List of Smash Run enemies: Difference between revisions

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This is a list of every enemy that appears in the Smash Run mode of ''[[Super Smash Bros. for Nintendo 3DS]]''.
This is a list of every [[list of enemies|enemy]] that appears in the Smash Run mode of ''[[Super Smash Bros. for Nintendo 3DS]]''.
 
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!width="12%" | Image
!width="15%"|Name
!width="15%" | Name
!width="73%"|Description
!width="73%" | Description
|-
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|[[File:Bacura 3DS.jpg|240px]]{{anchor|Bacura}}
|[[File:Bacura 3DS.jpg|240px]]{{anchor|Bacura}}
|[[smashwiki:Bacura|Bacura]]
|[[smashwiki:Bacura|Bacura]]
|align=left | Bacuras are enemies that appear in ''{{wp|Xevious}}'', a game developed by [[Bandai Namco Games|Namco]], and they have made cameos in several other Namco games since. They fly down at players from above, and, as in the game of origin, they cannot be damaged or defeated. They can also reflect projectiles and pass through the ground.
|align=left|Bacuras are enemies that appear in ''{{wp|Xevious}}'', a game developed by [[Bandai Namco Games|Namco]], and they have made cameos in several other Namco games since. They fly down at players from above, and, as in the game of origin, they cannot be damaged or defeated. They can also reflect projectiles and pass through the ground.
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|[[File:Banzail Bill SSB4 3DS.jpg|240px]]
|[[File:Banzail Bill SSB4 3DS.jpg|240px]]
|[[Banzai Bill]]
|[[Banzai Bill]]
|align=left | Banzai Bills attack by homing in on the player and flying toward them. If players touch Banzai Bills, they take fire damage and get knocked back. Banzai Bills have above-average health, although if they take a strong enough hit, they can get stunned and fall to the ground, open to attack, momentarily. Finally, if a Banzai Bill embeds itself into a wall, it explodes after a while, although it releases no power-ups.
|align=left|Banzai Bills attack by homing in on the player and flying toward them. If players touch Banzai Bills, they take fire damage and get knocked back. Banzai Bills have above-average health, although if they take a strong enough hit, they can get stunned and fall to the ground, open to attack, momentarily. Finally, if a Banzai Bill embeds itself into a wall, it explodes after a while, although it releases no power-ups.
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|[[File:Grand Goomba 3DS.jpg|240px]]
|[[File:Grand Goomba 3DS.jpg|240px]]
|[[Big Goomba]]
|[[Big Goomba]]
|align=left | Big Goombas charge at the player and can be defeated by jumping on it three times.
|align=left|Big Goombas charge at the player and can be defeated by jumping on it three times.
|-
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|[[File:Bill Blaster 3DS.jpg|240px]]
|[[File:Bill Blaster 3DS.jpg|240px]]
|[[Bill Blaster]]
|[[Bill Blaster]]
|align=left | Bill Blasters sit in place, and do not move as they take damage. In addition to firing [[Bullet Bill]]s, they may also fire other enemies, such as [[Koopa Troopa]]s or [[Shy Guy]]s.
|align=left|Bill Blasters sit in place, and do not move as they take damage. In addition to firing [[Bullet Bill]]s, they may also fire other enemies, such as [[Koopa Troopa]]s or [[Shy Guy]]s.
|-
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|[[File:Bonkers 3DS.jpg|240px]]
|[[File:Bonkers 3DS.jpg|240px]]
|[[wikirby:Bonkers|Bonkers]]{{anchor|Bonkers}}
|[[wikirby:Bonkers|Bonkers]]{{anchor|Bonkers}}
|align=left | Bonkers is an simian enemy character wielding a hammer from the ''Kirby'' series. He made his debut in ''[[WiKirby:Kirby's Adventure|Kirby's Adventure]]'', and since then, has become a recurring enemy, appearing as a mini-boss in subsequent games. In Smash Run, Bonkers can attack by swinging his hammer or by throwing coconuts which explode at the players. He can also attack by using the Hammer Swing, which causes him to move and spin around with his hammer, and Hammer Flip, which causes him to charge up a fiery hammer swing that deals heavy fire damage.
|align=left|Bonkers is a simian enemy character wielding a hammer from the [[wikirby:Kirby (series)|''Kirby'' series]]. He made his debut in ''[[WiKirby:Kirby's Adventure|Kirby's Adventure]]'', and since then, has become a recurring enemy, appearing as a mini-boss in subsequent games. In Smash Run, Bonkers can attack by swinging his hammer or by throwing coconuts which explode at the players. He can also attack by using the Hammer Swing, which causes him to move and spin around with his hammer, and Hammer Flip, which causes him to charge up a fiery hammer swing that deals heavy fire damage. Prior to ''Super Smash Bros. for Nintendo 3DS'', Bonkers appeared as a [[list of trophies in Super Smash Bros. Brawl|trophy]] and [[sticker (Super Smash Bros. Brawl)|sticker]] in ''[[Super Smash Bros. Brawl]]''. He later appears as a [[spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
|-
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|[[File:Boom Stomper 3DS.jpg|240px]]
|[[File:Boom Stomper 3DS.jpg|240px]]
|[[icaruspedia:Boom Stomper|Boom Stomper]]{{anchor|Boom Stomper}}
|[[icaruspedia:Boom Stomper|Boom Stomper]]{{anchor|Boom Stomper}}
|align=left |Boom Stompers, from the ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', resemble a large seed made of rock. They are fairly resilient to damage, slow moving, and attack by slamming their body into the ground. They can slam their body into the ground, and their attacks can also break through shields. The leaf on their heads is most susceptible to damage.
|align=left|Boom Stompers, from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'', resemble a large seed made of rock. They are fairly resilient to damage, slow moving, and attack by slamming their body into the ground. They can slam their body into the ground, and their attacks can also break through shields. The leaf on their heads is most susceptible to damage.
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|[[File:Bronto Burt 3DS.jpg|240px]]
|[[File:Bronto Burt 3DS.jpg|240px]]
|[[wikirby:Bronto Burt|Bronto Burt]]{{anchor|Bronto Burt}}
|[[wikirby:Bronto Burt|Bronto Burt]]{{anchor|Bronto Burt}}
|align=left | Bronto Burts are enemies in the [[wikirby:Kirby (series)|''Kirby'' series]] that have appeared in nearly every game of the'' Kirby'' series. They attack by following the player and then using their wings to hit the player which deals damage. They do not have much health, and most attacks can quickly defeat them. They also appear in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', where they can be seen flying around in the [[Dream Land (Super Smash Bros.)|Dream Land]] stage, and in ''[[Super Smash Bros. Brawl]]'', as a collectible [[List of trophies in Super Smash Bros. Brawl|Trophy]].
|align=left|Bronto Burts are enemies that have appeared in nearly every game of the [[wikirby:Kirby (series)|''Kirby'' series]]. They attack by following the player and then using their wings to hit the player which deals damage. They do not have much health, and most attacks can quickly defeat them. They also appear in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' where they can be seen flying around in the [[Dream Land (Super Smash Bros.)|Dream Land]] stage, in ''[[Super Smash Bros. Brawl]]'' as a collectible [[list of trophies in Super Smash Bros. Brawl|trophy]] and [[sticker (Super Smash Bros. Brawl)|sticker]], and in ''[[Super Smash Bros. Ultimate]]'' as a [[spirit (Super Smash Bros. Ultimate)|spirit]].
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|[[File:Blue Bubble SSB4 3DS.jpg|240px]]
|[[File:Blue Bubble SSB4 3DS.jpg|240px]]
|[[zeldawiki:Bubble|Bubble]]{{anchor|Bubble}}
|[[zeldawiki:Bubble|Bubble]]{{anchor|Bubble}}
|align=left | Bubbles are common enemies from [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. They resemble flying skulls engulfed in flames, often with wings. They take their appearance from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]''. There are two varieties of Bubble: Red Bubbles and Blue Bubbles, which burn and freeze the player respectively on contact.
|align=left|Bubbles are common enemies from [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. They resemble flying skulls engulfed in flames, often with wings. They take their appearance from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]''. There are two varieties of Bubble: Red Bubbles and Blue Bubbles, which burn and freeze the player respectively on contact.
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|[[File:Red Bulborb 3DS.jpg|240px]]
|[[File:Red Bulborb 3DS.jpg|240px]]
|[[pikipedia:Red Bulborb|Bulborb]]{{anchor|Bulborb}}
|[[pikipedia:Red Bulborb|Bulborb]]{{anchor|Bulborb}}
|align=left | Bulborbs, from the [[pikipedia:Pikmin series|''Pikmin'' series]], are considered as boss enemies, meaning they have more health than normal enemies, their attacks are stronger, and they reward players with bigger stat upgrades. They may also be the requested enemy to be defeated during events. One of their attacks involve stampeding. They can also chomp, attacking multiple times in front of them. If the player is behind it, it can slam the player with its rear, although there is some windup time.
|align=left|Bulborbs, from the [[pikipedia:Pikmin series|''Pikmin'' series]], are considered as boss enemies, meaning they have more health than normal enemies, their attacks are stronger, and they reward players with bigger stat upgrades. They may also be the requested enemy to be defeated during events. One of their attacks involve stampeding. They can also chomp, attacking multiple times in front of them. If the player is behind it, it can slam the player with its rear, although there is some windup time. A larger Bulborb also appears in the [[Distant Planet]] stage as a stage hazard. A Bulborb also makes an appearance as a [[Trophy (Super Smash Bros. series)|trophy]] and [[sticker (Super Smash Bros. Brawl)|sticker]] in ''[[Super Smash Bros. Brawl]]'' and as a [[spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
|-
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|[[File:Bullet Bill SSB4 3DS.jpg|240px]]
|[[File:Bullet Bill SSB4 3DS.jpg|240px]]
|[[Bullet Bill]]
|[[Bullet Bill]]
|align=left | Bullet Bills attack by slowly flying toward the player and running into them to deal damage. Bullet Bills appear as an enemy in an event that deals with defeating as much enemies as players can. Here, they do not home into an opponent.
|align=left|Bullet Bills attack by slowly flying toward the player and running into them to deal damage. Bullet Bills appear as an enemy in an event that deals with defeating as much enemies as players can. Here, they do not home into an opponent.
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|[[File:Bumpety Bomb 3DS.jpg|240px]]
|[[File:Bumpety Bomb 3DS.jpg|240px]]
|[[icaruspedia:Bumpety Bomb|Bumpety Bomb]]{{anchor|Bumpety Bomb}}
|[[icaruspedia:Bumpety Bomb|Bumpety Bomb]]{{anchor|Bumpety Bomb}}
|align=left |Bumpety Bombs are explosive wheeled bombs that appear in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. The front of their body is armored and resists all attacks, and it tries to rush at nearby fighters before exploding. Bumpety Bombs are vulnerable from behind, and they can also be grabbed. They can be defeated before exploding, in which case they drop stat boosts. Some Bumpety Bombs explode quicker than normal, signaled by a different animation before exploding.
|align=left|Bumpety Bombs are explosive wheeled bombs that appear in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. The front of their body is armored and resists all attacks, and it tries to rush at nearby fighters before exploding. Bumpety Bombs are vulnerable from behind, and they can also be grabbed. They can be defeated before exploding, in which case they drop stat boosts. Some Bumpety Bombs explode quicker than normal, signaled by a different animation before exploding.
