Belcha's Barn: Difference between revisions

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{{DKClevelbox
{{DKC level infobox
|image=[[File:Belcha DKC3 battle.png]]  
|image=[[File:Belcha DKC3 battle.png]]
|code=1 - BOSS
|code=1 - BOSS
|world=[[Lake Orangatanga]]
|world=[[Lake Orangatanga]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|boss=[[Belcha]]
|boss=[[Belcha]]
|song=Boss Boogie
|track=Boss Boogie
|before=[[Murky Mill|<<]]
|before=[[Murky Mill|<<]]
|after=[[Barrel Shield Bust-Up|>>]]
|after=[[Barrel Shield Bust-Up|>>]]
|before2=[[Murky Mill|<<]]
|before3=[[Murky Mill|<<]]
|after2=[[Springin' Spiders|>>]]
|after3=[[Springin' Spiders|>>]]
}}
}}
'''Belcha's Barn''' is the boss level of [[Lake Orangatanga]], the first world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' To proceed to the second world, [[Kremwood Forest]], the [[Kong]]s must defeat [[Belcha]].
'''Belcha's Barn''' is the boss level of [[Lake Orangatanga]], the first world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' To proceed to the second world, [[Kremwood Forest]], the [[Kong]]s must defeat [[Belcha]].
==Overview==
==Layout==
[[File:Belcha DKC3GBA battle.png|thumb|left|Game Boy Advance version of the level]]
[[File:Belcha DKC3GBA battle.png|thumb|left|Belcha's Barn in the Game Boy Advance version]]
The level begins in a small room with a trapdoor. In the [[Game Boy Advance]] version, there is a short trail of [[banana]]s leading up to the trapdoor. If the player only has one Kong upon entering the level, a [[DK Barrel]] beneath the trapdoor will summon the other Kong. Once the Kongs enter the trapdoor, the battle begins.
The level begins in a small room with a trapdoor. If only one [[Kong]] is active, a [[DK Barrel]] is found beneath the trapdoor. The battle starts when the Kongs enter through the trapdoor. The fight takes place in a corridor with a pit on each side. In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], the left pit has a spinning, spiked shaft.


The fight takes place in a corridor with a pit on each side. In the Game Boy Advance version, there is a spiky turbine spinning over the left pit. Belcha will repeatedly spit out [[barrel]]s while slowly hopping to the left, attempting to force the Kongs into the pit on the left. The Kongs must jump on the barrels to release the [[Knik-Knak]]s inside them. After doing so, the Knik-Knaks must be jumped on once to flip them over. They can then be picked up, after which Belcha will start gnashing his teeth. The Kongs need to time throwing the Knik-Knak so it lands in Belcha's mouth, which causes him to burp, propelling himself backward. The objective of the battle is make Belcha burp until he falls into the pit on the right, which traps him, ending the battle. The amount of Knik-Knaks necessary to defeat Belcha depends on how quickly the player is able to feed him, with the minimum number being two.
Belcha repeatedly spits out a [[barrel]] as it slowly hops to the left, attempting to force [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] into the turbine. If the Kongs fall into the left pit, they lose a life. In the Game Boy Advance version, the player falls through the turbine if they have only one Kong. If they have both Kongs, they will lose one and the turbine becomes intangible from that point on. To attack Belcha, the Kong must jump on the barrel to release the yellow [[Knik-Knak]] within. By doing so, Belcha starts gnashing its teeth. The Kongs must jump on the yellow Knik-Knak to flip it over and throw it into Belcha while its mouth is still open. This causes Belcha to burp, which propels it backward. The Kongs must continue the pattern of throwing a yellow Knik-Knak into Belcha's mouth until it falls into the pit on the right, trapping it and ending the battle. The Kongs can defeat Belcha by throwing a minimum of two yellow Knik-Knaks into its mouth, depending on how quick they are and if they did not miss any throws. When Belcha is defeated, it leaves behind a [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]], or a [[bear coin]] if he is optionally fought again.


Belcha drops a [[Bonus Coin]] after being defeated. If the Kongs return to this stage after completing it and beat him again, they are rewarded with a [[Bear Coin]] instead.
Belcha's Barn has two glitches. One of them is performed by throwing a Knik-Knak into Belcha's mouth the exact moment it lands on the ground after a short hop, Belcha's teeth may fly off to the far right of the screen. This causes the Barrels to not spawn anymore, essentially softlocking the game.<ref>https://twitter.com/TheStaticCling/status/1474918522094436354</ref> The other glitch is performed by holding a Knik-Knak with Kiddy, and jumping on a Barrel spit out by Belcha, Kiddy may lose grip of the Knik-Knak, as it levitates to the right for a moment, before dropping to the ground again.<ref>https://twitter.com/LumaleeComet/status/1475893412889047041</ref>


==Names in other languages==
==Names in other languages==
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|JapR=Kyodai taru bosu Berucha
|JapR=Kyodai taru bosu Berucha
|JapM=Huge Barrel, Boss Belcha
|JapM=Huge Barrel, Boss Belcha
|Fra=Grange de Belcha
|Fre=Grange de Belcha
|FraM=Literal translation
|FreM=Belcha's Barn
|Ger=Belchas Scheune
|GerM=Belcha's Barn
|Ita=Rimessa di Belcha
|Ita=Rimessa di Belcha
|ItaM=Storeroom of Belcha
|ItaM=Belcha's Shed
|Spa=El granero de Belcha
|SpaM=The barn of Belcha
}}
}}


==Trivia==
==References==
*Though the boss battle takes place inside of a mill, it originally had a factory background in the original [[SNES]] version for an unknown reason. The background was changed in the Game Boy Advance remake to a mill background to match where the battle takes place.
<references/>
 
{{DKC3}}
{{DKC3}}
[[Category:Buildings]]
[[Category:Factories]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]
[[de:Belchas Scheune]]
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