Hook: Difference between revisions

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{{multiframe|[[File:Hook DKC2 SNES sprite.png]] [[File:Hook DKL2 sprite.png]]|Sprite of a hook in ''Donkey Kong Country 2: Diddy's Kong Quest'' (left) and in ''Donkey Kong Land 2'' (right)|size=128}}
{{item infobox
'''Hooks''' are floating supports that are used by [[Diddy Kong]] and [[Dixie Kong]] to reach higher areas and cross gaps. Hooks first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and then in ''[[Donkey Kong Land 2]]''. They resemble generic metallic hooks, and are always seen pointing downward.
|image={{tabber|title1=Super NES|content1=[[File:Hook DKC2 SNES sprite.png]]<br>Hook sprite in ''Donkey Kong Country 2: Diddy's Kong Quest''|title2=Donkey Kong Land 2|content2=[[File:Hook DKL2 sprite.png]]<br>''Donkey Kong Land 2'' sprite}}
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|effect=Used as floating supports for [[Diddy Kong]] and [[Dixie Kong]]
}}
[[File:Gangplank Galley DKC2 shot 2.png|thumb|left|256px|Diddy jumping toward a hook in Gangplank Galley in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
'''Hooks''' are an object which first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are floating metal hooks always positioned downward. [[Diddy Kong]] and [[Dixie Kong]] use them to reach higher areas and cross gaps. Whenever the [[Kong]]s jump at a hook, they hang from it automatically: Diddy hangs from his tail, and Dixie hangs from her ponytail. To get off a hook, the Kongs have to either jump from it or drop right below it. Hooks often appear in groups, requiring several of them to be jumped from. The Kongs cannot grab on to a hook while they are carrying an object, and none of the [[Animal Friend]]s can grab on to a hook. Diddy or Dixie can use [[team up]] to throw the other Kong on a hook as a way for both to hang from it automatically. Hooks are often used to reach collectible items, such as a [[Banana Coin]] or a [[Red Balloon]], or even to enter a [[Bonus Barrel]]. Some of the hooks are invisible at first, but can be made visible by touching them. Some of the invisible hooks' locations are hinted at by a trail of [[banana]]s.


Whenever the [[Kong]]s jump at a hook, both of them hang from it automatically. Diddy uses his tail to hang from a hook, and Dixie uses her ponytail. The Kongs can leave a hook by either jumping from it or by dropping directly below it. Hooks often appear in groups, which requires Diddy and Dixie to jump from several of them. The Kongs cannot automatically grab on to a hook while they are holding an object, and none of the [[Animal Friend]]s have the ability to grab on to a hook. Hooks are often used to reach collectible items, such as a [[Banana Coin]] or a [[Red Balloon]], or even to enter a [[Bonus Barrel]].
For regular levels, hooks first appear in [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]], where the first hooks are used to collect the [[DK Coin|Video Game Hero Coin]] at the start, and the level's [[Bonus Level]] even involves Diddy and Dixie having to jump from several hooks to reach the [[Kremkoin]]. In certain levels, hooks appear the end of Gangplank Galley and some other levels, where jumping from them is the only way the Kongs can land on an [[End of Level Target]] with enough force to win one of its prizes. During the first half of [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]], hooks are an alternative way for Diddy and Dixie to progress further into the level rather than by using [[Rattly]]'s [[super move|Superjump]] ability.
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Gangplank Galley DKC2 shot 2.png|thumb|left|Diddy jumping toward a hook in Gangplank Galley in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
In ''Donkey Kong Country 2: Diddy's Kong Quest'', hooks are first found in [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]. In the level, the first hooks are used to collect the [[DK Coin|Video Game Hero Coin]] at the start. In the second [[Bonus Level]], which is a "Find the Kremkoin!" challenge, Diddy and Dixie must jump from several hooks to reach the [[Kremkoin]]. At the end of Gangplank Galley and some other levels, there are hooks, which are the only way for the Kongs to land on an [[End of Level Target]] with enough impact to win one of its random prizes.


Diddy or Dixie can use [[team up]] to throw the other Kong on a hook as a way for both to hang from it automatically. Some of the hooks start off invisible, but Diddy and Dixie can make them visible by touching them. Some of their locations are hinted at by a trail of [[banana]]s. These hooks are most often used to reach a Bonus Barrel or a unique collectable within the level.
Hooks prominently appear in the [[Crocodile Cauldron]] boss level, [[Kleever's Kiln]]. During the first portion, whenever Diddy or Dixie throw a [[kannonball]] at [[Kleever]], a trail of hooks fall from the sky and remain in place above the lava pit. When the other side of the arena is reached, the hooks drop into the lava. Later, during the second part of the battle, several more hooks appear above the pit of lava. They are especially used for Diddy and Dixie to avoid Kleever's swinging attacks. Unlike before, these hooks do not fall back the lava when Kleever takes damage, but only once he has been defeated.