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|[[File:Chain Chomp SSB4 3DS.jpg|240px]]
|[[File:Chain Chomp SSB4 3DS.jpg|240px]]
|[[Chain Chomp]]
|[[Chain Chomp]]
|align=left |Chain Chomps attack by lunging at opponents from their posts and chomping them for multiple hits. Their bodies are invulnerable to any attack; the only way to defeat them is by attacking the post until it is free.
|align=left|Chain Chomps attack by lunging at opponents from their posts and chomping them for multiple hits. Their bodies are invulnerable to any attack; the only way to defeat them is by attacking the post until it is free.
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|[[File:Chandelure Smash Run SSB3DS.jpg|240px]]
|[[File:Chandelure Smash Run SSB3DS.jpg|240px]]
|[[bulbapedia:Chandelure (Pokémon)|Chandelure]]{{anchor|Chandelure}}
|[[bulbapedia:Chandelure (Pokémon)|Chandelure]]{{anchor|Chandelure}}
|align=left |Chandelure is a [[bulbapedia:Ghost (type)|Ghost]]/[[bulbapedia:Fire (type)|Fire]]-type [[Pokémon]] from the ''Pokémon'' series that first appeared in ''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black and White]]''. It evolves from [[bulbapedia:Lampent (Pokémon)|Lampent]] when a [[Bulbapedia:Dusk Stone|Dusk Stone]] is used on it, which evolves from [[bulbapedia:Litwick (Pokémon)|Litwick]] at level 41. They attack the player with [[bulbapedia:Will-O-Wisp (move)|Will-O-Wisp]], which releases three small purple flames, and [[bulbapedia:Fire Spin (move)|Fire Spin]], which creates a small fiery tornado. They are immune to fire-based attacks, weaponry, or hazards, and increase in power up if they are struck with them, referencing the [[bulbapedia:Flash Fire (ability)|Flash Fire]] ability from the Pokémon games.
|align=left|Chandelure is a [[bulbapedia:Ghost (type)|Ghost]]/[[bulbapedia:Fire (type)|Fire]]-type [[Pokémon]] from the ''Pokémon'' series that first appeared in ''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black and White]]''. It evolves from [[bulbapedia:Lampent (Pokémon)|Lampent]] when a [[Bulbapedia:Dusk Stone|Dusk Stone]] is used on it, which evolves from [[bulbapedia:Litwick (Pokémon)|Litwick]] at level 41. They attack the player with [[bulbapedia:Will-O-Wisp (move)|Will-O-Wisp]], which releases three small purple flames, and [[bulbapedia:Fire Spin (move)|Fire Spin]], which creates a small fiery tornado. They are immune to fire-based attacks, weaponry, or hazards, and increase in power up if they are struck with them, referencing the [[bulbapedia:Flash Fire (ability)|Flash Fire]] ability from the ''Pokémon'' games. A Chandelure also later appears in ''[[Super Smash Bros. Ultimate]]'' as a [[spirit (Super Smash Bros. Ultimate)|spirit]].
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|[[File:Clubberskull 3DS.jpg|200x120px]][[File:SSB3DS Clubberskull.jpg|200x120px]]
|[[File:Clubberskull 3DS.jpg|200x120px]][[File:SSB3DS Clubberskull.jpg|200x120px]]
|[[icaruspedia:Clubberskull|Clubberskull]]{{anchor|Clubberskull}}
|[[icaruspedia:Clubberskull|Clubberskull]]{{anchor|Clubberskull}}
|align=left |Clubberskulls are large monsters from ''[[Icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They resemble a human heart with two skull-like gauntlets in each hand. They are seen trapped inside the ground; if a player attacks them, they rise up and let out a shock wave that can damage the player. It attacks the player with either small melee attacks, a powerful uppercut, or a powerful swinging attack. They are, like in the original, difficult to defeat as they have massive amount of hit points; if a player manages to defeat them, they drop three or five stat boosts that raise players' stats by 200 points, along with many prizes such as equipment and powers. One of Smash Run missions includes defeating a Clubberskull.
|align=left|Clubberskulls are large monsters from ''[[Icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They resemble a human heart with two skull-like gauntlets in each hand. They are seen trapped inside the ground; if a player attacks them, they rise up and let out a shock wave that can damage the player. It attacks the player with either small melee attacks, a powerful uppercut, or a powerful swinging attack. They are, like in the original, difficult to defeat as they have massive amount of hit points; if a player manages to defeat them, they drop three or five stat boosts that raise players' stats by 200 points, along with many prizes such as equipment and powers. One of Smash Run missions includes defeating a Clubberskull.
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|[[File:Cryogonal 3DS.jpg|240px]]
|[[File:Cryogonal 3DS.jpg|240px]]
|[[bulbapedia:Cryogonal (Pokémon)|Cryogonal]]{{anchor|Cryogonal}}
|[[bulbapedia:Cryogonal (Pokémon)|Cryogonal]]{{anchor|Cryogonal}}
|align=left |Cryogonal is an [[Bulbapedia:Ice (type)|Ice]]-type [[Pokémon]] introduced in ''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black and White Versions]]'' that resembles a hexagonal snowflake. They fly around and attack by firing [[bulbapedia:Ice Beam (move)|Ice Beam]] either directly ahead or in an arc, which freezes the player upon contact. They are weak to fire-based moves.
|align=left|Cryogonal is an [[Bulbapedia:Ice (type)|Ice]]-type [[Pokémon]] introduced in ''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black and White Versions]]'' that resembles a hexagonal snowflake. They fly around and attack by firing [[bulbapedia:Ice Beam (move)|Ice Beam]] either directly ahead or in an arc, which freezes the player upon contact. They are weak to fire-based moves.
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|[[File:Cucco 3DS.png|240px]]
|[[File:Cucco 3DS.png|240px]]
|[[Cucco]]
|[[zeldawiki:Cucco|Cucco]]{{anchor|Cucco}}
|align=left |Alongside their appearance as an item, the ''Legend of Zelda'' enemy Cucco uses a two-dimensional sprite from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated. The trophy specifically about the Cucco enemy depicts them using a model instead of their in-game appearance.
|align=left|Alongside their appearance as an item, the ''Legend of Zelda'' enemy Cucco uses a two-dimensional sprite from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated. The trophy specifically about the Cucco enemy depicts them using a model instead of their in-game appearance.
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|[[File:Daphne 3DS.jpg|240px]]
|[[File:Daphne 3DS.jpg|240px]]
|[[icaruspedia:Daphne|Daphne]]{{anchor|Daphne}}
|[[icaruspedia:Daphne|Daphne]]{{anchor|Daphne}}
|align=left |Daphnes are enemies from the original ''[[icaruspedia:Kid Icarus (game)|Kid Icarus]]'' and ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. In the original game, they are depicted as once-docile flowers that were corrupted by a dark spirit. They attack by releasing two projectiles that detonate after a while, dealing high knockback to the player.
|align=left|Daphnes are enemies from the original ''[[icaruspedia:Kid Icarus (game)|Kid Icarus]]'' and ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. In the original game, they are depicted as once-docile flowers that were corrupted by a dark spirit. They attack by releasing two projectiles that detonate after a while, dealing high knockback to the player.
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|[[File:Blue Bubble SSB4 3DS.jpg|240px]]
|[[File:Darknut 3DS.jpg|240px]]
|[[wikirby:Darknut|Darknut]]{{anchor|Darknut}}
|[[wikirby:Darknut|Darknut]]{{anchor|Darknut}}
|align=left |Darknuts debuted in the original ''[[ZeldaWiki:The Legend of Zelda (Game)|Legend of Zelda]]'' and appear in Smash Run as boss enemies. They take their design from ''[[ZeldaWiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. They can walk and jump either forward or backward, and they are notably durable and powerful. They are armed with a sword for attacking and a shield for blocking and reflecting attacks. After receiving enough damage, it loses some of its armor, but afterwards it is more agile and swift and can use its sword as a projectile. As they are boss enemies, Darknuts drop large stat boosts when defeated.
|align=left|Darknuts debuted in the original ''[[ZeldaWiki:The Legend of Zelda (Game)|Legend of Zelda]]'' and appear in Smash Run as boss enemies. They take their design from ''[[ZeldaWiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. They can walk and jump either forward or backward, and they are notably durable and powerful. They are armed with a sword for attacking and a shield for blocking and reflecting attacks. After receiving enough damage, it loses some of its armor, but afterwards it is more agile and swift and can use its sword as a projectile. As they are boss enemies, Darknuts drop large stat boosts when defeated. A Darknut also makes a [[:File:Darknut SuperMarioKun 4.jpg|cameo appearance]] in a ''[[Super Mario-Kun]]'' issue, and appears as a [[Trophy (Super Smash Bros. series)|trophy]] and [[sticker (Super Smash Bros. Brawl)|sticker]] in ''[[Super Smash Bros. Brawl]]'' and as a [[spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
 
A Darknut also makes a cameo appearance in a ''[[Super Mario-Kun]]'' issue, as seen in [[:File:Darknut SuperMarioKun 4.jpg|this scan]].
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|[[File:Devil Car 3DS.jpg|240px]]
|[[File:Devil Car 3DS.jpg|240px]]
|[[wikibound:Devil Car|Devil Car]]{{anchor|Devil Car}}
|[[wikibound:Psycho Car|Devil Car]]{{anchor|Devil Car}}
|align=left |The Devil Car from  ''[[wikibound:Mother (video game)|Mother]]'' resemble red cars, with their front lights as eyes. It attacks by charging at the player and spinning in circles. If the player is airborne, they try to jump and tackle the player, which has high knockback. It can also spew exhaust fumes, which has low knockback but paralyzes the player. Devil Cars are treated as boss enemies, being more durable and powerful than most enemies, usually appearing later during a Smash Run and usually by itself or with one other boss enemy.
|align=left|The Devil Cars from  ''[[wikibound:EarthBound Beginnings|Mother]]'' resemble red cars, with their front lights as eyes. It attacks by charging at the player and spinning in circles. If the player is airborne, they try to jump and tackle the player, which has high knockback. It can also spew exhaust fumes, which has low knockback but paralyzes the player. Devil Cars are treated as boss enemies, being more durable and powerful than most enemies, usually appearing later during a Smash Run and usually by itself or with one other boss enemy.
