Forest (Donkey Kong Country Returns): Difference between revisions

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==Levels==
==Levels==
{|class="dktable-brown"
{|class="dktable-brown"style="wikitable"style="text-align:center"
!width="5%"|Level number
!Code
!width="3%"|Name
!Name/Screenshot
!width="1%"|Preview
!No. of [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]]
!width="20%"|Description
!Description
|-
|-
|'''World 5-1'''
|5-1
|[[Vine Valley (level)|Vine Valley]]
|[[File:DKCR Vine Valley 1.png]][[Vine Valley (level)|Vine Valley]]
|[[File:DKCR Vine Valley 1.png|250px]]
|7
|A dense forest level, beginning inside an underground cavern. It is filled with [[Wiggle]]s, [[Buzzbite]]s, and other enemies, but its defining elements are the [[vine]]s and [[vine Chomp]]s.
|A dense forest level, beginning inside an underground cavern. It is filled with [[Wiggle]]s, [[Buzzbite]]s, and other enemies, but its defining elements are the [[vine]]s and [[vine Chomp]]s.
|-
|-
|'''World 5-2'''
|5-2
|[[Clingy Swingy]]
|[[File:DKCR Clingy Swingy 1.png]][[Clingy Swingy]]
|[[File:DKCR Clingy Swingy 1.png|250px]]
|5
|A level where, much like in [[King of Cling]], the centric element is the grassy turf covering most objects and platforms. The Kongs can use it to climb logs and hanging huts.
|A level where, much like in [[King of Cling]], the centric element is the grassy turf covering most objects and platforms. The Kongs can use it to climb logs and hanging huts.
|-
|-
|'''World 5-3'''
|5-3
|[[Flutter Flyaway]]
|[[File:FlutterFlyAway.png]][[Flutter Flyaway]]
|[[File:FlutterFlyAway.png|250px]]
|7
|A stage featuring a harmless variant of [[Tiki Buzz]]es that can lift and carry the Kongs.
|A stage featuring a harmless variant of [[Tiki Buzz]]es that can lift and carry the Kongs.
|-
|-
|'''World 5-4'''
|5-4
|[[Tippin' Totems]]
|[[File:Tippin'Totems.png]][[Tippin' Totems]]
|[[File:Tippin'Totems.png|250px]]
|7
|A level that features various moving totem poles.
|A level that features various moving totem poles.
|-
|-
|'''World 5-5'''
|5-5
|[[Longshot Launch]]
|[[File:DKCR Longshot Launch Letter G.png]][[Longshot Launch]]
|[[File:DKCR Longshot Launch Letter G.png|250px]]
|7
|A stage where the Kongs make great use of [[Barrel Cannon]]s.
|A stage where the Kongs make great use of [[Barrel Cannon]]s.
|-
|-
|'''World 5-6'''
|5-6
|[[Springy Spores]]
|[[File:DKCR Springy Spores 4.png]][[Springy Spores]]
|[[File:DKCR Springy Spores 4.png|250px]]
|7
|This level contains broad mushrooms that are used as trampolines.
|This level contains broad mushrooms that are used as trampolines.
|-
|-
|'''World 5-7'''
|5-7
|[[Wigglevine Wonders]]
|[[File:WigglevineWonders.png]][[Wigglevine Wonders]]
|[[File:WigglevineWonders.png|250px]]
|7
|A level dedicated to [[Wigglevine]]s, a species of levitating creatures that are able to carry the Kongs using the long vines attached to them.
|A level dedicated to [[Wigglevine]]s, a species of levitating creatures that are able to carry the Kongs using the long vines attached to them.
|-
|-
|'''World 5-8'''
|5-8
|[[Muncher Marathon]]
|[[File:Muncher Marathon DKCR.png]][[Muncher Marathon]]
|[[File:Muncher Marathon DKCR.png|250px]]
|5
|A level crowded with spiders. For most of the level, the Kongs are chased by a growing hoard of [[muncher (Donkey Kong Country Returns)|muncher]]s.
|A level crowded with spiders. For most of the level, the Kongs are chased by a growing hoard of [[muncher (Donkey Kong Country Returns)|muncher]]s.
|-
|-
|'''World 5-K'''
|5-K
|[[Blast & Bounce]]
|[[File:BlastBounce.png]][[Blast & Bounce]]
|[[File:BlastBounce.png|250px]]
|5
|The fifth temple stage of the game. The main obstacles here are the [[Tiki Zing]]s and [[Tiki Zing (big)|their bigger counterparts]], and the Kongs would have to sneak between them using [[Barrel Cannon]]s and bouncy tires.
|The fifth temple stage of the game. The main obstacles here are the [[Tiki Zing]]s and [[Tiki Zing (big)|their bigger counterparts]], and the Kongs would have to sneak between them using [[Barrel Cannon]]s and bouncy tires.
|-
|-
|'''World 5-B'''
|5-B
|[[Mangoruby Run]]
|[[File:MangorubyBattle2-DKCR.png]][[Mangoruby Run]]
|[[File:MangorubyBattle2-DKCR.png|250px]]
|0
|The fifth boss stage of the game. The Kongs are set against [[Mangoruby]].
|The fifth boss stage of the game. The Kongs are set against [[Mangoruby]].
|}
|}