In the first half of [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]], Diddy and Dixie can alternatively use hooks instead of [[Rattly]]'s [[super move|Superjump]] ability to progress further into the level.
Hooks return in ''[[Donkey Kong Land 2]]'', functioning identically as in ''Donkey Kong Country 2: Diddy's Kong Quest''. However, they are less common, and the invisible ones do not return. Since the team up move was removed, it can no longer be used to reach a hook.
 
Hooks are featured in the second boss level, [[Kleever's Kiln]]. During the first part of the battle, whenever Diddy or Dixie throw a [[kannonball]] at [[Kleever]], a trail of hooks fall from the sky and remain in place above the lava pit. The Kongs must quickly jump from them to reach the other side of the arena while avoiding the fireballs thrown by Kleever. Once Diddy and Dixie reach the other side, the hooks drop into the lava. Later, during the second part of the battle, several more hooks appear above the pit of lava, with the uppermost ones being at the top. They are especially used for Diddy and Dixie to avoid Kleever's swinging attacks. Unlike before, these hooks do not fall back the lava after Kleever takes damage. The hooks only fall back into the lava once Kleever has been defeated.
{{br|left}}
===''Donkey Kong Land 2''===
In ''Donkey Kong Land 2'', hooks are less common than in ''Donkey Kong Country 2: Diddy's Kong Quest'', and the invisible ones do not return. Because only one Kong can be controlled at a time, Diddy and Dixie can no longer use team up to reach a hook.


==Names in other languages==
==Names in other languages==

Revision as of 11:07, November 4, 2023

Hook
Sprite of a hook from Donkey Kong Country 2: Diddy's Kong Quest
Hook sprite in Donkey Kong Country 2: Diddy's Kong Quest
Sprite of a hook from Donkey Kong Land 2
Donkey Kong Land 2 sprite
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)
Effect Used as floating supports for Diddy Kong and Dixie Kong
Gangplank Galley
Diddy jumping toward a hook in Gangplank Galley in Donkey Kong Country 2: Diddy's Kong Quest

Hooks are an object which first appear in Donkey Kong Country 2: Diddy's Kong Quest. They are floating metal hooks always positioned downward. Diddy Kong and Dixie Kong use them to reach higher areas and cross gaps. Whenever the Kongs jump at a hook, they hang from it automatically: Diddy hangs from his tail, and Dixie hangs from her ponytail. To get off a hook, the Kongs have to either jump from it or drop right below it. Hooks often appear in groups, requiring several of them to be jumped from. The Kongs cannot grab on to a hook while they are carrying an object, and none of the Animal Friends can grab on to a hook. Diddy or Dixie can use team up to throw the other Kong on a hook as a way for both to hang from it automatically. Hooks are often used to reach collectible items, such as a Banana Coin or a Red Balloon, or even to enter a Bonus Barrel. Some of the hooks are invisible at first, but can be made visible by touching them. Some of the invisible hooks' locations are hinted at by a trail of bananas.

For regular levels, hooks first appear in Gangplank Galley, where the first hooks are used to collect the Video Game Hero Coin at the start, and the level's Bonus Level even involves Diddy and Dixie having to jump from several hooks to reach the Kremkoin. In certain levels, hooks appear the end of Gangplank Galley and some other levels, where jumping from them is the only way the Kongs can land on an End of Level Target with enough force to win one of its prizes. During the first half of Topsail Trouble, hooks are an alternative way for Diddy and Dixie to progress further into the level rather than by using Rattly's Superjump ability.

Hooks prominently appear in the Crocodile Cauldron boss level, Kleever's Kiln. During the first portion, whenever Diddy or Dixie throw a kannonball at Kleever, a trail of hooks fall from the sky and remain in place above the lava pit. When the other side of the arena is reached, the hooks drop into the lava. Later, during the second part of the battle, several more hooks appear above the pit of lava. They are especially used for Diddy and Dixie to avoid Kleever's swinging attacks. Unlike before, these hooks do not fall back the lava when Kleever takes damage, but only once he has been defeated.

Hooks return in Donkey Kong Land 2, functioning identically as in Donkey Kong Country 2: Diddy's Kong Quest. However, they are less common, and the invisible ones do not return. Since the team up move was removed, it can no longer be used to reach a hook.

Names in other languages

Language Name Meaning
Japanese フック
Fukku
Hook