Lava Dome: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Added Wall Jump Bars to list of obstacles in floor description)
mNo edit summary
 
(21 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{spotlight notice}}
{{construction|user=ThePowerPlayer}}
{{more images|Level select screen for the infobox; screenshots for a table with levels}}
{{rewrite-expand|include a table containing levels, their summaries and what enemies/obstacles are encountered in each (see [[Sandstorm Steps|here]] for exemplification)}}
{{distinguish|Volcano Dome}}
{{distinguish|Volcano Dome}}
{{world infobox
{{world infobox
|image=[[File:MvsDK2 Lava Dome.png|256px]]
|image=[[File:MvsDK2 Lava Dome.png|256px]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|levels=9
|before=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|<<]]
|before=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|<<]]
|after=[[Toadstool Castle|>>]]
|after=[[Toadstool Castle|>>]]
}}
}}
'''Lava Dome''' is the fifth floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Volcanoes and a smoke-filled night sky can be seen in the background. The music tracks played on this floor are arrangements of the [[Bowser's Castle]] theme from ''[[Super Mario Bros.]]''; additionally, this floor bears a significant resemblance to worlds concerning [[Bowser]] found in various other [[Super Mario (franchise)|''Super Mario'']] games.


'''Lava Dome''' is the fifth floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Volcanoes and a smoke-filled night sky can be seen in the background. The music tracks played on this floor are remixes of the [[Bowser's Castle]] theme from ''[[Super Mario Bros.]]''; additionally, this floor bears a significant resemblance to worlds concerning [[Bowser]] found in various other [[Mario (franchise)|''Mario'']] games.
This floor features fire-based obstacles such as [[lava]], [[Lava Geyser#Mario vs. Donkey Kong 2: March of the Minis|Lava Fountain]]s, [[Lava Bubble|Podoboo]]s, and [[Fire Bar]]s. [[Spyguy]]s are introduced on this floor, while [[Circus Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s return from previous floors. This floor also introduces [[Wall Jump Bar]]s, [[Fire Block (Mario vs. Donkey Kong 2: March of the Minis)|Fire Block]]s, and [[log]]s, which can be burned to access new areas.
 
This floor features fire-based obstacles such as [[lava]], [[Lava Fountain]]s, [[Lava Bubble|Podoboo]]s, and [[Fire Bar]]s. [[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|Spy Guy]]s are introduced on this floor, while [[Crash Kong]]s and [[Cool Kong]]s return from previous floors. This floor also introduces {{conjectural|Wall Jump Bars}}, [[Fire Block (Mario vs. Donkey Kong 2: March of the Minis)|Fire Block]]s, and {{conjectural|wood platforms}}, which can be burnt to access new areas.
 
The battle with [[Donkey Kong]] in [[Room 5-DK]], referred to as '''Boss Game 5''', plays similarly to Boss Game 1 in [[Room 1-DK]]. However, instead of dropping [[barrels]] and dumbbells, Donkey Kong will slam the ground to drop [[Fireball (Donkey Kong)|fireball]]s from above. After taking a hit, Donkey Kong will drop a large amount of fireballs, as well as a {{conjectural|water droplet}}. If a [[Mini Mario (toy)|Mini Mario]] comes in contact with a {{conjectural|water droplet}}, it gains a shield that protects it from fireballs and Fire Bars while in the air. However, if the Mini is hit by a fireball while still in the cannon, the shield disappears. If 30 Mini Marios are destroyed, the [[Game Over|game is over]]. After taking 6 hits, Donkey Kong is defeated and flees to [[Toadstool Castle]].
 
Upon completing Room 5-DK, the Lava Dome construction kit is unlocked for the [[Construction Zone]].


Upon completing [[Boss Game 5]], the Lava Dome construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 5, Donkey Kong flees to [[Toadstool Castle]].
==Levels==
==Levels==
<gallery>
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
MvDK2_Room_5-1.png|[[Room 5-1]]
|-style="background:#d74138;"
MvDK2_Room_5-2.png|[[Room 5-2]]
!width="7%"|Level
MvDK2_Room_5-3.png|[[Room 5-3]]
!width="1%"|Preview
MvDK2_Room_5-4.png|[[Room 5-4]]
!width="3%"|Mini count
MvDK2_Room_5-5.png|[[Room 5-5]]
!width="7%"|Color Blocks
MvDK2_Room_5-6.png|[[Room 5-6]]
!width="25%"|Description
MvDK2_Room_5-7.png|[[Room 5-7]]
!width="10%"|Enemies and obstacles encountered
MvDK2_Room_5-8.png|[[Room 5-8]]
|-
MvDK2_Room_5-9.png|[[Room 5-9]]
|[[Room 5-1]]
MvDK2_Room_5-DK.png|[[Room 5-DK]]
|[[File:MvDK2 Room 5-1.png]]
</gallery>
|3
 
