List of Mario Party pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
m (Text replacement - "''Mario''-" to "''Super Mario''-")
(23 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{italic title|List of ''Mario Party'' pre-release and unused content}}
{{italic title|List of ''Mario Party'' pre-release and unused content}}
{{construction}}
{{construction}}
{{more images}}
This is a list of pre-release and unused content for the game ''[[Mario Party]]''.
This is a list of pre-release and unused content for the game ''[[Mario Party]]''.
 
==Debug Mode==
== Debug Mode==
[[File:MarioPartyDebugMenu.png|thumb|320px|Debug Menu]]
{{rewrite-expand|[[tcrf:Mario Party/Mini-games List|TCRF]] has more info|section=yes}}
The debug mode consists of [[List of Mario Party minigames|minigames]] and a crude character select. It should be worth noting that the pages contain inaccessible entries, labeled in {{color|green|#00FF00}}. Accessible entries are in {{color|cyan|#00FFFF}}.
[[File:MarioPartyDebugMenu.png|thumb|right|320px|Debug Menu]]
The debug mode consists of [[List of Mario Party minigames|minigames]] and a crude character select. It should be worth noting that the pages contain inaccessible entries, labeled in {{color-text|green|#00FF00}}. Accessible entries are in {{color-text|cyan|#00FFFF}}.
 
*{{button|n64|a}} - Select a minigame, confirm a character, etc.
*{{button|n64|a}} - Select a minigame, confirm a character, etc.
*{{button|n64|b}} - On game list, ask to erase game data.
*{{button|n64|b}} - On game list, ask to erase game data.
Line 15: Line 11:
*{{button|n64|r}} - Changes the game mode.
*{{button|n64|r}} - Changes the game mode.
*{{button|n64|z}} - On the game list, opens the options menu to be more precise how the game handles input and such. {{button|n64|start}} seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP determines which team a player is on in certain Mini-Games.
*{{button|n64|z}} - On the game list, opens the options menu to be more precise how the game handles input and such. {{button|n64|start}} seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP determines which team a player is on in certain Mini-Games.
===Page 1===
===Page 1===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
!Minigame
!Minigame
|-
|-
|{{color-text|01|#00FFFF}}
|{{color|01|#00FFFF}}
|Shinkei Suijyaku
|Shinkei Suijyaku
|[[Memory Match (Mario Party)|Memory Match]]
|[[Memory Match (Mario Party)|Memory Match]]
|-
|-
|{{color-text|02|#00FFFF}}
|{{color|02|#00FFFF}}
|Ichika Bachika
|Ichika Bachika
|[[#Unused data|All or Nothing]]
|[[#Unused data|All or Nothing]]
|-
|-
|{{color-text|03|#00FFFF}}
|{{color|03|#00FFFF}}
|Slot Machine
|Slot Machine
|[[Slot Machine (Mario Party)|Slot Machine]]
|[[Slot Machine (Mario Party)|Slot Machine]]
|-
|-
|{{color-text|04|#00FFFF}}
|{{color|04|#00FFFF}}
|Anahori Mario
|Anahori Mario
|[[Buried Treasure (minigame)|Buried Treasure]]
|[[Buried Treasure (minigame)|Buried Treasure]]
|-
|-
|{{color-text|05|#00FFFF}}
|{{color|05|#00FFFF}}
|Sumogri Mario
|Sumogri Mario
|[[Treasure Divers]]
|[[Treasure Divers]]
|-
|-
|{{color-text|06|#00FFFF}}
|{{color|06|#00FFFF}}
|Nokonoko Tamatebako
|Nokonoko Tamatebako
|[[Shell Game (minigame)|Shell Game]]
|[[Shell Game (minigame)|Shell Game]]
|-
|-
|{{color-text|07|#00FF00}}
|{{color|07|#00FF00}}
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|-
|-
|{{color-text|08|#00FF00}}
|{{color|08|#00FF00}}
|Same Game
|Same Game
|[[#Unused data|Same Game]]
|[[#Unused data|Same Game]]
|-
|-
|{{color-text|09|#00FF00}}
|{{color|09|#00FF00}}
|Pakkunflower Wo Sukue
|Pakkunflower Wo Sukue
|[[#Unused data|Save the Piranha Plant]]
|[[#Unused data|Save the Piranha Plant]]
|-
|-
|{{color-text|10|#00FFFF}}
|{{color|10|#00FFFF}}
|Bomhei Watashi
|Bomhei Watashi
|[[Hot Bob-omb]]
|[[Hot Bob-omb]]
|}
|}


