Stop & Go Barrel: Difference between revisions

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{{multiframe|[[File:Stop Barrel.png]][[File:Go Barrel.png]]|A Stop and Go Barrel.}}
{{multiframe|[[File:Stop Barrel.png]][[File:Go Barrel.png]]}}
{{Quote2|Found on Stop & Go Station, one touch of these barrels will stop a Rock Kroc in its tracks.|''Donkey Kong Country'' (GBA) instruction booklet}}
{{Quote2|Found on Stop & Go Station, one touch of these barrels will stop a Rock Kroc in its tracks.|''Donkey Kong Country'' (GBA) instruction booklet, page 17}}
'''Stop and Go Barrels''' are a type of [[barrel]] that appears in ''[[Donkey Kong Country]]'', and are exclusive to the [[level]], [[Stop & Go Station]]. They are a dark barrel either reading either "Stop" or "Go" on it, respectively in red and green text. The stage lighting corresponds to the Stop and Go Barrels' current setting (red for "Stop" and green for "Go").
'''Stop & Go Barrels''',<ref>M. Arakawa. ''Donkey Kong Country'' Player's Guide. Pages 14 and 48.</ref> also named '''GO barrels''',<ref>''Nintendo Magazine System'' (UK) issue 26 (NMS Special), page 27.</ref> are a type of [[barrel]] that appears in ''[[Donkey Kong Country]]'', where they are exclusive to the level [[Stop & Go Station]]. They are each a dark barrel reading either "Stop" or "Go" on it, respectively in red and green text, and are similar to [[ON/OFF Switch]]es. The stage lighting corresponds to the Stop & Go Barrels' current setting (red for "Stop" and green for "Go").


In Stop & Go Station, most of the paths are occupied by the invulnerable [[Rock Kroc]]s, whose movements can oddly be manipulated from the numerous Stop and Go Barrels appearing throughout the level. By default, each Stop and Go Barrel is set to "Go", which permits the Rock Krocs to move around. If [[Donkey Kong]] and [[Diddy Kong]] jump at a Stop and Go Barrel, it and the other barrels of its type temporarily read "Stop", causing the Rock Krocs to curl into a ball and cease movement. This allows the [[Kong]]s to safely pass the Rock Krocs. After a while, the Stop and Go Barrels revert to "Go", and the Rock Krocs resume movement. The duration in which the barrels are set to "Stop" is based on the distance from that Stop and Go Barrel to the next one.
In Stop & Go Station, most of the paths are occupied by the invulnerable [[Rock Kroc]]s, whose movements can be manipulated from the numerous Stop & Go Barrels appearing throughout the [[level]]. By default, each Stop & Go Barrel is set to "Go," permitting the Rock Krocs to move around. If [[Donkey Kong]] and [[Diddy Kong]] [[jump]] at a Stop & Go Barrel, it and the other barrels of its type temporarily read "Stop," causing the Rock Krocs to curl into a ball and cease movement. This allows the [[Kong]]s to safely pass the Rock Krocs. After a while, the Stop & Go Barrels revert to "Go," and the Rock Krocs resume movement. The duration in which the barrels are set to "Stop" is based on the distance from that Stop & Go Barrel to the next one.


The level [[Loopy Lights]] features its own series of barrels with a similar functionality, [[On and Off Barrel]]s, which temporarily turn on the lights throughout the stage.
The level [[Loopy Lights]] features its own series of barrels with a similar functionality, [[On & Off Barrel]]s, which temporarily turn on the lights throughout the stage.
 
==Names in other languages==
{{foreign names
|Ita=Barile semaforo<ref>''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (GBA); European booklet, pag. 103</ref>
|ItaM=Traffic light barrel
}}
 
==References==
<references/>


{{Barrels}}
{{Barrels}}
{{DKC}}
{{DKC}}
[[Category:Barrels]]
[[Category:Barrels]]
[[Category:Donkey Kong Country Objects]]
[[Category:Donkey Kong Country objects]]
[[de:Stop- & Go-Fässer]]
[[de:Stop- & Go-Fässer]]

Revision as of 15:48, January 1, 2024

Sprite of a stopped Stop & Go Barrel in Donkey Kong Country.Sprite of a going Stop & Go Barrel in Donkey Kong Country.

Template:Quote2 Stop & Go Barrels,[1] also named GO barrels,[2] are a type of barrel that appears in Donkey Kong Country, where they are exclusive to the level Stop & Go Station. They are each a dark barrel reading either "Stop" or "Go" on it, respectively in red and green text, and are similar to ON/OFF Switches. The stage lighting corresponds to the Stop & Go Barrels' current setting (red for "Stop" and green for "Go").

In Stop & Go Station, most of the paths are occupied by the invulnerable Rock Krocs, whose movements can be manipulated from the numerous Stop & Go Barrels appearing throughout the level. By default, each Stop & Go Barrel is set to "Go," permitting the Rock Krocs to move around. If Donkey Kong and Diddy Kong jump at a Stop & Go Barrel, it and the other barrels of its type temporarily read "Stop," causing the Rock Krocs to curl into a ball and cease movement. This allows the Kongs to safely pass the Rock Krocs. After a while, the Stop & Go Barrels revert to "Go," and the Rock Krocs resume movement. The duration in which the barrels are set to "Stop" is based on the distance from that Stop & Go Barrel to the next one.

The level Loopy Lights features its own series of barrels with a similar functionality, On & Off Barrels, which temporarily turn on the lights throughout the stage.

Names in other languages

Language Name Meaning
Italian Barile semaforo[3]
Traffic light barrel

References

  1. ^ M. Arakawa. Donkey Kong Country Player's Guide. Pages 14 and 48.
  2. ^ Nintendo Magazine System (UK) issue 26 (NMS Special), page 27.
  3. ^ Donkey Kong Country (GBA); European booklet, pag. 103