|None
==Enemies==
|This level introduces Spyguys and Lava Fountains, as well as two Fire Bars on either side of an [[Lift|elevator]]. The Mini Marios must avoid the Fire Bars to collect the [[Mini Mario Card]], as well as while entering the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
*[[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|Spy Guy]]s
|Spyguys, Fire Bars, lava
*[[Lava Bubble|Podoboo]]s
|-
*[[Circus Kong]]s
|[[Room 5-2]]
*[[Thwomp]]
|[[File:MvDK2 Room 5-2.png]]
*[[Fireball (Donkey Kong)|Fireball]]s
|4
*[[Shy Guy (toy)|Shy Guy]]s
|None
*[[Bob-omb]]s (appear in [[Shy Guy Smash!]])
|This level introduces two Lava Fountains that stop to erupt at certain points. When a Lava Fountain erupts, it creates a lava pillar that causes its platform to rise. This level also features cracked blocks, [[Warp Pipe]]s, and two Fire Bars.
*[[Crash Kong]]s
|Fire Bars, lava
*[[Cool Kong]]s
|-
*[[Fire Bar]]s
|[[Room 5-3]]
*[[Donkey Kong]] (boss)
|[[File:MvDK2 Room 5-3.png]]
 
|4
==New obstacles==
|None
{{rewrite-expand|05:59, 13 May 2016 (EDT)|section=yes}}
|This level introduces Podoboos and Wall Jump Bars, from which Mini Marios can perform [[Wall Jump]]s. This level also features a [[Gold Mini Mario]] and several [[Yellow Spring|Yellow]] and [[Blue Spring]]s.
===Lava Fountain===
|Podoboos, lava
In the vast lava hazards in this game, there is a platform that moves back and forth. Often, [[Lava Fountain]]s occur underneath the platform shooting it upwards through the air, allowing Mini Marios to move to another platform. Sometimes Lava Fountains can shoot to multiple heights.
|-
 
|[[Room 5-4]]
===Fire Blocks===
|[[File:MvDK2 Room 5-4.png]]
From levels starting with 5-5, [[Fire Block (Mario vs. Donkey Kong 2: March of the Minis)|Fire Block]]s will start appearing across levels. They work like [[Pink Block]]s but when removed, the background starts flashing yellow and the player can place a [[fireball]] on a wood platform and burn it to access previously inaccessible areas.
|3
|None
|This level features Spyguys and [[Swing Bar]]s, which Mini Marios can grab onto and move along. It also features a Warp Pipe, an elevator, two Yellow Springs, and one Blue Spring.
|Spyguys, lava
|-
|[[Room 5-5]]
|[[File:MvDK2 Room 5-5.png]]
|3
|Fire Blocks
|This level introduces Fire Blocks and logs. After picking up Fire Blocks, logs can be burned and destroyed, opening previously inaccessible areas.
|Lava
|-
|[[Room 5-6]]
|[[File:MvDK2 Room 5-6.png]]
|3
|None
|This level features Wall Jump Bars, a rising Lava Fountain, [[girder]]s, two small Warp Pipes, and a Blue Spring.
|Crash Kongs, Podoboo
|-
|[[Room 5-7]]
|[[File:MvDK2 Room 5-7.png]]
|3
|None
|This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be burned and destroyed by a Spyguy's jet flame. The lowest Swing Bar has a handle on the right, which the Mini Marios can use to jump to the girders above.
|Spyguys, Podoboos
|-
|[[Room 5-8]]
|[[File:MvDK2 Room 5-8.png]]
|4
|Fire Blocks
|This level features several Fire Blocks and logs, as well as cracked blocks, which can be broken by either a Mini Mario or a Crash Kong.
|Crash Kong, Circus Kong
|-
|[[Room 5-9]]
|[[File:MvDK2 Room 5-9.png]]
|3
|None
|This level features four Cool Kongs on girders, two erupting Lava Fountains, Wall Jump Bars, and [[conveyor belt]]s.
|Cool Kong, [[Spike Trap|Spike]]s
|-
|[[Boss Game 5]]
|[[File:MvDK2 Room 5-DK.png]]
|9 to 30
|None
|The fifth battle against Donkey Kong.
|Donkey Kong, fireballs, Fire Bars
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
EnteringLavaDome.png|Mario, Donkey Kong, and the Mini Marios enter Lava Dome
EnteringLavaDome.png|Mario, Donkey Kong, and the Mini Marios enter Lava Dome
Swing Bar.PNG|A Mini Mario and a Gold Mini Mario on a Swing Bar in Room 5-7
Lava Dome 9.png|A Mini Mario hanging from a [[Cool Kong]] in Room 5-9
Lava Dome 9.png|A Mini Mario hanging from a [[Cool Kong]] in Room 5-9
ShyGuySmashLavaDome.png|Shy Guy Smash!
ShyGuySmashLavaDome.png|[[Shy Guy Smash!]]
MvDK2_Room_5-DK_Intro.png|Intro screen shown before Room 5-DK
MvDK2 Room 5-DK Intro.png|Intro screen shown before Boss Game 5
MvDK2_Room_5-DK_Victory.png|Victory screen shown after completing Room 5-DK
MvDK2 Room 5-DK Intro (No Text).png|Intro screen shown before Boss Game 5 (no text)
MvDK2 Room 5-DK Victory.png|Victory screen shown after completing Boss Game 5
MvDK2 Room 5-DK Victory (No Text).png|Victory screen shown after completing Boss Game 5 (no text)
LavaDomeKitUnlocked.png|Unlocking the Lava Dome construction kit for the Construction Zone
LavaDomeKitUnlocked.png|Unlocking the Lava Dome construction kit for the Construction Zone
</gallery>
</gallery>
Line 70: Line 110:
|JapR=Maguma Keibu
|JapR=Maguma Keibu
|JapM=Magma Cave
|JapM=Magma Cave
|Ita=Monte Lava
|Ita=Monte lava
|ItaM=Lava Mount
|ItaM=Mount lava
|Spa=Lavalandia
|Spa=Lavalandia
|SpaM=Lavaland
|SpaM=Lavaland
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}

