Spin: Difference between revisions

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{{distinguish2|[[Spin Jump]], [[Spin Attack]], [[Spin Dash]], or [[Drill Spin]]}}
{{distinguish|[[Spin Jump]], [[Spin Attack]], [[Spin Dash]], or [[Drill Spin]]}}
{{multiple image
{{multiple image
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{{quote|Jump! Spin! Make 'em flip!|Star Bunny|Super Mario Galaxy 2}}
{{quote|Jump! Spin! Make 'em flip!|Star Bunny|Super Mario Galaxy 2}}


'''Spinning''' (also called the '''Star-Spin''')<ref>''Super Mario Galaxy'' trading card "Mario (Star-Spin)"</ref> is a move that [[Mario]], [[Luigi]], the [[Co-Star Luma]], and [[Rosalina]] can perform in ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D World]]'', and ''[[Super Mario 3D World + Bowser's Fury]]'', replacing Mario's [[punch]]ing  and [[kick]]ing moves from ''[[Super Mario 64]]''. It is typically used to attack enemies and interact with objects such as levers; when performed midair, it also gives the playable character extra height, similarly to a [[Double Jump (airborne)|Double Jump]]. The spin move originating from ''Super Mario Galaxy'' creates a sparkly blue trail around the character when performed.
'''Spinning''', also called the '''Star-Spin'''<ref>''Super Mario Galaxy'' trading card "Mario (Star-Spin)"</ref> (or '''star spin'''),<ref>''Super Mario Galaxy'' trading card description for "[[Bone Twister|Tweester]]"</ref> is a move that [[Mario]], [[Luigi]], the [[Co-Star Luma]], and [[Rosalina]] can perform in ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', ''[[Super Mario 3D World]]'', and ''[[Super Mario 3D World + Bowser's Fury]]'', replacing Mario's [[punch]]ing  and [[kick]]ing moves from ''[[Super Mario 64]]''. It is typically used to attack enemies and interact with objects such as levers; when performed midair, it also gives the playable character extra height, similarly to a [[Double Jump (airborne)|Double Jump]]. The spin move originating from ''Super Mario Galaxy'' creates a sparkly blue trail around the character when performed.


==History==
==History==
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|caption2=Mario spins in midair to gain height.
|caption2=Mario spins in midair to gain height.
}}
}}
Spinning is done when the player shakes {{button|wii|wiimote}} or {{button|wii|nunchuk}}. In ''[[Super Mario 3D All-Stars]]'', it can be performed by pressing {{button|switch|y}} or by shaking {{button|switch|joy-con-r}}. In addition to being a main method of attacking enemies, performing a spin is the only way to activate [[Launch Star]]s, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It can also add some height to his jumps, deflect certain projectiles, activate switches, break [[Crystal (Super Mario Galaxy)|crystal]]s, let him [[swim]] faster, and even pick up certain [[List of items|items]] that are nearby. However, once Mario performs a spin, he must wait a short period for [[Baby Luma]] to return to his hat before he is able to spin again, with Luigi's wait time being slightly longer. Also, he can spin only once in midair, as Baby Luma returns to his hat after he lands on solid ground.
Spinning is done when the player shakes {{button|wii|wiimote}} or {{button|wii|nunchuk}}. In ''[[Super Mario 3D All-Stars]]'', it can be performed by pressing {{button|switch|x}}, {{button|switch|y}} or by shaking either {{button|switch|joy-con}}. Although the difference is minor, Mario spins higher if the player shakes {{button|wii|wiimote}} or {{button|switch|joy-con-r}} while Luigi spins higher if the player shakes {{button|wii|nunchuk}} or {{button|switch|joy-con-l}}.<ref>https://twitter.com/MarioBrothBlog/status/1729159039890940366</ref> In addition to being a main method of attacking enemies, performing a spin is the only way to activate [[Launch Star]]s, which let Mario fly through the cosmos like a comet and reach new planets and galaxies, making it a vital move throughout the game. It can also add some height to his jumps, deflect certain projectiles, activate switches, break [[Crystal (Super Mario Galaxy)|crystal]]s, let him [[swim]] faster, and even pick up certain [[List of items|items]] that are nearby. However, once Mario performs a spin, he must wait a short period for [[Baby Luma]] to return to his hat before he is able to spin again, with Luigi's wait time being slightly longer. Also, he can spin only once in midair, as Baby Luma returns to his hat after he lands on solid ground.