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|[[File:Eggrobo 3DS.jpg|240px]]
|[[File:Eggrobo 3DS.jpg|240px]]
|[[sonicretro:Eggrobo|Eggrobo]]{{anchor|Eggrobo}}
|[[sonicretro:Eggrobo|Eggrobo]]{{anchor|Eggrobo}}
|align=left |Eggrobos are robotic enemies from the [[sonicretro:Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], first appearing in ''[[sonicretro:Sonic & Knuckles|Sonic & Knuckles]]'', that resemble [[Dr. Eggman]]. Using the booster attached to their back, they hover around like in the original game and try to dodge player's attacks. They use their guns to attack the player, which they use to shoot smaller beams and larger beams.
|align=left|Eggrobos are robotic enemies from the [[sonicretro:Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], first appearing in ''[[sonicretro:Sonic & Knuckles|Sonic & Knuckles]]'', that resemble [[Dr. Eggman]]. Using the booster attached to their back, they hover around like in the original game and try to dodge player's attacks. They use their guns to attack the player, which they use to shoot smaller beams and larger beams.
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|[[File:Flage 3DS.jpg|240px]]
|[[File:Flage 3DS.jpg|240px]]
|[[icaruspedia:Flage|Flage]]{{anchor|Flage}}
|[[icaruspedia:Flage|Flage]]{{anchor|Flage}}
|align=left |Flages are gelatinous masses from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' with one eye and blades on their hands. They move around while invisible and unable to be attacked by the player, with the only indication of them being present is their shadow. They attack by swiping the blades on their hands multiple times at the player, though they reveal themselves to attack, allowing the player to attack them.
|align=left|Flages are gelatinous masses from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' with one eye and blades on their hands. They move around while invisible and unable to be attacked by the player, with the only indication of them being present is their shadow. They attack by swiping the blades on their hands multiple times at the player, though they reveal themselves to attack, allowing the player to attack them.
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|[[File:Flame Chomp 3DS.jpg|240px]]
|[[File:Flame Chomp 3DS.jpg|240px]]
|[[Flame Chomp]]
|[[Flame Chomp]]
|align=left | Flame Chomps breathe fireballs at the player and explode shortly after losing all of their fireballs. The fire trail can also damage the player if they run into it.
|align=left|Flame Chomps breathe fireballs at the player and explode shortly after losing all of their fireballs. The fire trail can also damage the player if they run into it.
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|[[File:Fly Guy 3DS.jpg|240px]]
|[[File:Fly Guy 3DS.jpg|240px]]
|[[Fly Guy]]
|[[Fly Guy]]
|align=left | Unlike most other enemies, they do not damage the player. Instead, they fly around, carrying an item that randomly changes every few seconds (gold, custom part, food, etc.), similar to their role in ''Super Smash Bros. Brawl''. Once attacked, they drop the item.
|align=left|Unlike most other enemies, they do not damage the player. Instead, they fly around, carrying an item that randomly changes every few seconds (gold, custom part, food, etc.), similar to their role in ''Super Smash Bros. Brawl''. Once attacked, they drop the item.
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|[[File:Gastly 3DS.jpg|240px]]
|[[File:Gastly 3DS.jpg|240px]]
|[[bulbapedia:Gastly (Pokémon)|Gastly]]{{anchor|Gastly}}
|[[bulbapedia:Gastly (Pokémon)|Gastly]]{{anchor|Gastly}}
|align=left |Gastly is a [[Bulbapedia:Ghost (type)|Ghost]]/[[Bulbapedia:Poison (type)|Poison]]-type [[Pokémon]] introduced during the [[bulbapedia:Generation I|first generation]] ''Pokémon'' games. It evolves into [[Bulbapedia:Haunter|Haunter]] at level 25, which evolves into [[Bulbapedia:Gengar|Gengar]] when traded. As it is engulfed in poison gas, it is immune to melee attacks and can only be taken out with projectiles. It can damage players on contact and sometimes follows them around.
|align=left|Gastly is a [[Bulbapedia:Ghost (type)|Ghost]]/[[Bulbapedia:Poison (type)|Poison]]-type [[Pokémon]] introduced during the [[bulbapedia:Generation I|first generation]] ''Pokémon'' games. It evolves into [[Bulbapedia:Haunter|Haunter]] at level 25, which evolves into [[Bulbapedia:Gengar|Gengar]] when traded. As it is engulfed in poison gas, it is immune to melee attacks and can only be taken out with projectiles. It can damage players on contact and sometimes follows them around.
|-
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|[[File:Geemer 3DS.jpg|240px]]
|[[File:Geemer 3DS.jpg|240px]]
|[[metroidwiki:Geemer|Geemer]]{{anchor|Geemer}}
|[[metroidwiki:Geemer|Geemer]]{{anchor|Geemer}}
|align=left |Geemers are recurring enemies throughout the [[metroidwiki:Metroid (series)|''Metroid'' series]]. They are spiked, bug-like enemies that move along the terrain. Their appearance is based on that from ''[[metroidwiki:Super Metroid|Super Metroid]]''. They move around the borders of terrain, though they can also turn around. Running into them results in taking damage. If they are on the underside of a platform, touting them causes a [[meteor smash]] effect on the player.
|align=left|Geemers are recurring enemies throughout the [[metroidwiki:Metroid (series)|''Metroid'' series]]. They are spiked, bug-like enemies that move along the terrain. Their appearance is based on that from ''[[metroidwiki:Super Metroid|Super Metroid]]''. They move around the borders of terrain, though they can also turn around. Running into them results in taking damage. If they are on the underside of a platform, touching them causes a [[smashwiki:meteor smash|meteor smash]] effect on the player. A Geemer also appears in ''[[Super Smash Bros. Ultimate]]'' as a [[spirit (Super Smash Bros. Ultimate)|spirit]].
|-
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|[[File:Generator SSB4 3DS.jpg|240px]]
|[[File:Generator SSB4 3DS.jpg|240px]]
|[[smashwiki:Generator|Generator]]{{anchor|Generator}}
|[[smashwiki:Generator|Generator]]{{anchor|Generator}}
|align=left |Generators are black and purple portals originating from ''[[Super Smash Bros. Brawl]]''{{'}}s Subspace Emissary mode. Previously, they only spawned [[#Mite|Mites]], but in this game, they can spawn multiple varieties of enemies. The sooner they are defeated, the most stat boosts they drop.
|align=left|Generators are black and purple portals originating from ''[[Super Smash Bros. Brawl]]''{{'}}s Subspace Emissary mode. Previously, they only spawned [[#Mite|Mites]], but in this game, they can spawn multiple varieties of enemies. The sooner they are defeated, the most stat boosts they drop.
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|[[File:Ghost SSB4 3DS.jpg|240px]]
|[[File:Ghost SSB4 3DS.jpg|240px]]
|[[smashwiki:Ghost|Ghost]]{{anchor|Ghost}}
|[[smashwiki:Ghost|Ghost]]{{anchor|Ghost}}
|align=left |Ghosts are enemies that appeared in the [[StreetPass Mii Plaza]] game, [[StreetPass Mii Plaza#Find Mii|Find Mii]]. They hold shields that can block hits and reflect projectiles. They follow the player, hovering in front of them. They can be only attacked by hitting their top, bottom, and behind, although they can also be grabbed and thrown.
|align=left|Ghosts are enemies that appeared in the [[StreetPass Mii Plaza]] game, [[StreetPass Mii Plaza#Find Mii|Find Mii]]. They hold shields that can block hits and reflect projectiles. They follow the player, hovering in front of them. They can be only attacked by hitting their top, bottom, and behind, although they can also be grabbed and thrown.
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|[[File:Glice 3DS.jpg|240px]]
|[[File:Glice 3DS.jpg|240px]]
|[[smashwiki:Glice|Glice]]{{anchor|Glice}}
|[[smashwiki:Glice|Glice]]{{anchor|Glice}}
|align=left | Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out ice around it. They are weak to fire attacks.
|align=left|Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out ice around it. They are weak to fire attacks.
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|[[File:Glire 3DS.jpg|240px]]
|[[File:Glire 3DS.jpg|240px]]
|[[smashwiki:Glire|Glire]]{{anchor|Glire}}
|[[smashwiki:Glire|Glire]]{{anchor|Glire}}
|align=left | Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out fire around it. They are weak to ice attacks.
|align=left|Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out fire around it. They are weak to ice attacks.
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|[[File:Glunder 3DS.jpg|240px]]
|[[File:Glunder 3DS.jpg|240px]]
|[[smashwiki:Glunder|Glunder]]{{anchor|Glunder}}
|[[smashwiki:Glunder|Glunder]]{{anchor|Glunder}}
|align=left | Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out electricity around it.
|align=left|Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out electricity around it.
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|[[File:Goomba 3DS.jpg|240px]]
|[[File:Goomba 3DS.jpg|240px]]
|[[Goomba]]
|[[Goomba]]
|align=left | Goombas attack by charging into the player, and can be defeated by attacking them or with a single stomp.
|align=left|Goombas attack by charging into the player, and can be defeated by attacking them or with a single stomp.
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|[[File:Gordo 3DS.jpg|240px]]
|[[File:Gordo 3DS.jpg|240px]]
|[[wikirby:Gordo|Gordo]]{{anchor|Gordo}}
|[[wikirby:Gordo|Gordo]]{{anchor|Gordo}}
|align=left | Gordos are invulnerable to damage and damage players and enemies with their spikes if they run into them. They can be found either not moving at all or moving in a fixed direction. In addition to serving as obstacles in Smash Run, Gordos are also thrown by [[King Dedede]] for his standard special move, [[King Dedede#Gordo Throw|Gordo Throw]].
|align=left|Gordos are invulnerable to damage and damage players and enemies with their spikes if they run into them. They can be found either not moving at all or moving in a fixed direction. In addition to serving as obstacles in Smash Run, Gordos are also thrown by [[King Dedede]] for his standard special move, [[King Dedede#Gordo Throw|Gordo Throw]], while one appears as a [[Trophy (Super Smash Bros. series)|trophy]] and [[sticker (Super Smash Bros. Brawl)|sticker]] in ''[[Super Smash Bros. Brawl]]'' and as a [[spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:Hammer Bro 3DS.jpg|240px]]
|[[File:Hammer Bro 3DS.jpg|240px]]
|[[Hammer Bro]]
|[[Hammer Bro]]
|align=left | Hammer Bros attack by jumping and throwing their hammers, just like their [[Assist Trophy]] counterpart. Dealing enough damage eventually defeats them, and they bounce around before disappearing.
|align=left|Hammer Bros. attack by jumping and throwing their hammers, just like their [[Assist Trophy]] counterpart. Dealing enough damage eventually defeats them, and they bounce around before disappearing.
