Pear Kingdom: Difference between revisions

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{{construction|by November 21, 2010}}
{{DKJB kingdom infobox
{{DKJB Kingdom
|barrel=B Barrel (GameCube)<br>D Barrel (Wii)
|barrel=B Barrel
|image=[[File:PearKingdomIcon.png]]
|image=[[Image:Deep_Sea_Sprint.PNG|220px]]
|crests=25
|crests=25
|levels=Deep Sea Sprint<br>Clock Tower
|levels=[[Deep Sea Sprint]] (GameCube)<br>[[Helibird Dash]] (Wii)<br>[[Clock Tower]]
|boss=[[Gloat-Hog]]
|boss=[[Gloat-Hog]]
|notes=This is the first kingdom connected to the B Barrel.
|before=[[VS. Cactus King|<<]]
|before=[[Durian Kingdom|<<]]
|after=[[Lychee Kingdom|>>]]
|after=[[Lychee Kingdom|>>]]
}}
}}
The '''Pear Kingdom''' is the thirteenth kingdom in ''[[Donkey Kong Jungle Beat]]'' and the first kingdom linked to the [[Barrel|B Barrel]]. The kingdom is located underwater and on a tall tower. The Pear Kingdom can be accessed by completing all the kingdoms linked to the J Barrel, defeating the [[Cactus King]], and collecting twenty-five or more [[Crest]]s. It is the dominion of [[Gloat-Hog]]. [[Donkey Kong]] travels through this kingdom to fight this mighty foe, and at the end of every level in the kingdom he eats a giant [[Papaya|pear]].
The '''Pear Kingdom''' is the thirteenth kingdom in ''[[Donkey Kong Jungle Beat]]''. In the original version of the game, it is the first kingdom linked to the [[Barrel|B Barrel]] and can be accessed by completing all the kingdoms linked to the J Barrel, defeating the [[Cactus King]], and collecting twenty-five or more [[Crest]]s. In the ''[[New Play Control]]'' version, it is the fourth kingdom linked to the D Barrel and can be accessed by obtaining three crests in the other three D Barrel kingdoms. It is the dominion of [[Gloat-Hog]]. At the end of every level in the kingdom, [[Donkey Kong]] eats a giant [[Papaya|pear]].


==Levels==
==Levels==
===Deep Sea Sprint===
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center;
'''Deep Sea Sprint''' is the first area of the Pear Kingdom. The entire level takes place underwater, however, it is a relatively short level. Donkey Kong has to race three turtles to the finish line here. The level features a few obstacles, such as the heavy water currents, which can speed the ape up if he travels in their direction. [[Jellyfish]] also appear in this level as obstacles, however, they can only hurt the ape and never help him. After eating the giant pear at the end of the level, Donkey Kong heads to the next level, Clock Tower.
!width="140px"|Level
!Preview
!Description
|-
![[Deep Sea Sprint]]<br>(GameCube version)
|[[File:Deep_Sea_Sprint.png|200px]]
|align=left|Deep Sea Sprint is the first area of the Pear Kingdom in the GameCube version. The entire level takes place underwater, however, it is a relatively short level. Donkey Kong has to race three [[Sea Turtle]]s to the finish line here. The level features a few obstacles, such as the heavy water currents, which can speed the ape up if he travels in their direction. [[Jelly Fish]] also appear in this level as obstacles; however, they can only hurt the ape and never help him.