=== Page 2 ===
===Page 2===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
!Minigame
!Minigame
|-
|-
|{{color-text|11|#00FF00}}
|{{color|11|#00FF00}}
|Yosi no shitaawase
|Yosi no shitaawase
|[[#Unused data|Yoshi's Tongue Meet]]
|[[#Unused data|Yoshi's Tongue Meet]]
|-
|-
|{{color-text|12|#00FFFF}}
|{{color|12|#00FFFF}}
|Amidakuji
|Amidakuji
|[[Pipe Maze]]
|[[Pipe Maze (minigame)|Pipe Maze]]
|-
|-
|{{color-text|13|#00FFFF}}
|{{color|13|#00FFFF}}
|Leader Wa Dareda
|Leader Wa Dareda
|[[Ghost Guess]]
|[[Ghost Guess]]
|-
|-
|{{color-text|14|#00FFFF}}
|{{color|14|#00FFFF}}
|Isutori Game
|Isutori Game
|[[Musical Mushroom]]
|[[Musical Mushroom]]
|-
|-
|{{color-text|15|#00FFFF}}
|{{color|15|#00FFFF}}
|Mario no Jikahatsuden
|Mario no Jikahatsuden
|[[Pedal Power]]
|[[Pedal Power]]
|-
|-
|{{color-text|16|#00FFFF}}
|{{color|16|#00FFFF}}
|Digital Katanuki
|Digital Katanuki
|[[Crazy Cutters]]
|[[Crazy Cutters]]
|-
|-
|{{color-text|17|#00FFFF}}
|{{color|17|#00FFFF}}
|Mario Hyakumensou
|Mario Hyakumensou
|[[Face Lift]]
|[[Face Lift]]
|-
|-
|{{color-text|18|#00FFFF}}
|{{color|18|#00FFFF}}
|Pakkunflower Tataki
|Pakkunflower Tataki
|[[Whack-a-Plant]]
|[[Whack-a-Plant]]
|-
|-
|{{color-text|19|#00FF00}}
|{{color|19|#00FF00}}
|Honoo no Kuribo Bokujyo
|Honoo no Kuribo Bokujyo
|Fire Goomba Farm
|Fire Goomba Farm
|-
|-
|{{color-text|20|#00FF00}}
|{{color|20|#00FF00}}
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|}
|}


=== Page 3 ===
===Page 3===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
!Minigame
!Minigame
|-
|-
|{{color-text|21|#00FFFF}}
|{{color|21|#00FFFF}}
|Koopa no Kimochi
|Koopa no Kimochi
|[[Bash 'n' Cash]]
|[[Bash 'n' Cash]]
|-
|-
|{{color-text|22|#00FFFF}}
|{{color|22|#00FFFF}}
|Bowling Gogo
|Bowling Gogo
|[[Bowl Over]]
|[[Bowl Over]]
|-
|-
|{{color-text|23|#00FFFF}}
|{{color|23|#00FFFF}}
|Hipdrop
|Hipdrop
|[[Ground Pound (minigame)|Ground Pound]]
|[[Ground Pound (minigame)|Ground Pound]]
|-
|-
|{{color-text|24|#00FFFF}}
|{{color|24|#00FFFF}}
|Koopa Fusen
|Koopa Fusen
|[[Balloon Burst]]
|[[Balloon Burst (4-Player)|Balloon Burst]]
|-
|-
|{{color-text|25|#00FFFF}}
|{{color|25|#00FFFF}}
|Ten Count Coin
|Ten Count Coin
|[[Coin Block Blitz]]
|[[Coin Block Blitz]]
|-
|-
|{{color-text|26|#00FFFF}}
|{{color|26|#00FFFF}}
|Hammer Coin
|Hammer Coin
|[[Coin Block Bash]]
|[[Coin Block Bash]]
|-
|-
|{{color-text|27|#00FFFF}}
|{{color|27|#00FFFF}}
|Kuzureru Yuka wo Kakenukero
|Kuzureru Yuka wo Kakenukero
|[[Skateboard Scamper]]
|[[Skateboard Scamper]]
|-
|-
|{{color-text|28|#00FF00}}
|{{color|28|#00FF00}}
|Boutakatobi de Jump
|Boutakatobi de Jump
|Pole Vault Jump
|Pole Vault Jump
|-
|-
|{{color-text|29|#00FFFF}}
|{{color|29|#00FFFF}}
|Blockyamano Okatara Sagashi
|Blockyamano Okatara Sagashi
|[[Box Mountain Mayhem]]
|[[Box Mountain Mayhem]]
|-
|-
|{{color-text|30|#00FFFF}}
|{{color|30|#00FFFF}}
|Plate Watari
|Plate Watari
|[[Platform Peril]]
|[[Platform Peril]]
|}
|}