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|[[File:Iridescent Glint Beetle.png|240px]]
|[[File:Iridescent Glint Beetle.png|240px]]
|[[pikipedia:Iridescent Glint Beetle|Iridescent Glint Beetle]]{{anchor|Iridescent Glint Beetle}}
|[[pikipedia:Iridescent Glint Beetle|Iridescent Glint Beetle]]{{anchor|Iridescent Glint Beetle}}
|align=left | Iridescent Glint Beetles are from ''[[pikipedia:Pikmin 2|Pikmin 2]]'' and appear very infrequently in Smash Run. They are not able to harm the player, and when attacked, drop gold of varying amounts, dependent on the damage of the attack. After being damaged a certain number of times, or after a certain amount of time passes, they burrow into the ground. If the damage limit is reached, they become invulnerable before they dig underground.
|align=left|Iridescent Glint Beetles are from ''[[pikipedia:Pikmin 2|Pikmin 2]]'' and appear very infrequently in Smash Run. They are not able to harm the player, and when attacked, drop gold of varying amounts, dependent on the damage of the attack. After being damaged a certain number of times, or after a certain amount of time passes, they burrow into the ground. If the damage limit is reached, they become invulnerable before they dig underground. An Iridescent Glint Beetle also makes an appearance in ''[[Super Smash Bros. Ultimate]]'' as a [[spirit (Super Smash Bros. Ultimate)|spirit]].
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|[[File:Kamek 3DS.jpg|240px]]
|[[File:Kamek 3DS.jpg|240px]]
|[[Kamek]]
|[[Kamek]]
|align=left |Kamek attacks players with his magic attacks, which cause their stats to be lowered when damaged. He moves by teleporting and flying on a broom, two maneuvers he has used in ''[[Super Mario World 2: Yoshi's Island]]''.
|align=left|Kamek attacks players with his magic attacks, which cause their stats to be lowered when damaged. He moves by teleporting and flying on a broom, two maneuvers he has used in ''[[Super Mario World 2: Yoshi's Island]]''.
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|[[File:Kihunter 3DS.jpg|240px]]
|[[File:Kihunter 3DS.jpg|240px]]
|[[metroidwiki:Kihunter|Kihunter]]{{anchor|Kihunter}}
|[[metroidwiki:Kihunter|Kihunter]]{{anchor|Kihunter}}
|align=left |Kihunters were introduced in ''[[metroidwiki:Super Metroid|Super Metroid]]'', where they assisted the Space Pirates in rebuilding Zebes. They resemble a light blue bee. They fly around and can spit acid at the player. They can also quickly dash at the player in a straight line, which deals around 5% of damage (excluding stat boosts).
|align=left|Kihunters were introduced in ''[[metroidwiki:Super Metroid|Super Metroid]]'', where they assisted the Space Pirates in rebuilding Zebes. They resemble a light blue bee. They fly around and can spit acid at the player. They can also quickly dash at the player in a straight line, which deals around 5% of damage (excluding stat boosts).
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|[[File:Koffing 3DS.jpg|240px]]
|[[File:Koffing 3DS.jpg|240px]]
|[[bulbapedia:Koffing (Pokémon)|Koffing]]{{anchor|Koffing}}
|[[bulbapedia:Koffing (Pokémon)|Koffing]]{{anchor|Koffing}}
|align=left |Koffing is a [[bulbapedia:Poison (type)|Poison]]-type [[Pokémon]] introduced in [[bulbapedia:Pokémon Red and Green Versions|the first generation of ''Pokémon'' games]]. It evolves into [[Pokémon#Weezing|Weezing]] at level 35. It releases Poison Gas after inflating itself for a while, which damages the player while lowering stats.These stats are automatically restored without having to be collected if the Koffing is destroyed. It also appears as a [[Poké Ball]] Pokémon in ''[[Super Smash Bros.]]'' and as a Smash Tour item in ''[[Super Smash Bros. for Wii U]]''.
|align=left|Koffing is a [[bulbapedia:Poison (type)|Poison]]-type [[Pokémon]] introduced in [[bulbapedia:Pokémon Red and Green Versions|the first generation of ''Pokémon'' games]]. It evolves into [[Pokémon#Weezing|Weezing]] at level 35. It releases Poison Gas after inflating itself for a while, which damages the player while lowering stats.These stats are automatically restored without having to be collected if the Koffing is destroyed. It also appears as a [[Poké Ball]] [[Pokémon]] in ''[[Super Smash Bros.]]'' and as a Smash Tour item in ''[[Super Smash Bros. for Wii U]]''.
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|[[File:Koopa Paratroopa SSB4 3DS.jpg|240px]]
|[[File:Koopa Paratroopa SSB4 3DS.jpg|240px]]
|[[Koopa Paratroopa]]
|[[Koopa Paratroopa]]
|align=left |There are both red and green variants of the Koopa Paratroopas, with the green hopping up and down toward the player and the red flying up and down or side to side. If the player gets close enough, the Paratroopa will attempt to headbutt the player. Jumping on them will remove their wings and turn them into simple Koopa Troopas.
|align=left|There are both red and green variants of the Koopa Paratroopas, with the green hopping up and down toward the player and the red flying up and down or side to side. If the player gets close enough, the Paratroopa will attempt to headbutt the player. Jumping on them will remove their wings and turn them into simple Koopa Troopas.
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|[[File:Koopa Troopa 3DS.jpg|240px]]
|[[File:Koopa Troopa 3DS.jpg|240px]]
|[[Koopa Troopa]]
|[[Koopa Troopa]]
|align=left |Koopa Troopas attack the player by jumping at them. After being defeated, they become a shell that can be thrown like an item. The Koopa Troopa comes back out after a short time, even if the shell is still in the player's hand.
|align=left|Koopa Troopas attack the player by jumping at them. After being defeated, they become a shell that can be thrown like an item. The Koopa Troopa comes back out after a short time, even if the shell is still in the player's hand.
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|[[File:Kritter 3DS.jpg|240px]]
|[[File:Kritter 3DS.jpg|240px]]
|[[Kritter]]
|[[Kritter]]
|align=left |Green Kritters attack by biting three times in a row, whereas blue ones spin around repeatedly with their claws.
|align=left|Green Kritters attack by biting three times in a row, whereas blue ones spin around repeatedly with their claws.
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|[[File:Lakitu 3DS.jpg|240px]]
|[[File:Lakitu 3DS.jpg|240px]]
|[[Lakitu]]
|[[Lakitu]]
|align=left |Lakitus (appearing with a 3D model in contract to the 2D sprite used by the Lakitu [[Assist Trophy]]) drop Spinies down onto the ground from above.
|align=left|Lakitus (appearing with a 3D model in contract to the 2D sprite used by the Lakitu [[Assist Trophy]]) drop Spinies down onto the ground from above.
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|[[File:Lethinium 3DS.jpg|240px]]
|[[File:Lethinium 3DS.jpg|240px]]
|[[icaruspedia:Lethinium|Lethinium]]{{anchor|Lethinium}}
|[[icaruspedia:Lethinium|Lethinium]]{{anchor|Lethinium}}
|align=left |Lethiniums are flower-like enemies from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They sit in place, unable to flinch from attacks, and fire a laser at the player that can pierce through the terrain. Shadowy enemies identical to Lethiniums also appear on the [[Master Core|Master Fortress]] section of Classic in ''[[Super Smash Bros. for Wii U]]''.
|align=left|Lethiniums are flower-like enemies from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They sit in place, unable to flinch from attacks, and fire a laser at the player that can pierce through the terrain. Shadowy enemies identical to Lethiniums also appear on the [[Master Core|Master Fortress]] section of Classic in ''[[Super Smash Bros. for Wii U]]''.
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|[[File:Lurchthorn 3DS.jpg|240px]]
|[[File:Lurchthorn 3DS.jpg|240px]]
|[[icaruspedia:Lurchthorn|Lurchthorn]]{{anchor|Lurchthorn}}
|[[icaruspedia:Lurchthorn|Lurchthorn]]{{anchor|Lurchthorn}}
|align=left |Lurchthorns appear in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' as members of the [[icaruspedia:Underworld Army|Underworld Army]]. They fly forward back and forth across a small area and attack by firing projectiles from each of its segments. The player can attack its segments to destroy them; destroying the head, meanwhile, automatically defeats the entire enemy. If they are not defeated quickly, they fly away. A Lurchthorn also occasionally appears during the [[icaruspedia:Reset Bomb|Reset Bomb]] portion of the [[Reset Bomb Forest]] stage at the bottom of the stage, damaging any fighters who touch it.
|align=left|Lurchthorns appear in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' as members of the [[icaruspedia:Underworld Army|Underworld Army]]. They fly forward back and forth across a small area and attack by firing projectiles from each of its segments. The player can attack its segments to destroy them; destroying the head, meanwhile, automatically defeats the entire enemy. If they are not defeated quickly, they fly away. A Lurchthorn also occasionally appears during the [[icaruspedia:Reset Bomb|Reset Bomb]] portion of the [[Reset Bomb Forest]] stage at the bottom of the stage, damaging any fighters who touch it. It also appears as a [[spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:Mahva 3DS.jpg|240px]]
|[[File:Mahva 3DS.jpg|240px]]
|[[icaruspedia:Mahva|Mahva]]{{anchor|Mahva}}
|[[icaruspedia:Mahva|Mahva]]{{anchor|Mahva}}
|align=left |Mavha is an enemy that appeared in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprsing]]''. They fly around and can protect itself and its allies with a force field. Its force field can push the player and it can only be broken with attacks. It generates another force field after enough time has passed.
|align=left|Mavha is an enemy that appeared in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They fly around and can protect itself and its allies with a force field. Its force field can push the player and it can only be broken with attacks. It generates another force field after enough time has passed.
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|[[File:Megonta 3DS.jpg|240px]]
|[[File:Megonta 3DS.jpg|240px]]
|[[icaruspedia:Megonta|Megonta]]{{anchor|Megonta}}
|[[icaruspedia:Megonta|Megonta]]{{anchor|Megonta}}
|align=left |Megonta is an enemy from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' resembling a giant pill bug with a purple metallic shell that almost completely protects it from harm. It cannot take damage if it is being protected by its shell, and it can only be damaged by hitting its exposed body parts. To attack, it rolls around and slams into the player.
|align=left|Megonta is an enemy from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' resembling a giant pill bug with a purple metallic shell that almost completely protects it from harm. It cannot take damage if it is being protected by its shell, and it can only be damaged by hitting its exposed body parts. To attack, it rolls around and slams into the player.
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|[[File:Metroid 3DS.jpg|240px]]
|[[File:Metroid 3DS.jpg|240px]]
|[[Metroid (species)|Metroid]]
|[[metroidwiki:Metroid (species)|Metroid]]{{anchor|Metroid}}
|align=left | Metroids float around the stage, latching on to players and inflicting damage for a time.
|align=left|Metroids float around the stage, latching on to players and inflicting damage for a time.
