Shot Put: Difference between revisions

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{{about|the [[Event]] in the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|information about the [[Mii Brawler]]'s standard special move|[[Mii Brawler#Shot Put|Mii Brawler § Shot Put]]}}
{{about|the [[Event]] in the [[Nintendo 3DS]] version of [[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]|information about the [[Mii Brawler]]'s standard special move|[[Mii Brawler#Shot Put|Mii Brawler § Shot Put]]}}
{{event-infobox
{{M&S event infobox
|image=[[File:ShotPut 3DSLondon2012Games.png|250px]]
|image=[[File:ShotPut 3DSLondon2012Games.png|250px]]
|appeared_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|appears_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|type=[[Athletics]]
|type=[[Athletics]]
|info=Fly, Shot, Fly!<br>Throw the shot...<br>Then shout at the microphone!
|info=Fly, Shot, Fly!<br>Throw the shot...<br>Then shout at the microphone!
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==Gameplay==
==Gameplay==
At the start of the game, the player must use the circle pad to control their power meter and charge the shot. By pulling the circle pad down, the meter will constantly move up and down, and will only stop when the player releases the circle pad. A fuller meter will achieve a further distance, while an emptier one will not fly as far. If the player fails to release the circle pad, they will not record any distance. once the shot has been thrown, the player must then power up their shot by shouting into the microphone, however blowing works equally well. How charged the shot is indicated by the color it glows, with blue indicating a lower charge and red indicating a higher one. After a short while, the shot will be fly across the field. When it lands, [[Charmy Bee|Charmy]] will record the distance. The player only gets one attempt at this event.
At the start of the game, the player must use the circle pad to control their power meter and charge the shot. By pulling the circle pad down, the meter will constantly move up and down, and will only stop when the player releases the circle pad. A fuller meter will achieve a further distance, while an emptier one will not fly as far. If the player fails to release the circle pad, they will not record any distance. Once the shot has been thrown, the player must then power up their shot by shouting into the microphone, however blowing works equally well. How charged the shot is indicated by the color it glows, with blue indicating a lower charge and red indicating a higher one. After a short while, the shot will be fly across the field. When it lands, [[Charmy]] will record the distance. The player only gets one attempt at this event.


==Controls==
==Controls==
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==Story Mode==
==Story Mode==
In the game's story mode, Shot Put only appears as the third challenge of Challengers Bonus 2, [[Junior, Super Hero?]], in which [[Bowser Jr.]] must beat [[Silver the Hedgehog|Silver]] in the event.
In the game's story mode, Shot Put only appears as the third challenge of Challengers Bonus 2, [[Junior, Super Hero?]], in which [[Bowser Jr.]] must beat [[Silver]] in the event.
 
==Names in other languages==
{{foreign names
|Jap=砲丸投
|JapR=Hōgannage
|JapM=Shot Put
|Spa=Lanzamiento de peso
|SpaM=
|Fre=Lancer du poids
|FreM=
|Dut=Kogelstoten
|DutM=Ball push
|Ger=Kugelstoßen
|GerM=
|Ita=Getto del peso
|ItaM=Weight throw
}}


{{M&SATLOG}}
{{M&SATLOG}}
[[Category:Athletics]]
[[Category:Athletics]]
[[Category:Mario & Sonic at the London 2012 Olympic Games Events]]
[[Category:Mario & Sonic at the London 2012 Olympic Games events]]