Nautilus Chase: Difference between revisions

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{{level infobox
|image=[[File:Nautilus Chase.png]]
|image=[[File:Nautilus Chase.png]]
|code=2-6
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|before=[[Chomp's Coliseum|<<]]
|before=[[Chomp's Coliseum|<<]]
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'''Nautilus Chase'''<ref>''Donkey Kong Land'' instruction booklet, page 17.</ref> is the fifteenth level in ''[[Donkey Kong Land]]'' and the sixth level of [[Kremlantis]]. It is the only level in the game whose name neither rhymes nor alliterates. It can be unlocked when the Kongs collect a dynamite barrel from either [[Snake Charmer's Challenge]] or [[Chomp's Coliseum]] and use it on the overworld.
'''Nautilus Chase'''<ref>''Donkey Kong Land'' instruction booklet, page 17.</ref> is the fifteenth level in ''[[Donkey Kong Land]]'' and the sixth level of [[Kremlantis]], accessible only once the [[Kong]]s collect an explosive barrel from either [[Snake Charmer's Challenge]] or [[Chomp's Coliseum]] and use it on the world map. Nautilus Chase takes place in an underwater coral area. There are sections where [[Donkey Kong]] and [[Diddy Kong]] are chased by [[Nemo]]s; these enemies start out as dormant but begin to chase the Kongs when they pass by them. The last area of the level is large and maze-like, filled with extra [[banana]]s and Chomps.
 
==Summary==
Nautilus Chase is an underwater level that is second and last one with a coral setting. The level is similar to [[Croctopus Chase]] from ''[[Donkey Kong Country]]'', because [[Donkey Kong]] and [[Diddy Kong]] are chased after by a certain enemy through many narrow passages within the coral reefs. Instead of [[Croctopus]]es, the [[Kong]]s are chased by [[Nemo]]s; these enemies start out as dormant but start to chase the Kongs when they pass them. The Kongs must swim quickly because the Nemos move fast. There are many [[Clambo]]s, [[Chomps]], and [[Fangfish]] in the level, often in small passages, where the Kongs can only avoid them narrowly. The last area of the level is large and maze-like, filled with extra [[banana]]s and Chomps. Nautilus Chase is one of the longer levels because it has three [[Continue Point]]s and six [[DK Barrel]]s.


==Layout==
==Layout==
Once the underwater level begins, the Kongs must swim between the coral and come up to the first Nemo. Although the level's first Nemo, it will chase the Kongs quickly, as they travel around the curving path, surrounded by walls of coral. Soon, the foe will stop, and the heroes will have to swim north, while watching out for enemies, such as a Fangfish. Shortly after, they will need to swim through a narrow path without hitting any Clambos or other fish. The Kongs must continue to swim around the twists and turns of the path, until they finally find the first [[Continue Point]].  
Once the underwater level begins, the Kongs must swim between the coral and come up to the first Nemo. Although the level's first Nemo, it will chase the Kongs quickly, as they travel around the curving path, surrounded by walls of coral. Soon, the foe will stop, and the heroes will have to swim north, while watching out for enemies, such as Gloops. Shortly after, they will need to swim through a narrow path without hitting any Clambos or other fish. The Kongs must continue to swim around the twists and turns of the path, until they finally find the first [[Continue Point]].  


After hitting the icon, the heroes should keep moving through the level and watch out for more Clambos, until they meet another dangerous Nemo. This one will chase the Kongs as they loop up the path and begin to journey east. Eventually, though, it will stop, and they will only have to watch out for the usual predators. Once passing two Clambos, the next Nemo will come from out from behind a Fangfish and chase the heroes. As the wild chase progresses, Donkey and Diddy Kong will come up to another Continue Point.
After hitting the icon, the heroes should keep moving through the level and watch out for more Clambos, until they meet another dangerous Nemo. This one will chase the Kongs as they loop up the path and begin to journey east. Eventually, though, it will stop, and they will only have to watch out for the usual predators. Once passing two Clambos, the next Nemo will come from out from behind a Gloop and chase the heroes. As the wild chase progresses, Donkey and Diddy Kong will come up to another Continue Point.


Although they may have hit the [[Continue Point]], though, the Kongs must continue to swim away from the fierce foe behind them. When they near a [[DK Barrel]], the Nemo will, luckily, cease to follow them. Therefore, they can keep traveling through the level at a normal pace, as they paddle through the water between more coral. Soon, they will make their way up to another tight area, where they will have to swim around a few more Clambos. After this, the Kongs must swim north. Suddenly, as they make their way through the area, a Nemo will shoot up out of nowhere and chase the heroes again. The Kongs will have to swim around the corals and follow banana trails as they swim as fast as they can to avoid the strange foe. This Nemo will chase them for a long time, and to make things worse, there are some enemies in the way to attack. As they near the chase, the Kongs will pass the next Continue Point.
Although they may have hit the [[Continue Point]], though, the Kongs must continue to swim away from the fierce foe behind them. When they near a [[DK Barrel]], the Nemo will, luckily, cease to follow them. Therefore, they can keep traveling through the level at a normal pace, as they paddle through the water between more coral. Soon, they will make their way up to another tight area, where they will have to swim around a few more Clambos. After this, the Kongs must swim north. Suddenly, as they make their way through the area, a Nemo will shoot up out of nowhere and chase the heroes again. The Kongs will have to swim around the corals and follow banana trails as they swim as fast as they can to avoid the strange foe. This Nemo will chase them for a long time, and to make things worse, there are some enemies in the way to attack. As they near the chase, the Kongs will pass the next Continue Point.
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==Enemies==
==Enemies==
The following enemies appear in the following quantities:
*[[Chomps]]: 12
*[[Chomps]]: 12
*[[Clambo]]: 16
*[[Clambo]]: 16
*[[Fangfish]]: 19
*[[Fangfish]]: 2
*[[Gloop]]: 19
*[[Nemo]]: 5
*[[Nemo]]: 5


==K-O-N-G Letters==
==Items and objects==
The following items and objects appear in the following quantities:
 
*[[Continue Point]]: 3
*[[DK Barrel]]: 6
 
===K-O-N-G Letters===
*K: Underneath the second Nautilus (after checkpoint).
*K: Underneath the second Nautilus (after checkpoint).
*O: Near some Chomps Jr. when the Kongs choose the upper route.
*O: Near some Chomps Jr. when the Kongs choose the upper route.
*N: Above a Clambo and below a Fangfish.
*N: Above a Clambo and below a Gloop.
*G: In the middle of the maze at the end.
*G: In the middle of the maze at the end.


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|Jap=ノーチラスの追跡
|Jap=ノーチラスの追跡
|JapR=Nōchirasu no tsuiseki
|JapR=Nōchirasu no tsuiseki
|JapM=Tracking of Nautilis
|JapM=Tracking of Nautilus
|Spa=La persecución de Nautilus
|Spa=La persecución de Nautilus
|SpaM=Literal translation}}
|SpaM=The pursuit of Nautilus
|Ita=L'inseguimento del Nautilus<ref>''[[Donkey Kong Land]]'' Italian booklet, pag. 17</ref>
|ItaM=The Nautilus chase
}}


==References==
==References==
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{{DKL}}
{{DKL}}
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:Donkey Kong Land Levels]]
[[Category:Donkey Kong Land levels]]
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