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|[[File:Mettaur 3DS.jpg|240px]]
|[[File:Mettaur 3DS.jpg|240px]]
|[[smashwiki:Mettaur|Mettaur]]{{anchor|Mettaur}}
|[[smashwiki:Mettaur|Mettaur]]{{anchor|Mettaur}}
|align=left | Mettaurs are a recurring enemy in the ''Mega Man'' franchise. They fire three bullets in different directions in front of them before retreating underneath their helmet. While they are hiding under the helmet, they cannot be harmed by any attacks, though they can still be grabbed and thrown.
|align=left|Mettaurs are a recurring enemy in the ''Mega Man'' franchise. They fire three bullets in different directions in front of them before retreating underneath their helmet. While they are hiding under the helmet, they cannot be harmed by any attacks, though they can still be grabbed and thrown. A Mettaur also appears as a [[spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:Mimicutie 3DS.jpg|240px]]
|[[File:Mimicutie 3DS.jpg|240px]]
|[[icaruspedia:Mimicutie|Mimicutie]]{{anchor|Mimicutie}}
|[[icaruspedia:Mimicutie|Mimicutie]]{{anchor|Mimicutie}}
|align=left | Mimicutie is an enemy from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprisng]]''. They disguise themselves as chests first and reveal their true form if the player gets close to them, sprouting legs that they use to move around. They can chase the player if they run away from them and travel very fast. They attack the player by wildly kicking, performing an uppercut, and slide spinning. They have a lot of health, an inability to flinch, and powerful attacks, but if they are defeated, they give out substantial rewards.
|align=left|Mimicutie is an enemy from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprisng]]''. They disguise themselves as chests first and reveal their true form if the player gets close to them, sprouting legs that they use to move around. They can chase the player if they run away from them and travel very fast. They attack the player by wildly kicking, performing an uppercut, and slide spinning. They have a lot of health, an inability to flinch, and powerful attacks, but if they are defeated, they give out substantial rewards. A Mimicutie also appears in ''[[Super Smash Bros. Ultimate]]'' as a [[spirit (Super Smash Bros. Ultimate)|spirit]].
|-
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|[[File:Mite 3DS.jpg|240px]]
|[[File:Mite 3DS.jpg|240px]]
|[[smashwiki:Mite|Mite]]{{anchor|Mite}}
|[[smashwiki:Mite|Mite]]{{anchor|Mite}}
|align=left | Mites appear in small groups and swarm the player. Unlike their appearance in ''[[Super Smash Bros. Brawl]]'', only yellow Mites appear. They attack by flinging themselves at them with flying kicks. They are also weak in both damage and life.
|align=left|Mites appear in small groups and swarm the player. Unlike their appearance in ''[[Super Smash Bros. Brawl]]'', only yellow Mites appear. They attack by flinging themselves at them with flying kicks. They are also weak in both damage and life.
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|[[File:Monoeye 3DS.jpg|240px]]
|[[File:Monoeye 3DS.jpg|240px]]
|[[icaruspedia:Monoeye|Monoeye]]{{anchor|Monoeye}}
|[[icaruspedia:Monoeye|Monoeye]]{{anchor|Monoeye}}
|align=left | Monoeyes are flying, one-eyed monsters in the ''[[icaruspedia:Kid Icarus (series)|Kid Icarus]]'' series, appearing in every game. They float around the player and stop to shoot a single projectile toward them.
|align=left|Monoeyes are flying, one-eyed monsters in the ''[[icaruspedia:Kid Icarus (series)|Kid Icarus]]'' series, appearing in every game. They float around the player and stop to shoot a single projectile toward them.
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|[[File:Nutski 3DS.jpg|240px]]
|[[File:Nutski 3DS.jpg|240px]]
|[[icaruspedia:Nutski|Nutski]]{{anchor|Nutski}}
|[[icaruspedia:Nutski|Nutski]]{{anchor|Nutski}}
|align=left | Nutskis are enemies originating in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They are one-eyed acorn-like creatures with a pair of leaves on each side that give it the ability to fly. They fly in a quick, erratic pattern and attack by turning upside down and firing either a single big projectile or a barrage of smaller weak projectiles.
|align=left|Nutskis are enemies originating in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They are one-eyed acorn-like creatures with a pair of leaves on each side that give it the ability to fly. They fly in a quick, erratic pattern and attack by turning upside down and firing either a single big projectile or a barrage of smaller weak projectiles.
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|[[File:Octorok 3DS.jpg|240px]]
|[[File:Octorok 3DS.jpg|240px]]
|[[zeldawiki:Octorok|Octorok]]{{anchor|Octorok}}
|[[zeldawiki:Octorok|Octorok]]{{anchor|Octorok}}
|align=left | Octoroks' are purple octopus-like enemies from the ''[[zeldawiki:The Legend of Zelda (series)|Legend of Zelda]]'' series. They take their appearance from ''[[zeldawiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'' and attack by spitting rocks at the fighters. While hiding in the ground they cannot be damaged using any attacks, though they can still be grabbed and thrown. They also appear as [[List of Adventure Mode enemies|enemies]] in ''[[Super Smash Bros. Melee]]'', and make cameo appearances in [[The Legend of Zelda (WarioWare: Twisted!)|The Legend of Zelda]] [[microgame]] from ''[[WarioWare: Twisted!]]''.
|align=left|Octoroks are octopus-like enemies from ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series. They take their appearance from ''[[zeldawiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'' and attack by spitting rocks at the fighters. While hiding in the ground they cannot be damaged using any attacks, though they can still be grabbed and thrown. They previously appeared as [[list of Adventure Mode enemies#Octorok|Adventure Mode enemies]] in ''[[Super Smash Bros. Melee]]'' in their ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' appearance.
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|[[File:SSB3DS Orne.jpg|240px]]
|[[File:SSB3DS Orne.jpg|240px]]
|[[icaruspedia:Orne|Orne]]{{anchor|Orne}}
|[[icaruspedia:Orne|Orne]]{{anchor|Orne}}
|align=left | Ornes are ghost-like monsters from ''[[Icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They are floating skulls shrouded in a purple, dark aura, and are said to be the carrier of lost souls. They are invulnerable to any attacks, and instantly KOs any player who touches one. While they do not attack, they chase after the player. Players can tell if an Orne is nearby by the 8-bit music that plays whenever one appears; another sign is the roar that it makes. The music they are accompanied by is considered to be on the same portion of the sound system as most background music in the game, and as such, turning off background music in general causes their music to also not play. A single Orne accompanied by [[#Souflee|Souflees]] also always appear in the normal level of the Survival Challenge Door.
|align=left|Ornes are ghost-like monsters from ''[[Icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They are floating skulls shrouded in a purple, dark aura, and are said to be the carrier of lost souls. They are invulnerable to any attacks, and instantly KOs any player who touches one. While they do not attack, they chase after the player. Players can tell if an Orne is nearby by the 8-bit music that plays whenever one appears; another sign is the roar that it makes. The music they are accompanied by is considered to be on the same portion of the sound system as most background music in the game, and as such, turning off background music in general causes their music to also not play. A single Orne accompanied by [[#Souflee|Souflees]] also always appear in the normal level of the Survival Challenge Door.
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|[[File:Parasol Waddle Dee 3DS.jpg|240px]]
|[[File:Parasol Waddle Dee 3DS.jpg|240px]]
|[[wikirby:Parasol Waddle Dee|Parasol Waddle Dee]]{{anchor|Parasol Waddle Dee}}
|[[wikirby:Parasol Waddle Dee|Parasol Waddle Dee]]{{anchor|Parasol Waddle Dee}}
|align=left | Parasol Waddle Dees appear as recurring enemies in the [[wikirby:Kirby (series)|''Kirby'' series]]. They slowly descend from the sky to the ground using their umbrellas. After landing on the ground or being attacked by the player, they let go of their parasols and turn into ordinary Waddle Dees.
|align=left|Parasol Waddle Dees appear as recurring enemies in the [[wikirby:Kirby (series)|''Kirby'' series]]. They slowly descend from the sky to the ground using their umbrellas. After landing on the ground or being attacked by the player, they let go of their parasols and turn into ordinary Waddle Dees.
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|[[File:Peahat 3DS.jpg|240px]]
|[[File:Peahat 3DS.jpg|240px]]
|[[zeldawiki:Peahat|Peahat]]{{anchor|Peahat}}
|[[zeldawiki:Peahat|Peahat]]{{anchor|Peahat}}
|align=left | Peahats are recurring enemies in [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. They take their appearance from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]''. They float and can spawn [[#Peahat Larva|Peahat Larvae]] to fly directly toward the player. They can also spin rapidly at the player, during which they cannot be physically attacked while also dealing high damage to the player.
|align=left|Peahats are recurring enemies in [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. They take their appearance from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]''. They float and can spawn [[#Peahat Larva|Peahat Larvae]] to fly directly toward the player. They can also spin rapidly at the player, during which they cannot be physically attacked while also dealing high damage to the player.
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|[[File:Peahat Larva 3DS.jpg|240px]]
|[[File:Peahat Larva 3DS.jpg|240px]]
|[[zeldawiki:Peahat|Peahat Larva]]{{anchor|Peahat Larva}}
|[[zeldawiki:Peahat|Peahat Larva]]{{anchor|Peahat Larva}}
|align=left | Peahat Larvae are enemies that appear in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. They are spawned by [[#Peahat|Peahat]]s and serve as obstacles to the player, chasing directly after them.
|align=left|Peahat Larvae are enemies that appear in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. They are spawned by [[#Peahat|Peahat]]s and serve as obstacles to the player, chasing directly after them.
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|[[File:Petilil 3DS.jpg|240px]]
|[[File:Petilil 3DS.jpg|240px]]
|[[bulbapedia:Petilil (Pokémon)|Petilil]]{{anchor|Petilil}}
|[[bulbapedia:Petilil (Pokémon)|Petilil]]{{anchor|Petilil}}
|align=left | Petilil is a [[Bulbapedia:Grass (type)|Grass]]-type [[Pokémon]] that first appeared in ''[[Bulbapedia:Pokémon Black and White Versions|Pokémon Black and White]]''. It evolves to [[bulbapedia:Lilligant|Lilligant]] by having it hold a [[bulbapedia:Evolutionary stone#Sun Stone|Sun Stone]]. It attacks by using [[Bulbapedia:Sleep Powder (move)|Sleep Powder]], which does not do any damage but temporarily puts the player to sleep. Otherwise, Petilil does minor damage if bumped into and does not have much health.
|align=left|Petilil is a [[Bulbapedia:Grass (type)|Grass]]-type [[Pokémon]] that first appeared in ''[[Bulbapedia:Pokémon Black and White Versions|Pokémon Black and White]]''. It evolves to [[bulbapedia:Lilligant|Lilligant]] by having it hold a [[bulbapedia:Evolutionary stone#Sun Stone|Sun Stone]]. It attacks by using [[Bulbapedia:Sleep Powder (move)|Sleep Powder]], which does not do any damage but temporarily puts the player to sleep. Otherwise, Petilil does minor damage if bumped into and does not have much health.