Latest revision as of 18:24, January 7, 2024

Not to be confused with Volcano Dome.
Lava Dome
Lava Dome, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
<< List of worlds >>

Lava Dome is the fifth floor in Mario vs. Donkey Kong 2: March of the Minis. Volcanoes and a smoke-filled night sky can be seen in the background. The music tracks played on this floor are arrangements of the Bowser's Castle theme from Super Mario Bros.; additionally, this floor bears a significant resemblance to worlds concerning Bowser found in various other Super Mario games.

This floor features fire-based obstacles such as lava, Lava Fountains, Podoboos, and Fire Bars. Spyguys are introduced on this floor, while Circus Kongs, Crash Kongs, and Cool Kongs return from previous floors. This floor also introduces Wall Jump Bars, Fire Blocks, and logs, which can be burned to access new areas.

Upon completing Boss Game 5, the Lava Dome construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 5, Donkey Kong flees to Toadstool Castle.

Levels[edit]

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 5-1 A screenshot of Room 5-1 from Mario vs. Donkey Kong 2: March of the Minis, featuring Spyguys. 3 None This level introduces Spyguys and Lava Fountains, as well as two Fire Bars on either side of an elevator. The Mini Marios must avoid the Fire Bars to collect the Mini Mario Card, as well as while entering the Goal Door. Spyguys, Fire Bars, lava
Room 5-2 A screenshot of Room 5-2 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level introduces two Lava Fountains that stop to erupt at certain points. When a Lava Fountain erupts, it creates a lava pillar that causes its platform to rise. This level also features cracked blocks, Warp Pipes, and two Fire Bars. Fire Bars, lava
Room 5-3 A screenshot of Room 5-3 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level introduces Podoboos and Wall Jump Bars, from which Mini Marios can perform Wall Jumps. This level also features a Gold Mini Mario and several Yellow and Blue Springs. Podoboos, lava
Room 5-4 A screenshot of Room 5-4 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level features Spyguys and Swing Bars, which Mini Marios can grab onto and move along. It also features a Warp Pipe, an elevator, two Yellow Springs, and one Blue Spring. Spyguys, lava
Room 5-5 A screenshot of Room 5-5 from Mario vs. Donkey Kong 2: March of the Minis. 3 Fire Blocks This level introduces Fire Blocks and logs. After picking up Fire Blocks, logs can be burned and destroyed, opening previously inaccessible areas. Lava
Room 5-6 A screenshot of Room 5-6 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level features Wall Jump Bars, a rising Lava Fountain, girders, two small Warp Pipes, and a Blue Spring. Crash Kongs, Podoboo
Room 5-7 A screenshot of Room 5-7 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be burned and destroyed by a Spyguy's jet flame. The lowest Swing Bar has a handle on the right, which the Mini Marios can use to jump to the girders above. Spyguys, Podoboos
Room 5-8 A screenshot of Room 5-8 from Mario vs. Donkey Kong 2: March of the Minis. 4 Fire Blocks This level features several Fire Blocks and logs, as well as cracked blocks, which can be broken by either a Mini Mario or a Crash Kong. Crash Kong, Circus Kong
Room 5-9 A screenshot of Room 5-9 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level features four Cool Kongs on girders, two erupting Lava Fountains, Wall Jump Bars, and conveyor belts. Cool Kong, Spikes
Boss Game 5 A screenshot of the battle against Donkey Kong in Boss Game 5 from Mario vs. Donkey Kong 2: March of the Minis. 9 to 30 None The fifth battle against Donkey Kong. Donkey Kong, fireballs, Fire Bars

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese マグマケイブ
Maguma Keibu
Magma Cave

Italian Monte lava
Mount lava
Spanish Lavalandia
Lavaland