Revision as of 00:46, September 21, 2022

This article is about the fifth world in Donkey Kong Country Returns. For the second area in Donkey Kong, see Forest (Donkey Kong). For the Subspace Emissary stage in Super Smash Bros. Brawl, see The Forest.
Forest
Map of Forest in Donkey Kong Country Returns
Game Donkey Kong Country Returns (3D)
Level(s) 10
<< List of worlds >>
“Keep an eye out for some replacement rocking-chair material. This one chafes.”
Cranky Kong, Donkey Kong Country Returns

The Forest is the fifth world of Donkey Kong Country Returns and Donkey Kong Country Returns 3D. It can be accessed after defeating the Mole Train. It is located on Donkey Kong Island, and directly stated by its name, is set within in a dense forest. The Forest shares similarities to Vine Valley from Donkey Kong Country. When asked if they were the same location, senior designer Kynan Pearson approved of the idea.[1]

In some of the Forest's levels there are sun rays that shine through the trees in the background. It introduces new elements including: vines, moving structures with turf, platforms that fluctuate up and down in a diagonal fashion, and slow-moving pillars capable of crushing the Kongs. There are many plants appearing in the background that can be Ground Pounded for items and patches of grass that can be clung onto. It shares some elements with Jungle such as springy flora and similar enemies.

The common enemies in the world include Skittlers and Wiggles.

Appearance

The Forest is shown to be a pine forest, though the levels do not feature fir trees. Most of the levels take place inside the dense forest, but in Donkey Kong Country: Tropical Freeze, the level Forest Folly takes place both inside and outside the Forest. Totem poles also appear in the Forest's levels as either decoration or actual platforms. Above the forest is the Golden Temple, whose land features waterfalls that lead into an area behind the trees. The world also features a large log where Muncher Marathon takes place.

Levels

Code Name/Screenshot No. of Puzzle Pieces Description
5-1 DKCR Vine Valley 1.pngVine Valley 7 A dense forest level, beginning inside an underground cavern. It is filled with Wiggles, Buzzbites, and other enemies, but its defining elements are the vines and vine Chomps.
5-2 Clingy SwingyClingy Swingy 5 A level where, much like in King of Cling, the centric element is the grassy turf covering most objects and platforms. The Kongs can use it to climb logs and hanging huts.
5-3 FlutterFlyAway.pngFlutter Flyaway 7 A stage featuring a harmless variant of Tiki Buzzes that can lift and carry the Kongs.
5-4 Tippin' TotemsTippin' Totems 7 A level that features various moving totem poles.
5-5 DKCR Longshot Launch Letter G.pngLongshot Launch 7 A stage where the Kongs make great use of Barrel Cannons.
5-6 Springy SporesSpringy Spores 7 This level contains broad mushrooms that are used as trampolines.
5-7 Wigglevine WondersWigglevine Wonders 7 A level dedicated to Wigglevines, a species of levitating creatures that are able to carry the Kongs using the long vines attached to them.
5-8 Muncher MarathonMuncher Marathon 5 A level crowded with spiders. For most of the level, the Kongs are chased by a growing hoard of munchers.
5-K Blast & BounceBlast & Bounce 5 The fifth temple stage of the game. The main obstacles here are the Tiki Zings and their bigger counterparts, and the Kongs would have to sneak between them using Barrel Cannons and bouncy tires.
5-B MangorubyMangoruby Run 0 The fifth boss stage of the game. The Kongs are set against Mangoruby.

Extras

One of the eight dioramas, from Donkey Kong Country Returns.
The Forest diorama, unlocked after collecting all Puzzle Pieces in Blast & Bounce and defeating Mangoruby

The following is extra content that can be unlocked in the Forest. The unlockables can be seen in their respective galleries after selecting the "EXTRAS" option in a file's menu. For a full list of extras in the game, see here.

Images

Images are unlocked by collecting all Puzzle Pieces in certain levels. All images that can be unlocked in the Forest are listed below, along with their titles and the levels wherein they can be unlocked (mentioned in parentheses).

Music

A soundtrack selection for this world can be unlocked after beating Mangoruby.

Names in other languages

Language Name Meaning
Japanese フォレストエリア
Foresuto Eria
Forest Area

References

  1. ^ KynanPearson (August 12, 2021). Tweet by Kynan Pearson (Archived). Twitter. Retrieved January 30, 2022.