Golden Plains: Difference between revisions

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[[File:SSB4 Golden Plains.jpg|thumb|200px|Golden Plains as it appears in ''[[Super Smash Bros. for Nintendo 3DS]]'']]
[[File:SSB4 Golden Plains.jpg|thumb|200px|'''Golden Plains''']]
'''Golden Plains''' is a stage that appears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on [[World 1 (New Super Mario Bros. 2)|World 1]] of ''[[New Super Mario Bros. 2]]'' and contains many [[coin]]s scattered across the stage, [[Warp Pipe]]s, and both stationary and moving platforms.
'''Golden Plains''' is a stage that appears in ''[[Super Smash Bros. for Nintendo 3DS / Wii U|Super Smash Bros. for Nintendo 3DS]]''. It is based on [[World 1 (New Super Mario Bros. 2)|World 1]] of ''[[New Super Mario Bros. 2]]'' and contains many [[Coin]]s scattered across the stage, [[Warp Pipe]]s, and both stationary and moving platforms.


[[File:SSB4 3DS Gold Fighter.jpg|thumb|left|[[Samus Aran|Samus]] upon collecting 100 coins.]]
While the stage appears stationary at first, it will scroll in the direction indicated by an [[Arrow Sign]] that occasionally pops up on-screen. In ''Super Smash Bros. for Nintendo 3DS''{{'}}s multiplayer, however, the stage does not scroll, staying in only the first area. The middle section of the stage features three flat platforms side by side, with the center platform and a [[Warp Pipe]] raised up. A stationary platform is in the right side of the area, and two moving platforms are on both sides. On the left portion are two [[tree]]s on the left side of the area, two stationary platforms, and a [[pit]]. On the right side are two [[Mushroom Platform]]s, a pair of [[Scale Lift]]s, and two stationary platforms.
While the stage appears stationary at first, it will scroll in the direction as indicated by an arrow sign that occasionally pops up on-screen. In multiplayer, however, the stage does not scroll, staying in only the first area. In addition to the yellow Coins, a [[P-Switch]] may appear and temporarily produce [[Blue Coin]]s when stepped on, as well as a [[Red Ring]] that generates [[Red Coin]]s, which are worth five Coins each. If 100 Coins are collected, the fighter will turn [[Gold Mario|golden]] and their attack power is temporarily increased. They also do not flinch, although they are still vulnerable to grabs. While golden, fighters cannot collect coins.


The [[Final Destination]] variant of the stage consists of a flat plain with a Warp Pipe on both sides. The stage gimmicks have also been removed; no coins appear during the match, and the stage does not scroll.
[[File:SSB4 3DS Gold Fighter.jpg|thumb|left|[[Samus Aran|Samus]] upon collecting 100 coins]]
{{br}}
[[File:Golden Plains SSBU.png|thumb|200px|Golden Plains as it appears in ''Super Smash Bros. Ultimate'']]
In addition to the yellow coins that appear and respawn a while after being collected, a [[P-Switch]] may also appear and temporarily produce [[Blue Coin]]s when stepped on, as well as a [[Red Ring]] that generates eight [[Red Coin]]s, which are worth five coins each. The number of coins each fighter collects is displayed in the UI showing their damage. If 100 coins are collected, the fighter will temporarily turn [[Gold Mario|golden]], increasing their attack power. They also do not flinch, although they are still vulnerable to grabs. While golden, fighters cannot collect coins.


<gallery>
The [[Final Destination|omega]] variant of the stage consists of a flat plain with Warp Pipes on both sides. The stage gimmicks are been removed; no coins appear during the match, and the stage does not scroll. In ''Super Smash Bros. Ultimate'', the omega variant has been reshaped to resemble Final Destination, resulting in a platform suspended in midair, and no pipes. The [[Battlefield]] variant is almost the same, albeit with three additional small platforms in the positions that match the regular Battlefield.
File:SSB4 Golden Plains 2.jpg|The right part
{{br|left}}
File:SSB4 Golden Plains 3.jpg|The left part
 
</gallery>
==Tips==
*''"Step on the P Switch (or just hit it) to make blue coins appear. They won't stay around for long, so look lively!"''
*''"The scalelike platforms will tilt and fall if there is no one on the other side. Get two fighters on there to see who weighs more!"''
*''"Collect 100 coins and you'll turn to gold! You'll become generally more powerful and won't flinch at all."''
*''"Touch the red ring to make eight red coins appear. One red coin is worth five regular coins!"''


==Music==
==Music==
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!Credits
!Credits
|-
|-
|Athletic Theme / Grount Theme (New Super Mario Bros. 2)
|Athletic Theme / Ground Theme (New Super Mario Bros. 2)
|''New Super Mario Bros. 2''
|''New Super Mario Bros. 2''
|Arrangement Supervisor: Yusuke Takahama<br>Composition: Nintendo<br>Arrangement: TARGET ENTERTAINMENT INC.<br>
|Arrangement Supervisor: Yusuke Takahama<br>Composition: Nintendo<br>Arrangement: TARGET ENTERTAINMENT INC.<br>
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|}
|}


== Names in other languages ==
==Gallery==
{{foreignname
<gallery>
SSB4 Golden Plains 2.jpg|The right portion of the stage
SSB4 Golden Plains 3.jpg|The left portion
SSB3DS Golden Characters.JPG|The golden forms for several characters
</gallery>
 
==Names in other languages==
{{NIWA|SmashWiki=1}}
{{foreign names
|Jap=野原
|JapR=Nohara
|JapM=Field
|SpaE=Pradera Monetaria
|SpaEM=Monetary Meadow
|SpaA=Pradera aurífera
|SpaAM=Golden meadow
|FreA=Prairie dorée
|FreAM=Golden prairie
|FreE=Buttes au butin
|FreEM=Mounds of dough
|Dut=Muntenvallei
|DutM=Coin valley
|Ger=Münz-Parcours
|GerM=Coin-Parkour
|Ita=Pascoli dorati
|Ita=Pascoli dorati
|ItaM=Golden pastures
|ItaM=Golden pastures
|Rus=Золотые поля
|RusR=Zolotyye polya
|RusM=Golden field
|Kor=들판
|KorR=Deulpan
|KorM=Field
|Chi=原野
|ChiR=Yuányě
|ChiM=Wilderness
|Por=Planície das Moedas
|PorM=Coin Plain
}}
}}


{{NIWA|SmashWiki=1}}
{{BoxTop}}
{{SSB4}}
{{SSB4}}
[[Category:Stages]]
{{SSBU}}
[[Category:Super Smash Bros. Places]]
[[Category:Grasslands]]
[[Category:Crossover Areas]]
[[Category:Super Smash Bros. for Nintendo 3DS stages]]
[[Category:Super Smash Bros. Ultimate stages]]
[[de:Münz-Parcours]]