List of Skill Trees in Mario + Rabbids Sparks of Hope: Difference between revisions
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==[[Princess Peach]]== | ==[[Princess Peach]]== | ||
{| class="wikitable" | |||
{|class=wikitable | !colspan=4 style="background:#2bb6ca;color:white"|<big>''HEALTH''</big> | ||
|- | |||
!Upgrade | !Upgrade | ||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | ![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | ||
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!Description | !Description | ||
|- | |- | ||
|Extra Health | !style="background:#9bdde6"|Extra Health | ||
|1, 1, 2 | |1, 1, 2 | ||
| | |Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | ||
|Increases Peach's maximum number of Health Points. | |''Increases Peach's maximum number of Health Points.'' | ||
|- | |- | ||
|HP Chill Out | !style="background:#9bdde6"|HP Chill Out | ||
|2 | |2 | ||
|Heal 15% HP after a battle | |Heal 15% HP after a battle | ||
|Peach recovers 15% of HP after winning a battle. | |''Peach recovers 15% of HP after winning a battle.'' | ||
|- | |- | ||
|Heal Sponge | !style="background:#9bdde6"|Heal Sponge | ||
|1, 2 | |1, 2 | ||
| | |Increases received healing by 10%, 20% (110%, 130%) | ||
|Increases the effectiveness of any healing Peach receives. | |''Increases the effectiveness of any healing Peach receives.'' | ||
| | |- | ||
|colspan=4| | |||
== | |- | ||
!colspan=4 style="background:#c87ffc;color:white"|<big>''MOVEMENT''</big> | |||
|- | |||
!Upgrade | !Upgrade | ||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | ![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | ||
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!Description | !Description | ||
|- | |- | ||
|Glide Boost | !style="background:#e9ccfe"|Glide Boost | ||
|1, 1, 1 | |1, 1, 1 | ||
|Adds 1, 1, 1 second(s) to Princess Peach's Glide (4.75, 5.75, 6,75) | |Adds 1, 1, 1 second(s) to Princess Peach's Glide (4.75, 5.75, 6,75) | ||
|Increases the Glide time after Peach performs a Team Jump. | |''Increases the Glide time after Peach performs a Team Jump.'' | ||
|- | |- | ||
|Movement Range | !style="background:#e9ccfe"|Movement Range | ||
|1, 1 | |1, 1 | ||
|Adds 2, 2 meters (15, 17) | |Adds 2, 2 meters (15, 17) | ||
|Increases Peach's Area of Movement. | |''Increases Peach's Area of Movement.'' | ||
|- | |- | ||
|Extra Dash | !style="background:#e9ccfe"|Extra Dash | ||
|3 | |3 | ||
|Adds 1 Dash | |Adds 1 Dash | ||
|Increases the number of Dashes Peach can perform during a turn. | |''Increases the number of Dashes Peach can perform during a turn.'' | ||
|- | |- | ||
|'''Barrier Jump Assist''' | !style="background:#e9ccfe"|'''Barrier Jump Assist''' | ||
|4 | |4 | ||
|Blocks all damage and Super Effects | |Blocks all damage and Super Effects | ||
|Peach can give one charge of Barrier to the Hero who assists her Team Jump. | |''Peach can give one charge of Barrier to the Hero who assists her Team Jump.'' | ||
| | |- | ||
|colspan=4| | |||
== | |- | ||
!colspan=4 style="background:#d52958;color:white"|<big>''WEAPON''</big> | |||
|- | |||
!Upgrade | !Upgrade | ||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | ![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | ||
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!Description | !Description | ||
|- | |- | ||
|Weapon Damage | !style="background:#eea7ba"|Weapon Damage | ||
|1, 1, 2 | |1, 1, 2 | ||
|Adds 10%, 10%, 10% DMG (110%, 120%, 130%) | |Adds 10%, 10%, 10% DMG (110%, 120%, 130%) | ||
|Increases the damage of Peach's Boom-Brella. | |''Increases the damage of Peach's Boom-Brella.'' | ||
|- | |- | ||
|Damage Dropoff | !style="background:#eea7ba"|Damage Dropoff | ||
|2, 2 | |2, 2 | ||
|Minus 20%, 20% DMG dropoff at long range(Minus 40%, minus 20%) | |Minus 20%, 20% DMG dropoff at long range (Minus 40%, minus 20%) | ||
|Decrease the damage dropoff. | |''Decrease the damage dropoff.'' | ||
|- | |- | ||
|Wider Shot | !style="background:#eea7ba"|Wider Shot | ||
|3 | |3 | ||
|Adds 10 degrees | |Adds 10 degrees | ||
|Gives a wider angle to Peach's Boom-Brella. | |''Gives a wider angle to Peach's Boom-Brella.'' | ||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ This skill requires '''Wider Shot''' ▼''</center> | |||
|- | |- | ||
|'''Fighting Spirit''' | !style="background:#eea7ba"|'''Fighting Spirit''' | ||
|4 | |4 | ||