=== Page 4 ===
===Page 4===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
!Minigame
!Minigame
|-
|-
|{{color-text|31|#00FFFF}}
|{{color|31|#00FFFF}}
|Bouwatari
|Bouwatari
|[[Teetering Towers]]
|[[Teetering Towers]]
|-
|-
|{{color-text|32|#00FFFF}}
|{{color|32|#00FFFF}}
|Iroiro Kinoko
|Iroiro Kinoko
|[[Mushroom Mix-Up]]
|[[Mushroom Mix-Up]]
|-
|-
|{{color-text|33|#00FF00}}
|{{color|33|#00FF00}}
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|-
|-
|{{color-text|34|#00FF00}}
|{{color|34|#00FF00}}
|Yougan Tanizoko Okkoti
|Yougan Tanizoko Okkoti
|Lava Chasm Drop
|Lava Chasm Drop
|-
|-
|{{color-text|35|#00FFFF}}
|{{color|35|#00FFFF}}
|Hammerbros Item no Tou
|Hammerbros Item no Tou
|[[Hammer Drop]]
|[[Hammer Drop]]
|-
|-
|{{color-text|36|#00FFFF}}
|{{color|36|#00FFFF}}
|Kosodoro Game
|Kosodoro Game
|[[Grab Bag]]
|[[Grab Bag]]
|-
|-
|{{color-text|37|#00FFFF}}
|{{color|37|#00FFFF}}
|Slider Race
|Slider Race
|[[Bobsled Run]]
|[[Bobsled Run]]
|-
|-
|{{color-text|38|#00FFFF}}
|{{color|38|#00FFFF}}
|Nokkare Ball
|Nokkare Ball
|[[Bumper Balls]]
|[[Bumper Balls]]
|-
|-
|{{color-text|39|#00FFFF}}
|{{color|39|#00FFFF}}
|Tsunawari de Dangerous
|Tsunawari de Dangerous
|[[Tightrope Treachery]]
|[[Tightrope Treachery]]
|-
|-
|{{color-text|40|#00FFFF}}
|{{color|40|#00FFFF}}
|Nokonoko Pole
|Nokonoko Pole
|[[Knock Block Tower]]
|[[Knock Block Tower]]
|}
|}


=== Page 5 ===
===Page 5===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
!Minigame
!Minigame
|-
|-
|{{color-text|41|#00FFFF}}
|{{color|41|#00FFFF}}
|Nokonoko Korokoro
|Nokonoko Korokoro
|[[Tipsy Tourney]]
|[[Tipsy Tourney]]
|-
|-
|{{color-text|42|#00FFFF}}
|{{color|42|#00FFFF}}
|Pukapuka Island
|Pukapuka Island
|[[Bombs Away (minigame)]]
|[[Bombs Away (minigame)]]
|-
|-
|{{color-text|43|#00FFFF}}
|{{color|43|#00FFFF}}
|Crane Game
|Crane Game
|[[Crane Game]]
|[[Crane Game (minigame)|Crane Game]]
|-
|-
|{{color-text|44|#00FF00}}
|{{color|44|#00FF00}}
|Bumgee Jump
|Bumgee Jump
|[[#Unused data|Bungee Jump]]
|[[#Unused data|Bungee Jump]]
|-
|-
|{{color-text|45|#00FF00}}
|{{color|45|#00FF00}}
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|[[File:QuestionBlockMP.png|12px]]
|-
|-
|{{color-text|46|#00FF00}}
|{{color|46|#00FF00}}
|Chie no Himo
|Chie no Himo
|String of Wisdom
|String of Wisdom
|-
|-
|{{color-text|47|#00FFFF}}
|{{color|47|#00FFFF}}
|Happy Flower
|Happy Flower
|[[Coin Shower Flower]]
|[[Coin Shower Flower]]
|-
|-
|{{color-text|48|#00FF00}}
|{{color|48|#00FF00}}
|Otakara Kibako
|Otakara Kibako
|Treasure Crate
|Treasure Crate
|-
|-
|{{color-text|49|#00FF00}}
|{{color|49|#00FF00}}
|Huwahuwa Baloon
|Huwahuwa Baloon
|Buoyant Balloon
|Buoyant Balloon
|-
|-
|{{color-text|50|#00FFFF}}
|{{color|50|#00FFFF}}
|Throttle Racing
|Throttle Racing
|[[Slot Car Derby]]
|[[Slot-Car Derby|Slot Car Derby]]
|}
|}