Although winning the race is not necessary to complete the level, it can give the Kong more beats. In the race, third place gives the Kong 100 bonus beats, second place awards him with 300 bonus beats, and first gives the primate 500 beats. However, last place does not give the ape any beats at all.
Although winning the race is not necessary to complete the level, it can give the Kong more beats. In the race, third place gives the Kong 100 bonus beats, second place awards him with 300, and first place gives the primate 500. However, last place does not give the ape any beats at all.
|-
![[Helibird Dash]]<br>(''New Play Control!'' version)
|[[File:Helibird_Dash.png|200px]]
|align=left|Helibird Dash is the first area of the Pear Kingdom in the ''New Play Control!'' version. The level takes place inside a giant hollow vine. Helibird Dash is a relatively short level and conceptually very similar to [[Chopperbird Race]]. [[Donkey Kong]] has to race four [[Helibird]]s to the finish line with his own Helibird. The level features no enemies and few obstacles, and the ape must simply move his Helibird through the narrow pathways quickly. However, small, pink flowers are located throughout the whole level, and the ape must try to come near them, as they produce heavy winds that can push the Helibirds forward faster.


====Level Layout====
Winning the race is not necessary to complete the level, however, completing the race before the ape's opponents can help him gain more beats and, as a result, earn more crests. Losing to all four Helibirds causes the ape to earn no beats, while coming in third place in the race gives him 100 bonus beats. 300 beats are awarded if the ape achieves second place, and first place gives him 500.
The level begins on a platform just off the shore of the water. In the shallow areas of the water, three turtles wait behind a line of bubbles rushing to the surface of the ocean. When Donkey Kong moves near the bubbles, the race begins, and the turtles race him to the finish line. On the way through the race area, there is a wide room with a few large platforms around its center. A strong current is at the bottom of this area. This room is followed by a wide pathway. On the first turn in this pathway, a current can be found to the left of the area. If Donkey Kong continues from here, he begins to head southward past many jellyfish enemies. The path soon curves to the west and becomes more narrow. More jellyfish foes line the outside of the passage to attack the ape.
|-
 
![[Clock Tower]]
After heading south again and passing some blue, underwater plants, a fork in the road can be found. While the path to the right gives the ape no bananas, the path to the north leads to a Helper Monkey, who can throw the Kong to many Banana Bunches. A pathway leading downwards is at the meeting point of the two passages, and a current can be found to the right of a large piece of land. The current can push the ape under this platform and over another to a straight pathway leading downwards. A few small passages are on the sides of this pathway, and small currents are inside of them. At the bottom of this pathway is the finish line, which appears as a thin, white line. Another current is located after the finish line to push the ape around a small turn and to a giant pear dangling on a tree branch above the water's surface. Once he bites into the fruit, the level ends.
|[[File:Clock_Tower.png|200px]]
 
|align=left|Clock Tower is the second area of the Pear Kingdom. As its name implies, the level takes place in a clock tower with gears serving as obstacles. A new type of [[Helper Monkey]] is introduced here, and, unlike other Helper Monkeys, this type is suspended on a line instead of a bush, moving alongside Donkey Kong as he climbs the area. Two different kinds of [[Jungle Buddies]] appear in this level: [[Helibird]]s and [[Flurl]]. The two buddies can help the ape progress to the giant pear at the end of the level.
===Clock Tower===
|-
[[Image:Clock_Tower.PNG|thumb|left|Donkey Kong riding a Helibird.]]
!VS. [[Gloat-Hog]]
'''Clock Tower''' is the second area of the Pear Kingdom. As its name implies, the level takes place in a clock tower with gears serving as obstacles. A new type of [[Helper Monkey]] is introduced here, and, unlike other Helper Monkeys, this type is suspended on a line instead of a bush, moving alongside Donkey Kong as he climbs the area. Two different kinds of [[Jungle Buddy|Jungle Buddies]] appear in this level: [[Helibird]]s and [[Flurl the Squirrel]]. The two buddies can help the ape progress to the giant pear at the end of the level. If the ape bites into the fruit, he is taken to the battle against Gloat-Hog.
|[[File:Gloat-Hog.png|200px]]
 
|align=left|Gloat Hog is then encountered in a volcano-like setting. He looks like all other [[Hog]] bosses, but with black skin and a grey Mohawk. During the battle, Gloat-Hog attacks by using the other Hog's attacks: throwing durians electrified coconuts, charging near the opponent and slashing, and firing mentally created spheres of electricity. After losing half his health, Gloat-Hog gains the ability swiftly move between platforms. After being defeated, he falls to the ground in defeat, unconscious.
====Level Layout====
|}
<br clear=all>
{{JBK}}
{{DKJB}}
{{DKJB}}
 