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|[[File:Plasma Wisp 3DS.jpg|240px]]
|[[File:Plasma Wisp 3DS.jpg|240px]]
|[[wikirby:Plasma Wisp|Plasma Wisp]]{{anchor|Plasma Wisp}}
|[[wikirby:Plasma Wisp|Plasma Wisp]]{{anchor|Plasma Wisp}}
|align=left | Plasma Wisps are enemies that appear in the [[wikirby:Kirby (series)|''Kirby'' series]]. They resemble a flaming green ball of electricity with eyes and hands. They fly around freely and can fire bolts of plasma at the player. They attack by either using Plasma Needle, which fires off three small, short range, low damage bolts; Plasma Arrow, which fires an arrow-shaped bolt that travels far and can stun players; or Plasma Spark, which fires a large, ball-shaped projectile that travels slow but deals high damage and knockback, which also gives the Plasma Wisp a shield that damages the player on contact until the attack is fired.
|align=left|Plasma Wisps are enemies that appear in the [[wikirby:Kirby (series)|''Kirby'' series]]. They resemble a flaming green ball of electricity with eyes and hands. They fly around freely and can fire bolts of plasma at the player. They attack by either using Plasma Needle, which fires off three small, short range, low damage bolts; Plasma Arrow, which fires an arrow-shaped bolt that travels far and can stun players; or Plasma Spark, which fires a large, ball-shaped projectile that travels slow but deals high damage and knockback, which also gives the Plasma Wisp a shield that damages the player on contact until the attack is fired. A Plasma Wisp also appears as a [[spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:SSB4 3DS PolarBear.jpg|240px]]
|[[File:SSB4 3DS PolarBear.jpg|240px]]
|[[smashwiki:Polar Bear|Polar Bear]]{{anchor|Polar Bear}}
|[[smashwiki:Polar Bear|Polar Bear]]{{anchor|Polar Bear}}
|align=left | Polar Bears, from the ''Ice Climber'' series, roam around the area and attack by [[Ground Pound|ground pound]]ing, knocking away the player. Polar Bears also appear as an [[List of Adventure Mode enemies|Adventure Mode enemy]] in ''[[Super Smash Bros. Melee]]'', a [[Summit]] stage obstacle in ''[[Super Smash Bros. Brawl]]'', and the ''[[WarioWare: Twisted!]]'' microgame [[Ice Climber (WarioWare: Twisted!)|Ice Climber]].
|align=left|Polar Bears, from the ''{{wp|Ice Climber}}'' series, roam around the area and attack by [[Ground Pound|ground pound]]ing, knocking away the player. They previously appeared as [[list of Adventure Mode enemies#Polar Bear|Adventure Mode enemies]] in ''[[Super Smash Bros. Melee]]''.
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|[[File:SSB4 3DS Pooka.jpg|240px]]
|[[File:SSB4 3DS Pooka.jpg|240px]]
|[[Pooka]]
|[[Pooka]]
|align=left | Pookas hop around aimlessly, only pushing the player back if they connect. They swell up when attacked, and take a few hits to fully defeat. They then leave behind a popping effect that does slight damage to other Smash Run enemies and causes an exploding chain reaction when near other Pookas. Hoards of them spawn in one of the events.
|align=left|Pookas hop around aimlessly, only pushing the player back if they connect. They swell up when attacked, and take a few hits to fully defeat. They then leave behind a popping effect that does slight damage to other Smash Run enemies and causes an exploding chain reaction when near other Pookas. Hoards of them spawn in one of the events.
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|[[File:Poppant 3DS.jpg|240px]]
|[[File:Poppant 3DS.jpg|240px]]
|[[smashwiki:Poppant|Poppant]]{{anchor|Poppant}}
|[[smashwiki:Poppant|Poppant]]{{anchor|Poppant}}
|align=left | Poppants are rare creatures from ''[[Super Smash Bros. Brawl]]'' that constantly run away from the player. As they run, they drop items behind themselves that can help or hurt the player. When defeated, they drop numerous stat-boosting items.
|align=left|Poppants are rare creatures from ''[[Super Smash Bros. Brawl]]'' that constantly run away from the player. As they run, they drop items behind themselves that can help or hurt the player. When defeated, they drop numerous stat-boosting items.
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|[[File:Reaper 3DS.jpg|240px]]
|[[File:Reaper 3DS.jpg|240px]]
|[[icaruspedia:Reaper & Reapette|Reaper]]{{anchor|Reaper}}
|[[icaruspedia:Reaper & Reapette|Reaper]]{{anchor|Reaper}}
|align=left | Reapers are enemies from the [[icaruspedia:Kid Icarus (series)|''Kid Icarus'' series]], although they are treated as bosses in Smash Run. They walk on their own until they see the player, at which point they stop and start summoning Reapettes. While they are summoning Reapettes, the current playing music will change into 8-bit music. If players get close to them, they swing their scythe at them. Reapers can be stunned with powerful attacks unlike most boss enemies. If the Reaper is defeated, it releases stat boosts and even items such as the [[Heart Container]]. Finally, some events in Smash Run optionally have the player defeat a Reaper for the reward of large stat boosts.
|align=left|Reapers are enemies from the [[icaruspedia:Kid Icarus (series)|''Kid Icarus'' series]], although they are treated as bosses in Smash Run. They walk on their own until they see the player, at which point they stop and start summoning Reapettes. While they are summoning Reapettes, the current playing music will change into 8-bit music. If players get close to them, they swing their scythe at them. Reapers can be stunned with powerful attacks unlike most boss enemies. If the Reaper is defeated, it releases stat boosts and even items such as the [[Heart Container]]. Finally, some events in Smash Run optionally have the player defeat a Reaper for the reward of large stat boosts. Both the Reaper and Reapette also appear as a single [[sticker (Super Smash Bros. Brawl)|sticker]] in ''[[Super Smash Bros. Brawl]]'' and [[spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:Reaper 3DS.jpg|240px]]
|[[File:Reaper 3DS.jpg|240px]]
|[[icaruspedia:Reaper & Reapette|Reapette]]{{anchor|Reapette}}
|[[icaruspedia:Reaper & Reapette|Reapette]]{{anchor|Reapette}}
|align=left | Reapettes are enemies from the [[icaruspedia:Kid Icarus (series)|''Kid Icarus'' series]] that are summoned by Reapers. They are summoned by the Reaper and follow the player, damaging them on contact. They continue appearing until the Reaper is defeated.
|align=left|Reapettes are enemies from the [[icaruspedia:Kid Icarus (series)|''Kid Icarus'' series]] that are summoned by Reapers. They are summoned by the Reaper and follow the player, damaging them on contact. They continue appearing until the Reaper is defeated.
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|[[File:ReDead 3DS.jpg|240px]]
|[[File:ReDead 3DS.jpg|240px]]
|[[zeldawiki:ReDead|ReDead]]{{anchor|ReDead}}
|[[zeldawiki:ReDead|ReDead]]{{anchor|ReDead}}
|align=left | ReDeads are zombie-like enemies from ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series. They attack by letting out a scream that can stun the player or knock them back if they are in the air, then by swiping at them.
|align=left|ReDeads are zombie-like enemies from ''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series. They attack by letting out a scream that can stun the player or knock them back if they are in the air, then by swiping at them. ReDeads previously appeared as [[list of Adventure Mode enemies#ReDead|Adventure Mode enemies]] in ''[[Super Smash Bros. Melee]]''.
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|[[File:Reo 3DS.jpg|240px]]
|[[File:Reo 3DS.jpg|240px]]
|[[metroidwiki:Reo|Reo]]{{anchor|Reo}}
|[[metroidwiki:Reo|Reo]]{{anchor|Reo}}
|align=left | Reos are enemies from the [[metroidwiki:Metroid (series)|''Metroid'' series]] resembling flies. They fly around and attack by diving toward the player.
|align=left|Reos are enemies from the [[metroidwiki:Metroid (series)|''Metroid'' series]] resembling flies. They fly around and attack by diving toward the player.
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|[[File:Roturret 3DS.jpg|240px]]
|[[File:Roturret 3DS.jpg|240px]]
|[[smashwiki:Roturret|Roturret]]{{anchor|Roturret}}
|[[smashwiki:Roturret|Roturret]]{{anchor|Roturret}}
|align=left | Roturrets are floating enemies with guns on either side of a large skull. They originate from the Subspace Emissary mode of ''[[Super Smash Bros. Brawl]]''. When a player gets close to them, they rotate to face them before firing. If attacked, they spin away before rotating back to the player. Their bullets leave a large gap in the center.
|align=left|Roturrets are floating enemies with guns on either side of a large skull. They originate from the Subspace Emissary mode of ''[[Super Smash Bros. Brawl]]''. When a player gets close to them, they rotate to face them before firing. If attacked, they spin away before rotating back to the player. Their bullets leave a large gap in the center.
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|[[File:Shy Guy 3DS.jpg|240px]]
|[[File:Shy Guy 3DS.jpg|240px]]
|[[Shy Guy]]
|[[Shy Guy]]
|align=left | Four types of Shy Guys appear, each with their own attributes: the standard red, which have higher attack; green, which run faster; light-blue, which have higher defense, and yellow, which jump higher. All of them attack by charging at the player, hitting them multiple times. The stat boosts they leave behind are also mostly based on their color and attributes.
|align=left|Four types of Shy Guys appear, each with their own attributes: the standard red, which have higher attack; green, which run faster; light-blue, which have higher defense, and yellow, which jump higher. All of them attack by charging at the player, hitting them multiple times. The stat boosts they leave behind are also mostly based on their color and attributes.
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|[[File:Shotzo 3DS.jpg|240px]]
|[[File:Shotzo 3DS.jpg|240px]]
|[[wikirby:Shotzo|Shotzo]]{{anchor|Shotzo}}
|[[wikirby:Shotzo|Shotzo]]{{anchor|Shotzo}}
|align=left | Shotzos are recurring enemies throughout the ''[[wikirby:Kirby|Kirby]]'' series. They are stationary enemies that cannot be defeated by any means. They attack by firing cannonballs, and can aim at the player if they are within its range.
|align=left|Shotzos are recurring enemies throughout the ''[[wikirby:Kirby|Kirby]]'' series. They are stationary enemies that cannot be defeated by any means. They attack by firing cannonballs, and can aim at the player if they are within its range.
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|[[File:SSB4 3DS Skuttler.jpg|240px]]
|[[File:SSB4 3DS Skuttler.jpg|240px]]
|[[icaruspedia:Skuttler|Skuttler]]{{anchor|Skuttler}}
|[[icaruspedia:Skuttler|Skuttler]]{{anchor|Skuttler}}
|align=left | Skuttlers are enemies from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They can run into and attack the player by swinging their bone club at the player. Though they are the fastest of all of their variations, they are also cowardly, and attempt to flee if injured.
|align=left|Skuttlers are enemies from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They can run into and attack the player by swinging their bone club at the player. Though they are the fastest of all of their variations, they are also cowardly, and attempt to flee if injured.