=== Page 6 ===
===Page 6===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
!Minigame
!Minigame
|-
|-
|{{color-text|51|#00FFFF}}
|{{color|51|#00FFFF}}
|Mario Orchestra
|Mario Orchestra
|[[Mario Bandstand]]
|[[Mario Bandstand]]
|-
|-
|{{color-text|52|#00FFFF}}
|{{color|52|#00FFFF}}
|Mukade Gogo
|Mukade Gogo
|[[Desert Dash]]
|[[Desert Dash]]
|-
|-
|{{color-text|53|#00FFFF}}
|{{color|53|#00FFFF}}
|Senchousan no Meireidesu
|Senchousan no Meireidesu
|[[Shy Guy Says]]
|[[Shy Guy Says]]
|-
|-
|{{color-text|54|#00FF00}}
|{{color|54|#00FF00}}
|PK Soccer
|PK Soccer
|PK Soccer
|PK Soccer
|-
|-
|{{color-text|55|#00FFFF}}
|{{color|55|#00FFFF}}
|Limbo Dance
|Limbo Dance
|[[Limbo Dance]]
|[[Limbo Dance]]
|-
|-
|{{color-text|56|#00FFFF}}
|{{color|56|#00FFFF}}
|Bomhei Basket
|Bomhei Basket
|[[Bombsketball]]
|[[Bombsketball]]
|-
|-
|{{color-text|57|#00FFFF}}
|{{color|57|#00FFFF}}
|Item Fishing
|Item Fishing
|[[Cast Aways]]
|[[Cast Aways]]
|-
|-
|{{color-text|58|#00FFFF}}
|{{color|58|#00FFFF}}
|Mini Soccer
|Mini Soccer
|[[Key-pa-Way]]
|[[Key-pa-Way]]
|-
|-
|{{color-text|59|#00FFFF}}
|{{color|59|#00FFFF}}
|Otakara Showdown
|Otakara Showdown
|[[Running of the Bulb]]
|[[Running of the Bulb]]
|-
|-
|{{color-text|50|#00FFFF}}
|{{color|60|#00FFFF}}
|Nawanawa Pyonpyon
|Nawanawa Pyonpyon
|[[Hot Rope Jump]]
|[[Hot Rope Jump]]
|}
|}


=== Page 7 ===
===Page 7===
{| class="wikitable"
{|class="wikitable"
!Index
!Index
!Japanese Name
!Japanese Name
!Minigame
!Minigame
|-
|-
|{{color-text|61|#00FFFF}}
|{{color|61|#00FFFF}}
|Hashire! Nokkare Ball
|Hashire! Nokkare Ball
|[[Bumper Ball Maze 1]]
|[[Bumper Ball Maze 1]]
|-
|-
|{{color-text|62|#00FFFF}}
|{{color|62|#00FFFF}}
|Isoge! Nokkare Ball
|Isoge! Nokkare Ball
|[[Bumper Ball Maze 2]]
|[[Bumper Ball Maze 2]]
|-
|-
|{{color-text|63|#00FF00}}
|{{color|63|#00FF00}}
|Bomber Mario
|Bomber Mario
|Bomber Mario
|Bomber Mario
|-
|-
|{{color-text|64|#00FFFF}}
|{{color|64|#00FFFF}}
|Truck Race<!--Meant to say Track Race-->
|Truck Race<!--Meant to say Track Race-->
|[[Handcar Havoc]]
|[[Handcar Havoc]]
|-
|-
|{{color-text|65|#00FF00}}
|{{color|65|#00FF00}}
|Tour de Mario
|Tour de Mario
|[[#Unused data|Tour de Mario]]
|[[#Unused data|Tour de Mario]]
|-
|-
|{{color-text|66|#00FFFF}}
|{{color|66|#00FFFF}}
|Mario Blue
|Mario Blue
|[[Deep Sea Divers]]
|[[Deep Sea Divers]]
|-
|-
|{{color-text|67|#00FFFF}}
|{{color|67|#00FFFF}}
|Jurassic Pakkun
|Jurassic Pakkun
|[[Piranha's Pursuit]]
|[[Piranha's Pursuit]]
|-
|-
|{{color-text|68|#00FFFF}}
|{{color|68|#00FFFF}}
|Tsunahiki de Dangerous
|Tsunahiki de Dangerous
|[[Tug o' War]]
|[[Tug o' War]]
|-
|-
|{{color-text|69|#00FFFF}}
|{{color|69|#00FFFF}}
|Mario Boat
|Mario Boat
|[[Paddle Battle]]
|[[Paddle Battle]]
|-
|-
|{{color-text|70|#00FFFF}}
|{{color|70|#00FFFF}}
|Susume! Nokkare Ball
|Susume! Nokkare Ball
|[[Bumper Ball Maze 3]]
|[[Bumper Ball Maze 3]]
Line 346: Line 341:


==Unused data==
==Unused data==
{{rewrite-expand|reason=to have as much info as [[tcrf:Mario_Party|TCRF]]|section=yes}}
 
