongs, spikes
Room 8-2 A screenshot of Room 8-2 from Mario vs. Donkey Kong 2: March of the Minis. 4 Pink Blocks This level introduces Snapjaws, which can eat vines to open new areas and move to a different height. Snapjaws
Room 8-3 A screenshot of Room 8-3 from Mario vs. Donkey Kong 2: March of the Minis. 8 None This level features conveyor belts, conveyor belt switches, Warp Pipes, girders, vines, and a Gold Mini Mario. Snapjaws
Room 8-4 A screenshot of Room 8-4 from Mario vs. Donkey Kong 2: March of the Minis. 4 Pink Blocks This level features Pink Blocks. Mini Marios can reach the goal by riding a Kongā or Cool Kong. Kongā, Circus Kong, Cool Kong
Room 8-5 A screenshot of Room 8-5 from Mario vs. Donkey Kong 2: March of the Minis. 4 Bomb Blocks This level introduces Bomb Blocks. When picked up, they allow the player to place bombs, which can destroy rocks. This level also features moving platforms and a single conveyor belt and switch. Spikes, water
Room 8-6 A screenshot of Room 8-6 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level introduces Snifits, and features girders, three Yellow Springs, three Blue Springs, Warp Pipes, and a ? Block. Snifits, Crash Kongs, Capture Kong, spikes
Room 8-7 A screenshot of Room 8-7 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level features Capture Kongs, girders, and Color Switches. Capture Kongs, spikes
Room 8-8 A screenshot of Room 8-8 from Mario vs. Donkey Kong 2: March of the Minis. 5 Pink Blocks This level features Pink Blocks, girders, vines, two Yellow Springs, a single conveyor belt and switch, and an elevator. Snapjaws, water
Room 8-9 A screenshot of Room 8-9 from Mario vs. Donkey Kong 2: March of the Minis. 4 Bomb Blocks This level features Moving Platforms and Bomb Blocks. Both Bomb Blocks and rocks stop bullets from a Snifit. Snifits, Capture Kongs, water
Boss Game 8 A screenshot of Boss Game 8 from Mario vs. Donkey Kong 2: March of the Minis. 9 to 40 None The eighth battle against Donkey Kong. Donkey Kong, Snapjaws, bird

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese DKジャングル
DK Janguru
DK Jungle

Italian Giungla selvaggia
Wild jungle
Spanish Jungla Escandalosa
Scandalous Jungle