Stop & Go Barrel: Difference between revisions

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{{multiframe|[[File:Stop Barrel.png]][[File:Go Barrel.png]]|A Stop & Go Barrel}}
{{multiframe|[[File:Stop Barrel.png]][[File:Go Barrel.png]]}}
{{Quote2|Found on Stop & Go Station, one touch of these barrels will stop a Rock Kroc in its tracks.|''Donkey Kong Country'' (GBA) instruction booklet, page 17}}
{{Quote2|Found on Stop & Go Station, one touch of these barrels will stop a Rock Kroc in its tracks.|''Donkey Kong Country'' (GBA) instruction booklet, page 17}}
'''Stop & Go Barrels''',<ref>M. Arakawa. ''Donkey Kong Country'' Player's Guide. Pages 14 and 48.</ref> also named '''GO barrels''',<ref>''Nintendo Magazine System'' (UK) issue 26 (NMS Special), page 27.</ref> are a type of [[barrel]] that appears in ''[[Donkey Kong Country]]'', and are exclusive to the [[level]], [[Stop & Go Station]]. They are a dark barrel either reading either "Stop" or "Go" on it, respectively in red and green text, and are similar to [[ON/OFF Switch]]es. The stage lighting corresponds to the Stop & Go Barrels' current setting (red for "Stop" and green for "Go").
'''Stop & Go Barrels''',<ref>M. Arakawa. ''Donkey Kong Country'' Player's Guide. Pages 14 and 48.</ref> also named '''GO barrels''',<ref>''Nintendo Magazine System'' (UK) issue 26 (NMS Special), page 27.</ref> are a type of [[barrel]] that appears in ''[[Donkey Kong Country]]'', where they are exclusive to the level [[Stop & Go Station]]. They are each a dark barrel reading either "Stop" or "Go" on it, respectively in red and green text, and are similar to [[ON/OFF Switch]]es. The stage lighting corresponds to the Stop & Go Barrels' current setting (red for "Stop" and green for "Go").


In Stop & Go Station, most of the paths are occupied by the invulnerable [[Rock Kroc]]s, whose movements can oddly be manipulated from the numerous Stop & Go Barrels appearing throughout the level. By default, each Stop & Go Barrel is set to "Go", which permits the Rock Krocs to move around. If [[Donkey Kong]] and [[Diddy Kong]] jump at a Stop & Go Barrel, it and the other barrels of its type temporarily read "Stop", causing the Rock Krocs to curl into a ball and cease movement. This allows the [[Kong]]s to safely pass the Rock Krocs. After a while, the Stop & Go Barrels revert to "Go", and the Rock Krocs resume movement. The duration in which the barrels are set to "Stop" is based on the distance from that Stop & Go Barrel to the next one.
In Stop & Go Station, most of the paths are occupied by the invulnerable [[Rock Kroc]]s, whose movements can be manipulated from the numerous Stop & Go Barrels appearing throughout the [[level]]. By default, each Stop & Go Barrel is set to "Go," permitting the Rock Krocs to move around. If [[Donkey Kong]] and [[Diddy Kong]] [[jump]] at a Stop & Go Barrel, it and the other barrels of its type temporarily read "Stop," causing the Rock Krocs to curl into a ball and cease movement. This allows the [[Kong]]s to safely pass the Rock Krocs. After a while, the Stop & Go Barrels revert to "Go," and the Rock Krocs resume movement. The duration in which the barrels are set to "Stop" is based on the distance from that Stop & Go Barrel to the next one.


The level [[Loopy Lights]] features its own series of barrels with a similar functionality, [[ON/OFF Barrel]]s, which temporarily turn on the lights throughout the stage.
The level [[Loopy Lights]] features its own series of barrels with a similar functionality, [[On & Off Barrel]]s, which temporarily turn on the lights throughout the stage.
 
==Names in other languages==
{{foreign names
|Ita=Barile semaforo<ref>''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (GBA); European booklet, pag. 103</ref>
|ItaM=Traffic light barrel
}}


==References==
==References==
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