In addition to the 50 minigames that appear in the final product, ''Mario Party'' was also planned to feature a number of other games that ended up being discarded. The character mugshots for all characters initially looked different, bearing resemblance to the style of their mugshots on the character selection screen of ''[[Mario Kart 64]]''. [[Donkey Kong]]'s initial mugshot showed just a silhouette of the character with a question mark, presumably because Nintendo had yet to finish constructing his in-game model at this point. The early character mugshots can be seen in the game's debug menu.<ref name="tcrf">[[tcrf:Mario_Party|''Mario Party'' at The Cutting Room Floor]]</ref>
In addition to the 50 minigames that appear in the final product, ''Mario Party'' was also planned to feature a number of other games that ended up being discarded. The character mugshots for all characters initially looked different, bearing resemblance to the style of their mugshots on the character selection screen of ''[[Mario Kart 64]]''. [[Donkey Kong]]'s initial mugshot showed just a silhouette of the character with a question mark, presumably because Nintendo had yet to finish constructing his in-game model at this point. The early character mugshots can be seen in the game's debug menu.<ref name="tcrf">[[tcrf:Mario_Party|''Mario Party'' at The Cutting Room Floor]]</ref>


Among the dropped minigames are:
Among the dropped minigames are:
* '''All or Nothing''' (いちかばちか ''Ichi ka Bachi ka''), a game that depended largely on luck. It was probably an early version of [[Chance Time]], albeit with only one player and employing three [[? Block]]s; one block would contain a "Mario Mark" that likely had to be received in order for the player to get the full coin prize, while a "Bowser Mark" would probably cause the player to forfeit their award.
*'''All or Nothing''' (いちかばちか ''Ichi ka Bachi ka''), a game that depended largely on luck. It was probably an early version of [[Chance Time]], albeit with only one player and employing three [[? Block]]s; one block would contain a "Mario Mark" that likely had to be received in order for the player to get the full coin prize, while a "Bowser Mark" would probably cause the player to forfeit their award.
* '''Tour de Mario''' (ツールドマリオ), possibly planned to be a cycling game.
*'''Tour de Mario''' (ツールドマリオ), possibly planned to be a cycling game.
* '''Bungee Jump''' (バンジージャンプ)
*'''Bungee Jump''' (バンジージャンプ)
* '''SameGame''' (さめがめ), a ''Mario''-themed take on the [[:wikipedia:SameGame|tile-matching puzzle game]] of the same name. The player must Ground Pound the tiles underneath their character to remove sections. If the character can clear all of the tiles, they can grab the treasure chest underneath; otherwise, they must go through one of the doors, which will only give them 1 coin.
*'''SameGame''' (さめがめ), a ''Super Mario''-themed take on the [[:wikipedia:SameGame|tile-matching puzzle game]] of the same name. The player must Ground Pound the tiles underneath their character to remove sections. If the character can clear all of the tiles, they can grab the treasure chest underneath; otherwise, they must go through one of the doors, which will only give them 1 coin.
* '''Yoshi's Tongue Meeting''' (ヨッシーのしたあわせ ''Yosshī no Shita Awase''), in which characters sit atop a [[Yoshi (species)|Yoshi]] on the left side of a river (except for [[Yoshi]] himself, who just stands in the same pose without a rider). The Yoshis have baby [[Wiggler]]s on their tongues, which extend to the Wigglers' mothers, and they must reunite the children with their parents. The reunion can only happen if the A Button is pressed at the right moment; if it comes too late, the baby will kick its mother into the bush. If it comes too far, both the Wiggler and its baby will just cry.
*'''Yoshi's Tongue Meeting''' (ヨッシーのしたあわせ ''Yosshī no Shita Awase''), in which characters sit atop a [[Yoshi (species)|Yoshi]] on the left side of a river (except for [[Yoshi]] himself, who just stands in the same pose without a rider). The Yoshis have baby [[Wiggler]]s on their tongues, which extend to the Wigglers' mothers, and they must reunite the children with their parents. The reunion can only happen if the A Button is pressed at the right moment; if it comes too late, the baby will kick its mother into the bush. If it comes too far, both the Wiggler and its baby will just cry.
 
The game was once planned to feature a "Random Play Mode", in which random minigames are played one after another. There would be no board, no explanation screens, and no results screen. The positions of characters were to be determined at random, displayed on the screen using "MAIN" and "SUB". It is possible this mode was merely a debug test of the minigame randomization feature used at the end of each turn.<ref name="tcrf"/>
The game was once planned to feature a "Random Play Mode", in which random minigames are played one after another. There would be no board, no explanation screens, and no results screen. The positions of characters were to be determined at random, displayed on the screen using "MAIN" and "SUB". It is possible this mode was merely a debug test of the minigame randomization feature used at the end of each turn.<ref name="tcrf"/>


