Cartwheel Attack: Difference between revisions

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|footer=Artwork of Diddy performing a cartwheel in ''Donkey Kong Country'' and ''Donkey Kong Country 2''.
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A '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14.</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 15.</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}'''<ref>''Donkey Kong Land'' instruction booklet, page 6.</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 10.</ref>) is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], serving as his equivalent to [[Donkey Kong]]'s [[Roll Attack]].
A '''Cartwheel Attack'''<ref>''Donkey Kong Country'' instruction booklet, page 14</ref><ref>''Donkey Kong Country Returns'' instruction booklet, page 15</ref> (or '''{{wp|Cartwheel (gymnastics)|cartwheel}}''')<ref>''Donkey Kong Land'' instruction booklet, page 6</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 10</ref> is [[Diddy Kong]]'s standard means of attack in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], serving as his equivalent to [[Donkey Kong]]'s [[Roll Attack]].


==History==
===''Donkey Kong'' franchise===
The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]].
The maneuver is first utilized in ''[[Donkey Kong Country]]'' and ''[[Donkey Kong Land]]''. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as [[Krusha]]s), spiked enemies (such as [[Zinger]]s), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]].


Diddy's cartwheel attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from their previous appearances.
Diddy's Cartwheel Attack returns in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', with an unchanged role from its previous appearances.


In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves.
In ''[[Donkey Kong 64]]'', the cartwheel returns as one of Diddy's basic moves.


Once again, Diddy Kong is able to perform his signature Cartwheel Attack in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', ''[[Donkey Kong Country: Tropical Freeze]]'', and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]]. The move can be done by shaking the [[Wii#Wii Remote|Wii Remote]] when using Diddy independently, which is possible only during multiplayer or [[Hard Mode]].
Once again, Diddy is able to perform his signature Cartwheel Attack in ''[[Donkey Kong Country Returns]]'', ''[[Donkey Kong Country Returns 3D]]'', and ''[[Donkey Kong Country: Tropical Freeze]]'' (and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]]). The move can be done by shaking the [[Wii#Wii Remote|Wii Remote]] when the player uses Diddy independently, which is possible only during multiplayer or [[Hard Mode]].


In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Diddy performs this move as his dash and neutral aerial attacks.
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], Diddy performs a Cartwheel Attack as his dash and neutral aerial attacks.


==References==
==References==

Revision as of 11:35, April 11, 2023

Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2
Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2
Artwork of Diddy performing a cartwheel in Donkey Kong Country and Donkey Kong Country 2

A Cartwheel Attack[1][2] (or cartwheel)[3][4] is Diddy Kong's standard means of attack in the Donkey Kong Country series, serving as his equivalent to Donkey Kong's Roll Attack.

History

Donkey Kong franchise

The maneuver is first utilized in Donkey Kong Country and Donkey Kong Land. Diddy can defeat most enemies by cartwheeling into them. If Diddy uses it on a row of enemies, the attack may take out the entire row. A cartwheel is ineffective against bulky enemies (such as Krushas), spiked enemies (such as Zingers), or bosses. If Diddy cartwheels off a ledge, he can perform an extended jump in midair. The cartwheel jump must usually be performed to reach areas, such as moving between treetops of Jungle Hijinxs.

Diddy's Cartwheel Attack returns in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, with an unchanged role from its previous appearances.

In Donkey Kong 64, the cartwheel returns as one of Diddy's basic moves.

Once again, Diddy is able to perform his signature Cartwheel Attack in Donkey Kong Country Returns, Donkey Kong Country Returns 3D, and Donkey Kong Country: Tropical Freeze (and its Nintendo Switch port). The move can be done by shaking the Wii Remote when the player uses Diddy independently, which is possible only during multiplayer or Hard Mode.

Super Smash Bros. series

In the Super Smash Bros. series, Diddy performs a Cartwheel Attack as his dash and neutral aerial attacks.

References

  1. ^ Donkey Kong Country instruction booklet, page 14
  2. ^ Donkey Kong Country Returns instruction booklet, page 15
  3. ^ Donkey Kong Land instruction booklet, page 6
  4. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 10