{{DKJB levels}}
[[Category:Kingdoms]]
[[Category:Donkey Kong Jungle Beat kingdoms]]
[[Category:Donkey Kong Places]]

Latest revision as of 19:28, November 19, 2023

Donkey Kong Jungle Beat kingdom
Pear Kingdom
The Pear Kingdom's icon from Donkey Kong Jungle Beat
Barrel B Barrel (GameCube)
D Barrel (Wii)
Crest(s) 25
Level(s) Deep Sea Sprint (GameCube)
Helibird Dash (Wii)
Clock Tower
Ruler Gloat-Hog
<< Kingdoms >>

The Pear Kingdom is the thirteenth kingdom in Donkey Kong Jungle Beat. In the original version of the game, it is the first kingdom linked to the B Barrel and can be accessed by completing all the kingdoms linked to the J Barrel, defeating the Cactus King, and collecting twenty-five or more Crests. In the New Play Control version, it is the fourth kingdom linked to the D Barrel and can be accessed by obtaining three crests in the other three D Barrel kingdoms. It is the dominion of Gloat-Hog. At the end of every level in the kingdom, Donkey Kong eats a giant pear.

Levels[edit]

Level Preview Description
Deep Sea Sprint
(GameCube version)
Deep Sea Sprint.png Deep Sea Sprint is the first area of the Pear Kingdom in the GameCube version. The entire level takes place underwater, however, it is a relatively short level. Donkey Kong has to race three Sea Turtles to the finish line here. The level features a few obstacles, such as the heavy water currents, which can speed the ape up if he travels in their direction. Jelly Fish also appear in this level as obstacles; however, they can only hurt the ape and never help him.

Although winning the race is not necessary to complete the level, it can give the Kong more beats. In the race, third place gives the Kong 100 bonus beats, second place awards him with 300, and first place gives the primate 500. However, last place does not give the ape any beats at all.

Helibird Dash
(New Play Control! version)
Helibird Dash.png Helibird Dash is the first area of the Pear Kingdom in the New Play Control! version. The level takes place inside a giant hollow vine. Helibird Dash is a relatively short level and conceptually very similar to Chopperbird Race. Donkey Kong has to race four Helibirds to the finish line with his own Helibird. The level features no enemies and few obstacles, and the ape must simply move his Helibird through the narrow pathways quickly. However, small, pink flowers are located throughout the whole level, and the ape must try to come near them, as they produce heavy winds that can push the Helibirds forward faster.

Winning the race is not necessary to complete the level, however, completing the race before the ape's opponents can help him gain more beats and, as a result, earn more crests. Losing to all four Helibirds causes the ape to earn no beats, while coming in third place in the race gives him 100 bonus beats. 300 beats are awarded if the ape achieves second place, and first place gives him 500.

Clock Tower Clock Tower.png Clock Tower is the second area of the Pear Kingdom. As its name implies, the level takes place in a clock tower with gears serving as obstacles. A new type of Helper Monkey is introduced here, and, unlike other Helper Monkeys, this type is suspended on a line instead of a bush, moving alongside Donkey Kong as he climbs the area. Two different kinds of Jungle Buddies appear in this level: Helibirds and Flurl. The two buddies can help the ape progress to the giant pear at the end of the level.
VS. Gloat-Hog Gloat-Hog.png Gloat Hog is then encountered in a volcano-like setting. He looks like all other Hog bosses, but with black skin and a grey Mohawk. During the battle, Gloat-Hog attacks by using the other Hog's attacks: throwing durians electrified coconuts, charging near the opponent and slashing, and firing mentally created spheres of electricity. After losing half his health, Gloat-Hog gains the ability swiftly move between platforms. After being defeated, he falls to the ground in defeat, unconscious.