At one point, there was planned to be another feature that is never used anywhere in the final game. The Player Panels were once planned to turn yellow under certain circumstances after the character's turn ended, which would imply that there were once going to be yellow spaces on the boards as well as red, blue, and green. If all characters' Player Panels turned yellow, a big sign would appear reading "NO GAME", and the game would move on to the next turn without playing a mini-game. If it was the final turn, a "[[Game Over|GAME OVER]]" sign would appear, and then the board's usual ending would play.<ref name="tcrf"/>
At one point, there was planned to be another feature that is never used anywhere in the final game. The Player Panels were once planned to turn yellow under certain circumstances after the character's turn ended, which would imply that there were once going to be yellow spaces on the boards as well as red, blue, and green. If all characters' Player Panels turned yellow, a big sign would appear reading "NO GAME", and the game would move on to the next turn without playing a mini-game. If it was the final turn, a "[[Game Over|GAME OVER]]" sign would appear, and then the board's usual ending would play.<ref name="tcrf"/> The only way to see the yellow panels in the normal game would have been through a "Bowser Revolution" from a Bowser Space, which would show an animation of all four panels quickly changing colors between blue, red, green and yellow.
 
<gallery>
<gallery>
MarioParty-Nogame.png|NO GAME
MarioParty-Nogame.png|NO GAME
Line 369: Line 362:
==Unused graphics==
==Unused graphics==
Unused graphics existing in the game include:
Unused graphics existing in the game include:
* Another set of early character mugshots in low quality, which are rips of official artworks that had been created for ''[[Mario Kart 64]]''. Donkey Kong's mugshot is a covered image with a question mark.
*Another set of early character mugshots in low quality, which are rips of official artworks that had been created for ''[[Mario Kart 64]]''. Donkey Kong's mugshot is a covered image with a question mark. They also remain unused in ''Mario Party 2'' and ''Mario Party 3'' and appear in the debug menu in all three games.
* An assortment of graphics grouped together, which may have been prototype versions of the HUD graphics that appear fancier than those in the final.
*An assortment of graphics grouped together, which may have been prototype versions of the HUD graphics that appear fancier than those in the final.
* "Too Bad...", "Nothing...", and "Nice Going!" banners, possibly planned for minigames.
*"Too Bad...", "Nothing...", and "Nice Going!" banners, possibly planned for minigames.
* An alternate texture for the Shy Guy pirate from the [[Shy Guy Says]] minigame is present.
*An alternate texture for the Shy Guy pirate from the [[Shy Guy Says]] minigame is present.
* Graphics from a star appear in a similar capacity. Although stars appear in ''Mario Party'', these graphics do not.
*Graphics from a star appear in a similar capacity. Although stars appear in ''Mario Party'', these graphics do not.
* There are three unused mushroom graphics that exist in certain Mini-Game graphic banks and general graphic directories. The green one was for Treasure Divers, the purple one was for Coin Block Bash, and the red one was for Memory Match.
*There are three unused mushroom graphics that exist in certain Mini-Game graphic banks and general graphic directories. The green one was for Treasure Divers, the purple one was for Coin Block Bash, and the red one was for Memory Match.
* The font from ''[[Super Mario 64]]'' exists.
*The font from ''[[Super Mario 64]]'' exists. The font appears, also unused, in ''[[Mario Party 2]]''.
<gallery widths=48px heights=48px>
<gallery widths=48px heights=48px>
Mario MugshotDebug 1.png
Mario MugshotDebug 1.png
Line 382: Line 375:
Yoshi Mario Party Debug.png
Yoshi Mario Party Debug.png
Wario Mario Party Debug.png
Wario Mario Party Debug.png
Mario Party !DK! Debug.png
Mario Party Donkey Kong Silhouette Debug.png
MarioParty1-UnusedFlowerPlayerIndicators.png
MarioParty1-UnusedFlowerPlayerIndicators.png
Mp1 capshyunused.png
Mp1 capshyunused.png
Line 388: Line 381:
MarioParty-UnusedCharacterAvatars.png
MarioParty-UnusedCharacterAvatars.png
MarioParty_SM64Font.png
MarioParty_SM64Font.png
MarioParty MushroomG.png |Treasure Divers mushroom.
MarioParty MushroomP.png|Coin Block Bash mushroom.
MarioParty MushroomR.png|Memory Match mushroom.
</gallery>
</gallery>


== Unused models ==
==Unused models==
* Models for the Bob-omb flags in [[Wario's Battle Canyon]] exist, but they are never seen in-game.
*Models for the Bob-omb flags in [[Wario's Battle Canyon]] exist, but they are never seen in-game.
*In the same directory as the Mini-Game explanation graphics, there is a simple model of a [[Nintendo 64]] controller.
<gallery>
<gallery>
Mp1 bombflag.png
Mp1 bombflag.png
MarioParty ControllerModel.png
</gallery>
</gallery>



Revision as of 21:53, May 28, 2023

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

This is a list of pre-release and unused content for the game Mario Party.

