Very Gnawty's Lair: Difference between revisions

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{{levelbox
{{level infobox
|title=Very Gnawty's Lair
|title=Very Gnawty's Lair
|image=[[File:DKC-VeryGnawtyLair.png|256px]]  
|image=[[File:DKC-VeryGnawtyLair.png|200px]]<br>Boss fight in the original version<br>[[File:VeryGnawty-GBA.png|200px]]<br>Boss fight in the Game Boy Advance version
|code=1 - BOSS
|code=1 - BOSS
|world=[[Kongo Jungle]]
|world=[[Kongo Jungle]]
Line 8: Line 8:
|before=[[Barrel Cannon Canyon|<<]]
|before=[[Barrel Cannon Canyon|<<]]
|after=[[Winky's Walkway|>>]]
|after=[[Winky's Walkway|>>]]
|song=Bad Boss Boogie
|track=Bad Boss Boogie
}}
}}
'''Very Gnawty's Lair''' is the boss level of the [[Kongo Jungle]], the first world of ''[[Donkey Kong Country]]''. The Kongs must beat the titular giant beaver [[Very Gnawty]] to progress to [[Monkey Mines]].
'''Very Gnawty's Lair''' is the boss level of the [[Kongo Jungle]], the first world of ''[[Donkey Kong Country]]''. The Kongs must beat the titular giant beaver [[Very Gnawty]] to progress to [[Monkey Mines]].


==Layout==
==Layout==
===SNES===
{{multiframe|[[File:VeryGnawty-GBC.png]] [[File:Very Gnawty defeated GBA.png|180px]]|Very Gnawty is defeated in Very Gnawty's Lair, as seen in the Game Boy Color version, top, and the Game Boy Advance version, bottom|align=left|size=200}}
As with all world boss fights in ''Donkey Kong Country'', the fight takes place in an arena filled with bananas; and if the player enters with a single Kong, a [[DK Barrel]] is instantly broken to ensure they start the fight with both [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]].
As with all world boss fights in ''Donkey Kong Country'', the fight takes place in an arena filled with bananas; and if the player enters with a single Kong, a [[DK Barrel]] is instantly broken to ensure they start the fight with both [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]].


Very Gnawty attacks by hopping across the arena, turning only if he reaches the edges or is attacked. To attack, the player must [[jump]] on his head, causing him to gasp and then laugh at the camera (during which he is invulnerable). After each hit, Very Gnawty becomes progressively faster, and his leaps get further and higher.  
Very Gnawty attacks by hopping across the arena, turning only if it reaches the edges or is attacked. To attack, the player must [[jump]] on its head, causing it to gasp and then laugh at the camera (during which it is invulnerable). After each hit, Very Gnawty becomes progressively faster, and its leaps get further and higher.  


To defeat Very Gnawty, Donkey Kong or Diddy Kong must jump on him five times, at which point he gasps and collapses onto the ground, a [[Giant Banana]] falls and the lead Kong celebrates.
To defeat Very Gnawty, Donkey Kong or Diddy Kong must jump on it five times, at which point it gasps and collapses onto the ground, a [[Giant Banana]] falls and the lead Kong celebrates.
 
===Game Boy Advance===
In the Game Boy Advance version of ''Donkey Kong Country'', Very Gnawty is recolored brown and is larger than he was in the original game. When hit, he will jump to the other side of the arena before continuing his attack. He also turns bright red (to show that he is invulnerable) as he chuckles after taking a hit.
 
==Gallery==
<gallery>
VeryGnawty-GBC.png|Very Gnawty is defeated by Donkey Kong (Game Boy Color version)
VeryGnawty-GBA.png|Very Gnawty's Lair in the Game Boy Advance version
Very Gnawty defeated GBA.png|Very Gnawty after being defeated (Game Boy Advance version)
</gallery>


In the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]], Very Gnawty is recolored brown and is larger than it was in the original game. When hit, it will jump to the other side of the arena before continuing its attack. It also turns bright red (to show that it is invulnerable) as it chuckles after taking a hit.
{{br|left}}
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
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|Spa=Guarida de Gnawty
|Spa=Guarida de Gnawty
|SpaM=Gnawty's Lair
|SpaM=Gnawty's Lair
|Fre=Repaire Gnawty
|Fre=Antre du Very Gnawty
|FreM=Gnawty's Lair
|FreM=Very Gnawty's Lair
|Ger=Gnawtys Grotten
|Ger=Gnawtys Grotten
|GerM=Gnwaty's Grottoes
|GerM=Gnawty's Grottoes
|Ita=Tana di Roditori
|Ita=Tana di Roditori
|ItaM=Rodent's Den
|ItaM=Rodent's Den
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}}
}}


{{DKC Levels}}
{{DKC levels}}
[[Category:Donkey Kong Country Levels]]
[[Category:Underground areas]]
[[Category:Donkey Kong Country levels]]

Latest revision as of 14:02, January 20, 2024

Level
Very Gnawty's Lair
Very Gnawty's Lair
Boss fight in the original version
Very Gnawty's Lair
Boss fight in the Game Boy Advance version
Level code 1 - BOSS
World Kongo Jungle
Game Donkey Kong Country
Boss Very Gnawty
Music track Bad Boss Boogie
<< Directory of levels >>

Very Gnawty's Lair is the boss level of the Kongo Jungle, the first world of Donkey Kong Country. The Kongs must beat the titular giant beaver Very Gnawty to progress to Monkey Mines.

Layout[edit]

Very Gnawty's Lair Very Gnawty after being defeated by the Kongs in the Game Boy Advance version of Donkey Kong Country
Very Gnawty is defeated in Very Gnawty's Lair, as seen in the Game Boy Color version, top, and the Game Boy Advance version, bottom

As with all world boss fights in Donkey Kong Country, the fight takes place in an arena filled with bananas; and if the player enters with a single Kong, a DK Barrel is instantly broken to ensure they start the fight with both Donkey and Diddy.

Very Gnawty attacks by hopping across the arena, turning only if it reaches the edges or is attacked. To attack, the player must jump on its head, causing it to gasp and then laugh at the camera (during which it is invulnerable). After each hit, Very Gnawty becomes progressively faster, and its leaps get further and higher.

To defeat Very Gnawty, Donkey Kong or Diddy Kong must jump on it five times, at which point it gasps and collapses onto the ground, a Giant Banana falls and the lead Kong celebrates.

In the Game Boy Advance version, Very Gnawty is recolored brown and is larger than it was in the original game. When hit, it will jump to the other side of the arena before continuing its attack. It also turns bright red (to show that it is invulnerable) as it chuckles after taking a hit.

Names in other languages[edit]

Language Name Meaning
Japanese ボスノーティ
Bosu Nōti
Boss Gnawty

French Antre du Very Gnawty
Very Gnawty's Lair
German Gnawtys Grotten
Gnawty's Grottoes
Italian Tana di Roditori
Rodent's Den
Portuguese Gruta do Roedorzão
Cave of the Rodent
Spanish Guarida de Gnawty
Gnawty's Lair