Irate Eight: Difference between revisions

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{{Levelbox
{{level infobox
|title=Irate Eight
|image=[[File:Squiddicus DKTF.png|280px]]
|image=[[File:Squiddicus DKTF.png|280px]]
|code=4 - 4
|code=4-4
|world=[[Sea Breeze Cove]]
|world=[[Sea Breeze Cove]]
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|song=Irate Eight
|track=Irate Eight
|before=[[Amiss Abyss|<<]]
|before=[[Amiss Abyss|<<]]
|after=[[Sea Stack Attack|>>]]
|after=[[Sea Stack Attack|>>]]
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The music heard as soon as the Kongs enter the water is an arrangement of "Aquatic Ambience" from ''[[Donkey Kong Country]]'' and "Lockjaw's Saga" from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', which later dissolves into a full arrangement of the latter further into the level. The song that plays during the Squiddicus chase sequences is a track named after the level, "Irate Eight", building up to a more intense arrangement of the melody from "Lockjaw's Saga".
The music heard as soon as the Kongs enter the water is an arrangement of "Aquatic Ambience" from ''[[Donkey Kong Country]]'' and "Lockjaw's Saga" from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', which later dissolves into a full arrangement of the latter further into the level. The song that plays during the Squiddicus chase sequences is a track named after the level, "Irate Eight", building up to a more intense arrangement of the melody from "Lockjaw's Saga".
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 2:45.00 is required to get a gold medal, a time of 3:15.00 for silver, and a time of 3:43.00 for bronze.


==Overview==
==Overview==
The start of the level is very similar to that of [[Amiss Abyss]], as the Kongs begin in a cave before entering the water. This time, the Kongs can take a vine down or simply dive into the water. Common hazards found underwater include mines, which explode and release shrapnel if the Kongs get close to one, and spikes. Past the mines and spikes found shortly after submerging into the water, the Kongs will find a chain blocking the path, which can be broken through using a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]]. After swimming past multiple [[Finley]]s, the Kongs will again find their path blocked by four mines. To clear the way, the Kongs must get close to the leftmost one to set it off, which in turn sets off a chain reaction, eliminating the rest of the mines. After passing through, there is a [[treasure chest]] that holds a flying [[banana]], as well as three [[Mama Saw]]s swimming back and fourth. To get past the fish, the Kongs must attack them from their vulnerable backsides, while they are facing right. The Kongs will then enter a current that lightly pushes them back, while also sending several mines floating towards them. The first checkpoint is found after the current.
The start of the level is very similar to that of [[Amiss Abyss]], as the Kongs begin in a cave before entering the water. This time, the Kongs can take a vine down or simply dive into the water. Common hazards found underwater include [[proximity mine]]s, which explode and release shrapnel if the Kongs get close to one, and spikes. Past the mines and spikes found shortly after submerging into the water, the Kongs will find a chain blocking the path, which can be broken through using a [[Corkscrew (Donkey Kong Country: Tropical Freeze)|Corkscrew]]. After swimming past multiple [[Finley]]s, the Kongs will again find their path blocked by four mines. To clear the way, the Kongs must get close to the leftmost one to set it off, which in turn sets off a chain reaction, eliminating the rest of the mines. After passing through, there is a [[treasure chest]] that holds a [[flying banana]], as well as three [[Mama Saw]]s swimming back and fourth. To get past the fish, the Kongs must attack them from their vulnerable backsides, while they are facing right. The Kongs will then enter a current that lightly pushes them back, while also sending several mines floating towards them. The first checkpoint is found after the current.


Shortly after crossing the checkpoint, a tremor causes several spike-covered rocks to fall from the ceiling. When the Kongs reach a wall with a [[DK Barrel|DX Barrel]], Squiddicus will suddenly appear from the background, tear down the wall with its arms and cause a flood of ink to rise from the bottom, forcing the Kongs to swim upwards. Along the way, they must dodge spikes, mines, large falling rocks covered in spikes, and Squiddicus' arms as they poke out from the side walls. Eventually, the Kongs must enter a series of timed [[Barrel Cannon]] launches, which lead them to the next checkpoint.
Shortly after crossing the checkpoint, a tremor causes several spike-covered rocks to fall from the ceiling. When the Kongs reach a wall with a [[DK Barrel|DX Barrel]], Squiddicus will suddenly appear from the background, tear down the wall with its arms and cause a flood of ink to rise from the bottom, forcing the Kongs to swim upwards. Along the way, they must dodge spikes, mines, large falling rocks covered in spikes, and Squiddicus' arms as they poke out from the side walls. Eventually, the Kongs must enter a series of timed [[Barrel Cannon]] launches, which lead them to the next checkpoint.
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==Collectibles==
==Collectibles==
===K-O-N-G Letters===
===KONG Letters===
*K: Between two circling mines.
*K: Between two circling mines.
*O: Obtained by launching out of the moving Barrel Cannon once it is horizontally aligned with the next one.
*O: Obtained by launching out of the moving Barrel Cannon once it is horizontally aligned with the next one.
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===Puzzle Pieces===
===Puzzle Pieces===
#If the Kongs climb up the vine at the start of the level, they will find a [[Bonus Area]]. Collecting all of the bananas here reveals the Puzzle Piece.
#If the Kongs climb up the vine at the start of the level, they will find a [[Bonus Area]]. Collecting all of the [[banana]]s here reveals the Puzzle Piece.
#Above the four mines is a small alcove obscured by a wall, which reveals eight banana bunches upon entering it. Collecting all of them will make the Puzzle Piece appear in the center.
#Above the four mines is a small alcove obscured by a wall, which reveals eight [[Banana Bunch]]es upon entering it. Collecting all of them will make the Puzzle Piece appear in the center.
#Obscured by a wall to the right shortly after breaking through the chain during the first chase sequence.
#Obscured by a wall to the right shortly after breaking through the chain during the first chase sequence.
#Above the first arm that moves 180 degrees, there is an entrance to another Bonus Area that holds the Puzzle Piece.
#Above the first arm that moves 180 degrees, there is an entrance to another Bonus Area that holds the Puzzle Piece.
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*[[Proximity mine]]s
*[[Proximity mine]]s
*[[Mama Saw]]s
*[[Mama Saw]]s
*[[Floating Mine|Mine]]s
*[[Blue Finley]]s
*[[Blue Finley]]s
*[[Red Finley]]
*[[Red Finley]]
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*[[Squiddicus]]
*[[Squiddicus]]


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w04_ocean/l04_ocean_octopus.pak</tt>
|name1=l04_ocean_octopus.pak
|meaning1=Ocean Level 4: Octopus
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=いかりの8本足
|Jap=いかりの8本足
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|Spa=Tentáculos temibles
|Spa=Tentáculos temibles
|SpaM=Fearsome Tentacles
|SpaM=Fearsome Tentacles
|Fra=Terreur tentaculaire
|Fre=Terreur tentaculaire
|FraM=Sprawling Terror
|FreM=Sprawling Terror
|Ger=Tentaklos
|Ger=Tentaklos
|GerM=A play on "Tentakel," meaning tentacle
|GerM=A play on "Tentakel," meaning tentacle
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}}
}}
{{DKCTF}}
{{DKCTF}}
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:Donkey Kong Country: Tropical Freeze Levels]]
[[Category:Donkey Kong Country: Tropical Freeze levels]]
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