Debug Mode

Mario Party Debug Menu screenshot
Debug Menu

The debug mode consists of minigames and a crude character select. It should be worth noting that the pages contain inaccessible entries, labeled in #00FF00. Accessible entries are in #00FFFF.

  • A Button - Select a minigame, confirm a character, etc.
  • B Button - On game list, ask to erase game data.
  • Control Stick - Navigate menus.
  • START Button - Start the mini-game (A Button doesn't do it)
  • R Button - Changes the game mode.
  • Z Button - On the game list, opens the options menu to be more precise how the game handles input and such. START Button seems to randomize elements, such as PAD0/PAD1/PAD2/PAD3 (represents P1/P2/P3/P4 controller ports respectively). PADN represents what corner is reading what controller port. GRP determines which team a player is on in certain Mini-Games.

Page 1

Index Japanese Name Minigame
#00FFFF Shinkei Suijyaku Memory Match
#00FFFF Ichika Bachika All or Nothing
#00FFFF Slot Machine Slot Machine
#00FFFF Anahori Mario Buried Treasure
#00FFFF Sumogri Mario Treasure Divers
#00FFFF Nokonoko Tamatebako Shell Game
#00FF00 QuestionBlockMP.png QuestionBlockMP.png
#00FF00 Same Game Same Game
#00FF00 Pakkunflower Wo Sukue Save the Piranha Plant
#00FFFF Bomhei Watashi Hot Bob-omb

Page 2

Index Japanese Name Minigame
#00FF00 Yosi no shitaawase Yoshi's Tongue Meet
#00FFFF Amidakuji Pipe Maze
#00FFFF Leader Wa Dareda Ghost Guess
#00FFFF Isutori Game Musical Mushroom
#00FFFF Mario no Jikahatsuden Pedal Power
#00FFFF Digital Katanuki Crazy Cutters
#00FFFF Mario Hyakumensou Face Lift
#00FFFF Pakkunflower Tataki Whack-a-Plant
#00FF00 Honoo no Kuribo Bokujyo Fire Goomba Farm
#00FF00 QuestionBlockMP.png QuestionBlockMP.png

Page 3

Index Japanese Name Minigame
#00FFFF Koopa no Kimochi Bash 'n' Cash
#00FFFF Bowling Gogo Bowl Over
#00FFFF Hipdrop Ground Pound
#00FFFF Koopa Fusen Balloon Burst
#00FFFF Ten Count Coin Coin Block Blitz
#00FFFF Hammer Coin Coin Block Bash
#00FFFF Kuzureru Yuka wo Kakenukero Skateboard Scamper
#00FF00 Boutakatobi de Jump Pole Vault Jump
#00FFFF Blockyamano Okatara Sagashi Box Mountain Mayhem
#00FFFF Plate Watari Platform Peril

Page 4

Index Japanese Name Minigame
#00FFFF Bouwatari Teetering Towers
#00FFFF Iroiro Kinoko Mushroom Mix-Up
#00FF00 QuestionBlockMP.png QuestionBlockMP.png
#00FF00 Yougan Tanizoko Okkoti Lava Chasm Drop
#00FFFF Hammerbros Item no Tou Hammer Drop
#00FFFF Kosodoro Game Grab Bag
#00FFFF Slider Race Bobsled Run
#00FFFF Nokkare Ball Bumper Balls
#00FFFF Tsunawari de Dangerous Tightrope Treachery
#00FFFF Nokonoko Pole Knock Block Tower

Page 5

Index Japanese Name Minigame
#00FFFF Nokonoko Korokoro Tipsy Tourney
#00FFFF Pukapuka Island Bombs Away (minigame)
#00FFFF Crane Game Crane Game
#00FF00 Bumgee Jump Bungee Jump
#00FF00 QuestionBlockMP.png QuestionBlockMP.png
#00FF00 Chie no Himo String of Wisdom
#00FFFF Happy Flower Coin Shower Flower
#00FF00 Otakara Kibako Treasure Crate
#00FF00 Huwahuwa Baloon Buoyant Balloon
#00FFFF Throttle Racing Slot Car Derby

Page 6

Index Japanese Name Minigame
#00FFFF Mario Orchestra Mario Bandstand
#00FFFF Mukade Gogo Desert Dash
#00FFFF Senchousan no Meireidesu Shy Guy Says
#00FF00 PK Soccer PK Soccer
#00FFFF Limbo Dance Limbo Dance
#00FFFF Bomhei Basket Bombsketball
#00FFFF Item Fishing Cast Aways
#00FFFF Mini Soccer Key-pa-Way
#00FFFF Otakara Showdown Running of the Bulb
#00FFFF Nawanawa Pyonpyon Hot Rope Jump