|Recover 1 Team Barrier charge if attack defeats an enemy | |Recover 1 Team Barrier charge if attack defeats an enemy | ||
|If the first shot defeats an opponent, a Team Barrier charge is added to Peach. | |''If the first shot defeats an opponent, a Team Barrier charge is added to Peach.'' | ||
| | |- | ||
|colspan=4| | |||
== | |- | ||
!colspan=4 style="background:#51b273;color:white"|<big>''TECHNIQUE''</big> | |||
|- | |||
!Upgrade | !Upgrade | ||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | ![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | ||
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!Description | !Description | ||
|- | |- | ||
|Team Barrier Range | !style="background:#aedbb5"|Team Barrier Range | ||
|1, 1 | |1, 1 | ||
|Adds 3, 3 meters to range (12, 15) | |Adds 3, 3 meters to range (12, 15) | ||
|Increases Peach's Team Barrier range of effectiveness. | |''Increases Peach's Team Barrier range of effectiveness.'' | ||
|- | |- | ||
|Team Barrier Cooldown | !style="background:#aedbb5"|Team Barrier Cooldown | ||
|2 | |2 | ||
|Minus 1 turn to cooldown | |Minus 1 turn to cooldown | ||
|Peach's Team Barrier takes fewer turns to recharge. | |''Peach's Team Barrier takes fewer turns to recharge.'' | ||
|- | |- | ||
|Team Barrier Charge | !style="background:#aedbb5"|Team Barrier Charge | ||
|3, 4 | |3, 4 | ||
|Adds 1, 1 Team Barrier charge(s) (3, 4) | |Adds 1, 1 Team Barrier charge(s) (3, 4) | ||
|Gives additional Team Barrier charges. | |''Gives additional Team Barrier charges.'' | ||
|- | |- | ||
|'''Team Barrier Discharge''' | !style="background:#aedbb5"|'''Team Barrier Discharge''' | ||
|4 | |4 | ||
|Produces an explosion upon Team Barrier destruction | |Produces an explosion upon Team Barrier destruction | ||
|Produce a 5m Area Damage when a Team Barrier charge is destroyed. | |''Produce a 5m Area Damage when a Team Barrier charge is destroyed.'' | ||
| | |- | ||
|colspan=4| | |||
=== | |- | ||
!colspan=4 style="background:#ff730b;color:white"|<big>''SPARK''</big> | |||
|- | |||
|colspan=4 style="background:#F2F2F2"|<center>''▼ These skills are locked until a [[File:Gold Prism icon MRSOH.png|15px]] '''Gold Prism''' is used for this Skill branch ▼''</center> | |||
|- | |||
!Upgrade | !Upgrade | ||
![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | ![[File:Skill Prism icon MRSOH.png|15px]] Skill Prism cost | ||
! | !colspan=2|Description | ||
|- | |- | ||
|Spark Gift | !style="background:#ffdd8e"|Spark Gift | ||
|2 | |2 | ||
|At the first turn, a Spark has 25% chance to gift a random item. | |colspan=2|''At the first turn, a Spark has 25% chance to gift a random item.'' | ||
|- | |- | ||
|Spark Refresher | !style="background:#ffdd8e"|Spark Refresher | ||
|3 | |3 | ||
|After activation, each Spark has 35% chance to avoid the cooldown. | |colspan=2|''After activation, each Spark has 35% chance to avoid the cooldown.'' | ||
|- | |- | ||
|Spark Guard | !style="background:#ffdd8e"|Spark Guard | ||
|3 | |3 | ||
|A Spark has 30% to save a Hero from a deathblow. | |colspan=2|''A Spark has 30% to save a Hero from a deathblow.'' | ||
|- | |- | ||
|Spark Energy | !style="background:#ffdd8e"|Spark Energy | ||
|4 | |4 | ||
|When used, each Spark has a 25% chance of granting a new Action Point. | |colspan=2|''When used, each Spark has a 25% chance of granting a new Action Point.'' | ||
|} | |} | ||
Revision as of 20:49, February 26, 2023
Below is a list of the Skill Tree upgrades for the heroes in Mario + Rabbids Sparks of Hope, showing how many Skill Prisms each upgrade costs, along with the effects of the upgrades. The "Health" and "Spark" branches are the same for all heroes, with the exception of Rabbid Peach, who requires one less Skill Prism for the "Healing Sponge" upgrade. Some upgrades must be purchased to allow purchase for other upgrades. One Skill Prism is earned each time the heroes level up, and after completing each of Madame Bwahstrella's Gateway Challenge battles. To unlock the Spark branch, a Gold Prism must be used, which are obtained by defeating Giant enemies. If all Giant enemies are defeated, there will be enough Gold Prisms for all of the heroes. Skills listed in bold are unique to that hero. There is a total of 33 Skill Prisms in the game, with 29 from leveling up, and 4 from Madame Bwahstrella's Gateway Challenges. The Palette Prime Gateway Challenge does not have a Skill Prism.