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|[[File:Skuttler Cannoneer 3DS.jpg|240px]]
|[[File:Skuttler Cannoneer 3DS.jpg|240px]]
|[[icaruspedia:Skuttler|Skuttler Cannoneer]]{{anchor|Skuttler Cannoneer}}
|[[icaruspedia:Skuttler|Skuttler Cannoneer]]{{anchor|Skuttler Cannoneer}}
|align=left | Skuttler Cannoneers are enemies that appear in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' and are common enemies in Smash Run. They do not run and are armed with an cannon. There are three different variants of their cannons: one that shoots cannon balls, one that shoots a beam, and another one that shoots a homing missile at the player. Sometimes, their cannon malfunctions and shoots harmless confetti.
|align=left|Skuttler Cannoneers are enemies that appear in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' and are common enemies in Smash Run. They do not run and are armed with an cannon. There are three different variants of their cannons: one that shoots cannon balls, one that shoots a beam, and another one that shoots a homing missile at the player. Sometimes, their cannon malfunctions and shoots harmless confetti.
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|[[File:Skuttler Mage 3DS.jpg|240px]]
|[[File:Skuttler Mage 3DS.jpg|240px]]
|[[icaruspedia:Skuttler|Skuttler Mage]]{{anchor|Skuttler Mage}}
|[[icaruspedia:Skuttler|Skuttler Mage]]{{anchor|Skuttler Mage}}
|align=left | Skuttler Mages are enemies from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They attack by summoning a jet of flames if the player is in their melee range, but they can also target the player and then summon a white explosion if the player is far away. A large target reticle appears on the player to indicate the magic explosion, but the explosion itself can be dodged if the player moves before the Skuttle Mage attacks. If players are hit by their attacks, their stats drop.
|align=left|Skuttler Mages are enemies from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They attack by summoning a jet of flames if the player is in their melee range, but they can also target the player and then summon a white explosion if the player is far away. A large target reticle appears on the player to indicate the magic explosion, but the explosion itself can be dodged if the player moves before the Skuttle Mage attacks. If players are hit by their attacks, their stats drop.
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|[[File:Sneaky Spirit 3DS.jpg|240px]]
|[[File:Sneaky Spirit 3DS.jpg|240px]]
|[[smashwiki:Sneaky Spirit|Sneaky Spirit]]{{anchor|Sneaky Spirit}}
|[[smashwiki:Sneaky Spirit|Sneaky Spirit]]{{anchor|Sneaky Spirit}}
|align=left | Sneaky Spirits are enemies from the ''Rhythm Heaven'' series. They move by popping out of the ground before quickly going back down. After attacking multiple times, they quickly jump out of the ground and try to hit the player. They move quickly and eventually disappear, but they drop star stat boosts, which raise every stat. One event spawns many Sneaky Spirits and only Sneaky Spirits for a short amount of time.
|align=left|Sneaky Spirits are enemies from the [[nwiki:Rhythm Heaven series|''Rhythm Heaven'' series]]. They move by popping out of the ground before quickly going back down. After attacking multiple times, they quickly jump out of the ground and try to hit the player. They move quickly and eventually disappear, but they drop star stat boosts, which raise every stat. One event spawns many Sneaky Spirits and only Sneaky Spirits for a short amount of time.
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|[[File:Souflee 3DS.jpg|240px]]
|[[File:Souflee 3DS.jpg|240px]]
|[[icaruspedia:Souflee|Souflee]]{{anchor|Souflee}}
|[[icaruspedia:Souflee|Souflee]]{{anchor|Souflee}}
|align=left | Souflees are monsters from ''[[Icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' in a shape of a soufflé. They never attack players, instead fleeing from them whenever they see them. Like in the original game, Souflees move around quickly, but when defeated they drop a massive stat boost that raises a single stat by 200 points. Souflees occasionally appear in enemy fests. Unlike other enemy fests, however, Souflee and Sneaky Spirit fests are considerably shorter, giving players less time to defeat them.
|align=left|Souflees are monsters from ''[[Icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' in a shape of a soufflé. They never attack players, instead fleeing from them whenever they see them. Like in the original game, Souflees move around quickly, but when defeated they drop a massive stat boost that raises a single stat by 200 points. Souflees occasionally appear in enemy fests. Unlike other enemy fests, however, Souflee and Sneaky Spirit fests are considerably shorter, giving players less time to defeat them.
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|[[File:SSB4 Spike Top Smash Run.jpg|240px]]
|[[File:SSB4 Spike Top Smash Run.jpg|240px]]
|[[Spike Top]]
|[[Spike Top]]
|align=left | Spike Tops borrow their appearance and behavior from the ''New Super Mario Bros.'' series. They slowly walk around a platform and each of its edges. They have low health and do not attack, but they deal damage to any player that comes into contact with them.
|align=left|Spike Tops borrow their appearance and behavior from the ''New Super Mario Bros.'' series. They slowly walk around a platform and each of its edges. They have low health and do not attack, but they deal damage to any player that comes into contact with them.
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|[[File:SmashRunStalfos.png|240px]]
|[[File:SmashRunStalfos.png|240px]]
|[[zeldawiki:Stalfos|Stalfos]]{{anchor|Stalfos}}
|[[zeldawiki:Stalfos|Stalfos]]{{anchor|Stalfos}}
|align=left | A Stalfos is a recurring enemy from ''The Legend of Zelda'' series, debuting in the original ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]''. They take their design from ''[[ZeldaWiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. They walk slowly left to right and attack when the player gets close to them. They sometimes jump backward to reposition themselves. They can block the players' attacks with their shield, although they are vulnerable from attacks from above, below, or behind. There is additionally a slight moment where the Stalfos lowers its shield, allowing the player to attack from the front. The Stalfos attack with their sword, using a three-slash combo or a jump attack.
|align=left|A Stalfos is a recurring enemy from ''The Legend of Zelda'' series, debuting in the original ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]''. They take their design from ''[[ZeldaWiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. They walk slowly left to right and attack when the player gets close to them. They sometimes jump backward to reposition themselves. They can block the players' attacks with their shield, although they are vulnerable from attacks from above, below, or behind. There is additionally a slight moment where the Stalfos lowers its shield, allowing the player to attack from the front. The Stalfos attack with their sword, using a three-slash combo or a jump attack. The Stalfos also appears as an enemy fought within the [[Master Core|Master Fortress]] in the Classic mode of ''[[Super Smash Bros. for Wii U]]''.
 
They also appear as enemies fought within [[Master Fortress]] in the Classic mode of ''[[Super Smash Bros. for Wii U]]''
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|[[File:Starman SSB4 3DS.jpg|240px]]
|[[File:Starman SSB4 3DS.jpg|240px]]
|[[wikibound:Starman|Starman]]{{anchor|Starman}}
|[[wikibound:Starman|Starman]]{{anchor|Starman}}
|align=left | Starmen are an alien race that serve [[wikibound:Giygas|Giygas]] in ''[[wikibound:Mother (video game)|Mother]]'' and ''[[wikibound:EarthBound|EarthBound]]''. When a Starman appears on-screen, it teleports around the area. After teleporting, it stops in place, glows, and attacks using either [[wikibound:PK Beam|PK Beam]] γ or PK Beam Ω. Getting hit by one of these attacks stuns the player and deals moderate damage. The beams act like energy projectiles, so they can be absorbed or reflected. If the opponents cause enough damage to the Starman while it's still active, the Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from ''EarthBound'' before disappearing. If the player reflects one of the Starmen's beams back at it, it is instantly defeated, displaying the "SMAAAASH!" text as well. It also disappears on its own after enough time has passed. Starmen also appear as [[Assist Trophy|Assist Trophies]].
|align=left|Starmen are an alien race that serve [[wikibound:Giygas|Giygas]] in ''[[wikibound:EarthBound Beginnings|Mother]]'' and ''[[wikibound:EarthBound|EarthBound]]''. When a Starman appears on-screen, it teleports around the area. After teleporting, it stops in place, glows, and attacks using either [[wikibound:PK Beam|PK Beam]] γ or PK Beam Ω. Getting hit by one of these attacks stuns the player and deals moderate damage. The beams act like energy projectiles, so they can be absorbed or reflected. If the opponents cause enough damage to the Starman while it is still active, the Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from ''EarthBound'' before disappearing. If the player reflects one of the Starmen's beams back at it, it is instantly defeated, displaying the "SMAAAASH!" text as well. It also disappears on its own after enough time has passed. Starmen also appear as [[Assist Trophy|Assist Trophies]]. One also appears as a [[Trophy (Super Smash Bros. series)|trophy]] in ''[[Super Smash Bros. Melee]]'', a [[sticker (Super Smash Bros. Brawl)|sticker]] in ''[[Super Smash Bros. Brawl]]'', and a [[spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:Tac 3DS.jpg|240px]]
|[[File:Tac 3DS.jpg|240px]]
|[[wikirby:Tac|Tac]]{{anchor|Tac}}
|[[wikirby:Tac|Tac]]{{anchor|Tac}}
|align=left | Tac is a cat burglar enemy from the ''Kirby'' series. Its main attack involves launching its hand at the player, dealing 1% damage (it cannot be reflected or absorbed, but it can be shielded and countered without losing stats) and stealing some of their stat boosts. It drops the stolen items if defeated, but it eventually floats away and disappears after some time. Tac also appears in the Smash Tour mode in ''[[Super Smash Bros. for Wii U]]''.
|align=left|Tac is a cat burglar enemy from the [[wikirby:Kirby (series)|''Kirby'' series]]. Its main attack involves launching its hand at the player, dealing 1% damage (it cannot be reflected or absorbed, but it can be shielded and countered without losing stats) and stealing some of their stat boosts. It drops the stolen items if defeated, but it eventually floats away and disappears after some time. Tac also appears in the Smash Tour mode in ''[[Super Smash Bros. for Wii U]]'' and as a [[spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:Tiki Buzz 3DS.jpg|240px]]
|[[File:Tiki Buzz 3DS.jpg|240px]]
|[[Tiki Buzz]]
|[[Tiki Buzz]]
|align=left | Tiki Buzzes float around and can be easily defeated by jumping on top of them.
|align=left|Tiki Buzzes float around and can be easily defeated by jumping on top of them.
