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{{ | {{level infobox | ||
|image=[[File:WindmillHills.jpg|270px]] | |image=[[File:WindmillHills.jpg|270px]] | ||
|code=2 - 1 | |code=2-1 | ||
|world=[[Autumn Heights]] | |world=[[Autumn Heights]] | ||
|game=''[[Donkey Kong Country: Tropical Freeze]]'' | |game=''[[Donkey Kong Country: Tropical Freeze]]'' | ||
| | |track=Windmill Hills | ||
|before=[[Big Top Bop|<<]] | |before=[[Big Top Bop|<<]] | ||
|after=[[Mountain Mania|>>]] | |after=[[Mountain Mania|>>]] | ||
}} | }} | ||
'''Windmill Hills''' is the first level of [[Autumn Heights]], and the ninth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It contains several rotating windmills that the characters must use as platforms. | '''Windmill Hills''' is the first level of [[Autumn Heights]], and the ninth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It contains several rotating windmills that the characters must use as platforms. | ||
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 1:45.00 is required to get a gold medal, a time of 2:05.00 for silver, and a time of 2:15.00 for bronze. | |||
==Overview== | ==Overview== | ||
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==Collectibles== | ==Collectibles== | ||
=== | ===KONG Letters=== | ||
*K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly. | *K: Right above the flying Hootz's head below the second windmill, the jump to get it must be timed correctly. | ||
*O: In front of the same gear where the first Puzzle Piece was. | *O: In front of the same gear where the first Puzzle Piece was. | ||
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</gallery> | </gallery> | ||
==Names in other languages== | ==Additional names== | ||
===Internal names=== | |||
{{internal names | |||
|game1=''[[Donkey Kong Country: Tropical Freeze]]'' | |||
|file1=<tt>content/Worlds/w03_alps/l01_alps_windmills.pak</tt> | |||
|name1=l01_alps_windmills.pak | |||
|meaning1=Alps Level 1: Windmills | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | {{foreign names | ||
|Jap=おち葉まう風車の林 | |Jap=おち葉まう風車の林 | ||
|JapR=Ochiba Mau Fūsha no Hayashi | |JapR=Ochiba Mau Fūsha no Hayashi | ||
|JapM=Woods of Dancing Leaves Windmill | |JapM=Woods of Dancing Leaves Windmill; ''ochiba'' literally means "fallen leaves" | ||
| | |Fre=Moulins vermoulus | ||
|FreM=Worm-eaten Mills | |||
| | |||
|Ger=Gemühlrädert | |Ger=Gemühlrädert | ||
|GerM=From ''Mühle'' | |GerM=From ''Mühle'' ("mill") and ''gerädert'' (a term used to describe the feeling of being tired) | ||
|Ita=Monte Mulino | |Ita=Monte Mulino | ||
|ItaM=Mill Mountain | |ItaM=Mill Mountain | ||
|SpaA=Molinos mareadores | |||
|SpaAM=Dizzy Mills | |||
|SpaE=Molinos molones | |||
|SpaEM=Cool Mills | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the ''{{wp|Castlevania}}'' series.<ref> | *The segment where the Kongs travel through the interior of a giant windmill is an homage to the Clock Tower levels of the ''{{wp|Castlevania}}'' series.<ref>{{cite| quote = Initially the interior of the giant windmill was going to be a bunch of smaller windmills, but I really wanted to do a DK take on the old Castlevania style Clock tower levels. :P. | author = Kozlowsky, Eric | date = February 27, 2014 | url = landofkoz.blogspot.ro/2014/02/its-on-like-kong.html | title = It's on like Kong! | publisher = Blogger | accessdate = July 23, 2017 | archive = web.archive.org/web/20210910223538/https://landofkoz.blogspot.com/2014/02/its-on-like-kong.html }}</ref> | ||
*[[Eric Kozlowsky]], one of the environment artists of the game, considers Windmill Hills as one of his favorite levels that he worked on.<ref>{{cite| author = vonkoz | date = February 21, 2014 | url = twitter.com/vonkoz/status/1760380894546739442 | title = Autumn Heights is probably the game world I worked the most on, I did a ton of pre-vis work with Ted Anderson to come up with the architecture idea of using Owl/Feather motifs. Windmill Hills might be one of my favorite levels that I worked on. | publisher = X | accessdate = February 21, 2024 | archive = archive.ph/iQG4L | archivedate = February 22, 2024, 13:43:47 UTC }}</ref> | |||
== | ==References== | ||
<references/> | <references/> | ||
{{DKCTF}} | {{DKCTF}} | ||
[[Category:Grasslands]] | [[Category:Grasslands]] | ||
[[Category:Forests]] | |||
[[Category:Donkey Kong Country: Tropical Freeze levels]] | [[Category:Donkey Kong Country: Tropical Freeze levels]] |
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