Page 7

Index Japanese Name Minigame
#00FFFF Hashire! Nokkare Ball Bumper Ball Maze 1
#00FFFF Isoge! Nokkare Ball Bumper Ball Maze 2
#00FF00 Bomber Mario Bomber Mario
#00FFFF Truck Race Handcar Havoc
#00FF00 Tour de Mario Tour de Mario
#00FFFF Mario Blue Deep Sea Divers
#00FFFF Jurassic Pakkun Piranha's Pursuit
#00FFFF Tsunahiki de Dangerous Tug o' War
#00FFFF Mario Boat Paddle Battle
#00FFFF Susume! Nokkare Ball Bumper Ball Maze 3

Unused data

In addition to the 50 minigames that appear in the final product, Mario Party was also planned to feature a number of other games that ended up being discarded. The character mugshots for all characters initially looked different, bearing resemblance to the style of their mugshots on the character selection screen of Mario Kart 64. Donkey Kong's initial mugshot showed just a silhouette of the character with a question mark, presumably because Nintendo had yet to finish constructing his in-game model at this point. The early character mugshots can be seen in the game's debug menu.[1]

Among the dropped minigames are:

  • All or Nothing (いちかばちか Ichi ka Bachi ka), a game that depended largely on luck. It was probably an early version of Chance Time, albeit with only one player and employing three ? Blocks; one block would contain a "Mario Mark" that likely had to be received in order for the player to get the full coin prize, while a "Bowser Mark" would probably cause the player to forfeit their award.
  • Tour de Mario (ツールドマリオ), possibly planned to be a cycling game.
  • Bungee Jump (バンジージャンプ)
  • SameGame (さめがめ), a Super Mario-themed take on the tile-matching puzzle game of the same name. The player must Ground Pound the tiles underneath their character to remove sections. If the character can clear all of the tiles, they can grab the treasure chest underneath; otherwise, they must go through one of the doors, which will only give them 1 coin.
  • Yoshi's Tongue Meeting (ヨッシーのしたあわせ Yosshī no Shita Awase), in which characters sit atop a Yoshi on the left side of a river (except for Yoshi himself, who just stands in the same pose without a rider). The Yoshis have baby Wigglers on their tongues, which extend to the Wigglers' mothers, and they must reunite the children with their parents. The reunion can only happen if the A Button is pressed at the right moment; if it comes too late, the baby will kick its mother into the bush. If it comes too far, both the Wiggler and its baby will just cry.

The game was once planned to feature a "Random Play Mode", in which random minigames are played one after another. There would be no board, no explanation screens, and no results screen. The positions of characters were to be determined at random, displayed on the screen using "MAIN" and "SUB". It is possible this mode was merely a debug test of the minigame randomization feature used at the end of each turn.[1]

At one point, there was planned to be another feature that is never used anywhere in the final game. The Player Panels were once planned to turn yellow under certain circumstances after the character's turn ended, which would imply that there were once going to be yellow spaces on the boards as well as red, blue, and green. If all characters' Player Panels turned yellow, a big sign would appear reading "NO GAME", and the game would move on to the next turn without playing a mini-game. If it was the final turn, a "GAME OVER" sign would appear, and then the board's usual ending would play.[1] The only way to see the yellow panels in the normal game would have been through a "Bowser Revolution" from a Bowser Space, which would show an animation of all four panels quickly changing colors between blue, red, green and yellow.

Unused graphics

Unused graphics existing in the game include:

  • Another set of early character mugshots in low quality, which are rips of official artworks that had been created for Mario Kart 64. Donkey Kong's mugshot is a covered image with a question mark. They also remain unused in Mario Party 2 and Mario Party 3 and appear in the debug menu in all three games.
  • An assortment of graphics grouped together, which may have been prototype versions of the HUD graphics that appear fancier than those in the final.
  • "Too Bad...", "Nothing...", and "Nice Going!" banners, possibly planned for minigames.
  • An alternate texture for the Shy Guy pirate from the Shy Guy Says minigame is present.
  • Graphics from a star appear in a similar capacity. Although stars appear in Mario Party, these graphics do not.
  • There are three unused mushroom graphics that exist in certain Mini-Game graphic banks and general graphic directories. The green one was for Treasure Divers, the purple one was for Coin Block Bash, and the red one was for Memory Match.
  • The font from Super Mario 64 exists. The font appears, also unused, in Mario Party 2.

Unused models

  • Models for the Bob-omb flags in Wario's Battle Canyon exist, but they are never seen in-game.
  • In the same directory as the Mini-Game explanation graphics, there is a simple model of a Nintendo 64 controller.

External links

References