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|[[File:Waddle Dee 3DS.jpg|240px]]
|[[File:Waddle Dee 3DS.jpg|240px]]
|[[wikirby:Waddle Dee|Waddle Dee]]{{anchor|Waddle Dee}}
|[[wikirby:Waddle Dee|Waddle Dee]]{{anchor|Waddle Dee}}
|align=left | Waddle Dees are a species in the [[wikirby:Kirby (series)|''Kirby'' series]]. They are weak enemies that simply wander around and do not attack; bumping into them deals light contact damage. Parasol Waddle Dees turn into regular Waddle Dees after landing. They are also thrown by [[King Dedede]] for his standard special move in ''[[Super Smash Bros. Brawl]]'', [[King Dedede#Waddle Dee Toss|Waddle Dee Toss]]; appear alongside him in cutscenes in the [[Super Smash Bros. Brawl#The Subspace Emissary|Subspace Emissary]]; and appear in his battle entrance in all of his appearances.
|align=left|Waddle Dees are a species in the [[wikirby:Kirby (series)|''Kirby'' series]]. They are weak enemies that simply wander around and do not attack; bumping into them deals light contact damage. Parasol Waddle Dees turn into regular Waddle Dees after landing. Waddle Dees have also made several appearances in the series outside of Smash Run: they are also thrown by [[King Dedede]] for his standard special move in ''[[Super Smash Bros. Brawl]]'', [[King Dedede#Waddle Dee Toss|Waddle Dee Toss]]; appear alongside him in cutscenes in the [[Super Smash Bros. Brawl#The Subspace Emissary|Subspace Emissary]]; appear in his battle entrance in all of his appearances; and appear as a [[spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]''.
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|[[File:Waddle Doo 3DS.jpg|240px]]
|[[File:Waddle Doo 3DS.jpg|240px]]
|[[wikirby:Waddle Doo|Waddle Doo]]{{anchor|Waddle Doo}}
|[[wikirby:Waddle Doo|Waddle Doo]]{{anchor|Waddle Doo}}
|align=left | Waddle Doos are small, one-eyed creatures from the [[wikirby:Kirby_(series)|''Kirby'' series]] and relatives of Waddle Dees. They slowly waddle move, sometimes hop, and occasionally use their beam. The attack is curved as a whip and travels slowly from up to down. Players caught in the beam can take multiple damage and some knockback. Waddle Doos also have slightly more health than Waddle Dees. They are also occasionally thrown by King Dedede when using his Waddle Dee Toss in ''Super Smash Bros. Brawl''.
|align=left|Waddle Doos are small, one-eyed creatures from the [[wikirby:Kirby (series)|''Kirby'' series]] and relatives of Waddle Dees. They slowly waddle move, sometimes hop, and occasionally use their beam. The attack is curved as a whip and travels slowly from up to down. Players caught in the beam can take multiple damage and some knockback. Waddle Doos also have slightly more health than Waddle Dees. They are also occasionally thrown by King Dedede when using his Waddle Dee Toss in ''Super Smash Bros. Brawl'', while one appears as a spirit in ''Super Smash Bros. Ultimate''.
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|[[File:Zuree 3DS.jpg|240px]]
|[[File:Zuree 3DS.jpg|240px]]
|[[icaruspedia:Zuree|Zuree]]{{anchor|Zuree}}
|[[icaruspedia:Zuree|Zuree]]{{anchor|Zuree}}
|align=left |Zuree is an enemy that appeared in the original ''[[icaruspedia:Kid Icarus|Kid Icarus]]'' and ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They usually stay invisible, distinguished only by a blue flame. Eventually, they attempt to ambush the player, which involves revealing themselves, making a characteristic noise, and swiping with their claws, which deals high, downward knockback. One variety on the Survive! Challenge on Hard difficulty, which can be triggered if players enter a Challenge Door, involves a multitude of Zurees attacking the player.
|align=left|Zuree is an enemy that appeared in the original ''[[icaruspedia:Kid Icarus|Kid Icarus]]'' and ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They usually stay invisible, distinguished only by a blue flame. Eventually, they attempt to ambush the player, which involves revealing themselves, making a characteristic noise, and swiping with their claws, which deals high, downward knockback. One variety on the Survive! Challenge on Hard difficulty, which can be triggered if players enter a Challenge Door, involves a multitude of Zurees attacking the player.
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!width="10%"|Name
!width="10%"|Name
!Image
!Image
!NTSC-U Description
!American English Description
!PAL Description
!British English Description
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!Bacura
!Bacura
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|[[File:GiantGoombaTrophy3DS.png]]
|[[File:GiantGoombaTrophy3DS.png]]
|''It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, their size actually makes this attack pretty dangerous! They can also stomp to knock you off your feet. They have a lot of health, but they take massive damage from being stomped on, just like a regular Goomba. Fortunate!''
|''It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, their size actually makes this attack pretty dangerous! They can also stomp to knock you off your feet. They have a lot of health, but they take massive damage from being stomped on, just like a regular Goomba. Fortunate!''
|''It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, give their size, that actually puts you in a lot of danger. They can also stamp to knock you off your feet. They have a lot of health, but you can do major damage quickly just by stomping on them. Huzzah!''
|''It's a Goomba, only bigger! And much like normal Goombas, the worst they'll do is run at you. Unfortunately, given their size, that actually puts you in a lot of danger. They can also stamp to knock you off your feet. They have a lot of health, but you can do major damage quickly just by stomping on them. Huzzah!''
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!Bill Blaster
!Bill Blaster
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!Bumpety Bomb
!Bumpety Bomb
|[[File:BumpetyBombTrophy3DS.png]]
|[[File:BumpetyBombTrophy3DS.png]]
|''This pesky bomb has wheels, which means the time-tested strategy of running away doesn't work as well as you'd hope. Be ready for a big blast if this bomb hits zero. Oh, and sometimes the fuse is a little shorter than normal. You'll have to attack from behind to defuse this dangerous foe.''
|''This pesky bomb has wheels, which means the time-tested strategy of running away does not work as well as you'd hope. Be ready for a big blast if this bomb hits zero. Oh, and sometimes the fuse is a little shorter than normal. You'll have to attack from behind to defuse this dangerous foe.''
|''This lucky bomb has wheels! Oh, wouldn't it be tragic if it couldn't chase you? Anyway, as soon as one spots you, its countdown starts. Be ready for a BIG blast when it hits zero! It might also explode before then, too, so stay on your toes. The front is armoured, so attack its back to beat it before it blows up, and you'll get yourself loads of items.''
|''This lucky bomb has wheels! Oh, wouldn't it be tragic if it couldn't chase you? Anyway, as soon as one spots you, its countdown starts. Be ready for a BIG blast when it hits zero! It might also explode before then, too, so stay on your toes. The front is armoured, so attack its back to beat it before it blows up, and you'll get yourself loads of items.''
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|[[File:SSB4 Trophy Chandelure.png]]
|[[File:SSB4 Trophy Chandelure.png]]
|'' Ghost/Fire-type Pokémon that burns its opponents' spirits instead of their bodies. When it attacks, it does so in bursts of three, using moves like Will-O-Wisp and Fire Spin. Try not to use fire-based attacks or items on it, as it will only absorb them and use them to strengthen itself.''
|'' Ghost/Fire-type Pokémon that burns its opponents' spirits instead of their bodies. When it attacks, it does so in bursts of three, using moves like Will-O-Wisp and Fire Spin. Try not to use fire-based attacks or items on it, as it will only absorb them and use them to strengthen itself.''
|''A Ghost- and Fire-type Pokémon that doesn't burn its opponents' bodies, but their spirits. When it attacks, it does so in bursts of three, using moves like Will-O-Wisp and Fire Spin. Try not to use fire-based attacks or items on it, as it will only absorb them and use them to strengthen itself.''
|''A Ghost- and Fire-type Pokémon that does not burn its opponents' bodies, but their spirits. When it attacks, it does so in bursts of three, using moves like Will-O-Wisp and Fire Spin. Try not to use fire-based attacks or items on it, as it will only absorb them and use them to strengthen itself.''
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!Clubberskull
!Clubberskull
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!Ghost
!Ghost
|[[File:FindMiiGhostsTrophy3DS.png]]
|[[File:FindMiiGhostsTrophy3DS.png]]
|''Ghosts that appear in the Find Mii game in StreetPass Mii Plaza. In Smash Bros., these ghosts have their own shields to ward off attacks. They try to keep their distance, but that doesn't mean you can ignore them—they'll often use their shields to protect other enemies. Hit from behind to defeat these pests.''
|''Ghosts that appear in the Find Mii game in StreetPass Mii Plaza. In Smash Bros., these ghosts have their own shields to ward off attacks. They try to keep their distance, but that does not mean you can ignore them—they'll often use their shields to protect other enemies. Hit from behind to defeat these pests.''
|''These ghosts have come over from the StreetPass Mii plaza game Streetpass Quest, armed with shields. They don't attack and prefer to keep their distance, so they're not much trouble...until they start defending other enemies from you. Their shields block attacks and reflect projectiles. So you'll need to attack from behind or throw them.''
|''These ghosts have come over from the StreetPass Mii plaza game Streetpass Quest, armed with shields. They don't attack and prefer to keep their distance, so they're not much trouble...until they start defending other enemies from you. Their shields block attacks and reflect projectiles. So you'll need to attack from behind or throw them.''
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|[[File:SSB3DS Waddle Doo Trophy.png]]
|[[File:SSB3DS Waddle Doo Trophy.png]]
|''Two big eyelashes for one big eye? You're describing this beam-firing enemy from the Kirby series. This enemy may hop toward a fighter it spots and unleash an energy attack. The attack itself has a short range, but it can happen repeatedly and can stun. Unlike Waddle Dees, these guys will fight!''
|''Two big eyelashes for one big eye? You're describing this beam-firing enemy from the Kirby series. This enemy may hop toward a fighter it spots and unleash an energy attack. The attack itself has a short range, but it can happen repeatedly and can stun. Unlike Waddle Dees, these guys will fight!''
|''These one-eyes, two-haired guys from the Kirby series are hungry for battle. When one spots you, it'll close in slowly with the occasional hop. Then it'll attack with its Beam Whip, which doesn't really have a lot of range, but can shock and hit you repeatedly. Ahhh... If only they were more like Waddles Dees...''
|''These one-eyes, two-haired guys from the Kirby series are hungry for battle. When one spots you, it'll close in slowly with the occasional hop. Then it'll attack with its Beam Whip, which does not really have a lot of range, but can shock and hit you repeatedly. Ahhh... If only they were more like Waddles Dees...''
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!Zuree
!Zuree
|[[File:ZureeTrophy3DS.png]]
|[[File:ZureeTrophy3DS.png]]
|colspan=2|''The Zuree usually live in the Underworld, but in Kid Icarus, Medusa set them to work guarding the Palace in the Sky. In Smash Bros., they appear as a silvery mist, waiting until they've floated close enough to a fighter before showing themselves and attacking with their sharp claws. That's your cue to fight back!''
|colspan=2|''The Zuree usually live in the Underworld, but in Kid Icarus, Medusa set them to work guarding the Palace in the Sky. In Smash Bros., they appear as a silvery mist, waiting until they've floated close enough to a fighter before showing themselves and attacking with their sharp claws. That's your cue to fight back!''
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{{SSB4}}
{{SSB4}}
[[Category:Smash Run Enemies|*]]
[[Category:Smash Run enemies|*]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Nintendo 3DS Trophies]]
[[Category:Super Smash Bros. for Nintendo 3DS trophies]]
[[Category:Super Smash Bros. Series Enemies]]
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