Mario gains this ability after being entrusted with Baby Luma's care. Here, spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some bosses. Spinning also causes Mario to skate on icy surfaces. By combining this move with a [[Long Jump|long jump]], Mario can chain a spin into a [[double kick]], and if he spins in midair and immediately [[Ground Pound|ground-pound]]s, he automatically homes in on nearby objects or enemies.
Mario gains this ability after being entrusted with Baby Luma's care. Here, spinning is one of Mario's few attacks, with the ability to stun, freeze, or make enemies dizzy by spinning into them. This gives Mario a chance to escape or attack the enemies. Spinning is needed to defeat some bosses. Spinning also causes Mario to skate on icy surfaces. By combining this move with a [[Long Jump|long jump]], Mario can chain a spin into a [[double kick]], and if he spins in midair and immediately [[Ground Pound|ground-pound]]s, he automatically homes in on nearby objects or enemies.
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====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
Spinning returns in ''Super Mario Galaxy 2'', functioning largely the same as it did in the previous game. Mario once again gains this ability after finding Baby Luma at the beginning of the game. Mario can spin near [[Yoshi]] to ride him without having to jump on him, and when he rides Yoshi, the spin becomes a [[Head Shake]], which has the same effect as a spin, except it cannot be used to give him extra height while jumping. The ability to attract coins and Star Bits from the previous game is removed due to the absence of the Red Star, but Mario can still attract shells by spinning.
Spinning returns in ''Super Mario Galaxy 2'', functioning largely the same as it did in the previous game. Mario once again gains this ability after finding Baby Luma at the beginning of the game. Mario can spin near [[Yoshi]] to ride him without having to jump on him, and when he rides Yoshi, the spin becomes a [[Head Shake]], which has the same effect as a spin, except it cannot be used to give him extra height while jumping. The ability to attract coins and Star Bits from the previous game is removed due to the absence of the Red Star, but Mario can still attract shells by spinning. Like the previous game, Mario spins higher if the player shakes {{button|wii|wiimote}} and Luigi spins higher if the player shakes {{button|wii|nunchuk}}.


In addition to the returning power-ups utilized by spinning, it is also used to activate the [[Cloud Flower]], the [[Rock Mushroom]], and the [[Spin Drill]].
In addition to the returning power-ups utilized by spinning, it is also used to activate the [[Cloud Flower]], the [[Rock Mushroom]], and the [[Spin Drill]].
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===''Mario & Sonic'' series===
===''Mario & Sonic'' series===
In the [[4x100m Relay]] event featured across multiple ''[[Mario & Sonic (series)|Mario & Sonic]]'' games, Mario's special boost is highly reminiscent of the spin from ''Super Mario Galaxy''. For instance, in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', Mario spins while creating a translucent blue trail to gain a burst of speed. In the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'', the spin additionally creates sparkles around the character, making the resemblance more prominent. Luigi and [[Amy Rose|Amy]] also spin in their 4x100 Relay special boosts, but the trails they leave are green and magenta, respectively, isolating Mario's special boost as a reference to the ''Super Mario Galaxy'' move.
In the [[4x100m Relay]] event featured across multiple ''[[Mario & Sonic (series)|Mario & Sonic]]'' games, Mario's special boost is highly reminiscent of the spin from ''Super Mario Galaxy''. For instance, in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', Mario spins while creating a translucent blue trail to gain a burst of speed. In the [[Wii U]] version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]'', the spin additionally creates sparkles around the character, making the resemblance more prominent. Luigi and [[Amy]] also spin in their 4x100 Relay special boosts, but the trails they leave are green and magenta, respectively, isolating Mario's special boost as a reference to the ''Super Mario Galaxy'' move.


====''Mario & Sonic at the Olympic Winter Games''====
====''Mario & Sonic at the Olympic Winter Games''====
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|ChiTR=Xuánzhuǎn
|ChiTR=Xuánzhuǎn
|ChiTM=Spin
|ChiTM=Spin
|Fra=Tourbillonner<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|Fre=Tourbillonner<ref>''Super Mario Galaxy'' instruction booklet, French segment</ref><ref>''Super Mario Galaxy 2'' move pamphlet, French side</ref>
|FraM=Spin
|FreM=Spin
|Ita=Piroetta
|Ita=Piroetta
|ItaM=Pirouette
|ItaM=Pirouette